Trawel
Trawel is an open world text adventure. What does that mean? It means that it’s a text adventure with a world filled with locations for you to explore, partly handmade, partly procedurally generated. It’s not everyone’s cup of tea, but if you’re looking for a romanticized, modern version of classic text adventures, look no further!
Explore a open world full of different locations, fighting various enemies while continuously looting them for better equipment.
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BASIC ROGUE
I’m in a Discord call with two buddies sharing strats and trying to figure out how to get further. Got my money’s worth in 15 minutes.
Edit after 5 hours:
Game remains incredibly fun, there are definitely some aspects that could use polish but the developer has been very open to feedback and is doing a nice job of updating the game with new features. 10/10 would recommend.
– Real player with 33.9 hrs in game
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This game is shockingly fun. Of course, I raised Constitution as much as possible to get my armour to 100%, and I got my fighting up to legendary+3, so I didn’t have anything to worry about except for finding those leylines.
All in all: Well worth the $3 and the 10MB.
Also: You can pick up doors and put them back down! You can basically make a base if you wanna!
– Real player with 1.4 hrs in game
Death Realm
Game looks beautiful as hell, and combat is silky smooth too.
The TAB menu and some audio stuff are a bit clunky but overall i’d say its really worth a try
– Real player with 3.0 hrs in game
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Pretty good game and graphics, needs more time to develop to make something out of it
– Real player with 1.1 hrs in game
Achtung! Cthulhu Tactics
There are still problems with this “final” version. The biggest problem is the rotation of the scene. Rotations are limited to 90 Degrees or none at all. It should have been simple to allow an incremental rotation or even, at the lest, a 45 degree rotation, but keeping the rotation limited to 90 degrees often means searching for a view, ANY view, of the target area. It is difficult, time wasting, and frustrating … and unprofessional.
The loadout limitations on the characters are simply absurd. As someone who has humped 50 to 100 pounds into combat, I know that you can carry a weapon wih both a scope And an extended magazine, a pistol (though not a pistol with a scope) along with a couple of grenades of various sorts, a k-bar, an entrenching tool, a radio, water, food, more water, ammo, more water, more ammo … However, this is a game (the cry will go up). Why not limit the characters stupidly; one weapons mod, one extra “item”. Because it shows the imagination limits of the designers?
– Real player with 50.6 hrs in game
I just finished the story of Achtung! Cthulhu Tactics on normal mode, so I think it’s time for a review!
Let me start by saying it could have been an amazing game. Instead it’s just…an “ok” game. It’s not bad but it’s also not brilliant. The combat mechanics are nothing new but they are interesting enough (and that is probably what made me kept me playing until the end). The soundtrack is appropriate for this game’s theme as well as the sound effects.
However, I have a few issues with the game and here are some aspects that could be improved:
– Real player with 18.0 hrs in game
Zorg The Typing Warrior
I am a 16y/o Zorg the typing warrior prodigy.
I am a god amongst men, I have 100% the game and have never felt this accomplished in my life.
P.S I can’t showcase this game on my profile, pls fix ;)
– Real player with 1.5 hrs in game
Pretty fun typing game even though it is easily finished under an hour!
– Real player with 0.9 hrs in game