Renown
Key Game Features:
*** Fast-paced medieval survival with a strong emphasis on melee combat.
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From building humble farms to huge fortresses, the choice is with the player.
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A focus on horses, carts, and cavalry warfare.
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Custom armor system that deflects ranged attacks.
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Group systems for making Claims, taking titles, giving ranks and more.
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Server Progression and Wipe systems, for an engaging and vastly replayable experience.
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Tools for Community Hosts to help tailor their servers. Future plans for extensive moddability.
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Functioning Combat Alpha waiting for players**
What is Renown?
Renown is a multiplayer survival experience set in a vast and ever-changing medieval world. Players begin with nothing, gather resources, build a kingdom and fight to survive in the hopes of becoming renowned across the land. At its core, Renown is a first-person medieval fighting game, with a strong emphasis on competitive skill-based combat.
Renown takes the most enjoyable and popular aspects from contemporary open-world survival games which include Building, Progression and Social Politics. These are then combined with close quarters, skill-based combat to create an immersive and engaging multiplayer experience.
Key Game Features:
The three main gameplay features which act as the pillars of Renown are:
Combat
The combat system functions with a set of easy to learn, hard to master fighting mechanics. The system is also built so that it is very easy to understand, allowing new players to easily learn the basics. As players become comfortable with the system, their developing level of skill becomes a major source of enjoyment.
Building
The building system uses an easy-to-understand and deploy method. This allows for greater depth when creating both small and large castle or village-type structures. From a small house with only a door, players expand into fully customized castles, creating structures truly unique to the person’s ability and experience.
Raiding
The raiding system represents the pivotal activity that all types of players can undertake in-game. What’s the point in building a great castle if you can’t level someone else’s to the ground. In a way the players are always in an “Arms Race” to see who can build the strongest, smartest, and most awe-inspiring structures. We want to provide you with just as awe-inspiring weapons, siege engines and all the utilities required for an ongoing medieval war.
Read More: Best Hack and Slash PvP Games.
Geo Zombies
Great game! Graphics intense as it puts my RX 6900XT immediately to 100% Load.
Also I am currently holding the Top of the leaderboard AND the bottom! Challenge me!
Nah seriously don’t, i don’t trust this. It also starts SteamVR for some reason. Gameplay is not worth 1,59€.
– Real player with 0.1 hrs in game
Read More: Best Hack and Slash Stylized Games.
Reptiles: In Hunt
An adventure game with the story of a hunter who tries to find his lost son, set in a post apocalyptic world ruled by dinosaurs and reptilian humanoids.
It’s content is very nice for an indie title. The playtime is about 4-6 hours.
The story is quite simple without decisions, still enough to keep up the interest.
The graphics and the map design looks fine.
There are even some really beautiful places which can make the player to stop and simply enjoying the view. There are some graphical bugs, but none of those are serious.
– Real player with 25.4 hrs in game
Read More: Best Hack and Slash Exploration Games.
TLDR: Reptiles: In Hunt has more bugs than dinosaurs, but despite its many failings there is a gaming experience worth hunting in this indie title…it just needs a lot more evolution before we can call it a ‘clever girl.’
I completed Reptiles: In Hunt today - in total, it took me a little under 10 hours (9.8 hours). Looking at other reviewers time with the game, I suspect I might be one of the few people to leave a review who’ve played this game to the end (at least, at the time of writing), so I want to offer some thoughts.
– Real player with 9.8 hrs in game
Cold Heart
hi
– Real player with 4.0 hrs in game
Simple and fun game. This game has a simple and fun gameplay. I really liked the UI and it still has the possibility of translation into other languages. I recommend
– Real player with 0.5 hrs in game
The Riftbreaker: Prologue
ARPG combat + the base building/macro aspect of RTSs + fighting off massive waves of enemies, like tower defence titles (but better than most, due to enemy number).
Fun.
Movement and combat flow is fairly smooth and responsive. The visuals are great, and, on my end, runs fairly well (max settings, mostly running @ 60 fps, some weird dips here and there, and some big dips near the end, when the massive enemy waves hit; 8th gen i7, GTX1070, 16GB DDR4, Win10).
Sounds have ‘oomph’ (although I wish some of the ballistic weapons had ‘snappier’ sounds), and the voice acting is quite good.
– Real player with 51.9 hrs in game
Its like they took the best bits from all the good RTS, Tower Defence and 3D Platformers that they could think of, then blended it all into a visually STUNNING game!
I will definitely follow this!
Also, for an Alpha build demo! It ran at max settings flawlessly for hours, at around 120fps avg @1440p without cooking my hardware. Great Job!
I think the build and inventory menus have room for improvement and polish but still useable.
Would be nice if you could map the mouse scroll wheel to weapon cycle/change each hand, Right now it doesn’t allow you to use the scroll wheel for anything at all…. But to see button binding options in an early build at all is kinda amazing! Xbox controller works really well but mouse is better for building quickly in straight lines and aiming.
– Real player with 31.5 hrs in game
VERLIES II
When you rage quit from a game and you immediately want to give it another try, you know you’ve got something special.
Verlies II is a first person dungeon crawler, with real-time combat and grid based deplacement.
And it wants you dead.
Yep, according to the Master, death is the only thing you rightly deserve.
Let’s prove him wrong, shall we?
In order to do that, you’ll have to master combat precision, actively aiming at the monsters, and timing, to block with your shield and manage breath/endurance. It’s a fun and solid system and you may soon try to block “frame perfect” in the vain hope it will mitigate more damage :p or you will die miserably for it was obvious this 5th strike in a row was dumb.
– Real player with 41.5 hrs in game
Punishing, wicked roguelike gridbased dungeon crawler with active combat that requires timing, strategy and actually landing your mouse cursor on the enemies as you swing. Lots of ways to combine your skills and create the build you want. Has a few interesting puzzles, one at the end of each level. This game does all it can to work against you, so that you really do feel you accomplish something every time you make it just a little further. But there are many ways to die, and permadeath is what’s at stake if you fail.
– Real player with 23.6 hrs in game
Barbarian
Barbarian is a low poly survival game, with a souls like combat system, where you can dodge, block, and parry attacks. This system is in place, to make combat more exciting and intense.
Parrying
In Barbarian, you’re able to gather materials, craft items, build homes, make farms, level your character up, have animal mounts, and explore the game in a free roam manner.
Barbarian will have 2 different game modes, normal, and hardcore. In both normal, and hardcore mode, your character progression will be saved. However, with hardcore, you will lose your character progression on death. This will be more for those hardcore gamers, who want to play a more difficult game.
Note
Barbarian is currently in it’s very early stages, screenshots shown are subject to be changed, and same with more information being added here in the future. For updates on the game, you can check out our YouTube channel for Dev logs.
Gatewalkers (Alpha)
It’s ALPHA but let me just say one thing, It sure doesn’t play like an ALPHA!
I jumped in the game first thing when the demo came live. I played for 9 hours straight in stream on twitch.tv and you can go check it out. No shameful plug at all. It’s there, go watch it. Anyway, if you want a top down RPG with some amazing mechanics and great elements of game that take you back to some old school classics with modern graphic engine and some amazing snub references to things that seem very familiar this is one for sure to check out.
– Real player with 16.6 hrs in game
Pros.
If you are looking for a dungeon crawler type game i highly recommend. This is an actual great game! Great Graphics, awesome gameplay/controls, and even this being in alpha even i personally have not had any bugs or glitches with it. It is similar to diablo with the combat and dungeon crawler game play but with a super cool twist; (if you have ever played albion online) it also shares similar traits to albion with the open world type maps but are not nearly as big and they are procedurally generated so you get something a little different if you go back to the same map. There is also mats for crafting tons of different types of weapons and armor for the build that your running (similar to albion on the weapons; so your skills you use are dependent upon what weapon your using). In that same statement it IS NOT nearly as grindy as albion was with farming mats and not to mention the constant annoyance of other people farming the same mats as you and waiting for them to respawn since it is a singleplayer/co op game. The UI is pretty nice and simple not super complex or fancy. The skill tree is a shtting of the pants moment at first sight so it takes a second but it is easy to understand. There is herbs, berries, etc types of ingredients that you use in crafting various foods and drinks which can give you buffs like, increased healing, damage, damage reduction, stamina regen etc. There is hidden chests and challenges that you can do in the maps which gives you more rare materials. And there is even effects from the world on your character on certain maps like them being filled with gas in areas to even being night time which affects you in different ways.
– Real player with 15.9 hrs in game
Gatewalkers
Gatewalkers is a cooperative action RPG game with survival elements, where players travel across different worlds in order to save their own. Explore procedurally generated worlds, face hostile inhabitants, face challenges like extreme weather conditions, toxic atmosphere, lack of water and more.
Key features:
TEAM CO-OP
As a Gatewalker, one of the chosen few, you can go through the Gate and explore the worlds that lay on the other side. Team up with up to 3 other players in this team-based survival. Fight terrifying monsters, survive extreme weather conditions, follow the orders given by the Guild, and most importantly, stay alive!
WORLD EXPLORATION
Explore the procedurally generated worlds with unique terrain features, plants, and creatures. Discover new resources and crafting materials. Face various environmental hazards: toxic or unbreathable atmosphere, terrifying darkness, penetrating cold, and much more. Each world type introduces a unique survival mechanic that forces you to adapt. Finding food, water or wood to start a fire may be impossible. Consider carefully what to bring with you on the expedition, as no one really knows what awaits on the other side of the Gate.
TEAM SURVIVAL
Surviving alone in an unknown world is really hard. But with teammates at your side, you at least stand a chance. Share the responsibilities: start a fire to let others warm up, build a tent to let your mates rest, warn them about the dangers lurking in the night. The key to surviving is cooperation between you and your team.
SKILL BASED COMBAT
Isometric skill-based combat without auto targeting. Your skills may miss, and you can dodge enemy attacks! Good positioning during combat, balanced use of skills, proper timing and team synergy are all crucial to victory.
CRAFTING
Choose an item to craft. Discover the appropriate recipe. Raid different worlds to gather required resources. Find or create a crafting station. Finally, build the item and use it!
YOU ARE WHAT YOU WEAR
There are no predefined character classes. Each item gives you a unique set of skills, so try tinkering with different builds. Take heavy armor and a healing staff to support your mates in the front line by tanking and restoring health. Remember, you are, what you wear!
PROCEDURALLY GENERATED WORLDS
Each time you pass the Gate you will land in a different, procedurally generated world. This gives you countless opportunities, offers constant challenges, and forces you to adapt in order to win in changing conditions! Always stay cautious, modify your strategy, make fast decisions and face their consequences, because you never know what waits around the corner.
Pixel Art - Mash-Up
A pretty fun small indie action game. The mixing of different art from multiple artists is unique and I like it. Looking forward to see more content added to the game throughout early access!
– Real player with 0.4 hrs in game