Loopmancer
Year 2046 / Dragon City
Neuro-comp interfaces, bionic prosthetics and nano-biotechnology have all become commonplace. Society is highly developed, but the gap between the haves and the have nots has only grown larger.
Xiang Zixu, a brilliant private eye, is killed while investigating the disappearance of a famous female journalist. Immediately after his death, he wakes up with a start in his apartment bedroom. Before he can process what happened, his phone rings and his colleague at the agency tells him of a new case: the disappearance of a famous female journalist.
Eye-pleasing Maps and Stages; Cyberpunk-style Eastern Cities
This game features 7 finely-crafted large stages, including: Dragon Town, which comes alive with holiday spirit in the evening; the bleak and gloomy Shuigou Village; the luxurious Tang Dynasty Hotel; the maritime Bionic Beings' Training Base; and the Biotech Company…
Developed with the UE4 engine, this game depicts an eastern cityscape with cyberpunk aesthetics.
Fast-paced Battle Action
Unlock new weapons and abilities through endless reincarnations to solidify and enhance your fighting skills. Unlock over 100 weapons, cast skills with prosthetic limb chips, and use tech items to defeat the enemy.
Face over 30 enemies with unique behavior patterns: vicious gangsters, well-equipped mercs, crazy mutants whose neuro-comp interfaces have been hacked, highly trained bionics, etc. The list goes on, and none of them will be easy to take down.
Certain areas will change at random after each life loop. Select your favorite battle mode and investigate the ultimate truth.
Rebirth Loop: Real or Fantasy
After each death, Xiang Zixu will awaken in his apartment and begin a new loop. As the story progresses, reviewing what seemed like the correct choice in the past may lead to a different conclusion.
Every decision you make will alter the fates of in-game characters and rewrite your ending.
Are you ready to initiate a new loop?
Read More: Best Hack and Slash Cyberpunk Games.
Kitsune Killer
Attempting to play the game here:
First off there’s a major glitch always at 6 hearts if an enemy suicides they stop spawning I also unfortunately found out on stage 4 at 34 hearts and 39 hearts it glitches as well. I gave this game my best attempt, but stage 4 they are so suicidal it’s annoying and no longer worth the effort. Dialogue at the start is WAY too fast as well. This is just personal preference, but I really wish you had to platform to the enemies instead of being able to dash through platforms with your slash. I like the concept of the game and when it works it’s pretty dang cool I like it enough I’m not going to refund it even though it’s broken, but as it is right now absolutely cannot recommend game is broken.
– Real player with 0.8 hrs in game
Read More: Best Hack and Slash 2D Games.
Punkgrad
Punkgrad is a fast-paced and bloody 3D platformer. You will become a crazy guy, with an important mission on his shoulders to save the world that was hung by a strange homeless man. It is not clear where this man came from and who he is at all, but apparently, now you will have to do what he says, but exactly to chop and to shoot creatures from different dimensions and listen to his meaningless chatter on the interlink, because there is no another way out of the situation.
You will have to go through all this experience till the end and maybe there you will find answers to your numerous questions or not, who knows…
Read More: Best Hack and Slash 3D Platformer Games.
Ralf’s Adventure: Aztec Mystery
Game scratched an itch I didn’t know I had. Like Star Tropics 2 and original Zelda had a love child. Only complaint would be how short it is to complete. Would have loved for there to be more.
– Real player with 2.9 hrs in game
(I got to dungeon 5)
I wanted to give the game a try since it looked like it could have scratched that StarTropics itch but the art and price tag made me hesitate a bit.
Unfortunately I ended up not enjoying the game at all. The gameplay borrows heavily from StarTropics II. Controlling not-Mike is a bit of a pain. The bat’s quarter-circle arc sometimes making enemies directly in front of you impossible (especially when facing right) so you’re forced to take on enemies diagonally in the one corner you can hit them. Every weapon I obtained had a recurring problem where not-Mike would lock up while the animation plays out meaning you really need to commit to your attacks. Projectiles are not much better. You’ll need to wait until your first projectile despawns before you can throw another. In the case of the kunai (dagger?), the weapon will continue off-screen a ways meaning its a long wait until you can attack again.
– Real player with 1.5 hrs in game
Beyond dreams
This is the game of a UE4 individual independent game developer from China. In this pixel game with simple plot, you will face 21 carefully designed bosses (two of them are plot characters), 16 magical treasures, difficult battles and challenge modes that bring new experience!!!
Boss Challenge
In addition to the plot, the other 19 bosses have their own characteristics. Most of them have changeable skill groups and will not be released in a certain order. Moreover, the bosses have many mechanisms, such as Legion summoning, transformation, extremely fast moves, blood returning, blinking and so on.
treasure
Each time the protagonist defeats a lower Lord, he can obtain a magical treasure. Each treasure has special attributes and its own active skills. Although he can only equip three pieces at the same time, it can still help the player better pass the customs.
Game mechanism
It adopts the physical limitations of soul games and rare supplies. Players need to skillfully use jumping, tumbling and treasure skills to avoid death.
Challenge mode
After customs clearance, you will unlock the very fun challenge mode. In this mode, you will unlock the other two supporting roles, one is the bloodthirsty female god of war, and the other is the king of bad words proficient in calling. They will bring you a new game experience after customs clearance!!!
About me and the game
Most of the art and music audio materials in the game come from paid commercial materials purchased from the material website, and some free commercial materials from these platforms. I thank these authors very much. Players will see their list after customs clearance.
This game really took me a lot of time and effort. In addition to most art music, it was completely completed by me. I really hope you can like him. Of course, you are very welcome to point out his shortcomings in your comments.
BloodRayne Betrayal (Legacy)
If you are familiar with the Bloodrayne series, then I must first warn you that it plays nothing like the previous games, an open mind is required should you decide to purchase. This is a challenging platform brawler that has 15 stages in total, not a Metroidvania with free roam. You can obtain secret skulls that can extend your life bar or bullet count, but you won’t unlock new move sets or level up.
In terms of graphics, I feel the screenshots didn’t do it much justice. While it may look like a flash game in still frames, the animation is extremely smooth and pleasant to look at. The stage backdrops are detailed and befitting in most cases, while the blood splatters never gets old. I do have some gripes on the lack of variety though, as every single enemy of the same type will look the same every time, not even a colour swap, this was just plain lazy.
– Real player with 25.8 hrs in game
OK, look at screenshots. That’s it. End of the story. BloodRayne: Betrayal is one of those rare games that look almost exactly as they feel. What can you expect from something that looks like this? Naturally, a tiny little spin-off that has pretty much nothing with the original series. Might & Magic Heroes, Assassin’s Creed Chronicles, HALO: Spartan Assault, Magicka: Wizards of the Square Tablet… You know the drill. And even though this game is not really important as a part of the BloodRayne series? Gameplay here sure does deserve your attention. See, BloodRayne: Betrayal is a game from WayForward Technologies. The guys who made the very first Shantae, Contra 4 and surprisingly great Aliens Infestation. And even though BloodRayne: Betrayal is not as good as those games above… it tries. It sure does.
– Real player with 22.1 hrs in game
BloodRayne Betrayal: Fresh Bites
Pros:
-Fluid and fast-paced hack & slash 2D action
-Game supports up to 120fps
-It works fine on both keyboard and Xbox gamepad controller
-Laura Bailey and Troy Baker are back to play as Rayne and Kagan
-Game can now render sprites at true 4k resolution (3840 x 2160)
-Decent blood & gore physics
-You can now select difficulty between Classic and Standard when starting new game
-Combo attacks and Dash mechanic feels smooth, snappy, and responsive
-2D artstyle was perfect; I love the atmosphere, filled with enriched music
– Real player with 714.3 hrs in game
A lot like the good old Castlevania games with difficult platforming and all. If you get good with the shmoovement you can pretty much fly across levels and the combat is a lot of fun.
My main complaint is how slowly Rayne turns around. I can’t tell you how many times I try to turn around and shoot only for the turning animation to be canceled and shoot off screen. PLEASE devs reduce time to turn around by half and combat would feel great. Also adding the Japanese main menu art as an option would really put a chef’s kiss on the entire package.
– Real player with 11.1 hrs in game
Gunmetal Arcadia Zero
Being a big fan of You Have to Win the Game and Super Win the Game (I’ve got 60 hours into it and have speedrun it many times) I was apprehensive about trying a game that appeared to control like Zelda II. My apprehension was assuaged soon after playing the demo. As usual with J. Kyle Pittman’s games, the controls are as tight as can be, the character’s velocity and friction feel just right, and the general difficulty ramps up at a nice gradual pace unlike games like Shovel Knight.
The graphics and soundtrack are even more reminiscent of NES games than his prior games, and the songs are so catchy I’m glad to have purchased the bundle with the soundtrack. The game offers a new game+ replay, where enemies take progressively more hits with each subsequent playthrough. A speedrun mode is also available that not only runs a tmer for you, it performs the splits for you as well. For Mac players with far fewer options for speedrun timers, this is a welcome addition, and one I personally hope will be patched into Super Win as well.
– Real player with 11.5 hrs in game
This game is a mini masterpiece. I beat it in only a couple hours, but it feels like I got so much more out of it than that. Probably that’s mostly because it’s balls to the wall hard. It’s very NES, in difficulty, atmosphere, aesthetic, music, and visuals. Seriously, the music rocks. Even the death music kicks so much butt that it’s almost not too frustrating to die. Almost. This game will anger you, will taunt you, and frustrate you like any NES game would. Do you love the BS Medusa heads from Castelvania? Well you’ll love this game, because every part that has tricky platforming has a million Medusa heads-like enemy, and one of these types drops this chain so even if you dodge the head, you gotta dodge the chain. But after all the fury, all the rage, of playing the same level over and over again, when you finally get that last hit on the last boss, the immense feeling of victory explodes from your blood vessels and implodes your guts all over your monitor. What a rush! And the controls are very fluid, allowing you to play with a satisfying flow. One thing I didn’t like is that the majority of the items you could pick up were utterly terrible. Get the tri-shot, and ignore all other items, seriously, none of them are worth it and if you stab a torch that spits another item out it’s so annoying to try to dodge them all the time. And they take forever to despawn so you’ll gauranteed accidentally pick up a crappy item during a crucial moment. There are also some neat secrets you can find. This game feels like it drew a lot of influences from both Zelda II and Castlevania. I highly recommend this game to any fans of NES games, tough as nails platformers, and anyone who can take a challenge. The guy who made this game also made the free You Have To Win the Game, which is also great, as well as Eldritch, which is a vastly different FPS rogue-like game, and I would highly recommend you check that out too. Please support this dev, he really deserves it and puts out quality content.
– Real player with 3.9 hrs in game
Ruvato: Original Complex
Honestly, I really liked this game. The gameplay loop is very interesting and, besides some instances, I even enjoyed the platforming. The story is quite interesting as well, with a good dose of mystery,
If you want a good challenge, especially if you are aiming to complete it (clearing all stages with A Rank), I suggest checking it out.
Overall, a solid 8.5 for me.
– Real player with 10.9 hrs in game
Playing status: finished the game, 100% achievement
Grindy Achievement(s): No.
Optional Achievement(s): Yes (~5 achievements).
Difficult Achievement(s): No.
Intro
Ruvato: Original Complex is a hack and slash game with a unique mechanic. Your attack power will increase based on the number of enemies that you defeated, making it easy to defeat more powerful enemies later on. The game offers 102+5 levels in total with varying mechanics and boss fights.
Pros:
– Real player with 6.5 hrs in game
Bot Gaiden
Not for the faint of heart, Bot Gaiden is all ACTION, EXECUTION, AND SPEED. Ninja robots Robyu and Bytron race to recover the power skulls that have been stolen by each of Giorqio’s 6 Hench-bots. Slicing everything in their path, they must reach their destination quickly. The Hench-bots grow stronger with time and exposure to the skulls.
The faster you go, the easier the fight. However, going faster means putting yourself in harm’s way. You’ll break out in a cold sweat trying to figure out the most efficient path through each stage.
Designed to be shared, no matter what the skill mismatch might be. Got a child that’s just learning? Team up. Got a buddy that just sucks at action games? Bring ‘em on! You can teleport to your partner at any time: lagging players can instantly catch up, and experienced players can lend a helping hand, instantly. Speaking of catching up, the trailing player is automatically equipped with additional recovery speed. No more bad old days. No fighting over skill gears either: when one player picks one up, both are equipped! Become a tag team terror with BotSwat, which sends your partner flying across the screen in an invincible fireball!
Momentum is key. Keeping skill gears leads to speed boosts (you lose skill gears when you take damage). Fast finishes enable upgrades. Upgrades enable faster finishes. Bronze and Silver rewards give you the edge to break through the Gold clear time and earn things like Triple Jump, Super Drill, Glider Bombs, and more! Plot your chain of attack accordingly.
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Challenging gameplay
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Casual, Normal, Hardcore, and Ludicrous difficulty settings
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Single-hit kills
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No hidden areas - concentrate on the action
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Beat the bosses and earn their rewards in any order
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Earn gold rewards to survive the endgame gauntlet
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Unlockables!