Everpixel Valley

Everpixel Valley

Action RPG meets farming simulator.

You’ve inherited a dusty plot of land. With your trusty axe, you set out to establish your pixelated dominance. Can you turn your farm into a bustling empire? It won’t be easy - you’ll have to fight off hordes of enemies seeking plunder. But you won’t have to do it alone - raise an army of tutu-wearing dinosaurs , obese unicorns, and sharks with friggin' laser beams on their heads to take the fight to your enemies.

Features:

  • Turn your dusty plot of land into a bustling farm! Sow crops, raise critters, and gather materials. But be careful - you’ll need to build defenses. Invaders will seek to pillage your hard work.

  • Hack n' Slash ARPG: Defend your farm - wade into the fray and make your enemies regret coming to your turf.

  • Character development: Over 24 perk trees to choose from! Choose carefully - you can only choose one primary and three secondary trees!

  • Dynamic Landscape: Specializing in a tree changes the farm around you! Pyromancer’s farms become grow hot while Toximancers poison the very land around them! Choose your crops accordingly - not every crop enjoys fire; not every crop is hydrated by poison!

  • Crafting: Everything you grow, every material you gather from your foes can be used for crafting. Forge slime swords, gem-infused chainmail, or tools to accessorize your buildings. The materials you use determines the enchantments you get!

  • Critters: What farm is complete without dinosaurs, wiener dogs, and walruses? Raise your livestock from eggs into your greatest allies! Bring them into battle or use them as mounts. Your critters eat different crops and produce different materials, so experiment to find the combination that suits your taste!

About Us:

Doom Dino Games is currently a one-man show. I am a professional software engineer that never forgot why I became a software engineer in the first place - I wanted to make great games. Eclectically inspired by games as varied as Diablo 2, XCom, Stardew Valley, Super Mario, Battle Brothers, Dwarf Fortress and Baldur’s Gate 2, I am passionate about making games that I want to play myself.


Read More: Best Hack and Slash Base Building Games.


Everpixel Valley on Steam

Elven Magic: The Witch, The Elf & The Fairy

Elven Magic: The Witch, The Elf & The Fairy

This story is to be implemented in time and it is based on a book called Elven Magic by Daniel Chay.

“A Game about Elves and Witches. Elven Voices delves deeper into Fae the elven witch’s apprentice and there endless struggle to recover their lost spell book from Earthen Lands without drawing any attention to themselves because this is strictly forbidden by the Elven Elders.

The story continues into another world and there are many twists and turns for Fae the Elven Girl and the Witch named Ellen that would have Fae be her apprentice to uncover. The imperial guard of the nearby capital city may prove difficult to avoid. It details the rise of a Wyvern Wraith and the plight of a Witch Wraith.”


Read More: Best Hack and Slash Inventory Management Games.


Elven Magic: The Witch, The Elf & The Fairy on Steam

Chronicon

Chronicon

Amazing game. It has:

  • very malleable yet fairly easy enchanting system

  • interesting skill trees and crazy equipment powers that combined can produce builds almost breaking the game at extremes

  • awesome endgame mode that offers tons of fun

  • sweet qol features like very configurable radial loot pickup

  • otherwise has familiar structure like acts, elites, bosses, gems etc.

What’s a bit missing:

  • given the possible complexity and interconnections of builds, I’d absolutely love a proper build benchmark, like a minute recording of the actual damage you make that’s reported to you with some details.

Real player with 186.0 hrs in game


Read More: Best Hack and Slash Action RPG Games.


One of the reasons I like the Steam platform so much is that it offers opportunity for development teams to release early access versions of their games.

Of course some games never get out of early access for many reasons or the dev teams take little notice of the player base that are effectively ‘testing’ EA/Alpha/beta versions and the player base walk away.

Chronicon is a perfect example of Early Access done well.

I believe the earliest version was 5 years ago.

I picked the game up back in November 2017 and looking at my Steam logs played it for just a couple of weeks.

Real player with 159.2 hrs in game

Chronicon on Steam

Hallowlands

Hallowlands

  • Open world exploration

  • Procedural generated world with mulple biomes

  • RPG mechanics/systems

  • Harvesting resources

  • Crafting, Building, and Farming systems

  • Numerous weapon classes

  • Numerous magic types

Explore a procedurally generated open world with many biomes to explore and harvest resources from. You can chop down trees, mine rocks/ore, and find unique items to help you along your journey. Using the resources that you find, you can craft powerful weapons and items. And as you explore the world, you will come across winding cave systems and treacherous dungeons full of monsters for you to defeat.

Hallowlands on Steam

Pagan: Absent Gods

Pagan: Absent Gods

My hours on the game are only for Steam, my actual hours are somewhere in the hundreds if not close to 1000. Been playing since the first alpha phase. So let me talk about the game from there. The first 3 points of this review is formatted like “most people say X, but actually Y” so I hope you’ll read it all.

1. People complain about the WASD. Many of these complaints suggest that there is no use of the mouse. This is heavily misleading. WASD + Mouse allows for directional movement while aiming skills and dodges simultaneously. Adding click to move would mean that directional skills would have to be aimed only with the direction a character is facing, or with WASD, and you wouldn’t want that would you? Embrace the WASD + Mouse Aim! Try something new!

Real player with 212.6 hrs in game

I don’t usually write reviews but I think I needed to take time off and post a review for this game. WALL OF TEXT incoming.

Overview

After playing this game for approximately 100hrs I believe that Steam needs to have a policy in place to refund gamers when a Game company does not make good on their promises. This game has glaring issues and bugs and should have NEVER made it out of early access/beta. The fact this game was launched is an insult to gamers who have invested their money on this.

Cooperative Game Play

Real player with 153.9 hrs in game

Pagan: Absent Gods on Steam

Gatewalkers (Alpha)

Gatewalkers (Alpha)

It’s ALPHA but let me just say one thing, It sure doesn’t play like an ALPHA!

I jumped in the game first thing when the demo came live. I played for 9 hours straight in stream on twitch.tv and you can go check it out. No shameful plug at all. It’s there, go watch it. Anyway, if you want a top down RPG with some amazing mechanics and great elements of game that take you back to some old school classics with modern graphic engine and some amazing snub references to things that seem very familiar this is one for sure to check out.

Real player with 16.6 hrs in game

Pros.

If you are looking for a dungeon crawler type game i highly recommend. This is an actual great game! Great Graphics, awesome gameplay/controls, and even this being in alpha even i personally have not had any bugs or glitches with it. It is similar to diablo with the combat and dungeon crawler game play but with a super cool twist; (if you have ever played albion online) it also shares similar traits to albion with the open world type maps but are not nearly as big and they are procedurally generated so you get something a little different if you go back to the same map. There is also mats for crafting tons of different types of weapons and armor for the build that your running (similar to albion on the weapons; so your skills you use are dependent upon what weapon your using). In that same statement it IS NOT nearly as grindy as albion was with farming mats and not to mention the constant annoyance of other people farming the same mats as you and waiting for them to respawn since it is a singleplayer/co op game. The UI is pretty nice and simple not super complex or fancy. The skill tree is a shtting of the pants moment at first sight so it takes a second but it is easy to understand. There is herbs, berries, etc types of ingredients that you use in crafting various foods and drinks which can give you buffs like, increased healing, damage, damage reduction, stamina regen etc. There is hidden chests and challenges that you can do in the maps which gives you more rare materials. And there is even effects from the world on your character on certain maps like them being filled with gas in areas to even being night time which affects you in different ways.

Real player with 15.9 hrs in game

Gatewalkers (Alpha) on Steam

Gatewalkers

Gatewalkers

Gatewalkers is a cooperative action RPG game with survival elements, where players travel across different worlds in order to save their own. Explore procedurally generated worlds, face hostile inhabitants, face challenges like extreme weather conditions, toxic atmosphere, lack of water and more.

Key features:

TEAM CO-OP

As a Gatewalker, one of the chosen few, you can go through the Gate and explore the worlds that lay on the other side. Team up with up to 3 other players in this team-based survival. Fight terrifying monsters, survive extreme weather conditions, follow the orders given by the Guild, and most importantly, stay alive!

WORLD EXPLORATION

Explore the procedurally generated worlds with unique terrain features, plants, and creatures. Discover new resources and crafting materials. Face various environmental hazards: toxic or unbreathable atmosphere, terrifying darkness, penetrating cold, and much more. Each world type introduces a unique survival mechanic that forces you to adapt. Finding food, water or wood to start a fire may be impossible. Consider carefully what to bring with you on the expedition, as no one really knows what awaits on the other side of the Gate.

TEAM SURVIVAL

Surviving alone in an unknown world is really hard. But with teammates at your side, you at least stand a chance. Share the responsibilities: start a fire to let others warm up, build a tent to let your mates rest, warn them about the dangers lurking in the night. The key to surviving is cooperation between you and your team.

SKILL BASED COMBAT

Isometric skill-based combat without auto targeting. Your skills may miss, and you can dodge enemy attacks! Good positioning during combat, balanced use of skills, proper timing and team synergy are all crucial to victory.

CRAFTING

Choose an item to craft. Discover the appropriate recipe. Raid different worlds to gather required resources. Find or create a crafting station. Finally, build the item and use it!

YOU ARE WHAT YOU WEAR

There are no predefined character classes. Each item gives you a unique set of skills, so try tinkering with different builds. Take heavy armor and a healing staff to support your mates in the front line by tanking and restoring health. Remember, you are, what you wear!

PROCEDURALLY GENERATED WORLDS

Each time you pass the Gate you will land in a different, procedurally generated world. This gives you countless opportunities, offers constant challenges, and forces you to adapt in order to win in changing conditions! Always stay cautious, modify your strategy, make fast decisions and face their consequences, because you never know what waits around the corner.

Gatewalkers on Steam

Mind Lock

Mind Lock

Mind Lock is an interesting game that I think is worth your time. I haven’t played many Metroidvania’s but I am a fan of in-depth magic systems in games, and this one offers a magic system like no other. As you can imagine since it’s in early access (and only one level is available), the game is still in the works and more content is being added in the future. Still, I want to give everybody a fair review to base their decisions on:

The game is charming, relaxing, and a good time if you enjoy messing around with magic systems, although your choices may not have as large of an impact as you may think. However, the current mouse and keyboard controls are a little asinine, and the game does state that it was designed to be played on controller. You can’t change your keybinds so I fear that those /iwithout a controller will have a bad time. If you do have a controller, you’ll find the controls to be very easy to get used to. Still, I can’t help but feel excited for the game’s future, and for $5 it’s not too much of an investment.

Real player with 6.4 hrs in game

Penguin :D

Real player with 1.2 hrs in game

Mind Lock on Steam

Monster Outbreak

Monster Outbreak

About The Game

Monster Outbreak is a wave defence game at its core. You start with a resource building and gathering phase, followed by a wave of monster combat. How you do it is up to you, but you need to craft and build your tools:

  • Melee and ranged weapons, from swords to bows to magical staffs

  • Weapon based structures like the bomb slingshot and crossbow turret

  • Trap structures like spike traps and bomb tripwires

  • Weapon enchantments for elemental attacks

Feature List

  • Wave survival. Fight as long as you can!

  • Single player campaign, local split-screen, and online co-op

  • Variety of monsters! The dimensions are always letting through new creatures, from carnivorous plants to wolves!

  • Bosses that spawn as you go, including the giant rock golem

  • Weapon and item crafting with the items dropped by monsters and scavenged from the battlefield

  • Structure construction like the crossbow turret and the bomb-javelin launcher

The Story

It all started when they found the Dimensional Orb. Humanity just couldn’t help themselves. The Orb was too tempting. We now had the ability to explore alternate realities, see things that we never could have imagined ourselves. Of course, when the orb began to go out of our control, we were now faced with an invasion from multiple dimensions.

Yulia, a surviving Royal Guard is now the last hope. With monsters everywhere, the only way forward is to find the orb and destroy it once and for all.

Monster Outbreak on Steam

The Riftbreaker

The Riftbreaker

First of all, thank you Exor Stuidos for this wonderful game and allowing me to participate in its development cycle to help make it a better game by simply being one of the many bug testers. I have stuck with them from the beginning and watched this game grow over time and am today to finally see its release is a happy day. My review of the game is as follows:

Simply put, it is a legendary game. You play as a mech named Mr. Riggs piloted by Ashley who is on a mission to make this new planet ready for colonization, but its full of crazy lifeforms never seen before aka aliens and strange plants and beautiful sights. In this game, you mostly explore and gather intel of the various lifeforms and plant matter, but need a working base to power up a rift to new areas and ultimately back to Earth. Unfortunately, the aliens want you dead because they do not take too kindly to Mr. Riggs and Ashley stomping around in their yard, so game becomes a tower defense with lot of exploration. Game rewards exploration by ability parts for Mr. Riggs and cosmetics. There are many weapon types, weapon mods, tower mods, many tower types, lots of base mechanics, and lots of combat.

Real player with 59.1 hrs in game

Incredibly fun and gorgeous mix of the best elements from a few different genres, in dire need of more complexity and variety.

Don’t get me wrong, I completely recommend Riftbreaker to everyone. I got a solid 46 hours of enjoyment out of it, I can probably push it past 50 even. And the game has been incredibly fun during that time. However, that’s my main issue. I am already at the point where I feel like I’ve done everything, seen everything, and there’s no room for replayability or challenging myself, after “just” 46 hours. Maybe I’m just spoiled by games like Factorio, but I really was expecting to get at least double that time and get a replayable experience. And I feel like the game COULD be that, it could be greater than it is. It should be and it deserves to be.

Real player with 46.7 hrs in game

The Riftbreaker on Steam