Trial Of Destiny
The game still needs polish but the overall gameplay loop is pretty fun and Roguelike fans will feel right at home in this game.
– Real player with 0.8 hrs in game
Read More: Best Hack and Slash Action Roguelike Games.
Very interesting hack and slash. I like the variety of enemies and abilities.
Let’s play https://www.youtube.com/watch?v=x0wIWBNQoKc
– Real player with 0.5 hrs in game
School of Magic Prologue
Very interesting i like how magic/cards works
– Real player with 1.5 hrs in game
Read More: Best Hack and Slash Dungeon Crawler Games.
Hey Everyone, yeah i really liked the Artstyle of the Game. The Soundtrack is well executed. The Combination with the Skill / Spell Cards is pretty stunning. I played the Demo and want definitly see more, when the whole game is finished. People who are invested in Kill the Spire, will be entertained and others have a more easy way to get into that system with the Action RPG part.
Keep on the good Work developers,
sincerely
Rince
– Real player with 1.2 hrs in game
Hand Cannon Virtuoso
This is one of those hidden VR gems that deserves more attention and praise. This game offers a high skill ceiling, with fast, and easy to understand mechanics. It fully takes advantage of the medium and format of VR, and it feels like a full game and not just a tech demo, despite still being in early access.
The main game play is that of a shooter. However, instead of just running and gunning, you have rockets on your wrists, allowing you to jump, fly, glide, and even dash your way through the rooms. This fast, yet tight and responsive flying system, gives the game an immense speed to its main game play. However, this does mean it may not be the best first time VR experience as you move so quickly, but I have never personally experienced any dizziness or nausea from the game.
– Real player with 38.4 hrs in game
Read More: Best Hack and Slash Roguelite Games.
DISCLAIMER
I am very close to the developer and have been heavily involved in alpha/beta testing for this game, so I am VERY biased :)
That said - as evidenced by playtime I think this game is a lot of fun.
My favorite parts are:
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Locomotion is pretty unique relative to other VR games I’ve played. It looks fast paced but actually does not really cause me any issues with motion sickness. I think having to wave your arms around to control your thrusters helps with motion sickness.
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The game is more than a tech demo - I find it fun and highly replayable with a lot of cool content to keep me interested. There are tons of weapons, enemies, and tactics to learn
– Real player with 27.6 hrs in game
MONOLISK
I’ve been playing this game for over a year on mobile.
Monolisk is an interesting free to play game, made by a small development team and has great potential.
It’s a fantastic freeware game that gives you the ability to build your own shards (maps) and possibility of combining them in one campaign, moreover, all the maps are created only by the player base. Unfortunately, this is a double-edged sword, but more on that later.
The map editor is very simple, but at the same time it is very functional. To create the shard you begin by selecting one of the realm card (available in 5 colours) which define the appearance and type of blocks available. Then we choose a same colour of shardstone (available in different sizes) that determines the maximum number of monsters, text signs, object and the number of available blocks.
– Real player with 353.0 hrs in game
With this game you can have fun in two ways:
-You can play the maps created by other players:
You will have 5 different types of heroes to choose from, each of which has specific abilities. There are nearly 300 different types of equipment in the game, for now, this translates into infinite possibilities of customizing your hero, so that you can adapt it as you prefer to your playing style.
As for the maps to play, being created by other players, you will find new maps to play every day.
-You can create your own maps to entertain other players:
– Real player with 308.2 hrs in game
School of Magic
School of Magic combines the strategic Depths and replayability of the deckbuilding genre with the intense combat and atmosphere of an Isometric Action RPG.
FULLFILL YOUR DREAMS
You have always wanted to be a Wizard, but a poor bloke like you couldn’t afford the School of Magic. However, this is the first year with a scholarship, you just need to pass the entrance exam and you will be trained to become a real wizard.
PASS THE ENTRANCE EXAM
The wizards of the School of Magic created a magical World to test the applicants. To pass the entrance exam you will need to use your spells wisely and find the exit of this world.
REPLAYBILITY
Whenever you start the exam, you will have new spells to learn, a new world to explore and new characters to meet. Unlock new spells and encounters to increase the number of options you have in each run.
FAQ
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Will there be a beta, and if so, when?
There will be a closed beta later on but currently, but I do not have any fixed dates yet.
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Is this game really a deckbuilding game?
The term deckbuilding as it is commonly used in video games seems to be quite fitting, but instead of playing cards for combat, you have real-time Hack and Slash combat. If you are a board game player, the more appropriate term would be drafting.
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How many people are working on this game?
The game is being developed only by me (Nikolas Crisci).
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Book of Demons
This game is a gem. I’d like to highly recommend it to any player who enjoys a mix of action, planning, and collecting.
What could make you love this game?
First of all, the art style. It catches the whole idea of it being a “book”. Well designed pop-up book graphics, both in the world, the character sheet and inventory (your card deck), as well as in the menus. And if you are a fan of Diablo I & II, you will notice that Thing Trunk got one important part – that made those titles stand out – just right: the lighting. Be it torches illuminating that tiny space just outside your radius of view, be it the ominous glow of a not-so-distant boss… it does a great deal to help you “feel” the dungeon. And of course: it pretty.
– Real player with 159.5 hrs in game
Overview
Book of Demons is a hack & slash which pays homage to Diablo with a few twists - it is set in a paper-cut universe like in a pop-up book, and everything you can equip, use, do comes in the form of cards that you assemble into your loadout to conquer the said Paperverse. You start out with 3 card slots out of the maximum of 10 available. Card slots are unlocked using gold and cost incrementally more. As of the build I played (0.75.11062+), only the Warrior class is available. The other 2 classes - Mage and Rogue will be released at a later date according to the roadmap but apart from this the game is pretty complete for an Early Access game. The total of 32 cards in the Warrior’s arsenal are divided into Artifacts (equipment - e.g. weapons, armor, trinkets), Items (e.g. potions, bombs, town portal scroll) and Spells (e.g. Mighty Blow, Charge, Blade Storm). All Artifacts have a mana cost which effectively reduces your mana pool available for using Spells (Items have no mana cost). Leveling up allows you to increase your health or mana, which translates to taking more hits / casting more spells. You do not actually grow stronger by levelling up. Instead you increase in strength by discovering new cards or upgrading your existing cards using gold and runes you find.
– Real player with 144.7 hrs in game
Hand of Fate 2
Having not played the original, I didn’t know what to expect, but I have been pleasantly surprised. This game is equal parts choose your own adventure, collectible card game, tarot card game, The Price is Right prize game, and action RPG. And it all works together really well.
Each of the 20 or so scenarios will have an overarching story that is told through narration, text, and events occurring through randomly placed cards that the player traverses as a figurine. The player can select from their previously won cards before each scenario to choose the encounters, weapons/equipment, and fortunes they will face, in addition to cards unique to each scenario. Other cards and player companions will have their own stories that will be told over the course of many scenarios. The story itself is a meta game, as told by the narrator, known as the dealer. Your character plays the game of life and death against the dealer as the story unfolds.
– Real player with 121.0 hrs in game
_During your travels, you stumble upon somewhat unnecessary wall of text blocking your path. The scribble describes a sequel to a flawed game of age long forgotten. As you gaze through the text, you notice small ink marks both above and below it: “hrs on record”, “helpful” and “funny”. From the corner of your eyes you see a hooded figure to the left.
“You’re welcome to read it. But mind you, that’s just an opinion of mine,” a low humble voice echoes in your ears. The figure’s been watching you all this time._
– Real player with 98.7 hrs in game
COINS BATTLE
I give a qualified thumbs up. If you can get this game for $0.99 or less, it’s worth playing just for the concept. I wouldn’t pay more than that. There is no tutorial and no explanation of the rules. I sort of get it and it’s interesting up to a point.
– Real player with 0.3 hrs in game
Looks like I get to write the first review for COINS BATTLE. Lucky me.
COINS BATTLE is a very low quality mobile-tier clicker game where you tap on various coins to make them “fight” other coins by running into them, just like the screenshots show. Exciting, isn’t it? Yeah, I know.
Usually I’d go into why this game is so insultingly bad no PC gamer should buy it, but I’ve lately gone through so many asset flips and game construction kit garbage, it’s really refreshing that at least there’s an original concept here. It’s not a good concept, and it’s badly implemented, but at least it’s original, as far as I know.
– Real player with 0.2 hrs in game
Nihongo Heroes
coming from someone that is N5 qualified and working on N4
1 its a good game
2 please dont give the answers for the vocabulary for EX the vocab at the top is written as blue/ao – stomach/i – train station/eki i think having the answer for the vocab is taking away from learning the word
3 all the monsters make the same sound when you kill them
its a good over all game my main complaint is the vocab giving the answers
– Real player with 1.1 hrs in game
This is one one of many games/resources I have for learning and practicing Nihongo. I ran through the first three levels and am impressed. What is great is that it does not use one consistent font for the kana - because they do look different to the untrained eye, as do any letters in a particular “font.” This adds a level of flexibility to the process of learning which is useful when some kana bear resemblance to others in different scripts.
I played about five hours of Japanese learning games today, between mobile and steam. This one was the last one of the night, and the perfect end to a educational night!
– Real player with 0.1 hrs in game
Hand of Fate
What drew me towards this game was the aesthethics and atmosphere shown in the trailers, and I was not disappointed.
The game is presented as you, the protagonist, sitting across from the dealer, a mysterious hooded figure, to play game of cards.
Everything in the game has a representation as a playing card.
The playing field is a bunch of cards, laid out in small mazes.
Your equipment is made up of cards like weapons, helms, shields and a plethora of rings.
Your enemies are cards in 4 suites (dust, skulls, scales and plague), each of which is a theme (e.g. the card “2 of dust” is a pair of bandits).
– Real player with 64.2 hrs in game
I’m going to try and be as thorough as I can with this review. I’ve been playing the game since before it was released on steam. I think that now they’ve made it clear the game is almost finished I’m going to explain why this game is FAR from finished.
Let me start out by saying that I’m an old gamer, yeah an old guy still playing games. So, the definition of what was and what is now considered a ROGUE-like are two completely different animals. The old rogue-likes were fun games were you crawled a dungeon in search of treasure and weapons much like the new ones. After that the definition has changed. Old rogue-likes required you to use your wits to advance your character in such a way that you could accomplish your goals as long as you played your cards right “no pun intended”. The new rogue likes are a smorgasbord of take it up the proverbial gluteus without any way to counter/block/prepare or even chance your way out of a situation. This growing trend of masochistic (why people think it is) enjoyment has literally turned rogue like games that could have been great from games that lasted weeks, months, & years into ones that only last a few hours, days, or weeks. That’s if you’re willing to deal with them for that long.
– Real player with 42.0 hrs in game