ONE PIECE: PIRATE WARRIORS 4
Was really enjoying the game, and then the game ate my save and 3 hour progress. Don’t recommend.
– Real player with 54.6 hrs in game
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Very satisfying combat. Although I would recommend Reshade for the graphics as some ambient occlusion and contrast go a long way for this game’s visuals. Also, this game is a bit short on content, definitely worth it if it’s on sale however.
– Real player with 45.9 hrs in game
ARSLAN: THE WARRIORS OF LEGEND
This is one of those 4 / 10 sort of games.
It isn’t that I hate it, but I’ve played a lot of musou games and this isn’t a particularly good one.
Plus it is for an anime I’d never even heard of before and am unable to find anywhere even now.
Most other musou games are rather more fleshed out than this one.
There aren’t many characters, and quite a few of them have clone movesets or near enough to them.
Weapons can’t be significantly customised beyond picking an elemental moveset after unlocking them, and an annoying card collection is the substitute for character skills (but you’ll probably want exactly the same cards on every character anyway since some are overwhelmingly better than others).
– Real player with 48.3 hrs in game
Read More: Best Hack and Slash Online Co-Op Games.
I feel like I can review this now after 10 hours before I sink another 60 hours in.
Positive Remarks:
This game marks a turning point for KT and for all of us who love their Omega force games. This game needs more positive attention. I mean that in the most don’t fuck this up for us kind of way. I want more of this sub genre in their catalogue. Curse me, I even want more DLCs.
I knew before I started the game I would love it -the instant I saw it. Usually, that feeling is met by severe disappointment. Not so this time, Not so, Sir! There are unlockables in this game. Unlockables. Allow me to explain the gravity of that to the uninitiated: that’s stuff they could have just charged you for on DLC.
– Real player with 34.3 hrs in game
BERSERK and the Band of the Hawk
DO NOT BUY this game unless you are a huge Berserk fan (buy it on sale).
Cons:
-Its a game focused on extreme repetition, killing and killing thousands of extremely weak masses of enemies. Slash, repeat, slash repeat every single level.
-You need to play it on hard right from the start to find it a little bit more enjoyable and even then it is almost impossible to lose in any scenario.
-Scenarios have nothing special on them, they are closed, completely plain and need no exploration at all. Very repetitive.
– Real player with 92.5 hrs in game
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This is a game for Berserk fans, if you’re after a more filled out hack and slash game there are better options out there. I enjoyed myself playing this title but I’m an old Berserk fan. Like similar games in the genre it can get boring once you beat the story and try out the other modes just slashing apart humans & monsters repeatedly, the different play styles of characters and the various objectives do make it more interesting, and it is a great title like others in the genre to play while watching or listening to something on the side.
– Real player with 80.5 hrs in game
Fate/EXTELLA LINK
初步有些许不满的地方在于主线内容第一感觉被裁剪、压缩了太多东西。主题轴类似于有光明就有黑暗的这种形式,手柄方面又出现了无夜之国1同样的问题,不过官方人员在社区置顶帖给出了解决方案(若无效可以只勾选DS4控制器支持)。战斗细节上觉醒与真无双终于可以共存了,上一代游戏可是觉醒了后就放不了真无双了。现在总算可以了。片头CG掉帧明显(冬木市地图也掉帧)。游戏运行环境应该只是做了初步适配,等以后的进一步优化吧。
原本御主只能进戒指,现在可以以独立体的形式以总大将的身份参战指挥战斗并解除哑巴模式了。只是可能会发生各种突发状况需要救援,闪避终于不实用了。跟普通走路一样的速度,不像上个版本那样移动迅速了
敌方据点强度也被削弱很多,相对的己方剧情扣血速度被加快了。
似乎真正的剧情精华在后半部分,让人回想起了seed残酷的亚金•多维要塞攻防战。对拼宝具、两个印度籍的顶级英灵就这么两败俱伤,消失了,可惜dlc时装不是每个人都额外有花钱买的(现阶段只有女性英灵服饰、没有男性的)。以及御主也无法换外装,这很遗憾。
不过游戏相当于是融合了像是高达(据点)、大蛇(快攻技)、战国(一般招式)老真三(对招拼招、方技、蓄力技等)这四种无双的集合体等
– Real player with 105.5 hrs in game
Diary: Fate/Extella Link
Summary
| Gameplay | Fast Action, Very button spammy, Multiple skills per character, Taking over sectors, fighting bosses |
| Story | Three different endings, Different paths, unlockable true ending |
| Graphics | Nice environmental designs, bad character graphics, great character designs |
| Sound | Okay Menu Sounds, Nice Skill Sound Effects, Great Sounding Dialogue |
– Real player with 72.1 hrs in game
Fate/EXTELLA
––Spoiler Talk in here, be adviced—
I think Extella is the worst entry in the Extraverse series due to how it just shits on any base material.
The story starts semi-ok, the ending from Extra got retconned, but that’s fine and can be forgiven. You start with following Nero, which isn’t too bad.
But then comes the kicker, suddenly Tamamo is also there, and she recognizes you as her Master, she mentions that she was your sub-party Servant (Suddenly you had 2 Servants in Fate/Extra?) And just seems to be even more clingy than before, but that can be somewhat forgiven due to her personality being like that.
– Real player with 182.6 hrs in game
Fate Extella is a hack and slash musou game, where you get to use characters from the Fate universe. Each characters have their own stories, where 3 of the stories covers the main storyline for the entire game. Objective in this game is very simple; capture enough areas (call sectors here) so that the balance of power falls onto your side (which is termed in-game as ‘completing the Regalia matrix’, and then face the boss. Sometimes you will start with facing the boss right off the bat. There are some variation here and there, but generally, you will win if you beat the boss.
– Real player with 148.1 hrs in game
Hyperdimension Neptunia U: Action Unleashed
Stunlock Simulator 2016
You either stunlock your target permanently, or you lose two entire healthbars because you got stunlocked by enemy attacks.
Now that I’ve completed all quests + neptral tower all characters, I think I can write an actual review now.
Here are the main reasons to get/not get the game (in no particular order):
GOOD: Reasons to buy
-
You want a Nep Game
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COSTUME BREAK: Fanservice Unleashed
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You LOVE self imposed challenges
-
You enjoy mass murdering a bunch of monsters
– Real player with 71.9 hrs in game
Introduction
Diverging from the Japanese style Role-Playing Game nature of the previous Re;Birth entries in the Hyperdimension Neptunia series currently available on Steam, Hyperdimention Neptunia U: Action Unleashed is a Hack and Slash Action game. You will fight unyielding hordes of enemies simultaneously until the conditions of your current mission are satisfied. Set in a video game consoles inspired world, you will find many enjoyable references to other video games scattered throughout as you play.
– Real player with 42.3 hrs in game
MegaTagmension Blanc + Neptune VS Zombies (Neptunia)
This is just a terrible game that got “Very Positive” ratings because fans will feel like they have to say they love any piece of… carp IF throws at them. I really like Nep games, and I managed to enjoy MegaTagmension because of that, but I’m not fanatic and I can see how it’s just an atrocious garbage of a game.
This time, the star is Blanc, who decides to write and direct a zombie movie in their school so it doesn’t close, and real zombies appear, which is a blessing so they can save production money. The playstyle is a hack and slash, a musou, with light RPG elements, very similar to Action Unleashed.
– Real player with 32.0 hrs in game
When I first started hearing about the Hyperdimension Neptunia side games, at first I was looking forward to them as a fan of the series and everything about it. Then felt rather disappointed when I started seeing the content of games like Hyperdimension Neptunia U: Action Unleashed or Hyperdevotion Noire: Goddess Black Heart. I felt like all they had to deliver was either over the top fanservice, which I’m not really okay with, in the series (I don’t mind fanservice as long as it’s not over the top, in this case) and… I don’t think that having a tsundere character as a protagonist is a good idea. I feel like there’s little to go with. And I really love Noire as a character. But like… particularly with Neptunia U. The way I see it is the following: “Ripping clothes in combat? Really? What am I playing? A Hyperdimension Neptunia game or a Senran Kagura game?”
– Real player with 25.5 hrs in game
Persona® 5 Strikers
Anyone familiar with the Warriors games will have a rough understanding of what to expect. But this time around the Persona mechanics are integrated quite well, making it a very different experience than any Warriors game before it - if anything, the much larger number of enemies than normal for a Persona game necessitates a stronger focus on the weakness system in order to maintain an advantage. And yes, Persona collection and fusion are still core mechanics as well. Overall, it lends itself to using very different tactics than a normal Persona game, and combinations I wouldn’t have really bothered with outside of this game. The story and cutscenes are completely faithful to what one would expect of Persona, and I felt were very fulfilling.
– Real player with 130.0 hrs in game
This was a fantastic game. The turn based game play was translated beautifully into this action adventure style. The stories and characters where as fun as ever and it feels like they never left. Picks up right where the last game left off. Highly recommend.
– Real player with 79.5 hrs in game
Denari
Denari is a narrative-driven hack and slasher with a telekinetic twist. It tells the story of a boy who is aided by the spirits of the dead to save his people from an invading empire. Featuring the iconic toon-style art of Ninja Kiwi veteran Tamihana Greaves and powerful soundtrack from multiple award winning composer David Mason.
Mechanics
On top of snappy attacks, quick dashes, precise counters and slick executions, players can harness the power of the goddess Qira. As a lone warrior against an army, manipulating enemy attacks to cause friendly fire damage is crucial to gaining an advantage.
Redirect
Ranged attacks can be caught and redirected. Some projectiles cause AOE damage upon redirected hit.
Blast
Taiu can wield spiritual energy that seeks nearby enemies.
Friendly Fire
Each enemy has a heavy attack that can hurt other enemies. Taiu can manipulate these attacks to gain the upper hand.
Characters
The player character of the story. Taiu is a young orphan who grew up on port Nali, a peaceful fishing village. He dreams of becoming one of Qira’s Apostles, a group of elite warrior monks who dedicate themselves to the service of the goddess Qira and her people.
Taiu’s zany teacher. Teach is a former apostle whose obsession with mastery has lead him to seek a disciple to train in the art of combat. As Taiu’s master, Teach takes it upon himself to push Taiu to his limits and beyond, sometimes at the risk of his dear student’s life.
The elder of Port Nali. Ooma’s long life of hard earned lessons have imbued her with great wisdom, enough to doubt even the most sacred traditions. Her disapproval in Taiu’s path and distaste for his teacher are rooted in questions of faith, ones she’s sought the answers to her whole life.
Enemies
The Denari army are a terrible force powered by advanced weaponry and dark magic. From the brutish Beast to the fire-wielding Crone, the Denari are able to adapt to and overpower any force that stands in their way.
To make matters worse, Their general, “the Summoner” possesses the power to teleport his soldiers from afar, enabling the army to cross continents and conquer new territories efficiently.
To stop the invasion for good, Taiu must face the Summoner and end him.
GOD EATER 3
Well, having played for a bit now, I am pleased to say, being a fan of the other two God Eaters, this one has not disappointed. Mouse and Keyboard works perfectly for me, I’ve had no problems with either one. It has better graphics and runs perfectly.
My computer doesn’t meet all the minimum requirements, but I’ve had no problems with it running smooth on high graphic settings. My graphics card is only a GTX 745 and the minimum suggested one is GTX 760. So there is something for those who meet the requirements but have problems. Your computer is the issue, not the game.
– Real player with 208.0 hrs in game
After finishing the main storyline I believe it’s time to review this fantastic game.
This third entry adds a chunk of new stuff, such as:
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Two weapon types: Biting Edges and Heavy Moons; the first one is basically a dual blade wielding style, which you can even combine to form a glaive and unleash a new set of combos, while the latter is a human sized chakram which can morph into a giant axe when charged or during some attacks;
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Two new features called Engage and Acceleration Trigger: The first let’s you and your party members (be it AI or player controlled character) give yourselves some neat passive bonuses such as HP regen, faster movement or attack speed and so on, while the latter, while still gives you some passive bonuses, has a requirement (which differ for each Acceleration Trigger) that you must satisfy in order to have those buff granted (some example are to don’t get hit by an enemy for 20 seconds, do a ground combo for a total of 5 times, etcetera);
– Real player with 130.3 hrs in game