GunWorld VR
Best weapon mechanics I’ve ever experienced in a VR game. A lot of you will be comparing this to H3VR, I played both of them, and thoroughly enjoyed them. I don’t care what anybody thinks, nothing simulates the weight, feel and kick of firing a weapon better than Gunworld. It can feel a little clunky because it really tries to simulate the weight of carrying a weapon, and trust me, that shit is heavy IRL.
– Real player with 10.8 hrs in game
Read More: Best Gun Customization Shooter Games.
This is a pretty fun little shooter. huge selection of weapons and attachments. you can spend hours trying out all the weapons and just getting a feel for how each of them work. the interactions on each weapon is pretty cool, there’s so many of them. fire select, safety, load, unload, chambering, clearing, mag release, turning on and off attachments, down to even being able to individually load single rounds into a mag or chamber. the physics feel good and the SFX arnt too bad at all.
– Real player with 6.5 hrs in game
Hot Dogs, Horseshoes & Hand Grenades
Just noticed I never actually reviewed this fantastic game
To keep it basic: If you’re looking for a very detailed and lovingly crafted VR deep-dive into guns, their mechanics and how they work on particularly meaty (and sausage shaped) targets, then this game is for you. It might sound cheesy, but H3VR geniuenly taught me a lot of things about firearms, in an environment where you’re thankfully unable to actually hurt anyone (human that is, Hot-Dogs still get slaughtered)
So yeah, show Anton some love and get this game. Be it on the target-range, Take & Hold, Meat-Fortress or whatever wacky sidemode he introduces next, you’ll have a good time with it
– Real player with 119.2 hrs in game
Read More: Best Gun Customization Shooter Games.
Out of the minsicule amount of VR gun games I have played (which it’s like 2 idk), this is the best one I have played and consistently coming back to play it. The developer has been updating the game very often since its launch, and there are only more content from now on. Big props to the developer being so committed with this game and providing us with content for YEARS.
A lot of attention have been made so that each firearm (that are added) which the ones have unique quirks are also implemented in-game. The level of detail to each firearm is uncanny, and I find this game’s implementation of firearm mechanics is the most consistent and satisfying one out there.
– Real player with 102.2 hrs in game
Destructive Physics - Destruction Simulator
Good, for people like me that love simple but high effort and dedicated work destruction sandbox game, maybe this game is the answer. The graphics are good, simple UI, free to do anything with no restrictions, so
much tools, and good physics. The other thing this game need is maybe more materials like string, wood planks, iron, etc, and maybe different shape of materials and it can be rotated to any degree (not only 90 degree). And maybe more buildings, towers, and other structure. And maybe more variety of destroying tools. The only problem with this game is sometimes the debris on the ground are stuck on the map, physics with glass is rarely bugged. Oh, and i recommend you to make the steam workshop of this game. I’m sure if you add it, the players of this game will go crazy.
– Real player with 127.1 hrs in game
Read More: Best Gun Customization Realistic Games.
I always loved games like these, you just have control to absolutely destroy everything, I’m only recommending this however because the game I see has a lot of potential to become something bigger to be worth the 20$ price tag.
This game right now does not offer a lot, especially structures, im surprised they dont have a workshop, but hopefully they plan on that. I can definitely understand from a developers perspective that its hard to optimize a game to support desctrutive properties at a resonable framerate, which is why structures to destroy arent very big at the moment. which is the biggest problem i have with the game so far.
– Real player with 28.5 hrs in game
From the Depths
coffee tastes like purple
– Real player with 4364.8 hrs in game
There is a lot of thing that I would like to say, so I’ll try to keep it brief.
Here are some question from new players who I’ve heard a lot:
Is the Learning Curve steep?
Yes. It not just a learning curve, but a learning cliff, on fire and covered in bears. It would take quite some time to get used to the mechanics of the game.
The tutorials only teach the absolute basics (e.g. its (proprietary) build mode controls and AI programming). For new players, Only finish the first section of it and go experiments with the designer yourself. Expect some ragey moments at this stage as it will bombard you with an insane amount of content (even with over 1000+ hours, I’m still considered quite new by FtD’s community standards). Fortunately, the FtD community have very experienced people who are ready to help you if any problem arises (as long as you don’t say the game as a whole sucks), so I advise you join the Official FtD Discord server as most activities happen there.
– Real player with 1167.7 hrs in game
Operation Desolate Void
Operation Desolate Void is a multiplayer FPS based around choosing the right weapons & equipment to head into a mission to take down the enemies that are coming from the voids.
You will either be able to fight with your friends for a great coop experience against many different types of AI or fight against your friends for even more rewards!
Key Features:
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First person.
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Multiplayer.
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Co-op.
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PVE.
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PVP.
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Realistic gun attachment system.
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Realistic bullet physics.
41 Hours: Prologue
Fun and unique fps with traits from Crysis and Bright Memory.
The official press info:
41 Hours - is a first-person shooter dramatic experience that follows the narrative of Ethan, a workaholic scientist in search of his long-lost wife.
Join his trip through the parallel universes and make those trying to stop you from getting back your love suffer.
You get to master devices that enhance you with super-human abilities:
• Telekinesis (mind manipulation of objects at distance) -
• Time manipulation (fast reaction over slow motion)
– Real player with 3.6 hrs in game
For me this game is more promising than other reviewers have found it. I’m not usually crazy about too much story line (too much for my taste in Crysis for eg) but with my favourite shooters going down the campaigns as thinly disguised survival scene after survival scene, where you face ever increasing and ultimately, pointless hordes of enemies to disguise a lack of imagination (think Doom Eternal - Ancient Gods, Serious Sam 4) this game strikes a nice balance for me. Sure there’s bugs, but there’s popular well established games out there with bugs that have never been ironed out. Happy to give this one a chance.
– Real player with 3.2 hrs in game
Two Coins
Two Coins is a time-traveling action adventure. You play as Richard, a guy with a completely normal life. He finds a magazine about forests and wilderness at work and is inspired to go on a forest trip.
“Richard walks for a while before it gets dark. Suddenly he falls into a cave and faints. When he wakes up he is confused and trying to find his way home again. Things seem different now. Very different.”
This is a single-player game where you can switch between first person or third person perspective. Survive by hunting, eating and drinking. Do tasks for people, contribute to the village, and even build your own temporary home. Perhaps the most important thing is to try to find the way back to the present again. If it’s even possible?
Guns Craft
so boring.
– Real player with 0.2 hrs in game
you can’t make anything on your own you can only recolor the pre-made ones and even then it won’t let you chose new colors
– Real player with 0.1 hrs in game
Terafall: Survival
This game is still early in development and that doesn’t bother me one bit.
It allows for constructive criticism and new ideas to be implemented into the game.
That being said, I would recommend this game if you don’t mind the issues that come with Alpha/Early Access bugs.
I will have a much more thorough review once I have a significant amount more of gaming time. I’m very excited for the roadmap of the game. This has great potential.
– Real player with 23.9 hrs in game
For what it is at the time, it shows huge potential. Looks like the devs are keeping up with pachs as of this time.(nov,2021) Price is ok cheaper then going out to eat. If you like survival, guns, and tec, give it a try it will be great when its finished
– Real player with 16.1 hrs in game
ZERO Sievert
ZERO Sievert is a post apocalyptic game setted In a fictitious part of Russia.
The bunker ZERO Sievert: here you can accept new quests, talk to NPC, trade with vendors, manage your equipment and improve your base.
Maps: Maps are procedurally generated to ensure good replayability. The main points of interest will then be in a different location each time, but there is loot in everywhere in the map so be prepared to explore!
Weapons modification: Weapons can be modified, it is up to the player to create a weapon he likes or to focus on statistics. There are a lot of different mods and an incredible amount of combinations