Space Elite Force

Space Elite Force

Summary:

(longer version below)

Space Elite Force is a pretty neat and lite side-shooter, offering some builds/customization and a fair amount of gameplay. It doesn’t come without drawbacks, but they’re minor, so at the end of the day, depending how much you pay for it, you can get a pretty decent local co-op game without regretting it.

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Real player with 7.0 hrs in game


Read More: Best Gun Customization Shoot 'Em Up Games.


Reminescient of games like R-Type and Gradius, this shootem will bring back fond memories. It is a masterpiece and a game done right in this genre. It is 99 cents well spent. I would’ve gladly paid for $5 or more for it. Exceptional development.

| Pros | Cons |

|

  • shmup

  • in space

  • upgrades

  • great graphics

  • great audio

  • joystick

  • active developer

|

  • joystick, because keyboard does suck in this game

|

Real player with 4.4 hrs in game

Space Elite Force on Steam

Space Elite Force II

Space Elite Force II

I played the first one and had a lot of fun. This took everything I loved about the first (the power up system, full controller support, and fast paced shooter action) and just amped it and made it even smoother. The levels are less repetitive and the enemy patterns smarter. The garage system comes up after death rather than only after level complete so you can get through levels usually right away. The whole experience is just more fun and is a great addition to any game library! :3

Real player with 5.3 hrs in game


Read More: Best Gun Customization Shoot 'Em Up Games.


Had a lot of fun with this one…it’s familiar territory once again but that’s a good thing.

Graphics are nicely done, a cool rock/electronic soundtrack, lots of good upgrades and achievements, leaderboards for all modes, co-op, extra modes like boss rush and arcade kept me coming back for more. I liked the smaller enclosed levels too (SO glad you don’t take damage if you hit a wall here too).

There’s a few things I’d like to see in future games in the series…more upgrades, larger/longer campaign, more fun achievements, levels where the whole thing is a boss, (like level 3 from R-type), trading cards, more varied bosses, this game has some enclosed levels which were fun and I’d like to see more of those too.

Real player with 5.1 hrs in game

Space Elite Force II on Steam

Blasters of the Universe

Blasters of the Universe

I play on the Oculus Rift and it works perfect with only 180 degrees of freedom.

This is my all time favorite VR game of the about 130+ titles I’ve played so far. It was much better than expected on the video.

The gameplay is amazingly perfect! Bullet hell is a very good discription of this game. There’s always shots and enemies somewhere and you have time to react to everything going on. I truly feel that it’s my own fault for doing something stupid and I get better all the time. All the shots coming at you makes it super immersive. The formations of the shots makes it very interesting how to tacle them. Finding a spot to stand where everything flies around you feels awesome.

Real player with 30.8 hrs in game


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BOTU is a wave shooter set inside a retro themed arcade game - it’s conscious about you playing a VR game.

You have a gun and a shield. As you progress through the “campaign” you unlock more shield types and components for the weapon customization. As you make kills, your weapons special ability charges - this brief effect (also customizable) can be anything from a powerful ray to invulnerability.

There are 4 levels in the campaign, each ending with a boss fight. Once a level is unlocked, you can also play it in endless mode. On top of that there’s a challenge mode which runs for a few days, with a predetermined weapon and shield. There are global leaderboards for all levels/modes.

Real player with 21.8 hrs in game

Blasters of the Universe on Steam

Fracture Hell

Fracture Hell

Great game I’m not sure how I feel about different character score bonuses but that’s just a small nitpick. The game doesn’t explain anything about the enemies and I really liked that because it allowed me to learn about the enemy types. Which was oddly satisfying for some reason. There are plenty of different character types to choose from. The effects and sound implementation was well done. I had a lot of fun with this game and it’s only 2.99 at the time of writing which is a steal if you like these types of games.

Real player with 3.1 hrs in game

Pretty decent quality, for what you might expect from a new title on Steam. Good fun, pretty responsive, feels good.

My one massive gripe, is the decision to make ammo-count a thing for your main gun. In my playthrough, despite putting many of the upgrades (hey, upgrades are cool) into ammo, it ended with no bullets.

I think it takes away from the “fun” part of the game: spamming bullets and going “AHHHH!” So consider removing ammo counters for some core weapons and if you feel it decreases difficulty, just reduce some of the round timers.

Real player with 0.2 hrs in game

Fracture Hell on Steam

Space Force Squadron

Space Force Squadron

https://store.steampowered.com/bundle/20344/

The year is 2500 A.D., the earth was invaded by spaceships controlled by an A.I. The Space Forces manage to track the enemy HQ, and send the space squadron on a mission to end this invasion and thus save the earth.

Space Force Squadron is a horizontal arcade-style 2d shmup game, where you choose between 4 pilots, with different attributes each. Defeating enemies earns you points that can be used to buy upgrades for the ships, and also to repair them when you fail a mission.

Characteristics

  • The game has 8 playable missions

  • 4 characters to choose from

  • Challenging achievements

  • Compatibility with x360 control

  • Runs in window mode only

  • Arcade style (good for casual play)

Space Force Squadron on Steam

Bionic Shield: Battle for Space Nebula Omega

Bionic Shield: Battle for Space Nebula Omega

You are the Bionic Shield - humanity’s last hope to survive the Automaton invasion of Space Nebula Omega.

In this 2D twin-stick shooter you navigate your spaceship, engage in epic space battles, discover and invade new planets in your combat suit, using drones, tanks or other vehicles, avoid traps, dodge bullets, customize your weapons and shoot your way through hordes of enemies. The universe is procedurally generated to allow for a different experience every time.

Bionic Shield: Battle for Space Nebula Omega on Steam

Celtreos

Celtreos

One or two players. Use a mouse or trackpad, keyboard (including Touch Bar), or 1-2 game controllers.

Mac or mobile only, and updated for macOS “Big Sur” with x86_64 and arm64 support.

Celtreos” is like the space shooters of decades past: tiny ship, big weapons, waves of foes, power-ups and obstacles.

Music, Sound and Voice

  • Over 25 different songs (nearly 45 minutes of music!)

  • You can even play your own music and auto-next-song for key game events

Stages

  • 12 stages: a city, space station, ocean and more

  • Horizontal scrolling but more than one “screen” of vertical space

  • Start from any stage you want!

  • Each stage ends with a challenging boss

  • Wall layouts and spawn patterns are partially randomized

Weapon Arrays, Special Moves, Power-Ups and More

  • Choose from a huge arsenal of weapons and special abilities

  • 7 different ships to choose from

  • Customize ship properties, such as gun mount locations and top speed

  • In-game power-ups with weapons, defenses and temporary powers (like Rapid Fire)

  • Power-down orbs with temporary inconveniences (like Weapon Freeze)

Additional Configuration Options

  • Set number of lives, and number of times that special abilities can be used

  • Play in a window or in Full Screen, and specify how much of the display to use in Full Screen

  • Set graphics quality to one of three levels

Celtreos on Steam

Bibots

Bibots

Bibots is a top-down shooter rogue lite with an emphasis on bullet hell action. Switch between two characters, explore and clear areas full of monsters, unlock abilities, customize your characters, die, learn and retry to save the world.

Play as Tayar, the crob explorer and the unexpected savior of his world, Takaful. Pick your guns, guts and go counter the plans of an evil mastermind. Tayar is not alone to accomplish this feat, chosen by a Bibot (actually luckily stumbled upon one) he gains the ability to transform into one of those ancient mechanical creatures. Each Bibot has his own strengths, try them all and pick your favourite according to your own playstyle.

Key Features

Discover a colourful world

Venture through mysterious temples in a colourful world full of characters to discover but also inhabited by dangerous monsters. The world is divided into regions, each with its own atmosphere to discover. The regions are procedurally generated and contain hand crafted battle rooms, treasures, merchants and secrets changing each time you play. Protect your home from vile enemies corrupting the fauna and threatening Takaful.

The Bibots

Choose the Bibot that will join Tayar in his epic journey, accumulate energy during your fights and use it to summon the devastating power of these mechanical beings. Each Bibot has its own playstyle and abilities, use them to fight your toughest enemies or save yourself from impossible situations. Learn to master them! The more you fight with the same Bibot, the more its synergy with Tayar will increase, unlocking new variants of its attacks to customize them before going into battle.

Customize your guns

Equip Tayar with a variety of weapons which you can customize with chips that you will find while exploring or encountering merchants. Experiment and combine their effects to customize your playstyle and create the weapons of your dream with countless possibilities and powerful synergie.

Level up

Accumulate experience during your fights to improve Tayar’s skills. Make it a survivalist, a soldier, a scientist or mix it all up. Each branch grants you access to permanent passives upgrading a wide range of skills and offering you new possibilities to enhance the synergy between Tayar and his Bibot.

Made for speedrunners

Bibots is made for all types of players, therefore we created features and game mechanics thought for speedrunners. The game keeps track of your current run time and you can see it any time while you play. The faster you clean the levels, the more you will be rewarded with bonuses corresponding to your fast play style. Influence your timer by summoning your Bibot and stop the flow of time, switch your characters intelligently to prevent time from running out and unlock a maximum number of rewards.

Die, try and repeat to break your records… Or well, to save the world!

Bibots on Steam

Neon Blight

Neon Blight

Neon Blight is a 2D cyberpunk metroidvania/gun store management game. Collect and sell guns, customize and manage your own gun store, fight your way through dangerous levels and get closer to the ultimate weapon.

● Hand-crafted levels to explore and fight in.

● Unique boss fights.

● Hundreds of upgradeable guns.

● Fun and diverse range of stat affecting items

● Manage and customize a gun shop.

● Interesting Characters with branching dialog and quests.

● Rich and detailed city to explore.

EXPLORE AND INTERACT WITH EDEN

Eden is your new home, hidden in the underbelly of the megacity this place is filled with unique characters and buildings to discover.

FIGHT YOUR WAY THROUGH THE OUTERBORDER

Explore a dangerous place with plenty of different areas and enemies to encounter. Hidden secrets and puzzles that can lead you to more powerful items and weapons. Defeat bosses and get closer to the ultimate weapon.

MANAGE YOUR OWN GUN STORE

Manage your own gun store, customize and sell your weapons to earn profit.

Neon Blight on Steam

The Last Sunshine

The Last Sunshine

Really like the art style and customize options for your sun are neat. cool game!

Real player with 2.3 hrs in game

While I haven’t finished the current content quite yet, what’s there so far is quite promising. I’ve been a danmaku shmup enthusiast for ages and, while I usually tend to prefer having a tiny hitbox, no shields, and one-hit death, the way this game integrates the shields, health, and movement speed into passive mechanics you can choose between is definitely intriguing, especially when paired with the ability to combine a wide variety of shot types.

The pacing could use some work, with the difficulty being very slow to ramp up (especially for someone already comfortable navigating through curtains of bullets) and with some of the levels feeling like they drag on for a bit longer than is welcome. Because the pacing is already being worked on, though, it’s very likely this will be ironed out before its final release. There doesn’t appear to be any storytelling to speak of in the game, which made it challenging for me to stay engaged, but there is the potential that later on, the gameplay will be enough of a challenge to entertain me all on ts own.

Real player with 0.8 hrs in game

The Last Sunshine on Steam