Everblood Arena
Everblood Arena is a turn-based roguelite tactics arena battler with a heavy focus on procedural generated items and character builds. Get your team of fantasy warriors and take part in 5v5 tactical turn based battles. Rise your way up the ranks and claim the greatest prize, the Everblood Cup!
item randomization
Item randomization is a huge part of Everblood’s design philosophy. A huge array of spells & modifiers exist and items through a myriad of algorithms will mix and match these so that each piece of gear comes with it’s own skill tree & modifiers. Make tactical choices between leveling up your character’s Strength, or leveling up his Fiery Sword of the Helmsplitter to unlock it’s epic quality rank 3 spell.
This doesn’t just stop at items though! Character’s will also be randomly generated, with a small variety of races, each containing their own smaller skill tree’s with lots of attribute randomization.
Our hope is that this focus on randomization and creating a rogue-lite atmosphere will add lots of replay-ability and create dynamically changing character builds.
a Roguelite?
We intend to add roguelite elements to Everblood, with characters sustaining meaningful injuries (and potential death!) from getting knocked out in combat, we expect players to have to recruit new hero’s as theirs die, slowly adapting their tactics and equipment to fit the strength’s of their randomly generated character team. Our hope is that each run of Everblood will be a multi-hour affair, with difficulty changing drastically based on your starting roster & the generated teams you come up against
Read More: Best Grid-Based Movement Turn-Based Tactics Games.
Legends of Amberland: The Forgotten Crown
Of all the dungeon crawler games that followed the template set by Wizardry (grid-based, first-person perspective), Might and Magic is probably the second most important one in terms of renown, forging its own path from the very first game by basically using the ideas from Wizardry but offering something different and unique.
Where Wizardry was a dungeon crawler, Might and Magic games were basically world crawlers that emphasized exploring a large overworld at the expense of in-depth and intricate dungeons. Might and Magic does have them, but they are often simple structures with few vertical levels and really there to throws lots of monsters at you, not get you lost in them.
– Real player with 36.7 hrs in game
Read More: Best Grid-Based Movement Turn-Based Combat Games.
This game is that little nugget of gold you find in the lees. First thing I thought when I fired it up was Might & Magic 3,4, and 5-arguably my favorites. Imagine if MM had a really easy interface and user friendly controls. The menu swapping is nice and fast, simple clicks to rearrange and sort. The game play isn’t tedious.
-The good-
You can tell the art (despite the lack of animation) is quite nice and does a good job to capture that old fantasy wonderment. It’s pixeled but the graphics are just it’s painting on the car. It’s pretty colorful and you can easily tell what things are. Pretty good variety of character portraits for both male and female.
– Real player with 17.9 hrs in game
7 Mages
Yesterday the “final PC version” has been released and 7 Mages left the EA on Steam. I am very disappointed with the PC release.
First disappointment - I expected a full PC game
The game never left Android! It’s still wrapped in a clunky emulating software, it still looks like a mobile game and it still controls like a mobile game. The added support for keyboard isn’t worth much, because the menu is still made for mobile phone. In terms of gameplay, you’re actually better off controlling everything with your mouse, because it’s faster and gives you an advantage vs. monsters. And I’m not mentioning bugs from using keyboard controls..
– Real player with 40.6 hrs in game
Read More: Best Grid-Based Movement First-Person Games.
CZ- ENG
CZ
Pro hrace starych Bran Skeldalu dobra volba, pro nove krapet optiznejsi tahova jeskynovka s extremni nutnosti farmit zlato.
Za malou cenu hodne muziky takze smele do toho, kdo nehral prvni doporucuji taktez- daji se jiz sehnat zadarmo/Score.
Brany Skeldalu.
Verzatilita postav.
Moznost mit silneho maga navleceneho v platovce.
Variabilita vybaveni (az do mrtveho mesta).
I s xtremnim farmenim 35h zabavy.
Nutnost mit alespon 3akce(snad krome hudebniku).
Ohnivy cerv, Gnom.
Troll na moste!
– Real player with 35.2 hrs in game
Aeon of Sands - The Trail
Aeon of Sands is an unconventional dungeon crawler with a unique aesthetic, witty writing and gameplay that will challenge even the most seasoned player.
The action takes place across a large number of dungeons reachable via a world map which is vaguely reminiscent of some older games in the genre (SSI Gold Box games / Realms of Arkania). However not all locations are accessible in a single playthrough with many areas being accessible only if you make certain choices, have certain objects or party members. The “dungeons” are not strictly underground complexes either but include cities, outdoor areas, installations, etc…
– Real player with 33.4 hrs in game
In short the game is nice, but it has many annoying shortcomings.
I liked:
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the world and its spotty lore, it is well done.
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the retro graphic is exactly i was hoped for.
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quest story is not so great. I expected something more heroic, but it fits well into the world setting.
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dungeons are large and full of illusion walls and secret buttons. It is fun to find them, but also it is mandatory, so it could be frustrating on long run.
I didn’t like in UI:
- text descriptions was artistic but strange, like it was written by a non-english writer.
– Real player with 29.0 hrs in game
The Deep Paths: Labyrinth Of Andokost
I come to Steam everyday with the hope that a decent dungeon crawl will be waiting for me… today I see “The Deep Paths” and knew it was going to be a good evening of exploration and battle, I was not wrong.
Fan of Grimrock, Ruzar and of course Dungeon Master will find some entertainment here, it’s well done, it has all the elements we know and love, and the price is right.
** Update: I finished the game and here are some thoughts… There are no multiple mobs, meaning you never encounter more than one face-to-face, keeping that in mind, I have 4 well geared party members, one rat should be no match, nor one mole, it seems unbalanced in that respect. Floor holes are harmless, you can’t step in to one and fall, you can fall if a trap door opens under you. No food, no water, no skills, no death unless your whole party is disabled. Secret buttons are everywhere as bricks, never saw a ring or chain with a ring that was activated. In comparison to other dungeon crawls the final boss somewhat weak, I found the game as a whole was neither too tough or too easy. The save positions are wonky, if you get too many the autosave can lockup the game and even go in a save ‘loop’, try to keep the number of saves to four or less.
– Real player with 43.0 hrs in game
Not DM, Not EOB, Not LOG.
Pros:
Looks Nice. The environment is dungeon like, while the walls are fairly nondescript and repetative they still crafted well enough to keep the atmosphere intact. The same can be said for the tiles, chains, torches and other asthetic adornments. The monsters are smooth, well articulated and rounded with an ounce of cuteness that gives a warm feel to the game, even when being gouged to death.
Simple. I don’t mean that in terms of depth but in ease of use, as in a few clicks and you are away. The character generation is neither bogged down in comnplex choices nor overly cumbersome. While I do enjoy character creation that is complex and deep, I don’t feel it is necessary to the enjoyment of a game every time. Games like Wizardry 8 for example, while in this genre, would terrify someone not familiar with such games, whereas this one would not. Sometimes all that is needed to build a bond between you and your party are names that mean something or are fun. I went with ‘Bob, Robert, Bobby Sue and Bobette.’
– Real player with 23.4 hrs in game
Arakion: Book One
The game takes the old dungeon crawlers features and takes new mechanics from others games like minecraft or fornite (weapon crafting, town building). Combat is challenging especially in hard dificulty, but if you want to enjoy more from crafting and exploration, or if you are new in this kind of games I recommend you the easy mode. Some features are in developing yet, is an Early Access, but is not a problem for enjoy the adventure (are only aesthetic things in character creation menu).
Character progression its like Final Fantasy X (you have some branches and need shards for increase your stats or learn new skills). You need to craft your own weapons, armor, camp… to progress in the adventure.
– Real player with 25.9 hrs in game
Honestly I’m really enjoying the game, its difficult on legend/ironman mode. Loving the crafting, but the stamina in combat kinda irritates me, feels like I spend more time dancing so I dont get beaten to death, while i’m waiting for my stamina to regen. Then I lose out on the bonus xp for moving, at least im guessing thats what the multiplier bar is when you are in combat. The game is amazing in so many ways, but when I keep falling through the ground and either dying or getting stuck, then having to use Mr.Maker, and sac 30% of my shards. it’s pissing me off. If you can get by falling and losing shards at random, or having the permanent debuff that you called upon Mr.Maker. Then buy this, you won’t regret it. If not, wait till its out of early access.
– Real player with 22.0 hrs in game
Elminage ORIGINAL - Priestess of Darkness and The Ring of the Gods
This is a really fun first-person dungeon crawler RPG (blobber). It is heavily inspired by the early Wizardry games, especially in it’s character progression and combat. The main quest has an straight-forward structure to it and there are plenty of optional quests to do as well. Some of the environments could get visually repetitive, but that’s not what you play blobbers for anyway. There were some dungeons that weren’t very interesting mechanically and felt kinda barren and ones that were completely optional as well. This game is also not too punishing for a blobber, so it might be good for beginners. Overall, this is an easy recommendation for blobber fans or for people who want to get into blobbers.
– Real player with 81.1 hrs in game
This is a great wizardry-style game. Full disclosure, I totally understand this game isn’t for everyone. But I enjoy it for what it is. It’s a great homage to classic CRPGs. I do like how after the initial dungeon the game becomes open ended. Though it can be difficult, it does give you a lot of options for characters and equipment.
Elminage is very old school in comparison to modern rpgs but the menus and navigation are really well laid out. A lot of older CRPGs suffer from clunky interfaces and thankfully Elminage does not have this problem.
– Real player with 65.0 hrs in game
Path of the Abyss
Path of the ABYSS is a single-player, grid-based dungeon exploration RPG.
You explore dungeons expressed in black-and-white pen drawings with your freely customized character and aim for the deepest level.
* Features *
・First-person RPG
・Real-time combatl
・Free character building
・Various mysteries and loot lying in the dungeon
* Combat *
The battle proceeds in real time.
By utilizing the skills each character has learned, you can strengthen your allies, block monster attacks, and use various other means to advance the battle to your advantage.
Since the monster’s behavior can be grasped in advance, it is also important to select the skills to be used accordingly.
The skills that can be used in battle must be set in advance in the “formation panel,” which consists of nine panels.
The type and position of the skills you set in the formation panel will greatly affect the outcome of the battle.
Which skills to set and where to set them is a major feature of this game.
* Character Build *
.Characters are selected from four classes: warrior, thief,cleric, and mage.
They can be built according to five basic parameters, weapon skills, class skills, and equipments.
Equipment can also have special abilities, which can greatly change the character’s abilities.
For example, a mage who uses self-enhancing magic to wield a sword on the front lines, a warrior who specializes in long-distance attacks, a thief who reliably kills enemies through covert action, a cleric who protects the party with heavy equipment, and many other characters can be created in the player’s imagination.
* Exploration *
.In Path of the ABYSS, you will explore a world consisting of one vast dungeon and several sub-dungeons that branch off from it.
These dungeons are seamlessly connected, allowing you to come and go as you please.
Solve the various mysteries of the dungeon, strengthen your character, and aim for the deepest part of the dungeon.
* Story *
.A small ruin in East Weltorden, which has been stolen many times and eventually decayed without attracting anyone’s attention, has been the site of many horrific monster sightings.
Those who dismissed the sightings as idle gossip and went there to test their mettle never came back.
The lord of East Weltenden sent a survey team to investigate the ruins, but the results were cruel.
Rumors of the ruins soon spread throughout the land, and many skilled adventurers began to visit the area.
You are no exception to this.
Wasteland Warden
BATTLE!!
Gain Teammates
Help Others
Craft
In the near future, AI corporations have taken over and are hunting down anyone not cooperating. This lead to a robotic arms race as the remaining “free” people mod themselves with any tech they can find and fled to the deserts and other unpopulated oases. Now its every man for himself outside the giant numbered cities run by the AI corps. Squeezed between assassin robots and cyborg gangs, one man takes it upon himself to lock up anything that can be locked up and… reprogram the rest? Lets all just ignore the growing rumors of an “all consuming sludge” appearing from the south.
Gameplay
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Turn based
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Grid based
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Level the protagonist via skill trees
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Defeated enemies become allies
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Level your allies
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Choose a complementary team
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Many roles to fill: DPS, Range, Tanks, Area Effect
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Upgrade your base
Still in early development. All art is subject to change.
Wizardry 7: Crusaders of the Dark Savant
The Wizardry series is one of my favorite game series, and Wizardry 7 is my favorite Wizardry game. It is tied with the Complete Ultima 7 for my favorite game of all time. I have been playing it since it was released. I still my original floppy disks and physical manual.
This game is hard. Hard as diamond plated NES water levels. Party balance is important. Grinding is essential. If you try to play without a hint book or without the automap mod (or Gold), then you absolutely have to take notes and make maps. And even then, some of the puzzles and riddles are old school hard and unforgiving. Some, like the Bean Puzzle in Munkharama have never, as far I as could tell, EVER worked properly, and require some amount of luck to figure out. Seriously, Back in the old days, i did the puzzle three times on three different play through and the combination was different each time and none of them matched the clue book.
– Real player with 911.3 hrs in game
This game is a true classic.
There was a dark era, long ago. Back when people were required to know a little command line in DOS just to run DOOM. But in this time, there were sick RPGs. RPGs that required you to invest your time and thought into them. Stuff like Ancients, where you had to draw your own maps of cities to navigate them.
Ok, some of that is a pain in the ass. But the point is that era of RPGs (Temple of Elemental Evil, Champions of Krynn, Pools of Radiance, the Xeen saga) were, for the most part, pretty fantastic turn-based exploration games.
– Real player with 172.5 hrs in game