Wayward
TLDR: BUY THE GAME YOU WON’T REGRET IT!!
First, let me start by saying, My game play style is usually casual. I’m normally not a fan of rogue-like, perma-death games at all. Games that even have the words rogue-like or perma-death, I wouldn’t usually even give a chance…..BUT…..A friend that is, and always will be a rogue at heart in every game, that has played Wayward long before it even came to Steam, repeatedly tried to get me to play saying, “just try it, I think you will like this one” managed to get me hooked on this game.
– Real player with 1437.5 hrs in game
Read More: Best Grid-Based Movement Crafting Games.
TL:DR -
This game is extremely good. The updates are pretty slow so that part sucks, but otherwise it’s pretty playable as is. There’s a decent exchange between the community and the developer, he’s super active on the game’s subreddit. In terms of community outreach I’d say the guy has been doing a phenomenonal job.
Having said that, some things can get a bit repetitive. One of my biggest gripes is how you can’t craft things in batches and instead have to do it one by one. This may not seem like a huge issue initially, but when you’re crafting 120 strings where each crafting action takes ~250-500ms then this adds up rather quickly (another good example is if you want to craft wooden arrows in bulk. You need a bunch of sticks first, and one of the best ways to get a bunch is to chop a few trees for logs and to dismantle them into bark and sticks, not mentioning gathering the feathers that are also required. Excluding the time required to gather the required feathers, it takes about 5 minutes to craft 120 arrows. 120 arrows may seem like a lot and it is if you’re fighting stuff on land, but if you’re fighting stuff that lives in the sea then each arrow is lost on a successful hit. It’s very easy to go through a lot of arrows in the process. I do like this mechanic of losing your arrows since it mostly makes sense, though I think you should be able to salvage a few if you carve up the monster’s carcass. It’s just a hassle to make more and more arrows, especially if you want the higher-tiered ones like iron/stone arrows). You need to use your mouse as well to craft stuff, so my mouse has taken a bit of a beating because of this.
– Real player with 284.1 hrs in game
Silk
Very nice game! Hope the developers will update and expand it though
+Huge open world for hours of exploring
+Simple mechanics of gameplay - easy to learn in minutes
+History notes makes journey immersive
+Handful of ways to beat the game
-No background/ambient music so it is pretty quiet
-Some pieces of map are empty
-No marching armies, caravans etc.
– Real player with 34.9 hrs in game
Read More: Best Grid-Based Movement Exploration Games.
Silk is a compelling adventure strategy experience - not a genre name you see very often, and what a shame. The importance of picking a sensible route can be paramount, the threat of storms, raiders, wild animals and dead ends feel real and intense, and the feeling you get when you realise you have hit a dead end and have to turn back is a marvellous frustration.
It also means the satisfaction you get when you bring a caravan of silk back home is magnificent. The smalls joys of exploring a world in which every step matters, finding special locations, taking hidden treasure and fighting each small battle are immense. The feeling when your advisors reach a high enough skill level to start to really make the most of your surroundings is superb. A great adventure strategy title, definitely worth your time.
– Real player with 14.2 hrs in game