●LIVE IN DUNGEON

●LIVE IN DUNGEON

  • smooth and fun gaming experience

  • unique commentary system which gives player various benefit through battles

  • commentary goes way too fast which is actually impossible to keep track on it

  • decent graphic and music

  • game too short around 3 hours playtime at most

  • high quality english localization. surprising especially from japanese indie game

i have a mixed feeling for this game mainly because the game just a bit too short.

i really hope this company can bring a more improved version of this game with more content

Real player with 10.1 hrs in game


Read More: Best Grid-Based Movement First-Person Games.


Takahiro did a amazing job with this title and i want to purchase dlc! when you fall down into the pit, losing connection for the first time really makes you appreciate the chat.

Real player with 3.7 hrs in game

●LIVE IN DUNGEON on Steam

Advent Crossroad

Advent Crossroad

I came across this game after searching for games like Etrian Odyssey & Shin Megami Tensei.

I’ll start with the positives :)

The good

The ‘vibe’ of the game is very similar to Devil Survivor, artwork is nice, story starts off nice and simple and gets more involving as you go through.

Battle system is similar enough to above mentioned games and also varied enough for you to get a kick out of organising your party with a selection of acquired skills (collected via getting hit by a monsters attack whilst you use a turn to absorb said monster skills).

Real player with 18.2 hrs in game


Read More: Best Grid-Based Movement First-Person Games.


A great dungeon crawling game! I had a lot of fun finishing it. The SMT inspirations did a great job here, btw! Can’t wait to see your next project and good luck!

Real player with 15.4 hrs in game

Advent Crossroad on Steam

DUNGEON ENCOUNTERS

DUNGEON ENCOUNTERS

Summary

A solid dungeon crawler that gets straight to the action. Combat is satisfying if ultimately simple, the exploration is pleasant in a completionist way, and the variety of locations keeps the visuals fresh as you progress.

However, a lack of plot and world-building and some glaring omissions on the QoL side leave this game falling short of what it could have been.

7/10 if you enjoy the dungeon crawler genre. Even then I’d probably wait for a sale, since $30 is a bit steep.

Hard pass otherwise, as there’s nothing else on offer.

Real player with 46.5 hrs in game


Read More: Best Grid-Based Movement Exploration Games.


I can´t reccomend it at all . It looks like Alpha build. And using dungeon terminology. This game is like skeleton, some interesting bones, but juicy flesh is missing. Over simplistic, very low possibilityo of customisation . Only reasonable explanation, that can justify it , this game was created for Active mode only (no wait mode of ATB)

Personally only thing similar I know is Labyrinth of Tohou 2. I will reccomend it instead but be warned, Where Dungeon Encounters is casual and simplistic , Tohou2 is hardcore and very complicated and too many characters for my liking.

Real player with 43.5 hrs in game

DUNGEON ENCOUNTERS on Steam

Operation Babel: New Tokyo Legacy

Operation Babel: New Tokyo Legacy

english:

honestly, i am old player of “Generation Xth” series games, i never want to give you “Not Recommended on this game.

but after played this new version of “Generation Xth”, i found the bad point is not only artists are different with old version(Generation Xth).

of cause i never expect it allows players to customize their character’s portraits by themself(yes, you can use your own pictures to be your every character’s portrait in old version).

it’s other defects also not only deleted 3 advanced blood codes(SIZ, RAS, ILITH).

Real player with 203.1 hrs in game

Set shortly after the events of Operation Abyss, a new threat - the Embryo - has appeared in the skies over Tokyo and unleashed a horror upon the city below. With Alice Mifune and her allies captured by the Embryo it’s up to the New Xth Squad to take the fight to the Embryo and save the day!

Operation Babel is a re-release of the third and final game in the Generation Xth series, Generation Xth: Code Realize, originally for the Playstation Vita. In terms of gameplay, Babel is basically everything Abyss was, only better. They fixed a lot of the problems of the first game, added a new “sub-class” system that lets you take the skills of a secondary class, and even added a new class, the Conjurer. (Side note, I feel like the Conjurer must be a mistranslation because they don’t conjure anything. They charm monsters in battle and while their spells are stated to be summons, the mechanics involved and the fact that the spell class is listed as “TRAN” implies that it’s actually transformation, not summoning. But I digress.)

Real player with 107.8 hrs in game

Operation Babel: New Tokyo Legacy on Steam

Path of the Abyss

Path of the Abyss

Path of the ABYSS is a single-player, grid-based dungeon exploration RPG.

You explore dungeons expressed in black-and-white pen drawings with your freely customized character and aim for the deepest level.

* Features *

・First-person RPG

・Real-time combatl

・Free character building

・Various mysteries and loot lying in the dungeon

* Combat *

The battle proceeds in real time.

By utilizing the skills each character has learned, you can strengthen your allies, block monster attacks, and use various other means to advance the battle to your advantage.

Since the monster’s behavior can be grasped in advance, it is also important to select the skills to be used accordingly.

The skills that can be used in battle must be set in advance in the “formation panel,” which consists of nine panels.

The type and position of the skills you set in the formation panel will greatly affect the outcome of the battle.

Which skills to set and where to set them is a major feature of this game.

* Character Build *

.Characters are selected from four classes: warrior, thief,cleric, and mage.

They can be built according to five basic parameters, weapon skills, class skills, and equipments.

Equipment can also have special abilities, which can greatly change the character’s abilities.

For example, a mage who uses self-enhancing magic to wield a sword on the front lines, a warrior who specializes in long-distance attacks, a thief who reliably kills enemies through covert action, a cleric who protects the party with heavy equipment, and many other characters can be created in the player’s imagination.

* Exploration *

.In Path of the ABYSS, you will explore a world consisting of one vast dungeon and several sub-dungeons that branch off from it.

These dungeons are seamlessly connected, allowing you to come and go as you please.

Solve the various mysteries of the dungeon, strengthen your character, and aim for the deepest part of the dungeon.

* Story *

.A small ruin in East Weltorden, which has been stolen many times and eventually decayed without attracting anyone’s attention, has been the site of many horrific monster sightings.

Those who dismissed the sightings as idle gossip and went there to test their mettle never came back.

The lord of East Weltenden sent a survey team to investigate the ruins, but the results were cruel.

Rumors of the ruins soon spread throughout the land, and many skilled adventurers began to visit the area.

You are no exception to this.

Path of the Abyss on Steam

Wizardry: Labyrinth of Lost Souls

Wizardry: Labyrinth of Lost Souls

RECOMMENDED Ratings 7/10

I used to play Wizardry 1: Proving Ground of the Mad Overlord by Sir-Tech on the very first day of release. I bought the game in 5 1/4 inch diskettes in a black box with a green dragon. Inside the box, was also a pad of square paper for the player to do manual mapping.

This new game is basically Wizardry on Steroids and Gift Wrappers !! The high resolution graphics are awesome, the characters are hot and sexy, the music comfortable, and it also included many “Quality of life” improvements. The QoL improvements like auto-mapping, auto-leveling inside dungeon, fast and convenient savings, etc all make life a lot easier.

Real player with 234.6 hrs in game

This is my first Wizardry game that I have played through. What I have learned in finally getting around to playing a Wizardry is it feels a lot like Dungeons and Dragons and required a bit of game research before making my characters. I ended up beating the game with a Lord, two Fighters, Thief, Mage, and a Bishop.

I also did a lot of class swapping even in researching things on the game to make better characters. Even with the guide and money to level up the class swaps it did take a bit of time and I over leveled on some of them not quite grasping how the spells carried over. It was a tad confusing.

Real player with 76.3 hrs in game

Wizardry: Labyrinth of Lost Souls on Steam

Operation Abyss: New Tokyo Legacy

Operation Abyss: New Tokyo Legacy

it’s my old review in the game below here, now i changed my mind because it’s next game “Operation Babel” that don’t allow your old character to inherit. garbage designs ruined the potential game.

someone’s review here i saw just like “this is a garbage game”. no nutrition content made me angry, so I decide to review his review.

about his cons for this game:

“boring and unenganging to the point where i played this game while waiting for things in other games”

obviously he don’t know there has 2 ways and 1 new design to solve this problem:

Real player with 215.3 hrs in game

In the near future of Tokyo hazard cases are on the rise and only an elite team of teenagers with attitude can put a stop to it. But since the Power Rangers are busy in Angel Grove, we’ll instead join up with Alice Mifune, teenage commander of the Xth (pronounced “zith”) Squad - an elite paramilitary force of magitek-enabled high school kids - to save the day!

I’ll start with the game’s good side. One thing you may know about me is that I love character customization. Give me character customization - or even better, character creation - and I can overlook almost any number of flaws in your game. It’s what attracted me to City of Heroes, Soul Calibur, Monster Hunter… hell, it’s what convinced me to stick with Etrian Odyssey until I learned to love that series on its own merits, and Etrian Odyssey’s character creation isn’t even that good.

Real player with 99.1 hrs in game

Operation Abyss: New Tokyo Legacy on Steam

Stranger of Sword City

Stranger of Sword City

********** 2nd & Final Update after taking a 3 years break **********

HIGHLY RECOMMENDED Ratings 10/10

This is a game that I have played and reviewed 3 years ago. At that time I spend about 100+ hours, but did not really finished the game. I reach a part where the game became too hard for me, so I stopped sometime in Jul 2016.

Now 3 years later, I felt a strong urge to replay old classics and replayed this game from the start (cos I forgot how to play this game after 3 years break). I felt in love with this game, and played it non stop for many many hours. This time I went slowly and changed classes many times so that I can get the best abilities of each class.

Real player with 397.5 hrs in game

It was my first Dungeon Crawler and if I am asked if I feel remorse for buying it the answer is a clearly :NO. I love and hate this game at the same time.

  • Story: I just love it. It starts mysertious and keeps this feeling/vibe up till the end.

  • Characters: I love them and it broke my heart a few times trough the story. But you can understand why they act most of the time while you play trough the story.

  • Music I love the music. It fits the battles, overworld and the base.

  • Graphic/Design Just gorgeous. The game is just beautiful. I love the style of the Characters, base and the world. The Monsters look really diffrent than every other game I have played before. Nothing is the same and the style reminded me of “Dark Tormentum” (great game try it)

Real player with 277.6 hrs in game

Stranger of Sword City on Steam

Labyrinth of Refrain: Coven of Dusk

Labyrinth of Refrain: Coven of Dusk

I don’t normally write reviews, since I don’t normally find a game that compels me to do so. But Labyrinth of Refrain: Coven of Dusk is such an unique experience that I had to write about it.

In short: please give this game a try. It’s one of my favourite dungeon crawlers with a rich and dark story to accompany it.

Labyrinth of Refrain: Coven of Dusk is a dungeon crawler game where the player controls several teams of puppets to explore the hidden secrets of the Labyrinth hidden under the town named Refrain. The player assumes the role of a soul-possessed book, The Tractatus de Monstrum, and aids the travelling crippled witch Dronya and her apprentice Luca in uncovering the secrets behind Refrain and the Labyrinth.

Real player with 226.9 hrs in game

The game itself is fun and interesting, but this version in particular is broken and no one is providing support. I’d recommend trying a different platform.

The game crashes frequently and does not let you save while in the labyrinth, only suspend data. If you crash after loading suspended data, you will not be able to load it again and will continue from before you entered the labyrinth. This is extremely annoying and if I hadn’t been able to find a workaround I’d have quit the game for sure. At the very least 5+ hours from my playtime were me replaying sections because of crashes.

Real player with 123.3 hrs in game

Labyrinth of Refrain: Coven of Dusk on Steam

Wildsilver

Wildsilver

Wildsilver is the fourth JRPG created by Great Potion Games. It will feature …

  • about 15 hours of playtime

  • an epic and emotional story with several plot twists

  • a turn-based battle system with an active-time option

  • a four-character party with a female protagonist

  • a lot of character customisation in terms of stats and abilities

  • medium difficulty with optional challenges

  • legendary equipment

  • puzzles

  • collectibles

  • quests

  • secrets

  • breakable urns

  • British English

  • continuous patches and support (as always)

Before actually working on a project of this scale, the basic design should be perfect. Feedback from actual players (you guys) is extremely valuable in determining what works and what doesn’t. Releasing a free demo on Steam seems like the best way to get as much feedback as possible in the shortest time.

The demo could be considered a condensed version in terms of gameplay. It includes most of the characters, skills, equipment, items and enemies that are planned for the full game. There’s no plot, however, no quests, no puzzles. The game elements and locations may or may not be part of the full game. That depends on your feedback! :)

Wildsilver is planned to be released in autumn 2022. There may be an early-access version.

Wildsilver on Steam