Kingslayer: The First Assassin
The graphics are very simple and the guitar music is pleasant.
The puzzles surprised me, they are really interesting and smart. I liked this game.
The option to download the music is welcome, the on-screen menu is intuitive, clean and works well.
The level selection is very good.
Extreme simplicity in everything, but it fulfills what is proposed.
– Real player with 4.2 hrs in game
Read More: Best Grid-Based Movement RTS Games.
A simple and yet very fun puzzle game! The medieval atmosphere sets the mood with a clean minimalistic design. Recommended for the puzzle lovers!
– Real player with 2.0 hrs in game
Dungeons & Bombs
https://www.youtube.com/watch?v=NmBW_QWMS_o
A neat, little sokoban puzzle platformer game with crates and bombs as the title suggests. Go through the various levels and rescue the hot bearded princess. Difficulty-wise, it varies nicely over the course of the game with the 50 or so levels getting slightly harder as it progresses. New additions of obstacles makes it fresher and keeps it fun. The puzzles themselves does get you thinking with having to make the moves taken within the levels matter in order to proceed and reach the end of the levels. From alternating pop-up spikes to various dungeon monsters, there are a lot of things to face. Of course, with there being bombs, bombs and more bombs, there are a ton of explosions. Visually, it looks quite cute with the little characters and design of the game. The music and audio is also a great combination with the arcadey and retro type which makes it kinda feel more oldschool. Price is cheap enough being only a dollar, after having a price reduction, so it is worth a try for those interested in a cute, little puzzle game. Those into the sokoban genre is also in for a treat. So overall, is nice little buy.
– Real player with 1.1 hrs in game
Read More: Best Grid-Based Movement Puzzle Games.
Monads
The game is quite entertaining, the content is good enough.
PROS:
Good story, Nice characters. Interesting world. Feels like an Anime fantasy series.
CONS:
The english localization is awful and the skill variety feels ridiculously complex for the simplicity of the battles.
I mean, you got like 985679 skills for each character but you won’t ever need them. Just use “the one that kills stuff” with any character and win the game. Also, many of the battle conditions are either not shown or explained correctly so the “kill stuff " is always a valid path.
– Real player with 10.0 hrs in game
Read More: Best Grid-Based Movement Indie Games.
No Reviews? That’s a shame…well It’s a SRPG Puzzle(like) that’s fun to play. So play it. Real good. 8.1/10
– Real player with 3.5 hrs in game
Sonucido: The Mage - A Dungeon Crawler by Daniel da Silva
Find your way through the depths of Sonucido in this turn-based Dungeon Crawler RPG, where every decision has an impact!
Sonucido: The Mage is inspired by recent Dungeon Crawlers but instead of a party you control one character.
Your goal is clear: Find the mage!
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Turn-Based Combat: Easy to learn but hard to master. No battle-dancing!
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Slay Enemies: Defeat a variety of enemies with different weaknesses and strengths.
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Replayability: Discover multiple endings and different paths through the depths of Sonucido.
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Exploration: Look around and find potions, optional side-quests, secrets and more.
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Bold Game Design: No inventory management, no novel-length text walls, no 30 minute tutorial.
King Arthur: Knight’s Tale
What can I say. As far as EA go (I have played extensively BG3 164.4 hrs, and Solasta 64hrs EA), that this is well worth the money for what it gives you as a taster. 77,4 hours played? Sure feels a hell of a load more than that.
The rolling cinematic is amazing, gripping and you want to skip past it just to get to starting the game, but it’s so freaking amazing. When can they make a movie out of it? Hah
The story is Mordred (you) went on a rampage across Avalon destroying and corrupting everything he could, raising a huge evil army and eventually coming face to face with the legend that is King Arthur. After an epic battle, Arthur manages to lance you in one, but being the badass Mordred is, he pulls himself across the lance in order to deal a killing blow to Arthur. Game over for the both.
– Real player with 129.7 hrs in game
In general, fun game, if a little slight atmo. Assuming it gets discounted from the price of the full game when it comes out, £27 is a little steep but not too bad for what you get. I ended up playing 24 hours to complete the game (with crashes and restarts cos I couldn’t pause & save).
PROS:
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There’s just enough tactical nuance in the fights to keep it interesting.
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Skill tree is nice - an interesting set of options and a clever way of setting them out.
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Rune system as weapon/armour upgrades is also nice. I like the way that you often have to do trade-offs (eg. do I accept less overall damage to get +2 Bleed, which will stack with Mordred’s Bleed skill).
– Real player with 24.0 hrs in game
Paths & Danger
FIRST comment I will last for eternity!
Well thoughtful game.
There’s plenty of potential to this, I really hoped some features were unlocked, but I guess they are still under development.
I loved the combos we can do with different characters, my fav so far to use are the Half -Vampire and the Paladin.
The game’s becomes intense when your chars start to have low health and stamina, and the atmosphere the game really nails it.
Loved the art in the game, kinda a mixture of battle brothers and darkest dungeon, but original enough to be distinct.
– Real player with 12.5 hrs in game
With around an hour play, i would like to give constructive criticism for the devs.
The genre is popular, im sure there are a lot of people including me who are willing to play Darkest Dungeon type of games out there. But there are a few things that need to be addressed i believe.
I started the game with Ice Mage, so no tutorial. I dont see the reason, why there is tutorial with Warrior and not with another hero? Doesnt make sense.
Thats why at times i felt i had lack of info of what to do. I had to stop my run with Ice mage because my Vampire buddy had died, i spent most of my gold on health potiıns, but stamina potions seem much more important. Because your stamina doesnt regen. This again is a flaw in game design i believe. There should be another way to regen your stamina besides spending money for it. (Maybe there is but i just got stuck and couldnt play further due to this. And it was the easy mode.)
– Real player with 2.1 hrs in game
Hell’s Gate - Slide Puzzle
Hell’s Gate makes you FEEL like Jeffrey Dahmer.
From the wailing of lost souls condemned to endless torture in the depths of Tartarus, to the occult and bizarre imagery plastered onto the puzzle pieces; This game really lets you immerse yourself and walk in the shoes of a deranged madman that will go to any means necessary to keep playing his sick and disturbed game!
Here’s the Keyes! Knock yourself out!
– Real player with 8.4 hrs in game
If you like puzzle games, you must get it.
An immersive soundtrack, good graphics, and challenging puzzles.
– Real player with 1.4 hrs in game
Path of the Abyss
Path of the ABYSS is a single-player, grid-based dungeon exploration RPG.
You explore dungeons expressed in black-and-white pen drawings with your freely customized character and aim for the deepest level.
* Features *
・First-person RPG
・Real-time combatl
・Free character building
・Various mysteries and loot lying in the dungeon
* Combat *
The battle proceeds in real time.
By utilizing the skills each character has learned, you can strengthen your allies, block monster attacks, and use various other means to advance the battle to your advantage.
Since the monster’s behavior can be grasped in advance, it is also important to select the skills to be used accordingly.
The skills that can be used in battle must be set in advance in the “formation panel,” which consists of nine panels.
The type and position of the skills you set in the formation panel will greatly affect the outcome of the battle.
Which skills to set and where to set them is a major feature of this game.
* Character Build *
.Characters are selected from four classes: warrior, thief,cleric, and mage.
They can be built according to five basic parameters, weapon skills, class skills, and equipments.
Equipment can also have special abilities, which can greatly change the character’s abilities.
For example, a mage who uses self-enhancing magic to wield a sword on the front lines, a warrior who specializes in long-distance attacks, a thief who reliably kills enemies through covert action, a cleric who protects the party with heavy equipment, and many other characters can be created in the player’s imagination.
* Exploration *
.In Path of the ABYSS, you will explore a world consisting of one vast dungeon and several sub-dungeons that branch off from it.
These dungeons are seamlessly connected, allowing you to come and go as you please.
Solve the various mysteries of the dungeon, strengthen your character, and aim for the deepest part of the dungeon.
* Story *
.A small ruin in East Weltorden, which has been stolen many times and eventually decayed without attracting anyone’s attention, has been the site of many horrific monster sightings.
Those who dismissed the sightings as idle gossip and went there to test their mettle never came back.
The lord of East Weltenden sent a survey team to investigate the ruins, but the results were cruel.
Rumors of the ruins soon spread throughout the land, and many skilled adventurers began to visit the area.
You are no exception to this.
Ruin Hunters
Ruin Hunters is a turn-based tactical game where players must lead a party of three heroes. Wander into the deep of the dungeons, defeat enemies, gather treasures, while your party grows in power.
Features:
▪ Turn-based combat (position your heroes, and choose the right skill for attack or defense)
▪ Use the environment (use it for cover, attack, or just simple push the enemy to it)
▪ Level up your heroes (learn new skills, talents)
▪ Momentum points (some skill generates points, some needs points to cast, but when the hero reaches the maximum momentum, he will be able to perform stronger actions with the skills)
Inferno - Beyond the 7th Circle
Inferno - Beyond the 7th Circle is a first-person RPG with a horror theme that’s a sequel/spiritual successor to The 7th Circle - Endless Nightmare. Plot-wise there’s no connection between the two games–in the 7th Circle you played a man’s subconscious fighting his inner demons, and in Inferno you play a human survivor fighting literal demons who have all but conquered Earth.
It’s hard to review Inferno without comparing it to the 7th Circle because the two games are so similar. Both are first-person dungeon crawlers, and the basic gameplay of the two games are identical. Nearly all of the enemies are identical too. (there are only 7 or so new ones not counting palette swaps) If you liked one you’ll probably like the other, and vice versa. Where the games differ is that The 7th Circle was restricted to a single dungeon with 20-odd floors and had a permadeath/metaprogression mechanic; Inferno is more of a sprawling open world and abandons the permadeath model for a more traditional RPG.
– Real player with 50.0 hrs in game
Finished the game
Pros:
-Enjoyed character customization and the control given to me for said character growth.
-Enjoyed RNG rolls for gear.
-Enjoyed combo build up in combat.
-Enjoyed utilizing spells and status ailments for a varied combat experience.
-Enjoyed the 1st 2/3rd of the game in terms of difficulty.
-The setting is very unique and I feel it will likely become the new sensation as cyberpunk dies down.
-Enjoyed punching out demon lords and the duke of hell with my bare hands 10/10 would fist hell spawn again~
– Real player with 40.4 hrs in game