CodeWalkers
Remember the old days playing on your Digimon at school, well this game reminds me of that.. but on my PC playing over the net with friends. I have it on in the background as I’m working or playing other games. I’m really enjoying it and look forward to updates the Dev’s are working on.
– Real player with 13.6 hrs in game
Read More: Best Grid-Based Movement Futuristic Games.
Simple, yet requires a lot of strategy to set up character builds. Fun to play and break. Remember O' Developer, the Beta Champion will one day beat you.
Also, I would recommend buying 11/10.
– Real player with 10.7 hrs in game
●LIVE IN DUNGEON
-
smooth and fun gaming experience
-
unique commentary system which gives player various benefit through battles
-
commentary goes way too fast which is actually impossible to keep track on it
-
decent graphic and music
-
game too short around 3 hours playtime at most
-
high quality english localization. surprising especially from japanese indie game
i have a mixed feeling for this game mainly because the game just a bit too short.
i really hope this company can bring a more improved version of this game with more content
– Real player with 10.1 hrs in game
Read More: Best Grid-Based Movement First-Person Games.
Takahiro did a amazing job with this title and i want to purchase dlc! when you fall down into the pit, losing connection for the first time really makes you appreciate the chat.
– Real player with 3.7 hrs in game
Ruin Hunters
Ruin Hunters is a turn-based tactical game where players must lead a party of three heroes. Wander into the deep of the dungeons, defeat enemies, gather treasures, while your party grows in power.
Features:
▪ Turn-based combat (position your heroes, and choose the right skill for attack or defense)
▪ Use the environment (use it for cover, attack, or just simple push the enemy to it)
▪ Level up your heroes (learn new skills, talents)
▪ Momentum points (some skill generates points, some needs points to cast, but when the hero reaches the maximum momentum, he will be able to perform stronger actions with the skills)
Read More: Best Grid-Based Movement Turn-Based Combat Games.
Divide and Conquer: The Board Game
I’m really enjoying this game. The AI is challenging, but not impossible. Fun to play and exercise the brain.
– Real player with 2.1 hrs in game
Sweet Hero
Control a coconut little kiss and slash your sweet enemies.
Think before move!
Sweet hero is a challenging grid-based movement game.
Every enemy have your own pattern, use this in your favor. Some stages are difficult but you respawn fastly. Think of a strategy to win.
Features
-
70 handcrafted stages.
-
4 worlds with different enemies on each.
-
Relaxing soundtrack and satisfying sound effects.
-
Fast paced combat
-
Candy themed cute pixel art
Unshaded
You like big Guns?
You like shooting your Way through hundrets of Enemies?
You like Bombing everything away that comes insight?
You like your Enemies hearing you coming in a distance from over 1000 Yards?
Wanna be like RAMBO?
Then you are wrong here. Sorry.
Here you will only have a Katana and your Skills.
You can be like SNAKE EYES!
Come on, thats the cool Ninja from the G.I. JOE Series.
BUT you have hundrets of Enemies!
Welcome to UNSHADED!
Somewhere in a dark Future, in a World ruled by Corporations, plagued by corrupt Police and Gang Wars you, the mysterious Fiend, are hired by one Corporation to test new Technology. Thats also your Chance to clean this World from the Scum that infested it.
– Real player with 5.0 hrs in game
I dont play stealth games often but this was actually not that bad. Apart from the gore it has. The enemies AI walk into thier own traps HAHA probably the most funny thing about this game I would say you should probably buy this when its on discount otherwise there are better games. Good game. Needs more Updates and Levels
– Real player with 0.2 hrs in game
Yuko and the Akuma Menace
Yuko and the Akuma Menace is a top-down, grid based movement, adventure, dungeon crawler game set in a ninja world of fantastic creatures and magic.
The legends of these lands tell us about a ninja conflict between humans and orcs, the latter commanded by the fearsome blue demons, known as Akumas. The humans won the war and exiled the orcs from this world. It is said that blue demons no longer exist and their army disappeared. However, this peace would not last forever, as strange creatures have been sighted in the Mizumizu village lately. Will the monsters of these legends return?
Join Yuko, a young ninja with the mission to investigate the whereabouts of the Mizumizu villagers. Fight against fantastic creatures, solve puzzles and collect memory fragments scattered along the way.
Find the way
- Fight your way through the dangers across different themed zones spanning multiple labyrinthine levels.
Magic
- Use the elemental orbs to go through dangerous terrain or protect yourself from enemies.
Test your ninja skills
- Attack with your kunai, throw your shurikens to fight monsters and escape with smoke bombs.
Power up
- Collect the memory fragments scattered throughout the levels to increase your health and power.
Bloodwych
It’s the original Bloodwych! The devs should better explain how the startup options in DOS effect the game load, but otherwise nostalgia at its finest. Happy to donate $7 in the hopes that a remake is on the way.
– Real player with 35.6 hrs in game
Absolute must have! If you like to find your path in a giant maze, draw maps to stop being lost, fight monsters and make your party stronger you will love it!
I like how you learn new spells: by sleeping and being visited by some magic faery who makes you choose for your new spells.
An option to remove the (annoying) music would be great but the game is fully enjoyable with no sound (or you can use the “internal beeper” mode to have sfx with no music, but not sure it’s the same sound quality as “Ad lib” mode.
– Real player with 28.9 hrs in game
Red Ronin
Imagine Hotline Miami or maybe Katana Zero being a turn based tactical puzzler. That is what Red Ronin actually does. And it does it very well.
The main concept of the game is very interesting. Similarly to the above mentioned titles in Red Ronin every level is you fighting a couple of enemies, you must kill them all to proceed and both you and them die in one hit. However both you and your enemies move in a turn based way and you must outmaneuver them and kill them one by one avoiding putting yourself in a vulnerable position. That is not all, your character does not actually moves - instead she dashes with no distance limitations, only stopping by hitting an obstacle. This can be advantageous as you can strike your foes and instantly be so far away that they won’t be able to reach you but at the same time abusing it too much may end up with you having no place do dash but right into your own death.
– Real player with 25.1 hrs in game
Full review (including score): https://youtu.be/Lga1uQ-2Dv4
Summarized review below!
Turn-based tactical dash n’ slash with a Hotline Miami aesthetic, that’s what you can expect from Red Ronin. It’s a neat little indie game developed over the last two years by one dude out of Brazil.
Note: Trimmed review to fit character limit, check video for full version!
Gameplay:
Red Ronin may look like a mashup of genres, but at its core, it’s actually a puzzle game. You’re tasked with clearing each room of enemies and reaching the exit without getting hit. Moving in one direction moves you all the way until you hit a wall and you’ll have to take advantage of this in order to dispatch of each enemy. Seems simple, but this is by no means an easy game. In fact, it’s one of the hardest puzzles games I’ve played in quite some time.
– Real player with 8.6 hrs in game
GO HEROES
GO HEROES: Prometheus is an innovative cross-genre game based on Greek Mythology. You play as the Titan Prometheus, and through the game, you unravel the myth while activating shrines that connect the past with the present. In your journey, you will face fierce enemies and mind-bending environmental puzzles, but fear not! Valuable skills will be given to you while mighty followers accompany and assist you in your mission to Steal the Fire from the Gods!
The innovation: Action-Turn-Based
Travel through vast grid-based levels in a four-directional movement. You’ll always move first in a turn-based logic. Yet, your enemies will respond instantly to every attack, with one goal, to encircle you into tight, challenging spots, rearranging the battlefield like a rhythmic choreography.
At your disposal, a four-slot inventory to keep and swap armor and utilize abilities with the touch of a button, allowing you to focus on the action.
Features
-
Lore and storyline are based on the original myths; Trust us, we are Greeks.
-
Innovative Action-Turn-Based tactical combat
-
Innovative Intuitive Inventory System
History
GO HEROES Prometheus development started at a game jam back in 2017, where it won 1st place.
For some time, the devs showcased the prototype at conferences and festivals. After collecting positive feedback, in 2019, they decided to self-fund and focus full-time on the development. In 2021 after a long and rocky development, they have ended up with a story-rich world, innovative gameplay, and an hour-long demo. The next move is to run a Kickstarter campaign on June 29, 2021, and get the much-needed support to push the game through to its completion.
About Happyland Games
GO HEROES is being forged in the dungeons of Athens by a creative duet. Vasiliki and Marinos, both veteran visual designers, have gone developers out of their passion for building unique & imaginative journeys of adventures!