Ducktopia
Quak quak, quack. Quahahaak.
Good game. Very large map and good ideas. It has a lot of potential.
– Real player with 1.2 hrs in game
Read More: Best Grid-Based Movement 3D Games.
ducks. lots of ducks. good game overall.
– Real player with 1.1 hrs in game
Eternal Warfare
I have been dabbling in this game for a few years now and I have watched it develop and improve with the developer happy to listen and take on boards ideas and suggestions. Whilst it easy to describe it as a turn based Command and Conquer it is more than that and what is important about it is that it is simply great fun. Different game modes cater for your mood- you can battle through the various campaigns (which vary in challenge from winning through sheer force to more subtle and stealth scenarios), fight off waves of enemies in the invasion mode or conquer the world in huge skirmishes against an impressive AI which cannot be bargained with and which has had me on the ropes more than once when I let my guard down. The graphics are fun, the selection of units is interesting and all for a bargain price. What more do you want?
– Real player with 56.3 hrs in game
Read More: Best Grid-Based Movement Turn-Based Combat Games.
please play this advace wars clone… please… i need someone to play with
– Real player with 16.6 hrs in game
Panda Push
Panda Push is a non-violent family friendly game designed for teamwork. Play against other people in variably sized teams. Use offensive and defensive strategies as well as reaction time and teamwork to win the game. Watch your energy management. Learn to anticipate your opponents and protect your teammates. Some defend the flag and some attack. Using paths you build and push zones you make with your walls, defeat the other team by being smart and fast. Working together in teams from 2 to a hundred on a side. Building your own paths and setting up walls, your superior tactics and team work will lead you to victory.
Read More: Best Grid-Based Movement Top-Down Games.
FrankenStorm TD: Prologue
A solid tower defense, reminiscent of the Warcraft III tower defenses it was inspired by. Its strength is in its simplicity. A lot of tower defense games try to go wide, giving players many options of towers while restricting their ability to influence placement and mob flow. This game does the opposite by restricting you to one tower type. It lowers your immediate ability to change your damage types/styles, but allows for larges mazes and clever placement.
As you continue playing, you can collect power-ups that will allow you to shape your game-play even more. The towers are all still the same tower, but you can add attack speed, damage, give the ability to stun, or insta-kill low-health enemies, etc. to them. Every power-up comes with a penalty, that makes the strategy involved more complex, modifying all of your enemy’s abilities at the same time as it modifies all your towers.
– Real player with 56.9 hrs in game
I have to think the devs like Path of Exile because the way you “gear up” has so much in common. Everything you find has an upside and a downside. There are uniques that are build enabling, but total garbage if you don’t build for them. There is a specific range for the rolls that a unique can get. There is stuff that has great synergy together (For example, if you stack the increased chance that the enemy procs some special ability, then there is no big downside to grabbing more of that. But the downside that you are completely prevented from getting even 2% of something like enemy dodge chance because 2% dodge X 200% increased chance chance equals insta-death. They also both have the concept of “increased” and “more”. (i.e. you can get 5% increased damage or 5 more damage.) They also both have tooltips that show your basic damage oputput without revealing any useful information without you doing math. (i.e the tooltip will show your crit chance and it will show your percentage increase that random events proc. But it will not show your ACTUAL crit chance after it has been modified by your chance chance.)
– Real player with 45.1 hrs in game
Electromaze Tower Defense
Pros
+Endless Mode
+A good variety of towers and mobs, all well-balanced
+Many choices when upgrading
+Ability to choose targeting priority for towers
+Randomly generated Endless maps with waypoints and player-created mazes turns this into an interesting puzzle game
+Great price. $4 is just right for this type of game, even a bit of a bargain, which is part of why this game has 100% positive reviews as of this review.
Excellent. I’ve bought nearly every tower defense game on steam, and played them for thousands of hours. This is one of the best. It’s a great example of superior game design being more important than graphics. The graphics are simple, yet beautiful. Every aspect of the game is well thought out and balanced, so there are always interesting choices to make when trying to get to the next wave.
– Real player with 140.3 hrs in game
I fundamentally love tower defense games but there are a few reasons that would prevent me from recommending this to friends.
1: The balance in this game is atrocious. Unless your maze is perfect and you have the best combo of towers possible while getting the perfect seeded map - the endless achievements are quite literally impossible. Even the challenges on the higher difficulties have to be played perfectly to complete them.
2: No real data on the game. There are no sources for information on this game and the walk through doesn’t fully define everything in the game. EX: Some mobs evade attacks - what is that % dodge, are there towers that ignore the dodge, etc. There are no sources for help/vids/strats/advice.
– Real player with 75.3 hrs in game
Karvan
A gigantic tree grew a few years ago, many are exploring it and exploiting the incredible resources that grow there, be the first to send a caravan all the way up, or die trying.
To do so, send a caravan with some troops to escort it and start ascending.
You travel the day and the night the resources appear. But the night, enemies will also attack you. And there are mercyless
Prepare your troops, place some defenses and when the fight start make your choice: protect your wagons or take risk and collect more resources.
If you survive long enough, you’ll reach a town. Yes you’re still in a tree and yes it’s big enough to fit a town, 7 towns to be precise.
In this towns you also need to do choices, continue and take more risk and resources or climb down and save your resources to build a camp that grants permanent bonus and try a new ascent with better stuff.
Karvan is a tactical roguelite game. The path to reach the top is generate procedurally as well as the hexagonal maps where you’ll fight every night for your life and for the glory.
Build your Camp
With the resources you collect in the tree you can upgrade your miserable camp into something more awesome and useful.
To reach the top, upgrading is mandatory. The upgrade are various and each one is represented by a new building, you’ll see your camp grow, from a little tent to a gorgeous castle.
Prepare the Ascent
At the start of each ascent, you’ll choose which wagons and weapons to take.
With the right upgrade in the camp you’ll access to better wagons, more troops and better weapons.
Prepare the Fight
After the travel during the day you’ll have to install your defense and place your troops. You’ll discovers the map as there are generate procedurally. Use the torchs to see further, the barricades to block annoying path that enemies could use.
Then choose the troops you want to fight and equip them with the weapon you’ve aquired.
Survive the Night
During the night, you can collect the resources needed to upgrade your camp. But a troop that collect is a troop that not fight.
If a wagon is destroyed or if all the soldiers of a troops is killed it’s lost for the rest of the ascent.
Manage your troops in real time, use their capacity, move them around and try to kill the more ennemies you can before they submerge you by their number.
Bless the Town
If you last enough night eventually you’ll reach a town. You can replenish your caravan and continue or abandon the ascent and keep your resources
In town you can buy mercenaries troops, sell and buy weapons, repare the wagons and pay a taxe to use an elevator to start the next ascents in the current town
Somewhen
SOMEWHEN is a retro RPG inspired by early J-RPGs. Enjoy dungeon diving, resource gathering, and town building mechanics. In Somewhen, you must help Idyll and company restore a fractured world with an uncertain future using a curious time-travelling train and a little something called the Conductor to rebuild entire towns. Your goal is to quite literally reshape the future by placing homes, trees, and other structures in the present. Rebuild towns using a unique top-down system while fighting for your future with a snappy, on-map battle system!
Earth Elements
The game is great, definitely worth the buy. I love the game-play, and the overall freedom that the game offers without overwhelming me. There is a lot of in-game content and new things I can explore with each time playing, so it seems like ill never get bored of it. I am super excited to see where the game goes as it continues development.
– Real player with 4.1 hrs in game
King Arthur: Knight’s Tale
What can I say. As far as EA go (I have played extensively BG3 164.4 hrs, and Solasta 64hrs EA), that this is well worth the money for what it gives you as a taster. 77,4 hours played? Sure feels a hell of a load more than that.
The rolling cinematic is amazing, gripping and you want to skip past it just to get to starting the game, but it’s so freaking amazing. When can they make a movie out of it? Hah
The story is Mordred (you) went on a rampage across Avalon destroying and corrupting everything he could, raising a huge evil army and eventually coming face to face with the legend that is King Arthur. After an epic battle, Arthur manages to lance you in one, but being the badass Mordred is, he pulls himself across the lance in order to deal a killing blow to Arthur. Game over for the both.
– Real player with 129.7 hrs in game
In general, fun game, if a little slight atmo. Assuming it gets discounted from the price of the full game when it comes out, £27 is a little steep but not too bad for what you get. I ended up playing 24 hours to complete the game (with crashes and restarts cos I couldn’t pause & save).
PROS:
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There’s just enough tactical nuance in the fights to keep it interesting.
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Skill tree is nice - an interesting set of options and a clever way of setting them out.
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Rune system as weapon/armour upgrades is also nice. I like the way that you often have to do trade-offs (eg. do I accept less overall damage to get +2 Bleed, which will stack with Mordred’s Bleed skill).
– Real player with 24.0 hrs in game
Shadows of the Sengoku
The year is 1467. The Sengoku period has just begun. Every Daimyo will be out for blood, trying to bring glory to their clan and be unifier of Japan. More than might and riches, cunning is required.
Enter the Shadows.
Shadows of Sengoku is a Grand Strategy game that mixes Turn-Based Tactical Combat into the formula, and puts the player in control of the Shadows; a group of elite units that serve one of the Daimyos of Japan, executing missions and expanding the clan’s influence in order to achieve its ultimate destiny: The Unification of Japan.
Conquer Your Way!
Shadows of Sengoku features over 30 possible clans that the player can choose to play as. Help the Ashikaga retain the Shogunate; Aid the Hosokawa in keeping their regional superiority; spearhead the warlike Uesugi’s offensive in the Tokaido; grow the Ainu into a formidable opponent; or fight for supremacy in the Kyushu as the Shimazu.
Each clan will be ruled by a Daimyo with their own goals and aspirations for the clan. Some may seek greatness through war, others may desire for peaceful relations and diplomacy, yet others may want to isolate themselves from the rest in a road to self-reliance. But Daimyos don’t live forever; a change in the leadership of a clan may severely alter the course of a game!
Train Your Squad!
Units can be recruited and will have their starting abilities based off of the province they hail from, with each of the game’s 80 provinces bringing different bonuses. But they all start at low level, and will need to gain experience be it in the form of open combat or using the Shadows' training grounds. Being efficient in battle will not only allow your units to improve quicker; they’ll also gain combat ranks which will unlock a whole new host of gameplay options.
There are no classes in Shadows of the Sengoku; instead a system of proficiencies will categorize your unit based on its weaknesses and strengths. An innovative skill system allows you to train your units in whatever way you desire, specializing them into one or more combat roles as you see fit. But use caution; losing a very important unit in combat can have drastic consequences to morale!
High-Stakes Tactical Combat!
Going back to the roots of tactical turn-based combat, Shadows of the Sengoku gives the players complete control over their units action. Based on a time unit system, players can more accurately coordinate and develop their strategy during combat. Each time unit will count, with units being granted a better chance of defending themselves if they have time units to spare after taking their turns.
Combat is also extremely deadly; badly positioning your soldiers can lead to a quick and untimely death at the hands of the enemy! A blend of melee, ranged, and explosive attacks will be useful in turning the tide of a battle. 8 different enemy archetypes with multiple variations within will expand the possibilities in battle and make each encounter formidable. Expect the unexpected!
Build And Research!
Improve your weapons, armor and items via a dynamic research system that does away with traditional tech trees in favor of a more procedural approach; each piece will have their own tech progression, which can first be unlocked by researching an existing item. This way players can focus research on items that more favor their playstyle; become an assassin with ranged weapons, focus on impenetrable armor and so on. But beware; the enemy is smart and paying attention to what you do, and they may just focus on tactics to counter you!
Players will also be able to build up the infrastructure for their headquarters, constructing new buildings and improving old ones as they see fit in order to gain bonuses and gain combat advantages. But these expansions must be planned carefully; there is always the possibility of an enemy attack on your hq, which could be very difficult to defend if you were haphazard with your planning!
And More!
Shadows of the Sengoku also features:
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Comprehensive mission tree system to direct the actions of your clan
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Wide variety of procedurally generated missions to keep the gameplay always fresh
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Intricate diplomatic system that allows you to form alliances, start wars, and betray your friends
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Unique Daimyo personality that will shape the way each individual clan acts
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An AI learning system that learns and adjusts to your tactics on the battlefield
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Annex provinces via diplomacy or conquest
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Non-combat missions that may drastically affect the world and provide you with benefits
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The ever-present threat of retaliation by the Emperor should your clan grow too powerful, be it politically or militarily