Operation Babel: New Tokyo Legacy
english:
honestly, i am old player of “Generation Xth” series games, i never want to give you “Not Recommended on this game.
but after played this new version of “Generation Xth”, i found the bad point is not only artists are different with old version(Generation Xth).
of cause i never expect it allows players to customize their character’s portraits by themself(yes, you can use your own pictures to be your every character’s portrait in old version).
it’s other defects also not only deleted 3 advanced blood codes(SIZ, RAS, ILITH).
– Real player with 203.1 hrs in game
Read More: Best Grid-Based Movement JRPG Games.
Set shortly after the events of Operation Abyss, a new threat - the Embryo - has appeared in the skies over Tokyo and unleashed a horror upon the city below. With Alice Mifune and her allies captured by the Embryo it’s up to the New Xth Squad to take the fight to the Embryo and save the day!
Operation Babel is a re-release of the third and final game in the Generation Xth series, Generation Xth: Code Realize, originally for the Playstation Vita. In terms of gameplay, Babel is basically everything Abyss was, only better. They fixed a lot of the problems of the first game, added a new “sub-class” system that lets you take the skills of a secondary class, and even added a new class, the Conjurer. (Side note, I feel like the Conjurer must be a mistranslation because they don’t conjure anything. They charm monsters in battle and while their spells are stated to be summons, the mechanics involved and the fact that the spell class is listed as “TRAN” implies that it’s actually transformation, not summoning. But I digress.)
– Real player with 107.8 hrs in game
Operation Abyss: New Tokyo Legacy
it’s my old review in the game below here, now i changed my mind because it’s next game “Operation Babel” that don’t allow your old character to inherit. garbage designs ruined the potential game.
someone’s review here i saw just like “this is a garbage game”. no nutrition content made me angry, so I decide to review his review.
about his cons for this game:
“boring and unenganging to the point where i played this game while waiting for things in other games”
obviously he don’t know there has 2 ways and 1 new design to solve this problem:
– Real player with 215.3 hrs in game
Read More: Best Grid-Based Movement JRPG Games.
In the near future of Tokyo hazard cases are on the rise and only an elite team of teenagers with attitude can put a stop to it. But since the Power Rangers are busy in Angel Grove, we’ll instead join up with Alice Mifune, teenage commander of the Xth (pronounced “zith”) Squad - an elite paramilitary force of magitek-enabled high school kids - to save the day!
I’ll start with the game’s good side. One thing you may know about me is that I love character customization. Give me character customization - or even better, character creation - and I can overlook almost any number of flaws in your game. It’s what attracted me to City of Heroes, Soul Calibur, Monster Hunter… hell, it’s what convinced me to stick with Etrian Odyssey until I learned to love that series on its own merits, and Etrian Odyssey’s character creation isn’t even that good.
– Real player with 99.1 hrs in game
Wizardry: Labyrinth of Lost Souls
RECOMMENDED Ratings 7/10
I used to play Wizardry 1: Proving Ground of the Mad Overlord by Sir-Tech on the very first day of release. I bought the game in 5 1/4 inch diskettes in a black box with a green dragon. Inside the box, was also a pad of square paper for the player to do manual mapping.
This new game is basically Wizardry on Steroids and Gift Wrappers !! The high resolution graphics are awesome, the characters are hot and sexy, the music comfortable, and it also included many “Quality of life” improvements. The QoL improvements like auto-mapping, auto-leveling inside dungeon, fast and convenient savings, etc all make life a lot easier.
– Real player with 234.6 hrs in game
Read More: Best Grid-Based Movement JRPG Games.
This is my first Wizardry game that I have played through. What I have learned in finally getting around to playing a Wizardry is it feels a lot like Dungeons and Dragons and required a bit of game research before making my characters. I ended up beating the game with a Lord, two Fighters, Thief, Mage, and a Bishop.
I also did a lot of class swapping even in researching things on the game to make better characters. Even with the guide and money to level up the class swaps it did take a bit of time and I over leveled on some of them not quite grasping how the spells carried over. It was a tad confusing.
– Real player with 76.3 hrs in game
Infinite Adventures®
The game is pretty fun, though it does have quirks (and bugs) you just have to get used to. The story was more engaging than I’d expected, though for dungeon explore games, the story usually amounts to “The X of Yendor is at the bottom, so we’re getting it Because.”, so I suppose that isn’t saying much.
It also feels slightly on the short side, having taken ~62hr to do the first playthrough, doing everything available, including the post game. I felt no need to grind, though I did map out almost everything, including all the dead ends, so fighting off all the encounters likely negated any need to grind. The game options allow you, depending on chosen difficulty (of 4), to alter encounter rate (down to zero, if you like), though I didn’t do that until the post-game. There is also an xp-limiter, which you can turn off in the game options, though that option doesn’t save, so it has to be turned off each time you load the game. I turned it off as soon as I learned it was there, so that surely sped things up as well.
– Real player with 102.2 hrs in game
This is the first time I am reviewing a game. I’ve gotten more than my money’s worth with this game, I’ve done three separate play throughs, 2 to completion and one about 80% of the way through for some acheivements. This game has a lot of depth and replayability in my opinion. I have been following the creation of the game on Twitch for a few years and I even got my Twitch name in the ending credits as a shoutout for continued support. That is one reason I felt compelled to give a review of this game. So here are some pros and cons.
– Real player with 89.3 hrs in game
Labyrinth of Refrain: Coven of Dusk
I don’t normally write reviews, since I don’t normally find a game that compels me to do so. But Labyrinth of Refrain: Coven of Dusk is such an unique experience that I had to write about it.
In short: please give this game a try. It’s one of my favourite dungeon crawlers with a rich and dark story to accompany it.
Labyrinth of Refrain: Coven of Dusk is a dungeon crawler game where the player controls several teams of puppets to explore the hidden secrets of the Labyrinth hidden under the town named Refrain. The player assumes the role of a soul-possessed book, The Tractatus de Monstrum, and aids the travelling crippled witch Dronya and her apprentice Luca in uncovering the secrets behind Refrain and the Labyrinth.
– Real player with 226.9 hrs in game
The game itself is fun and interesting, but this version in particular is broken and no one is providing support. I’d recommend trying a different platform.
The game crashes frequently and does not let you save while in the labyrinth, only suspend data. If you crash after loading suspended data, you will not be able to load it again and will continue from before you entered the labyrinth. This is extremely annoying and if I hadn’t been able to find a workaround I’d have quit the game for sure. At the very least 5+ hours from my playtime were me replaying sections because of crashes.
– Real player with 123.3 hrs in game
Advent Crossroad
I came across this game after searching for games like Etrian Odyssey & Shin Megami Tensei.
I’ll start with the positives :)
The good
The ‘vibe’ of the game is very similar to Devil Survivor, artwork is nice, story starts off nice and simple and gets more involving as you go through.
Battle system is similar enough to above mentioned games and also varied enough for you to get a kick out of organising your party with a selection of acquired skills (collected via getting hit by a monsters attack whilst you use a turn to absorb said monster skills).
– Real player with 18.2 hrs in game
A great dungeon crawling game! I had a lot of fun finishing it. The SMT inspirations did a great job here, btw! Can’t wait to see your next project and good luck!
– Real player with 15.4 hrs in game
Zanki Zero: Last Beginning
Zanki Zero: Last Beginning is what happens when you put a visual novel, dungeon crawler, RPG mechanics, survival elements, and base building into one unique experience. After spending all this time on this game I can safely give this a recommend, however due to the unique nature of the game it won’t appeal to everyone.
The gameplay, especially combat, is one of the things that definitely will not appeal to everyone. Combat is in real time and relatively simplistic, which can make the gameplay segments of the game feel like a slog or just filler between bits of interesting story. Further into the game gives more variety to combat but for the most part you’ll be using melee attacks and charged attacks to break parts off of enemies while dodging attacks. For me, I was initially turned off by the combat but I did eventually get used to it and enjoyed it but I would highly suggest watching gameplay of the combat or (if you have a PS4) playing the demo. There are five difficulty levels in the game (I - III available initially, then IV - V are unlocked later) that scale the difficulty of combat and the survival elements of the game. Difficulty I gets rid of all enemies in dungeons and lets you one shot bosses while Difficulty V will provide a significant boost to the amount of enemies and their stats in the dungeons while providing better loot so the game does provides the option to just enjoy the story or give yourself a challenge.
– Real player with 109.9 hrs in game
Wow. Just… Wow.
I have a lot to say about this game, and 98% of it is amazing praise. Let’s jump right into it.
Let’s start with the story!
Zanki Zero: Last Beginning draws you into the story shockingly fast. From meeting your fellow party members and learning the truth behind the strange, metallic X-Keys on your stomachs, to discovering each heart-wrenching plot twist and back story, you won’t want to take a break, except to process and maybe cry a bit, something I possibly… maybe… DEFINITELY had to do. I can’t think of a single moment where the story lulled behind, and the second half of the game finds more ways to invest your attention.
– Real player with 60.9 hrs in game
CodeWalkers
Remember the old days playing on your Digimon at school, well this game reminds me of that.. but on my PC playing over the net with friends. I have it on in the background as I’m working or playing other games. I’m really enjoying it and look forward to updates the Dev’s are working on.
– Real player with 13.6 hrs in game
Simple, yet requires a lot of strategy to set up character builds. Fun to play and break. Remember O' Developer, the Beta Champion will one day beat you.
Also, I would recommend buying 11/10.
– Real player with 10.7 hrs in game
Ray Gigant
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A great DRPG/VN game for those new to the genre
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Ray Gigant is an interesting game that tries to blend Visual Novel, Dungeon-Crawler and Rythm Beat game together. I’ve played Experience.inc’s previous title Stranger in Sword city as well as Atlus' Etrian series, while Ray Gigant is not as difficult or challenging as the previously mentioned titles it achieves it’s job as a game that’s more beginner friendly. If you prefer higher difficulty or prefering the ability to craft your own party, you can skip this title - but in my personal opinion Ray gigant is still worth a look (especially on a massive sale) for a satisfying story, likeable characters and excellent soundtrack. Definitely will support Experience.inc’s titles that are similar in presentation quality like Ray Gigant.
– Real player with 65.5 hrs in game
Short Version:
Not worth your time as a jRPG or a Dungeon Crawler, the price (on sale) is enticing but also foretelling of the quality you can expect.
Long Version:
Gameplay: Story will have you develop the 3 main characters together with 2 expendables at a time, you’ll soon notice you’re meant to spend all your attention on the current main char you’re playing with. That being said, most fights are a cakewalk with no interesting strategy decisions to make, this tends to open up in the final portion of the game when the 3 join forces but even then there’s a bias towards bulking up the protagonist. All this ties in a battle system that wants you to use one character to deal damage while the other recover HP/AP, further enhancing the “main+2” feeling.The dungeons themselves slowly introduce you to genre staples, multiple types of traps,mazes and hidden stuff in a digestible fashion for newcomers. Special mention to the crystal dimension you go to before every boss fight, I understand the idea of giving the player a place to grind but that sequence got old pretty fast. Ah, almost left this part without talking about the rhythm mini game you have to play whenever you unleash the limit break move, it’s kinda out of place but the best thing is the music ends before the notes do so you’ll be playing without sound for half the thing, hilariously bad implementation.
– Real player with 64.5 hrs in game
Stranger of Sword City
********** 2nd & Final Update after taking a 3 years break **********
HIGHLY RECOMMENDED Ratings 10/10
This is a game that I have played and reviewed 3 years ago. At that time I spend about 100+ hours, but did not really finished the game. I reach a part where the game became too hard for me, so I stopped sometime in Jul 2016.
Now 3 years later, I felt a strong urge to replay old classics and replayed this game from the start (cos I forgot how to play this game after 3 years break). I felt in love with this game, and played it non stop for many many hours. This time I went slowly and changed classes many times so that I can get the best abilities of each class.
– Real player with 397.5 hrs in game
It was my first Dungeon Crawler and if I am asked if I feel remorse for buying it the answer is a clearly :NO. I love and hate this game at the same time.
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Story: I just love it. It starts mysertious and keeps this feeling/vibe up till the end.
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Characters: I love them and it broke my heart a few times trough the story. But you can understand why they act most of the time while you play trough the story.
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Music I love the music. It fits the battles, overworld and the base.
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Graphic/Design Just gorgeous. The game is just beautiful. I love the style of the Characters, base and the world. The Monsters look really diffrent than every other game I have played before. Nothing is the same and the style reminded me of “Dark Tormentum” (great game try it)
– Real player with 277.6 hrs in game