GO HEROES
GO HEROES: Prometheus is an innovative cross-genre game based on Greek Mythology. You play as the Titan Prometheus, and through the game, you unravel the myth while activating shrines that connect the past with the present. In your journey, you will face fierce enemies and mind-bending environmental puzzles, but fear not! Valuable skills will be given to you while mighty followers accompany and assist you in your mission to Steal the Fire from the Gods!
The innovation: Action-Turn-Based
Travel through vast grid-based levels in a four-directional movement. You’ll always move first in a turn-based logic. Yet, your enemies will respond instantly to every attack, with one goal, to encircle you into tight, challenging spots, rearranging the battlefield like a rhythmic choreography.
At your disposal, a four-slot inventory to keep and swap armor and utilize abilities with the touch of a button, allowing you to focus on the action.
Features
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Lore and storyline are based on the original myths; Trust us, we are Greeks.
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Innovative Action-Turn-Based tactical combat
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Innovative Intuitive Inventory System
History
GO HEROES Prometheus development started at a game jam back in 2017, where it won 1st place.
For some time, the devs showcased the prototype at conferences and festivals. After collecting positive feedback, in 2019, they decided to self-fund and focus full-time on the development. In 2021 after a long and rocky development, they have ended up with a story-rich world, innovative gameplay, and an hour-long demo. The next move is to run a Kickstarter campaign on June 29, 2021, and get the much-needed support to push the game through to its completion.
About Happyland Games
GO HEROES is being forged in the dungeons of Athens by a creative duet. Vasiliki and Marinos, both veteran visual designers, have gone developers out of their passion for building unique & imaginative journeys of adventures!
Read More: Best Grid-Based Movement Turn-Based Combat Games.
Fort Golf
The game looks cheap, but it has very well designed puzzles. It’s a good puzzle game, when you start most levels a bit stumped as to how to solve them, but then when you finish them the solution seems obvious.
– Real player with 6.7 hrs in game
Read More: Best Grid-Based Movement Puzzle Games.
Great game! I recommend it to basically anyone that likes a challenge. Can’t wait for new levels or a new game by these guys. Keep up the good work Lucas and Sam!
– Real player with 4.5 hrs in game
Piozila
This is the kind of game that can keep you playing for hours, I highly recommend.
– Real player with 5.2 hrs in game
Read More: Best Grid-Based Movement Casual Games.
I definitely recommend this game! The puzzles are super fun and the character is so adorable! I would say it’s roughly 2 to 3 hours of gameplay. Perfect if you’re looking for some relaxing evening puzzle-solving.
– Real player with 3.1 hrs in game
One Hundred Ways
One Hundred Ways:
If you like puzzles and marble balls, you will be in heaven with this game!
What you have to do is to find the way for your marble ball to reach the green flag to beat a level. The fun bit is you will have to overcome obstacles, but do not despair, as you will have an inventory of goodies to reach your goal. Well, sometimes I wish I had a lot more options but I guess that is the challenge - to see it through.
You will have to beat 100 levels and the difficulty will increase fairly and steadily as you progress through the game. Keep in mind that the first 10 levels are actually tutorials. At the start of each level, check your inventory of goodies (up to 30 different one in total) and put them in the right place to hit the flag.
*– [Real player with 12.4 hrs in game](http://steamcommunity.com/profiles/76561198003030375)*
Played through all of the levels and overall it is a pretty good puzzle game. The major issue I have with it is the physics inconsistencies though. You can run a scenario 10x and get slightly different results with the same items down, which means you can have a correct setup, but will have to run it several times before it works, which is incredibly frustrating for what is essentially a physics sim. It also felt like the physics in the game would genuinely change in order to stop me from doing a specific kind of play and I felt liked I was running into invisible walls in terms of gameplay and didn't have the freedom to do my own thing. Also, how they handled speed in this game is really weird and I wish they gave like a spedometer on the ball or speed values on the boosters or something. Visually, the ball will be going fast enough to clear something, but it's official speed value isn't high enough, so it won't, which is crazy. I wouldn't say these issues were game breaking and I generally enjoyed the game honestly, but this seems like a simple thing to fix on their part.
*– [Real player with 12.1 hrs in game](http://steamcommunity.com/profiles/76561197991020304)*
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![Cubiscape 2](https://cdn.cloudflare.steamstatic.com/steam/apps/1441570/header.jpg "")
## Cubiscape 2
It COULD be a fun puzzle game but the movements are confusing since you might move in the wrong direction because you thought W took you in a different direction to where it actually moves you. it should just be you click the adjacent square you move to
*– [Real player with 147.4 hrs in game](http://steamcommunity.com/profiles/76561199058260686)*
I see no downsides. Here is a list - a small one - why this game is good.
* free to play
* nice logic puzzles
* build your own puzzles
* start with easy riddles end with brain breaking hard ones
* regular updates
It's a yes from me. If you want to chill, beat some time and solve riddles. This could be a game for you. :)
*– [Real player with 6.3 hrs in game](http://steamcommunity.com/profiles/76561198234935536)*
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