Typoman

Typoman

A great concept that sadly falls flat in it’s execution

Enter the world of Typoman: Revised! Typoman is a ‘cute thing in big scary world’ game where you are assembled as a series of letters that may or may not be foreshadowing what the main character will become. Despite being a cute thing in a big scary world that totally isn’t based in WW2, you have one special, unique gift: You can assemble a series of hodgepodge letters in order to create words that alter your environment. Will this odd, typographic world hold ink? Let’s find out.

Real player with 14.8 hrs in game


Read More: Best Great Soundtrack Side Scroller Games.


I really liked the game.

In fact, this is another indie platformer in the spirit of Limbo, the style and atmosphere are very similar. But among thousands of clones, Typoman stands out for a very original and unusual concept and mechanics. The action of the game occurs in a certain “world of words” and it is words that will be the main weapons for solving the problems, and in the literal sense. In order to raise the platform, blocking the path, we need to find and match together the letters U and P scattered around, obtaining the word UP, after which the platform will rise. The elevator can be made to work with the word ON, and the word STOP will stop the working press, which can crush us. There are also more complex tasks, where figuring the right word will force your brain to work hard.

Real player with 14.6 hrs in game

Typoman on Steam

Synonymy

Synonymy

This is a minimalist mobile ported word puzzle game based on thesaurus synonyms. You are given a word and you must click on 4 different synonyms until you reach the target word.

The game deceptively credits Richard Dawkins as a narrator, which is essentially fraud as the game features no narration, so right there the developers are going to burn in hell for sheer lack of ethics there. Aside from that, this is a shonky minimalist mobile port, with no fullscreen option and next to no real gameplay at all. You could do the same thing just putting your finger on words in a dictionary, and if you think that’s fun, then great, you don’t need to buy this game. Also, if you do have a dictionary lying around at home, it has better graphics than this game.

Real player with 34.9 hrs in game


Read More: Best Great Soundtrack Casual Games.


I like the concept but think the price is… too much for what it is. You literally click on matching synonyms… and thats it. The execution, however, is terrible - obvious synonyms are missing (e.g. none of distort, disfigure, twist, warp or deform are synonyms for gnarl), and sometimes the synonyms don’t make any sense (I think conceal was a synonym for concealment?).

As a Review already mentioned:

https://steamcommunity.com/id/cxzman/recommended/342890/

Quote:

The rules are simple : you’re given a target word (say “Silence”), and given a starting word (say “Crash”), and a cloud of synonyms you can pick from. The goal is to get closer and closer to the target word by picking the right words from the words cloud. The thing is, there’s not only synonyms in the cloud, but also antonyms, sometimes just analog terms (otherwise you wouldn’t get very far)… but not always.

Real player with 3.1 hrs in game

Synonymy on Steam

WILL: A Wonderful World / WILL:美好世界

WILL: A Wonderful World / WILL:美好世界

“It is said that if you write a letter to (your) god, your wishes will be granted.”

A magical pen, letters and you now can alter people’s fate. This is the job of Will and Myth, the gods in this universe: guiding 12 unique characters in solving their own personal troubles and try to give them the so-desired “happy ending”. However, is the ending truly happy?

First things first: this is not a cute game. No matter how it looks, no matter how colorful and bright the characters seem to be, “WILL: A wonderful life” is not a cute visual novel. You might feel disgusted, sad, you might even catch yourself crying when you less expect it to happen: themes like suicide, human traffic and sexual abuse, to name a few, are included in this rich visual novel.

Real player with 35.1 hrs in game


Read More: Best Great Soundtrack Visual Novel Games.


Light Yagami- Step Aside! throws away death note

(I mean I was a better God than him with the pen and notebook in this game. ;)

Prelude: You have no memories but there is a talking dog. You are trapped in a single house, cannot get out. Out of the window you see that it is always snowing, always. It never stops. The dog tells, hey man you are a god now. So do this sh*t and that. Energized by the Osmanthus cake and tea, you do your job with no money rewards but personal happiness.

Step into the abode of this very unique, and creative visual novel and play God and change people’s fate, but don’t forget, no one knows who you are and you also don’t know. What a wonderful world indeed! Fair warning though if you are sensitive to issues concerning pedophilia, child sexual abuse, domestic violence, suicidal tendencies, harassment and stalking, you might have to turn this game down.

Real player with 30.1 hrs in game

WILL: A Wonderful World / WILL:美好世界 on Steam

Rosette and Words

Rosette and Words

Pretty straight forward word find game. It’s good, I like it but I don’t like the long grind they added to finish acheivements. Make bigger word finds or do something original but don’t just make it a grind to make it challanging. Other than that I liked it.

Real player with 55.5 hrs in game

This game is a very basic and relaxing word search with a very strange choice or words. After each puzzle a rosette is partially revealed for you to look at while you contemplate all the stressful things that made you need this game in the first place. There is a timed and un-timed mode so no need to worry about the clock if you don’t want to. Considering the price, what more could I ask for?

I recommend this game to all those who need a relaxing moment every once in awhile.

Real player with 24.5 hrs in game

Rosette and Words on Steam

Rhyme Storm

Rhyme Storm

This game is easy to play but hard to master. Me and my buddy (theskinnymenace) always have a blast playing. It also activates the rhyme center in my brain and i found myself crafting my own raps in my head just for fun. The prompts and subject matter are always hilarious.

Real player with 24.9 hrs in game

If you’ve ever wanted to learn how to freestyle rap, buy Rhyme Storm right now.

https://www.youtube.com/watch?v=izJdCRp1Kyk

If you want to watch me embarrass myself playing Rhyme Storm, watch my video above. If you’ve never freestyled before and need to learn how, choose Freeflow Mode to get used to rapping a rhyme within the beat. Stick to the semi-randomly generated lyrics, add to them, embellish them, and learn the art of improvising. Once you’re ready, or if you want a challenge, go into Off the Dome Mode where you’re simply given the rhyme for each line. Sure, you’ll make a fool of yourself, but you’ll pick up the skills a lot quicker than you’d think.

Real player with 8.3 hrs in game

Rhyme Storm on Steam

Scribble It!

Scribble It!

So. Lemme begin by saying that I absolutely love this game.

The Gameplay

It has Both a singleplayer and multiplayer mode. The singleplayer is… well. not very fun. You just draw stuff to your creativity; BUT you can invite your friends and draw whatever you want in the same canvas, and it is necessary for the competitions with amazing rewards that take place in the Discord Server . The multiplayer has 3 different gamemodes, which are:

Real player with 15.8 hrs in game

⢸⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⡷⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠢⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀are ya winning, son?

⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠈⠑⢦⡀⠀⠀⠀⠀⠀

⢸⠀⠀⠀⠀⢀⠖⠒⠒⠒⢤⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠙⢦⡀⠀⠀⠀⠀

⢸⠀⠀⣀⢤⣼⣀⡠⠤⠤⠼⠤⡄⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠙⢄⠀⠀⠀⠀

⢸⠀⠀⠑⡤⠤⡒⠒⠒⡊⠙⡏⠀⢀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠑⠢⡄⠀

⢸⠀⠀⠀⠇⠀⣀⣀⣀⣀⢀⠧⠟⠁⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀

⢸⠀⠀⠀⠸⣀⠀⠀⠈⢉⠟⠓⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸

⢸⠀⠀⠀⠀⠈⢱⡖⠋⠁⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸

⢸⠀⠀⠀⠀⣠⢺⠧⢄⣀⠀⠀⣀⣀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸

⢸⠀⠀⠀⣠⠃⢸⠀⠀⠈⠉⡽⠿⠯⡆⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸

⢸⠀⠀⣰⠁⠀⢸⠀⠀⠀⠀⠉⠉⠉⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸

⢸⠀⠀⠣⠀⠀⢸⢄⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸

⢸⠀⠀⠀⠀⠀⢸⠀⢇⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸

⢸⠀⠀⠀⠀⠀⡌⠀⠈⡆⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸

⢸⠀⠀⠀⠀⢠⠃⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸

⢸⠀⠀⠀⠀⢸⠀⠀⠀⠁⠀⠀⠀⠀⠀⠀⠀⠷

Real player with 10.8 hrs in game

Scribble It! on Steam

Relaxicon

Relaxicon

At some point, when you’re far along in terms of earned points and don’t want the particular run to end, it becomes less Relaxicon and a bit more Concentraticon and even Tensicon. Mainly, though, it is a simple, fairly easy and relaxing way to pass the time and work your brain and language skills. I really like the very detailed dictionary-based explanation of each applied word. It’s especially good for those learning the language - or just wanting to broaden their vocabulary.

Much recommended!

Real player with 39.8 hrs in game

Pros

  • Minimalist word game with great “feel” and responsiveness. Elements pop, float, and drift with natural animations.

  • Gameplay is straightforward and self-explanatory. Like Scrabble or Boggle, it maintains its longevity through simplicity. Longer words score higher. Varied words prevent hitting the “same letter limit.”

Cons

  • Dictionary is inconsistent. Sometimes word forms like past-participles, adverbs, and gerunds are allowed. Other times they are not. It all depends on whether the specific word is arbitrarily in the accepted word list or not. This becomes a problem when you’re at risk of a letter-limit game-over or fail a “minimum word length” challenge because you can’t add a -ing, -ous, or -tten suffix.

Real player with 17.6 hrs in game

Relaxicon on Steam

1bitHeart

1bitHeart

Have you ever wondered what kind of game the social aspects of Persona 3-5/Danganronpa, combined with the trials of Phoenix Wright, combined with the art and soundtrack of The World Ends With You, would make?

The answer: 1bitHeart.

This downright charming game created by the people responsible for the equally charming LiEat is something that’s definitely well worth the price of admission. As far as difficulty is concerned, it’s easy, there’s no doubt about that. The hardest “case” in this game is about as difficult as the tutorial trial of the aforementioned Phoenix Wright games. Maybe the early parts of the first actual trials.

Real player with 25.0 hrs in game

1bitHeart could use more spice, but remains an adorable and memorable tale. It’s an interactive visual novel that blends in elements of mystery and logic. Nanashi’s adventures in friend-hunting is, overall, quite endearing, but is bogged down by some subpar writing and design choices.

Everything in the game, from story to gameplay to visuals, is done decently, but nothing seems to shine in particular. The aesthetic of the game is cohesive, with characters among the more memorable aspects. However, beyond their designs and quirks, there’s not much underneath. Development across the 40+ friends is spread thin, and while there is a noticeable effort to develop the main characters, I still found them a bit lacking.

Real player with 23.3 hrs in game

1bitHeart on Steam

Super Chains

Super Chains

Having beaten and very much enjoyed the original Chains back in 2008, getting its sequel after seeing it on the Steam store a couple of weeks ago was a no-brainer. I remember spending quite a few hours on the original, even though it didn’t take too long to finish. It’s one of those games you can easily come back to – play through it once, figure out which levels you like most and replay them whenever you have a few minutes to kill.

Having now beaten the sequel, I can easily see myself coming back to it many times in the future, as well. Super Chains isn’t simply the original with updated graphics – while it brings back nearly half of the original’s levels, it introduces a number of new ideas into the mix. The main mechanic is obviously still connecting a set of colored balls, but this time around they might represent the letters of a word or poker cards – something that wasn’t explored much in the original that I found very enjoyable.

Real player with 20.3 hrs in game

Super Chains is not necessarily an easy game to review, not because there’s anything wrong with it, but rather because it’s so many different games, all (so far as I’ve played) done right. Enough to please pretty much any puzzle gamer several times over, I’d imagine. And I say that with a rather extensive library of “pure puzzle” games of my own from Steam.

Super Chains starts off slowly, allowing each player to become accustomed to the “connect the colored balls” variety, of which there are several. But when I say several, I don’t mean that that they are the same, or even particularly similar. Certainly not similar enough to become repetitive, and with the presence of both Global and Friends leaderboards, repeat play is very much a given. (Competition never grows old!) And with ten languages (so far), competition is global. And something else that prevents Super Chains from getting old is the superior soundtrack. Easily one of the best I’ve heard for a puzzle game.

Real player with 13.7 hrs in game

Super Chains on Steam

Trackless

Trackless

I backed Trackless on Fig and later tested the early beta and RC.

Trackless is a good atmospheric game with simularities to Shadow Gate and Kings Quest. It takes two of the best aspects of both games and merges them with an interesting, and often gorgeous art style, and beautifully haunting OST.

Trackless uses text parsing in the form of (mostly) verbs to solve various puzzles. Where it differs from Kings Quest and Shadow Gate is in the use of typing in specific single verbs. The more complex the verb the higher the score. There is no score cap as in Kings Quest and the game is in a 3rd person 3D format with some 2D art mixed in.

Real player with 25.3 hrs in game

The game plays like a 2D P&C, but in a 3D world, so you can stick to the given path, but also wander off to explore a side-quest or two, or maybe find one of the alternative endings. Exploration is rewarded, which, together with several bonuses, adds to the replayability factor — as does the main mechanic. In short, you talk to people, solve puzzles, explore, and write.

For more precise interactions, verb input is required. Trackless improves the historically often tedious word search by allowing for a larger range of words for each interaction and rewarding the player for originality or precision, so a player, who wants to move on, can do so with the most plain of word, while others can take their time to get more bonus points. These points are by no means important for progress (with one exception), but allow you to spice things up a little. Some of the upgrades you can get will be more helpful than others. Not much is told about them, and you might even miss them being upgrades (as did I during my first playthrough), so you will have to explore and experiment.

Real player with 15.8 hrs in game

Trackless on Steam