DEATH STRANDING

DEATH STRANDING

Um dos meus jogos favoritos!

Death Stranding é um jogo realmente especial, não há nada parecido com ele. Obviamente não é perfeito, mas as qualidades são tão grandes, que quase fazem esquecer os problemas.

O gameplay não vai agradar todo mundo, especialmente quem só gosta de jogos de alta ação, mas eu amei. Achei muito divertido e satisfatório ficar andando pelo mundo com um monte de tralha nas costas, enquanto tentava superar os obstáculos do terreno.

Se engana quem pensa que esse jogo é só andar. Há uma grande abundância de sistemas e mecânicas que deixam a experiência mais interessante. Você tem que gerenciar bem sua carga, manter o balanço do personagem, saber quais equipamentos levar, quais rotas tomar, se deve levar um veículo,, e o que fazer diante de certas adversidades.

Real player with 228.2 hrs in game


Read More: Best Great Soundtrack Open World Games.


I just can’t do a simple summary of the good and bad things in this game, so it’s going to be a messy, lengthy account of my impressions.

I had never played a Kojima game before, nor did I follow Death Stranding release, and I didn’t know what to really expect. All I had, from just enough previews to not spoil myself, was the impression of a contemplative game with quite an intriguing sci-fi background to it, which was enough for me.

Honestly, I was confused for the first hour and a half, not knowing what the point of the game was, struggling to grasp its concepts and the “why” of everything, wasn’t sure if I would ask for a refund, but my curiosity kept me going. A good book usually involves the reader constantly wondering “and then what happened?”. In retrospect, that’s a feeling I quickly got, and I was hooked to the story (and the gameplay) until the end.

Real player with 202.7 hrs in game

DEATH STRANDING on Steam

Everybody’s Gone to the Rapture

Everybody’s Gone to the Rapture

=^_^=

Prologue: I adore this game. I truly do. This is not simply a ‘Walking Simulator’, it is a Hiking Simulator! As noted in the description: “Featuring a beautiful, detailed open-world and a haunting soundtrack, Everybody’s Gone to the Rapture is non-linear storytelling at its best.” Indeed, it is a haunting soundtrack, however, it is closer to a melancholy hymn than anything else. So, what about all the other aspects of this game? Well, read on, and I shall indulge you!

Gameplay-Slow, smooth, and serene, dying is just not possible here. So, don’t even bother trying. Instead, simply relax, take in all the scenery, and immerse yourself in the story-line. Who are you? It matters not, but for me, I was a nameless hiker, along the road and also the trail. Will you encounter any other people? In a manner of speaking, yesh. However, don’t expect to see them clearly, for they are nothing more than particles of light. What about creatures and critters? There are a few critters (Like birds) here and there, both dead and alive, so seeing them alive us a plus, at least. Plus, you can open doors, use light switches, radios, computers, and whatnot. Gameplay Score-8 out of 10.

Real player with 51.4 hrs in game


Read More: Best Great Soundtrack Atmospheric Games.


From the beginning everything about this game was promising. You have an interesting story, gorgeous graphics (Cryengine to boot at), touching orchestral music, and what else? Oh yeah, Santa Monica studios, who are better known these days for making God of War BOY! (I had to do that, sorry) working in collaboration with The Chinese room so what could have gone wrong?

I’ve played many narrative/exploration games before, and I liked many of them. I always mention The Vanishing of Ethan Carter first, a supernatural murder/mystery game I loved so much and even though the story was not perfect it went great with to the game world. You believed this could actually exist, not because of the graphics only but also because of the design, the way every object was placed in the world, you believed it could’ve been a real place. It was a pleasure to explore and see the story unfold. It didn’t go on for too long, just the right amount of time.

Real player with 25.3 hrs in game

Everybody's Gone to the Rapture on Steam

The Fidelio Incident

The Fidelio Incident

Worth a buy, If you enjoy short story take place in icy island. However, if you’re not sure, please continue to read and find your answer.

PART 1

Please calculate your “YES” score to identify the value to buy:

If your answer is unsure, kindly consider it as “NO”

_[olist]

  • Can you understand the frustration of freezing weather?* Can you understand the responsibility for taking care of your wife?* Can you understand the feeling if your family member is a prisoner?_

Real player with 4.0 hrs in game


Read More: Best Great Soundtrack Singleplayer Games.


“Oh God! Not ANOTHER walking simulator!” I hear you cry.

“Sit down…shut the fuck up…and LISTEN,” I reply.

Alright, so I’ve been playing a few of these lately, and all you “this isn’t even a game” people are probably getting mighty sick of all these products even existing. Well, y’know, sometimes life is hard. Sometimes, you don’t get everything you want in this world. And sometimes, just sometimes, things come along which can defy even the expectations of those who swore black-and-blue that they’d never, ever embrace them.

Real player with 3.4 hrs in game

The Fidelio Incident on Steam

Their Radiance

Their Radiance

the game has no plot or action would not get the game

Real player with 1.5 hrs in game

⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it’s good

⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it

⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄Christmas

⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄started!

⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀

⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧

⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟

⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁

⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄

⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄

Real player with 1.4 hrs in game

Their Radiance on Steam

Caligo

Caligo

The game looks absolutely beautiful, but that’s the only compliment I can give it. Bad voice acting, many glitches, super slow movement, too short, and a story that fails to make the player understand or care about it.

The only thing that kept me playing was how astoundingly beautiful the game is, and because of how much I love beautiful walking simulators it is hard to give this a negative rating.

There is a story being told throughout the game, but you’re not given any reasons to care about any of it, and you’re never given the information to fully understand what is going on.

Real player with 3.4 hrs in game

I’ll admit it. When I first launched this game and was greeted by the Unity Community Edition splash screen, my expectations for the game dropped a little. Already I was a bit unsure how I would like the game given it’s “Horror” tag, a genre I usually steer clear of. However, by the time I journeyed through the first two maps of the game I was rather engrossed by the world and drawn into this strange and bizarre place that was oozing (sometimes literally) with originality.

Let’s clear one thing up. Yes. It is a walking simulator. Not a fan? Move on, nothing to see here. There is no interaction, aside from some collectibles that lead to an achievement. Apart from that, what is left is a series of very interesting worlds and a story presented to you via the dialogue of chiefly two characters.

Real player with 2.3 hrs in game

Caligo on Steam

Empathy: Path of Whispers

Empathy: Path of Whispers

A melancholic mosaic of the human condition - enjoyable despite its flaws

“Empathy: Path of Whispers” is an exploration game with a few minimalistic puzzles thrown in, and a unique narrative style. You roam a surreal world that has been abandoned after a terrible catastrophe, and find items that provide glimpses into the memories of its former inhabitants.

The narrative style is pretty unique for a game. Do you remember movies like “Short Cuts” or “Southland Tales”, and how they track a large number of characters and their respective plots, which keep converging and drifting apart repeatedly? Empathy tries to do something similar in a game. While you explore the lifeless world, you keep finding memories from the time when the apocalypse was still ongoing, coming from more than 20 very different people. Most of these memories are quite short (often just 2-3 sentences in a voice-over, or a short part of a conversation), and there aren’t a lot of them, but they are well written and succeed in forming a diverse mosaic of completely different reactions to the events.

Real player with 39.8 hrs in game

Empathy is a first person adventure game where you attempt to “fix” the world that has been ravaged by a virus. You roam a surreal world that has been abandoned and find items that provide glimpses into the memories (momentos) of its former inhabitants.

Pros:

Great graphics

A mystery unfold as you play the game

Well optimized

The developers are actively updating and answering questions

A few puzzles

Voice acting is good

Cons:

A few overlapping textures (most notifiable in the cliff side settlement)

Real player with 25.6 hrs in game

Empathy: Path of Whispers on Steam

Manifest 99

Manifest 99

Manifest 99 is a well executed VR story experience. There is no words, and all the characters are anthropomorphic woodland creatures. You are on a train and you rewatch various scenarios where the crow character (who I suppose is you?) steals tons of stuff from the other characters, but then everyone but him dies, and he repents, and returns the objects to their heirs. Har har, spoiled it. I think what you return (at the end cinematic) is based on what you find during the experience. This is a cell phone VR game, where it’s all gaze based, and the scale is that gigantic 3DOF style, but you get used to it after a while.

! Incidentally, it is a Steam app that uses it’s name and not the appid as the trailing portion of the community hub URL. https://youtu.be/vKUI09UeO9M

Real player with 4.0 hrs in game

According to my library, there are 16 games I would call “Art”. Games that force me to consider something about myself or the world around me, games that elicit an emotional response weather it’s the 1st or 50th time I’ve played. The games in this category range from games like Journey or The Talos Principle to games like Night in the Woods or OneShot.

This is one of those 16.

The game isn’t long at all- my first playthrough clocked in at about 20 minutes- but every second had something for me, be it wondering why something was happening, or (and this actually happened after the second chapter) falling to my knees in despair as the truth set in.

Real player with 1.8 hrs in game

Manifest 99 on Steam

TIMEframe

TIMEframe

TIMEframe is a game where you explore a civilization before it’s completely wiped from existence.

Story:

The story of TIMEframe is minimalistic. The basic gist is that the world is coming to an end and everything slows down and in the last moments you explore a long abandoned civilization before it’s completely wiped from existence.

The games story feels more like an art exhibit instead of an actual game. There is a story hidden somewhere, but it’s up to the player to fill in the pieces yourself.

Real player with 3.3 hrs in game

It’s not so common. Not at all. I’ve walked in on the last 10 seconds before oblivion. Walked through their fields of flowers, wandered into their abandoned city and stood in surprise of the beauty that is fated to die. Just before a civilization disappears those moments are stretched out longer for me to seek the meanings and understand the hearts of those who are about to pass away. TIMEframe is an epitaph of a world, yet more than that. It shares with me the gentle strength of a brave civilization coming to terms with death on their horizon.

Real player with 2.8 hrs in game

TIMEframe on Steam

cat notebook

cat notebook

Like a walk through a museum, you move through art and the art moves you. Nobody can tell you how it should make you feel. But maybe by the end of the experience, the ordeal, you’ll leave the museum a stronger person. That is the beauty of Cat Notebook; there is no wrong way to play, no wrong way to go. At the end of it all is an audiovisual experience that changes you for the better, or for the worse. For those seeking deep introspection, you’ve come to the right place.

Real player with 71.7 hrs in game

I’m not sure how to approach reviewing this game(?), so I suppose I’ll just see how my experience stacks up to the list of features in the description.

“• explore a cat notebook”

I definitely did that, so, check that one off.

“• many unique illustrations to look at and songs to listen to”

To be precise, there are 97 unique illustrations, and 97 songs to go along with each one. Accurate enough so far.

“• do cat-like things”

You can move around. You can meow, sleep, and sit. Seems pretty cat-like.

Real player with 10.3 hrs in game

cat notebook on Steam

Awkward Dimensions Redux

Awkward Dimensions Redux

This is NOT A HORROR GAME! I wanted to put that sentence at the very top, not as a criticism, but just for anyone who might have been scrolling past this after having seen the bizarre “horror” tag attached to this game. That tag nearly put me off from playing to begin with, because I’m just not a horror fan. But I’m glad I did play, because only the second level is even remotely horror-related, and the rest of it is much more my kind of thing. Anyway, on with the review:

So first thing’s first, when playing this you will find yourself very tempted to compare it to Davey Wreden’s The Beginner’s Guide. The overall “feel” of the game, as well as several of the individual levels, are reminiscent of The Beginner’s Guide, and the developer’s commentary name-checks Wreden twice. The game even borrows one piece from The Beginner’s Guide’s beautiful OST (the housecleaning song from TBG can be heard during the ladder-climbing sequence in this game.) There’s even a “Beginner’s Guide to…” book that can be seen on a shelf in the game.

Real player with 3.0 hrs in game

AWKWARD DIMENSIONS REDUX

An interactive dream journal. Saying anything else is a spoiler.

//Story//

Nope. Download it. It’s Free.

//Gameplay//

The game is a “Walking simulator” through and through BUT has several occasions of defying the genre.

//Visuals//

Every level has vibrant colors and immersive atmosphere. Since this does take place within the human psyche it’s impossible to predict whats up next after opening the door.

//Audio//

Level ambiance ranges from euphoric goosebumps to chilling confusion and the music drives them both streight home.

Real player with 2.4 hrs in game

Awkward Dimensions Redux on Steam