6180 the moon
6180 is a minimalist platformer where you play as the moon on a mission to wake the sun. The name derives from the amount of time it took to create the alpha (roughly 1 hr, 43 min). Its key feature is the ability to loop around from bottom to top of the screen, and using this to get around all manner of obstacles. The real game begins after you’ve reached the sun…
Pros
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Simple controls, ease of play
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Clean interface & design
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Simple progression of difficulty with introduction of new mechanics
– Real player with 14.1 hrs in game
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6180 The Moon, as has been mentioned in reviews before my own, was so named as this is the number of seconds it took the developers to make its prototype - around an hour and 45 minutes (thanks for the correction madsen). But why is this so important? Well, it’s my issue with this game; it feels like it never developed far beyond a fun little coding or development project.
Aside from the screen-wrapping mechanic you can see in the trailer, 6180 The Moon features all the typical “minimalistic puzzle-platformer” fare you might expect, albeit at a very rudimentary level. Move from left to right across the screen, get to the objective, and avoid the spikes. Levels are short and relatively uncomplicated, with difficulty in most puzzles coming through manipulation of the gravity mechanic. In essence, jumping pushes you out the top of the screen and in through the bottom; you hit an arc somewhere in the middle, and float right back down again. And that’s the game.
– Real player with 7.5 hrs in game
Slybots: Frantic Zone
FOR THE LOVE OF GOD DO NOT BUY THIS GAME!!!!!!!!!111
Now that I have your attention: This is a great game. Got hold of it a while back and it’s addictive as hell! You could easily make this the only game in your library and be as happy as a dog with two willies.
It’s the smashing lovechild of being the Companion Cube from Portal and a Cardboard box from Metal Gear Solid. And then arming them to the teeth so they can kill eachother is sneaky, leathal & imaginative ways.
If you’re a crappy multiplayer, get ready to rage quit. Your mates will hand your ass to you in a paper bag. But if you’re good at that kinda shizzle; turn on, boot up and jack in! These crafty crates are gon' give you and your buddies plenty of reasons to not be friends any more!
– Real player with 20.5 hrs in game
Read More: Best Great Soundtrack 4 Player Local Games.
I played Fatal Error this weekend with a couple of friend… and I was surprised by the great amount of fun that this game can give. The stealth mechanism is very new in this genre and permits different style of gameplay and the three different game types give us a vast array of options.
Probably it needs maps with above-ground paths and a game mode where players have limited lifes with no crystal to capture. I think it could be more interesting with these options.
Sometimes it remembers me of an old game that I was using to play on PlayStation with friends: Blast Chamber.
– Real player with 6.8 hrs in game
Clockwork Tales: Of Glass and Ink
Clockwork Tales: Of Glass and Ink is a point-and-click puzzle game which pays homage to deceased Polish author Jan Brzechwa’s series of stories surrounding Pan Kleks/Mr. Inkblot. Developed by Artifex Mundi, it was originally released in August of 2013, and put onto Steam in April of 2014, with achievements and trading cards. The game itself follows Evangeline Glass as she tries to help her mentor and friend, Dr. Ambrose Ink, investigate a series of increasingly violent tremors rocking the planet and seemingly originating in the nestled burg of Hochwald. After his abduction early on, it falls entirely to Evangeline to not only solve the mystery surrounding the quakes and save Hochwald, but rescue Ink from his captors.
– Real player with 11.3 hrs in game
Read More: Best Great Soundtrack Casual Games.
Game Information
“Clockwork Tales: Of Glass and Ink” Collector’s Edition is a Hidden Object Puzzle Adventure game. The game was developed and published by Artifex Mundi.
Since this is a collector’s edition game, it comes with extra features that are not available in its' counterpart; the standard edition.
The Game Review
Game Visuals
I want to mention that the visuals in the game are nicely done with a painted feel to them. The visuals can be adjusted in the game’s option menu.
– Real player with 9.7 hrs in game
Modern Tales: Age of Invention
Modern Tales: Age of Invention was an impulse buy. It was on sale for £4.19 and I just really wanted to play a puzzle game. So I purchased, downloaded and started playing immediately. I have several issues with this game, but it’s generally good if you’re not looking for anything special.
PROS:
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Art style is nice, though the talking animations are weird (but I expected this from a 4 quid Big Fish game tbh).
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The puzzles are genuinely pretty fun to solve and the sound effects are super satisfying.
– Real player with 10.7 hrs in game
Intro
Modern Tales: Age of Invention game is set after Belle Époque period, where the French becoming known as pioneer nation on latest innovations in commerce, art and technology.
Storyline
The story revolves around an investigation of a daughter, trying to find his kidnapped father, who is one of brilliant scientists that get intertwined into evil conspiracy to steal and sell their inventions as weapons. The daughter embarks an adventure, to save his father, along with new friends she will meet during her adventure. The side characters are all famous real life characters that brilliantly being put into the story is making the games interesting.
– Real player with 5.8 hrs in game