OLDTV
Get your Stroop on!
_Creability developed, published and released OLDTV in 2017, which is a simple, yet fast-paced decision game based on the psychological “Stroop Effect”.
Fight against the clock in a battle of the reflexes and their successful suppression where a slip in vigilance can make all the difference._
| Category | Rating | Detailed Breakdown |
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Design & Graphics
| Good | Simple concept - beautiful execution, maximum effect for minimum effort, pushes you to try harder, intriguing thematic backdrop, slightly annoying distortion effects |
– Real player with 10.1 hrs in game
Read More: Best Great Soundtrack Difficult Games.
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How to differentiate a bad Free to Play singleplayer game from a good one? Well, a good one definitely was made to be enjoyable and it also doesn’t have this hogwash microtransactions. Furthermore, it’s even better if this kind of game is rewarding and gives players a reason to play it again. OLDTV fits in this image of a perfect free game very well. In my opinion it’s one of the best indie games in a zero-budget class that are available on Steam.
Heroes = couch potatoes
– Real player with 8.5 hrs in game
Sonic Generations Collection
How do you define a good Sonic game?
The series was struggling with the right answer for this question. The Sonic Generations attempt was one of the last possible calls for SEGA to do things right and… they succeeded! This game single-handedly revived the franchise for me and gave me the kick to check out the old classics for the first time (I’m the Dreamcast Kid). This game is really this good!
Imagine that the famous band tries to set up “The Best of…” album. They take one song from each previous album. Some of those releases were horrible and you think: “Remaking this track is a bad idea! This was a dark age for this band!”. You are relieved when you notice that the “that one” dreaded song sounds so new and fresh! Even more… you notice that every song has one version for the original vocalist and second for the new one that came into band recently. This is Sonic Generations in nutshell. They took a level from every single game in the main series and remade them to fit for both: the old and cute Classic Sonic with 2D gameplay and the Modern Sonic with the boost mechanic. Fear Sonic ‘06 no more! Crisis City in this game better than ever! And you can cure your PTSD from the Silver boss fight here! Don’t like him? IT’S NO USE! He will suffer and you will be satisfied!
– Real player with 117.3 hrs in game
Read More: Best Great Soundtrack 3D Platformer Games.
This game is short and story is cheesy, but has a lot of replayability due to multiple routes each zone has to provide a unique experience for the player. This invites them to explore new routes and experiment on which route is the shortest and best to present a satisfying experience of “Going fast.”
You play as Classic Sonic, which represents Sonic’s origins as a 2D game, and play as Modern Sonic, which represents Sonic when he transitioned into a 3D game.
Classic Sonic incorporates all of Sonic’s moveset from Sonic 2 and Sonic 3 & Knuckles and plays like how he is back in the Genesis era, but with modern controls. Classic Sonic’s zones are played in 2D setting, but the environment has a 3D look.
– Real player with 52.7 hrs in game
Super Hexagon
Minimalist perfection.
You can only go left, go right, or do nothing at all. That’s all of the options you have.
This game pushes this minimalistic rendition of dodge to the utter maximum.
The game starts out hard and doesn’t get easier, but getting better at the game is incredibly rewarding. Your mistakes are always your own, your high score often just barely out of reach.
The game doesn’t ever let up in terms of ramping difficulty, but also doesn’t get tedious or boring.
You’ll first just have to dodge simple obstacles coming at you, then learn patterns to deal with complex obstacles, while the game just gets faster and faster.
– Real player with 104.5 hrs in game
Read More: Best Great Soundtrack Difficult Games.
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– Real player with 44.4 hrs in game
Exception
If you like neon, flashy graphx, platforming games and EDM, then this game is absolutely something for you …
You play as a thread in a computer (that’s the story, don’t ask), and play a meatboy-esque game where time is of importance but you have way more abilities; you can also attack enemies… and during the game you’ll be able to upgrade your character…
I got this game in a bundle and as an ’80s kid, this game almost made me drop my jaw the first time i saw it… i did drool though :)
– Real player with 28.0 hrs in game
Really good game, I enjoyed it a lot so far. There’s nice cut scenes and a story in between finishing every world and the game looks very nice too. Not to mention how cool the gameplay is. It gets increasingly harder but yet not too challenging. Also after playing through the game once, you can play through it again to get all the bytes and unlock all the upgrades. And after that you can replay the levels individually again to get your name on the speedrun leaderboards. However, there were a few bytes that I’m pretty sure were impossible to pick up (altough i might just be missing something). Also, the final level wasn’t challenging enough in my opinion. Good game in general and I would say it’s worth the price.
– Real player with 19.4 hrs in game
Hotline Miami 2: Wrong Number
a great game that continues the story of Hotline Miami and takes place, before, during and after the first game. The second game is told in kind of a Quentin Tarantino way, jumping back and fourth in the timeline. It is not necessary to play the first game before this one but i would recommend it, since i believe that the first one is also brilliant. If you are a fan of the first game there is no reason why you would’t enjoy this one.
– Real player with 563.7 hrs in game
I regret not playing this game sooner. As someone who loves fast-paced shooter games, Hotline Miami 2 hits the spot. In this game you have to embrace death in order to do well. Accept the fact that dying a lot is an inevitability or you won’t have a fun time playing this. I didn’t do that any of that initially and suffered greatly. Eventually I just decided to throw safety into the trash, and I did far better then before. My only real complaint is the level design. It ranges from: really well made, to okay, and then to downright annoying. Thankfully most of the levels fall under the first two categories.
– Real player with 83.6 hrs in game
Shatter
Shatter is the best Breakout game I have ever played, It took the best of the classic and improved on it, You can suck, blow, shoot, shield, Fire as many balls as you want and there even are bosses.
The game has a bunch of gamemodes, Story mode which takes you through the 10 chapters which all have a bunch of levels, Some are horizontal some are vertical some are even round, And at the end of each chapter there is a boss level, Which is just super cool, Boss levels in a breakout game, The bosses are very well made, After the boss level you get a bonus level and then on to the next chapter.
– Real player with 104.5 hrs in game
Shatter is a visually amazing brick breaking game with the best soundtrack of its genre. Whether you keep it old school and rely solely on your skills of maneuvering the “bat” and hitting the ball at the right angle or if you use the new “Suck” & “Blow” gameplay mechanics to help guide the ball where you need it to be, this easy to play yet challenging to master game will give you hours upon hours of enjoyment. And don’t forget the “Shard Storm” should you need help taking out some bricks or just want to eliminate the bosses faster.
– Real player with 39.8 hrs in game
Sonic Forces
This is a game that SEGA spent a lot of time hyping up, and does it live up to their hype? Not even close.
I’ll start with the positives: the game CAN be fun and it does have a few cool stages.
Now we get into the negatives.
Control: All the characters either feel really floaty or really stiff in terms of controls, and this is mostly evident in 2D sections. Often I found myself either overshooting a jump when I jumped from quite a distance away and several instances of bad braking which would send me down to a lower path or to my death. This happened a lot with Classic Sonic and the Avatar specifically, who had 2D sections more often than Modern Sonic did.
– Real player with 42.0 hrs in game
Where do I even begin?
In short: 5.5/10, just bland game.
Please read with an open mind :)
First, the Positives:
1. Music
Sure, Fist Bump (the main theme) can get a little repetitive, but the overall music was great, most of them compliments the level they were in, and the boss battle themes are spot on. Was kinda hoping Modern Sonic’s stages music would put more emphasis on the guitars & rock genre feel, or orchestra like in Unleashed. Most of them are EDM inspired (for me anyway), I don’t enjoy them as much as previous games’ music, still great though.
– Real player with 27.4 hrs in game
Spark the Electric Jester 2
*Note that this review has been done from scratch to be much more acurate and in-depth since I changed my opinions slightly, some remained the same and some did change.
This is just my opinion and the opinions are subjective, so everyone’s experience is different.
This game is far from perfect and is definitely a devisive game just like some of it’s inspirations.
But still a pretty good game to me despite it’s flaws.
Spark 2 visually looks really colorful with that Sonic vibe going for it. It reminds me a lot of Sonic Heroes’s aethetics which looked even more imaginable than ever before.
– Real player with 161.2 hrs in game
[Disclaimer: Patreon Supporter]
Spark the Electric Jester 2 (StEJ2) is a sequel to the first game but redesigned as a 3D Fast Paced Platformer in the style of Sonic Adventure 1/2. A pretty solid one at that although lacking a bit of polish overall.
This time you play as Fark as the central character, with his mechanics taken directly from his campaign in Spark 1, minus the wall clinging, Fark himself controls great in a 3D space using a controller and moves at a quick natural pace that allows for you to naturally react to what’s coming up ahead. He also has some new moves this time, a standard homing attack type move that’ll instantly drop weak enemies and by holding the Left Trigger he can charge up on the spot for a burst of speed dash using the Jester Dash (think spindash) as well as cancel all his vertical momentum to shoot downwards, both help with platforming and orientating yourself around the stages.
– Real player with 20.9 hrs in game
UBERMOSH:WRAITH
The short version: This is fun for the price, but you are getting what you pay for at $1 or less. Don’t expect much more than that.
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Note: There’s currently 8 games in the Ubermosh series and since they all share enough in common with each other, I’m writing one review for the series and then copy & pasting it to all of them.
What it is:
A pixel art combat arena with rogue-like arcade design and a focus on a simple combat gimmick that is easy to learn but difficult to master. Each replay is expected to be just a few minutes long, die and repeat. Taken for what it is, this is a few fast paced minutes of fun that you can pick up and play as a break.
– Real player with 12.1 hrs in game
The Ubermosh game-series is a retro style pixel survival game from a top down view. The game’s point is basically cutting your enemies bullets with your sword. The devs have put out at least 5 of these games, and they’re all more or less identical. This, coupled with a lot of seemingly fake reviews to give this game a positive rating should give you an idea about the developer we’re dealing with here.
The game itself has pretty horribly low quality retro pixel graphics, because the developer has mot likely not used a real graphics artist to get them done. Resolution is fixed, and the controls are not bad but not great either. The gameplay is quite boring 2D survival shooting action, and the same has been done better on a lot of games already, years ago. The game doesn’t really offer anything over other games in the same category.
– Real player with 7.6 hrs in game
Robot Roller-Derby Disco Dodgeball
Easily game of the year. This game has so much more to it than meets the eye. I began playing this game in beta, and it was amazing! It has easy mechanics, easy objectives, and unfathomable entertainment. There are so many things that I love about this game.
First off, unlike most other fps games, it’s balanced. All players are equal, and when you die, there’s no excuses. The other player was either better than you, or was able to use the map and powerups better than you. It’s straight forward hit or miss gameplay. Also, the powerups are balanced. The big balls will help you hit more robots, but they are so much easier to see, and unlike the homing and laser, you can’t hide having the powerup. When you’re holding a ball, it’s always big and noticable. The homing is amazing against bots at long range, but is so much harder to use close up. Also, when you lose it, you’re so used to seeing the tracker that it disorientates you for a moment. Laser is fast and great for ricochets, but it messes up the way you’re used to playing, being the ball has no drop. Jetpack is great for capturing points or swooping in like an eagle, but you can lose vertical momentum, making yourself an easy target. Pogo is good for navigation, but if you fumble, you’re an easy midair target. Super boost is great for hit and runs, but really hurts your finger pressing shift. I find that when you use superboost, you start going in a lap pattern, which makes you a predictable target. You also get disorientated in close combat. The balance in this game makes it such a more entertaining game because you’re just as capable as the rest of your team to achieve the objectives.
– Real player with 176.7 hrs in game
Flashy Arcade-Style Fun!
An Early Access game that graduated with flying colours.
Let me start this review off by saying I’ve got 97 games on Steam and this is my most played game. If that doesn’t peak your interest, feel free to read on.
Intro:
This game is special. When I say “special” I don’t mean mentally handicapped, I mean it’s genuinely unique and a real diamond in the rough. For the price, this may be the best value you can find on Steam. It may be pretty simple in concept but trust me when I say that this game can entertain for hundreds of hours. Did I mention it’s one of the (very) few games that’s done Early Access right and actually seen a solid release?
– Real player with 175.7 hrs in game