Griptape Backbone
According to all known laws
of aviation,
there is no way a bee
should be able to fly.
Its wings are too small to get
its fat little body off the ground.
The bee, of course, flies anyway
because bees don't care
what humans think is impossible.
Yellow, black. Yellow, black.
Yellow, black. Yellow, black.
Ooh, black and yellow!
Let's shake it up a little.
Barry! Breakfast is ready!
Ooming!
Hang on a second.
Hello?
- Barry?
- Adam?
- Oan you believe this is happening?
– Real player with 20.7 hrs in game
Read More: Best Great Soundtrack Atmospheric Games.
level design: 11/10
music: phire/10
controls: 5/10
felt like driving a container ship on lean.
Steve ol' boy, love your style. came here after playing awkward demension redux. it’s never about the actual gameplay it’s about the art and the feels. games need more phylisophical pointlessness nowadays.
only thing i didnt like were the controls. turning was more of a suggestion rather than an actual control, which made it tough to do the line rides you want. and the gravity is awkward. the wall-riding code made your freefall gravitate toward whatever angle surface you were close to, which would cause mid-air seizures sometimes. but none of these made it unplayable.
– Real player with 2.2 hrs in game
Pluviophile
First, I’ll mention that this is only a slight negative review, and mostly for reasons of polish. Given how cheap it is, if you like rain, and have any interest in an imaginary walk through a (mostly) rainy woods, it’s probably worth it.
Now, for the criticisms:
First, the mechanic of needing to collect a very brightly glowing thingamajig and take it to a stone slab to continue seems very out of place. Instead of a nice walk through a rainy woods, you’re interrupted by a series of inconspicuous dead ends that get magically opened up, for no apparent reason. This is exacerbated by the fact that the first one actually points you in the exact opposite direction of the path it opens.
– Real player with 2.2 hrs in game
This game is amazing!
Yes, its a short experience but its a good one. If you ever want to wander around in another world, this is the “game” for you. No killing stuff, no scary stuff. Just a forest and some rain.
You can escape to this world whenever you like. Just hit the play button.
This world looks gourgeous and it reminds me of the thought I had for many years already: if only there were more short linear games again. Nowadays everything needs to have a large and open world. Many of the processing progresses go to that.
– Real player with 1.6 hrs in game
-KLAUS-
-KLAUS- : I’m addicted to this story now
Klaus is the first game by La Costa studios depicting Klaus who tries to find who he is and why he’s here. With first time releases always come hiccups so has La Costa managed this and made an instant banger first try? In my opinion yes, incredibly so! While it’s not perfect it’s done a remarkable job. Either read the full review or just take a quick look below.
Pros:
✅ Incredible story, one of the best I’ve seen in a long time
– Real player with 13.5 hrs in game
Read More: Best Great Soundtrack Dark Humor Games.
Klaus
Overview
Klaus is an endearing and unusual puzzle/platformer that has just the right amount of difficulty to reward you for your efforts. It’s bursting with charm and boasts an unusual story telling system. The plot unfolds through a series of small and often humorous one-line sentences displayed within the game play area. Whilst a lot of these statements are jokes and flippant remarks, they also slowly reveal the story behind Klaus and his search for the truth behind his origins.
– Real player with 11.1 hrs in game
City of Edges
“You are special. You are unique. But what does it mean?"
City of Edges is a walking simulator that tells the story of a misfit: you, made of “roundness”, in a city full of sharp and broken edges. In this 30-60 minute game, you will wander across this unfriendly place in search of answers and, eventually, others that are also unique in their own way.
Take your time and explore this world. Live the metaphor, feel the sound, and be unique.
Spirit of the North
Spirit of the North is a visually stunning game with a sound track that creates waves of emotion. You control a fox, journeying through a magical northern landscape, accompanied by a spirit fox/entity. Along the way, you have the option of ‘waking’ the dead by matching corpses with staffs. You recharge your spirit energy by finding blue flowers and then light towers and destroy darkness to create a path to the Spirit World. As you progress, you earn additional abilities and new fox ‘skins.’ Puzzles are about finding things and activating spirit stones in the proper order to open new areas. At this point, I am deep into Chapter 5 (with 70% achievements) but I have enough hours invested that I think I can fairly assess the game. While you learn a bit of regional history from the stone carvings, there is no real story up to this point. I don’t know if more will be revealed when/if I make it to the Spirit World towards the end of the game.
– Real player with 29.2 hrs in game
Spirit of the North is a single-player, adventure, puzzle-platformer walking simulator game. The game doesn’t have any text. It is suitable for anyone without any foreign language knowledge (well, other than the main menu).
– Real player with 14.0 hrs in game
Capsule Hotel Simulator
I liked Bed Lying Simulator 2020, it was a weird experience with some nice ideas. But these ideas are missing in Capsule Hotel Simulator. Besides lying there, nothing happens. Graphics are not good too and the achievements are not working, when writing this. I can not recommend it.
Gameplay video:
– Real player with 0.4 hrs in game
Eat bugs, stay in the pod.
– Real player with 0.2 hrs in game
Bottle: Pilgrim Redux
Updated for Redux: 6.5/10 (Original was 4.5/10)
TLDR: The visuals are beautiful, the story is interesting. The pacing is still funky, and the audio needs one more good polish. Still only worth it if you’re willing to wave off a lot of wonkiness, or, like me, you’re hoping for that one last update to pull it all together into the great game it could be.
The good and improved: The scenery and level design has improved on the beauty that was already there. The collectables are relevant and add to the story. The new voice actor is able to carry the ending better than the original (I miss the “posh Australian” accent, but I understand the creators' decision to use an American accent) I actually enjoyed the snow chapter this time. That’s the same level that almost caused me to rage-quit the original, so good improvement there.
– Real player with 6.0 hrs in game
Bottle: Pilgrim is the latest creation from solo developer Tonguc Bodur. Anyone familiar with his previous work knows that they wear the “walking simulator” tag proudly. They are generally brief, averaging a few hours to complete, usually narrated, and with a background soundtrack. I think most gamers are clearly divided on walking sims, either you enjoy them or you don’t. I find them to be a welcome diversion from the mainstream releases, an occasional oasis of contemplation, reflection and tranquility amidst all the shooting and blowing things up.
– Real player with 4.4 hrs in game
Evergreen Blues
Found this while looking for free horror games. I don’t play games like these but this…this does put a smile on my face.
I want more.
– Real player with 1.3 hrs in game
This game is so beautiful and relaxing! It’s simple to play and doesnt take long to complete but is a game I’ve found soothing and 100% replayable
– Real player with 0.6 hrs in game
Drizzlepath
Drizzlepath is a little game of exploration (many would call it a “walking simulator”) completely developed by one single man, Tonguc Bodur. Though that’s by itself an impressive feat, it should not cloud any appreciation, which needs to focus on the merits of the game by itself.
The game may be small, but the world in which you can walk (not run!) around certainly is not. Using the CryEngine, Bodur has created a world of exceptional beauty, with far-reaching views over sea towards towering mountains in the distance. The world feels rather tropical, but not in a lush way: animals are scarce, and the mountains are extremely steep and imposing. Sometimes it felt like I was walking like somewhere in the Andes (the setting of Macchu Picchu came to mind at a certain point), at other moments I felt like being in a completely unreal world out of a fantasy setting. The game allows for a fair amount of exploration off the beaten track (a path one can follow across the land and up to a mountain top), but there are hardly any incentives to do so.
– Real player with 3.8 hrs in game
Introduction
Drizzlepath is a flawed game that can still be enjoyed. It’s a walking simulator and the first iteration in a series of Steam projects created by the talented Tonguç Bodur. Yes, a one-man team developing indie games with CryEngine assets. Not an easy task and from what I’ve read in the many negative reviews this game has been receiving, it’s not that rewarding either to have your hard work constantly criticized or mocked by individuals who never created a single thing (digital or not) in their entire lives.
– Real player with 3.1 hrs in game
LOST EMBER
8/1/2020 EDIT: After the recent Minimalist mode, I’ve decided to revisit this review.
This is the most engagement I’ve ever gotten from a Steam Review. And it was me dunking on an incredibly talented team of creators. It sucks knowing that my highest creative achievement has actively held back purchases, and thus just compensation, to actual artists. With all that said, I want to see future games from Mooneye Studios. I want to respect their creative achievement with a fair review, rather than with apathy.
– Real player with 35.5 hrs in game
Recommended- with caveats.
The game has fantastic visuals. The environments are stunning.
However, at the time of this review, there are some significant bugs, such as clipping into terrain, possibly getting stuck in/on geometry if you morph back into the wolf at the wrong time or place, animals, plants, rocks, and other things floating above the surface (levitating when they should not be). Some random UE4 engine crashes, unknown what is causing them, no way to predict them.
An earlier bug that left the game running after you exited has been patched by the devs, but it means my total hours played is not accurate. (I bought the game on Launch Day, while the bug was still occurring). I estimate my actual playtime to be about 5-8 hours less than what is shown on this review.
– Real player with 29.3 hrs in game