Shatter

Shatter

Shatter is the best Breakout game I have ever played, It took the best of the classic and improved on it, You can suck, blow, shoot, shield, Fire as many balls as you want and there even are bosses.

The game has a bunch of gamemodes, Story mode which takes you through the 10 chapters which all have a bunch of levels, Some are horizontal some are vertical some are even round, And at the end of each chapter there is a boss level, Which is just super cool, Boss levels in a breakout game, The bosses are very well made, After the boss level you get a bonus level and then on to the next chapter.

Real player with 104.5 hrs in game


Read More: Best Great Soundtrack Local Co-Op Games.


Shatter is a visually amazing brick breaking game with the best soundtrack of its genre. Whether you keep it old school and rely solely on your skills of maneuvering the “bat” and hitting the ball at the right angle or if you use the new “Suck” & “Blow” gameplay mechanics to help guide the ball where you need it to be, this easy to play yet challenging to master game will give you hours upon hours of enjoyment. And don’t forget the “Shard Storm” should you need help taking out some bricks or just want to eliminate the bosses faster.

Real player with 39.8 hrs in game

Shatter on Steam

PAC-MAN™ CHAMPIONSHIP EDITION 2

PAC-MAN™ CHAMPIONSHIP EDITION 2

These are crude early impressions from someone who is in the top 100 on the leaderboards (or at least, top 300 if we include hackers) for both Pac Man DX and Champ 2:

  • The game starts with an unnecessary six minute tutorial. After this, you unlock Score attack, where you unlock more levels as you play. There’s a lot of unlocking in this game, but I think anyone with moderate stint of skill should be able to unlock mostly everything in no time.

  • Championship 2 has the same fundamentals as the other games (eat dots, ghost trains, power pellets) but its otherwise entirely different. Eating dots fills up a gauge that, when filled will allow you to eat a fruit at the center of the screen to refresh the board. This means you don’t have to eat every single dot to to get the fruit like in DX. Ghosts no longer immediately kill you on impact. Instead you bump off them a few times before they turn hostile and chase you. Bombs can now be obtained by eating all of the dots and return you to the center of the screen instead of the ghosts when you use them. Another small addition to some boards are jump pads that dart you across the screen. I have to say, I think these will always throw me out of whack, but in a good way.

Real player with 38.9 hrs in game


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Is CE2 a good game? Yes. Is it a good game on its own right? Yes. Is it a good game compared to its predecessor, Pac-Man CE DX? I’m still not entirely sure.

Pac-Man Championship Edition 2 is the next iteration in the Pac-Man Championship franchise. It takes the standard Pac-Man arcade formula and spins it on its head. The first iteration had changing mazes and speed increases, CEDX introduced ghost trains, and now here we are with CE2 that throws more ideas into the system than either of the other two games in the series did. While building on the familiar concepts of CE and CEDX, CE2 stands far apart from these two previous titles.

Real player with 33.5 hrs in game

PAC-MAN™ CHAMPIONSHIP EDITION 2 on Steam

Virush

Virush

Solid game. doesn’t really hand hold, learning the mechanics was simple though. music works, very emersive and sets a pace to make you want to get a better score each time. the bosses have a learning curve to them but not so much I felt annoyed. Its different, addictive and simple mechanics that will take plenty of time and fun to master, just a solid game. If you want to try something different from the typical VR formats I would suggest giving this a go.

Real player with 8.3 hrs in game


Read More: Best Great Soundtrack Singleplayer Games.


A great little arcade game where your move your cursor around a 360 degree dome collecting things that turn into mines if you don’t collect them fast enough and fighting mini bosses by moving your cursor in a particular way around them. It’s very simple but suprisingly fun. You have to balance fighting the miniboss against collecting the things. The only thing that I think could possibly need balanced is to collect bombs slower and maybe give the player an extra life after so many points. I’m not sure though. There are also a dozen shorter challenge modes which change up the rules up in fun ways, and since the VR community is so small I was able to place pretty high on a few of them. A very underrated unknown little VR arcadey game.

Real player with 2.0 hrs in game

Virush on Steam

DARIUSBURST Chronicle Saviours

DARIUSBURST Chronicle Saviours

I’m just going to start off by saying I have nothing but praise for this game. With that said I know most STEAM users are going to look at the price point for this and think, “They’ve GOT to be out of their minds!” No they aren’t This game is packed with so much content that I don’t think there’s a single game of its kind that can topple. I’ll even say that you couldn’t even combine 3 or 4 games together to get the amount of content that this game has to offer fans of the genre.

Aesthetically this game brings a simple and clean presentation to the table. The UI for ship combat is clean and simple to understand without too much info bombarding the player while they are struggling to keep their ship from a fiery demise. The 3D models are low in the polygon department, yet beautifully designed. Everything from simple cannon fodder enemies to the enormous bosses look great.

Real player with 179.8 hrs in game

Shmups have always been a part of my gaming career. I was never good at them like all the experts going for high scores and 1CC runs, but I always tried to prove my worth regardless. I also always looked at shmups as a ‘David vs. Goliath’ scenario; a small, one man fighter versus entire fleets and empires. And what better game to start my shmup career on Steam than Dariusburst Chronicle Saviors? Part of Taito’s Darius series and home console / PC version of Dariusburst, there’s a lot of content to go around in this game. After clocking close to 72 hours of play, is the game worth the price tag and separate DLC? Let’s find out.

Real player with 113.6 hrs in game

DARIUSBURST Chronicle Saviours on Steam

Chime Sharp Game Composer Edition

Chime Sharp Game Composer Edition

As a huge Chime fan and someone that has all the other versions on all platforms, I was disappointed with this one. First of all, there was no real reason for this to be its own game. A whole new install and icon just for 5 different tracks? This should have been DLC for the original Chime Sharp. Second, the 5 tracks that are here aren’t any good. Certainly nowhere near as good as the tracks from the original Chime Sharp, which was itself worse than Chime Super Deluxe on PSN, which was basically the pinnacle of the series. The music here is just too mellow and doesn’t transform as much as in the previous entries. I bought this for $5 on sale and I’m going to refund it. Sorry, devs. Hopefully your new sequel will be an absolute masterpiece!

Real player with 0.6 hrs in game

Really glad that there’s another one of these! Good selection of new tracks and same classic Chime gameplay.

Real player with 0.6 hrs in game

Chime Sharp Game Composer Edition on Steam

CROSSNIQ+

CROSSNIQ+

the game is def worth $8, very addictive, very good at passing time (see: my playtime), and it’s fun climbing up the leaderboard! i bought this game for dv-i and she delivered and virix dreamcore had bangers in here as well

the board aesthetic is so clean, and the ingame real-time clock is a cool small feature, wish more games did that

had some minor problems:

i really don’t like most of the gallery boards, they’re too bright and detailed and hard to distinguish colors, especially on bigger boards. the beach one is good tho

Real player with 384.5 hrs in game

CROSSNIQ+ at its core is a race against time, a different breed of grid-based puzzlers like Chuzzle and Yoshi’s Cookie. The goal is to make titular “crosses” of one row and column of the same color. There’s an appropriate mix of specialty tiles and consequences for how you deal with them, both in direct gameplay and recorded score. It’s also a great “podcast” game with its Chillout mode, in the sense that it’s a time sink you can run while listening to stuff in the background. But Versus mode is where it really shines, with a wide assortment of powerups with different offensive and defensive types. All of this is topped off with its distinct visual style and matching soundtrack.

Real player with 37.8 hrs in game

CROSSNIQ+ on Steam

Of Carrots And Blood

Of Carrots And Blood

Buggy and abandoned - but still worth it!

This game has really cool graphics, lovely sounds and music, and a great lively theme with good humor. Even though it has a lot of bugs (annoying but not “show-stopper” bugs) I still readily recommend this at the ~$3 asking price.

I’m very sad that this game appears to be abandoned by the original developers, but it’s not hard to figure out why.

It’s pretty clear they developers spent most of their time working on the graphics, unlock-able characters, unlock-able music, item upgrades, etc, etc, etc, but they didn’t spend enough time where it really counts - the gameplay.

Real player with 15.0 hrs in game

Wow! A game made of Unity that is not bad? That is quite an accomplishment.

The game is fun, really fun. But it has a major downfall: It’s full of Youtube bullsh!t

And by that I mean it was made to put youtubers as playable characters to sell the game to their fans, instead of making original and cool characters.

What a waste of potential. I’m sick of it.

But the game is good overall, it has a lot of action, enemies pop up all the time, and if you have a friend to play with it gets even better. Some good power-ups are included, and they really help to reach the end of the game.

Real player with 8.4 hrs in game

Of Carrots And Blood on Steam

Pythagorean Complex

Pythagorean Complex

game is really difficult and challenging

Real player with 0.2 hrs in game

Pythagorean Complex on Steam

Super Hexagon

Super Hexagon

Minimalist perfection.

You can only go left, go right, or do nothing at all. That’s all of the options you have.

This game pushes this minimalistic rendition of dodge to the utter maximum.

The game starts out hard and doesn’t get easier, but getting better at the game is incredibly rewarding. Your mistakes are always your own, your high score often just barely out of reach.

The game doesn’t ever let up in terms of ramping difficulty, but also doesn’t get tedious or boring.

You’ll first just have to dodge simple obstacles coming at you, then learn patterns to deal with complex obstacles, while the game just gets faster and faster.

Real player with 104.5 hrs in game

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Real player with 44.4 hrs in game

Super Hexagon on Steam

UBERMOSH Vol.3

UBERMOSH Vol.3

The short version: This is fun for the price, but you are getting what you pay for at $1 or less. Don’t expect much more than that.

–-

Note: There’s currently 8 games in the Ubermosh series and since they all share enough in common with each other, I’m writing one review for the series and then copy & pasting it to all of them.


What it is:

A pixel art combat arena with rogue-like arcade design and a focus on a simple combat gimmick that is easy to learn but difficult to master. Each replay is expected to be just a few minutes long, die and repeat. Taken for what it is, this is a few fast paced minutes of fun that you can pick up and play as a break.

Real player with 10.1 hrs in game

(A lot of this review will be identical to the original UBERMOSH because the two games are VERY similar).

Just like the original UBERMOSH, Vol.3 is comparable to a top-down Devil Daggers: You appear in an arena and are tasked with surviving 90 seconds of relentless onslaught. 90 seconds isn’t much, right? And all of the enemies die in a single hit–how hard could this possibly be?

As it turns out, hard as ♥♥♥♥ing nails. Set to a thrumming metal and techno soundtrack (which is still easily one of the best things about the UBERMOSH series), you will die again and again and again. Fortunately the game subscribes to Edmund McMillen’s “Super Meat Boy” model, wherein dying happens quickly and restarts are virtually instantaneous. This game doesn’t want to waste your time–it just wants 90 seconds.

Real player with 5.5 hrs in game

UBERMOSH Vol.3 on Steam