Frontline: Panzer Blitzkrieg!

Frontline: Panzer Blitzkrieg!

Simple little simulation. NOT going to test an Avalon Hill fan. Wait for it to be on sale, as it has no scenario designer so you only get what it comes with. Limited replayability. A few minor glitches where the game wont let you attack or even move into a grid that you should be able to. So sometimes, you cant eliminate an enemy unit.

Real player with 110.0 hrs in game


Read More: Best Grand Strategy Sandbox Games.


just got the 4 game bundle was looking for a break from high stress turn base games the bigger devs make .

wow was this a surprise a lot is packed into the game some is not , so will not be for everyone .

but looking for a good shot out game with minimal supply planning this can be it .

One thing I like is no max turns just objectives But you have to keep going since you will run out of supply but collecting objectives or Parachute drops gets you more . I played on normal and a few battles had to restart .

Real player with 56.7 hrs in game

Frontline: Panzer Blitzkrieg! on Steam

The Heroic Legend of Eagarlnia

The Heroic Legend of Eagarlnia

First off: I can’t believe that this game is priced under $19.99. It’s $12.99 — that’s simply unreal. 

As a player who has never really played any grand strategy games before, The Heroic Legend of Eagarlnia has been a very surprising and enjoyable experience considering it’s an early access game developed by a dedicated team of four. If you had been watching/following this game for some time, you’ll know that Eagarlnia has gone through some rocky periods throughout the years, as the development team had been very silent about the game’s progress and status despite hosting it on Steam’s platform around late 2019. There were some hints here and there that the game would be localized to English, but there wasn’t any concrete information to go on for several months. Fortunately, the team would resurface to announce that the localization for English was well under way, and that the demo and early access release would arrive soon. If it wasn’t for their decision to localize, I most likely would’ve never stumbled across this gem of a game simply because of the language barrier.

Real player with 636.5 hrs in game


Read More: Best Grand Strategy 2D Games.


If you’re a lover of oldschool strategy games of this kind then do not hesistate and acquire this title for yourself. The game features a truckload of detailed artwork (so many heroes…), beautiful music and enjoyable game mechanics. The weak part is definitely the translation but I think they are working on it. It’s functional but at times it can be difficult to understand the correct meaning of a skill (example: a skill says that it is good against fighters but there are no fighter units… the closest would be soldiers but it might also refer to warriors or spearmen).

Real player with 127.2 hrs in game

The Heroic Legend of Eagarlnia on Steam

Arcane Sorcery

Arcane Sorcery

This game feels like a cross between Master of Magic and Medieval Total War (the first one that is). Gameplay wise, it feels like Master of Magic with the magic spells, and the isometric battle system, but the campaign maps feel more like the original Medieval Total War. As one of the other reviews described, it has an early 90’s feel to the graphics (and for once that phrase does not mean ‘pixel art’, which is a rarity). The 4x nature of the game is more 4x-lite, specifically with lite aspects on the diplomacy and exploring aspects of 4x. There’s three different maps, but it would be nice if there was random map generation, though that would probably require a different map style I think. It has flaws, but it’s an inexpensive game as well.

Real player with 32.0 hrs in game


Read More: Best Grand Strategy Exploration Games.


A game that strongly resembles strategy games of yesteryear, that actually does not pretend to be anything else. Its pretty straight forward, without much tactical depth or need for strategic thinking. Still its an enjoyable game, even if only for a couple of runs, its still worth playing. If you are a hardcore 4x or strategy player, I would strongly suggest you stay clear, for you will be disappointed as the game lacks in both areas. Its perfect for the casual strategist, looking for a fun run.

Real player with 26.7 hrs in game

Arcane Sorcery on Steam

Eormor: Shattered Lands

Eormor: Shattered Lands

Instant Action!

Nice strategic thinking!

Play and continue whenever you want!

Real player with 82.8 hrs in game

Fun, good gameplay. The AI is ruthless

Real player with 24.2 hrs in game

Eormor: Shattered Lands on Steam

Shadows of the Sengoku

Shadows of the Sengoku

The year is 1467. The Sengoku period has just begun. Every Daimyo will be out for blood, trying to bring glory to their clan and be unifier of Japan. More than might and riches, cunning is required.

Enter the Shadows.

Shadows of Sengoku is a Grand Strategy game that mixes Turn-Based Tactical Combat into the formula, and puts the player in control of the Shadows; a group of elite units that serve one of the Daimyos of Japan, executing missions and expanding the clan’s influence in order to achieve its ultimate destiny: The Unification of Japan.

Conquer Your Way!

Shadows of Sengoku features over 30 possible clans that the player can choose to play as. Help the Ashikaga retain the Shogunate; Aid the Hosokawa in keeping their regional superiority; spearhead the warlike Uesugi’s offensive in the Tokaido; grow the Ainu into a formidable opponent; or fight for supremacy in the Kyushu as the Shimazu.

Each clan will be ruled by a Daimyo with their own goals and aspirations for the clan. Some may seek greatness through war, others may desire for peaceful relations and diplomacy, yet others may want to isolate themselves from the rest in a road to self-reliance. But Daimyos don’t live forever; a change in the leadership of a clan may severely alter the course of a game!

Train Your Squad!

Units can be recruited and will have their starting abilities based off of the province they hail from, with each of the game’s 80 provinces bringing different bonuses. But they all start at low level, and will need to gain experience be it in the form of open combat or using the Shadows' training grounds. Being efficient in battle will not only allow your units to improve quicker; they’ll also gain combat ranks which will unlock a whole new host of gameplay options.

There are no classes in Shadows of the Sengoku; instead a system of proficiencies will categorize your unit based on its weaknesses and strengths. An innovative skill system allows you to train your units in whatever way you desire, specializing them into one or more combat roles as you see fit. But use caution; losing a very important unit in combat can have drastic consequences to morale!

High-Stakes Tactical Combat!

Going back to the roots of tactical turn-based combat, Shadows of the Sengoku gives the players complete control over their units action. Based on a time unit system, players can more accurately coordinate and develop their strategy during combat. Each time unit will count, with units being granted a better chance of defending themselves if they have time units to spare after taking their turns.

Combat is also extremely deadly; badly positioning your soldiers can lead to a quick and untimely death at the hands of the enemy! A blend of melee, ranged, and explosive attacks will be useful in turning the tide of a battle. 8 different enemy archetypes with multiple variations within will expand the possibilities in battle and make each encounter formidable. Expect the unexpected!

Build And Research!

Improve your weapons, armor and items via a dynamic research system that does away with traditional tech trees in favor of a more procedural approach; each piece will have their own tech progression, which can first be unlocked by researching an existing item. This way players can focus research on items that more favor their playstyle; become an assassin with ranged weapons, focus on impenetrable armor and so on. But beware; the enemy is smart and paying attention to what you do, and they may just focus on tactics to counter you!

Players will also be able to build up the infrastructure for their headquarters, constructing new buildings and improving old ones as they see fit in order to gain bonuses and gain combat advantages. But these expansions must be planned carefully; there is always the possibility of an enemy attack on your hq, which could be very difficult to defend if you were haphazard with your planning!

And More!

Shadows of the Sengoku also features:

  • Comprehensive mission tree system to direct the actions of your clan

  • Wide variety of procedurally generated missions to keep the gameplay always fresh

  • Intricate diplomatic system that allows you to form alliances, start wars, and betray your friends

  • Unique Daimyo personality that will shape the way each individual clan acts

  • An AI learning system that learns and adjusts to your tactics on the battlefield

  • Annex provinces via diplomacy or conquest

  • Non-combat missions that may drastically affect the world and provide you with benefits

  • The ever-present threat of retaliation by the Emperor should your clan grow too powerful, be it politically or militarily

Shadows of the Sengoku on Steam

Warhammer Underworlds: Online

Warhammer Underworlds: Online

Disclaimer: I got this game for free like the rest of you all this week. I am only writing this review because I see so many uniformed reviews. You’re welcome to dislike this game and find it boring, but leaving a negative review because it is exactly what it claims to be seems petty.

Summary:

This is a pretty close clone of the Age of Sigmar tabletop game by the same name. Tabletop combat can be clunky, time consuming, and even boring if your army has been wiped out or you’re waiting on your opponent to make a tough decision. So just like the tabletop game, this game has similar quirks.

Real player with 31.6 hrs in game

I have mixed feelings about the current situation of the game. I am hoping that by the time this game goes past early access I will have only positive reviews!

I’ll start with the good stuff:

  1. This game is implementing the mechanics of the table top version of Underworlds - Shadespire perfectly and I have faith that the developers will do the same justice to Nightvault and Beastgrave.

  2. The game looks great for early access. the Visuals are great and the models look fantastic. I would like to see the background change from game to game and make it feel more like a changing city but it should not be a deal breaker in my opinion.

Real player with 31.5 hrs in game

Warhammer Underworlds: Online on Steam

Chaos Sector 混沌宙域

Chaos Sector 混沌宙域

Good job. 难得有一个游戏让我能想起同时玩大航海时代和超级机器人大战的感觉。内政系统让我想起圣魔大战和lost technology。最有趣的是捕获系统,同时用海盗的导弹巡洋舰和北天的光束扁海盗不要太爽。同时也很期待Chaos Galaxy正式版的上市,希望开发者健健康康,开发顺利。

下面是几个针对新的Chaos Galaxy的建议:

1. 目前试玩版里,每个行星有五个slot可以建造要塞。不知道可不可以增加别的建筑,比如提升商业/工业/防御度上限的建筑?防御建筑当行星被占领时自动被拆除,其他建筑保留。

2. 是否有可能增加行星驻守舰队?满额的5个要塞在战力5000以上的舰队(旗舰+1-2巡洋舰+补给船+1机甲)面前仍然很脆弱,而能组建舰队的将领数貌似非常低(初始=3),所以领地稍大一点貌似就会被周边势力偷家。同1,是否可以通过建筑/科技增加仅仅驻守在行星本地的1艘巡洋舰+2机甲?

3.是否可以考虑空降“巷战”?比如进攻方可以投入所有当前舰队机甲单位,行星防御按50点/100点/200点/400点生成1/2/4/6个、总统率力不超过25的本地机甲单位参战。攻击方全歼敌人则行星防御力下降至10点(即下一回合攻击方即可空降占领),如果未全歼(回合数到)则防御方仅损失机甲数*50的防御值。如果攻击方机甲被全歼,则防御方不损失任何防御值且民心+5.

Real player with 41.8 hrs in game

Very nice, litlle one-man indie turn based strategy with retro touch.

Simple, but efficient strategy layer plus series of small scale tactical combats (at most 20 units on board, usually ca 8 turns) makes for fast paced game and prevent drag. Choices are minimalistic, but well implemented.

I found game reasonably simple (with beginning a bit more challenging) and needed 21 hours to reach all endings.

For negatives, there is little replayability. Game is somewhat unbalanced (submarines" are underwhelming), AI is passable, and plays by the rules (which is nice feat for such a small game), tlhough very predictable in tactical phase. RNG sometimes can be a bit annoying (but never ruined the battle for me). For the price I can really racommend game.

Real player with 22.3 hrs in game

Chaos Sector 混沌宙域 on Steam

Small War

Small War

**What kind of game is this[/]

This is a unique flag game! You need to choose your camp and build the building! Build combat units through barracks and factories, and then manipulate combat units to destroy enemy bases!

**Main features

-Each camp has its own characteristics

-A large number of combat units that can be built are indispensable in the sea, land and air

-Very strategic

-Unique pixel style art

-Support up to 8 players

-Custom tools

Why not add to the wishlist?

Twitter: @ ABCD35558798****

Small War on Steam

Spirit Island

Spirit Island

(My biases up front, I am a backer on Indigogo, a beta tester, and a fanboy of the developer. I’ve also played a little bit on physical)

The game is an excellent recreation of the physical game. The creator of the physical game was involved in the development of this port and it follows the rules very well.

It should be noted that this game is very dense. There is a ton to keep track of and many rules to keep in mind. The physical game has this problem too. Experienced players will not have too many problems but people new to the game will have to spend some time figuring it out. As of now, the full rule set is available but a full tutorial is slated for the full release. And yes, the rule book is something one would do well to read carefully.

Real player with 220.7 hrs in game

Understand first and foremost, this game is complex, and will melt your brain. A traditional play of this game is done with 2-4 players working together, talking back and forth to help people push back the invaders and win the game.

This doesn’t have online multiplayer [aside from remote hotseat via Steam’s remote play]. So you’re probably going to be playing 2-4 characters yourself.

Suddenly, your options are immensely increased. Playing just 2 characters is much more difficult than just 1 – and 4 player games will melt your brain with the amount of decisions that you’ll be asked to make individually. It’s not an uncommon move to have one character play a card to allow your second character to have enhanced range to move something into range of your third character being able to defeat it along with two other enemies they were going to destroy already.

Real player with 153.4 hrs in game

Spirit Island on Steam

Xenonauts 2

Xenonauts 2

XENONAUTS-2 is a vast single player strategy game in which you control a multi-national military organisation defending our planet from alien invasion.

Battle the extraterrestrials in tense, complex turn-based combat across a variety of maps and missions, recovering and researching their technology to unlock new weapons and equipment!

Take a global view with the real-time strategic management layer: you must establish and develop your bases, conduct research, battle for air supremacy and try to keep the panic level in your funding regions under control.

The strategic and tactical layers of the game are directly related, with ground missions affecting the overall balance of the Geoscape and your research efforts on the recovered items unlocking new equipment for your squads and aircraft. Every management decision you make filters down to the troops you control in battle; every shot you fire could change the balance of strategic power.

Can you hold off the invasion long enough to discover a way to defeat the alien forces?

No knowledge of the previous game is required to play - XENONAUTS-2 is a standalone title with its own setting and narrative.

Key Features

  • Ground Combat: The highly-detailed turn-based combat system gives you fine control over your soldiers as they battle the aliens across multiple different mission types and numerous varied environments. The day / night cycle and destructible battlefields open up endless tactical possibilities to defeat your enemies, and your soldiers will grow stronger as they gain combat experience - provided you can keep them alive!

  • Strategic Management: A complex strategic layer allows you to coordinate the defence of our planet. Establish bases to extend your reach and use customisable interceptors to shoot down attacking UFOs, then deploy your soldiers to secure resources. Capturing crash sites can secure alien technology and live specimens for research, whereas protecting regions from alien activity and terror attacks will protect your funding and prevent them surrendering to the aliens.

  • In-depth Simulation: The structure of Xenonauts-2 is not linear; no two campaigns unfold in exactly the same way. Every element of this complex interlocking simulation has been designed to create maximum coherence between the strategic and tactical layers: small decisions can have an impact across the entire game.

  • Extensive Tech Tree: XENONAUTS-2 contains a vast variety of aircraft, vehicles, weapons, armour, and battlefield equipment for you to experiment with. and a deep research tree with over a hundred projects to unlock. Play the game the way you want to play, devising your own tactics and strategies to defeat the extraterrestrial threat!

Key Improvements from XENONAUTS-1

In addition to the new modular upgrade systems mentioned previously, here is a very small selection of key changes and enhancements:

  • Improved visuals across all parts of the game, including full 3D tactical environments with a rotatable camera!

  • A more detailed and immersive Geoscape simulation incorporating greater player choice and stronger elements of territory control!

  • More environments and maps to fight in - including our new Jungle and Boreal biomes!

  • New aliens have been added and many existing ones have been redesigned, all of which will benefit from our new and improved AI system!

  • A larger research tree with more lore and an expanded variety of equipment for your soldiers to use in battle!

Xenonauts 2 on Steam