Small War
**What kind of game is this[/]
This is a unique flag game! You need to choose your camp and build the building! Build combat units through barracks and factories, and then manipulate combat units to destroy enemy bases!
**Main features
-Each camp has its own characteristics
-A large number of combat units that can be built are indispensable in the sea, land and air
-Very strategic
-Unique pixel style art
-Support up to 8 players
-Custom tools
Why not add to the wishlist?
Twitter: @ ABCD35558798****
We Are The Caretakers
This game is a great concept, and the Afro-futurist aesthetic adds a layer of depth I did not expect. Yes, it is early access/beta, so there’s bugs, but the dev team is available nearly 24/7 to discuss problems and hear feedback. This is indie game development done right, and what is already a good game will be an outstanding final product as a result. Think of the early access purchase as a long term investment that is going to pay off soon!
tldr: buy this. support indie games, and immerse yourself in Afro-futurist sci-fi!
– Real player with 30.1 hrs in game
Read More: Best Grand Strategy 3D Games.
One of my friends said this game is sci-fi super soldier park rangers and that is spot-on.
The combat is a blast. The game is still buggy in early access but that doesn’t block it from being a beautiful and fun experience. Also - that music, man. So. Good.
Check it out if you like: Final Fantasy-esque combat and graphics and music, Divinity Original Sim’s combat, rhinos, park rangers
Main word that comes to mind when I play this game: protector
– Real player with 5.6 hrs in game
Xenonauts 2
XENONAUTS-2 is a vast single player strategy game in which you control a multi-national military organisation defending our planet from alien invasion.
Battle the extraterrestrials in tense, complex turn-based combat across a variety of maps and missions, recovering and researching their technology to unlock new weapons and equipment!
Take a global view with the real-time strategic management layer: you must establish and develop your bases, conduct research, battle for air supremacy and try to keep the panic level in your funding regions under control.
The strategic and tactical layers of the game are directly related, with ground missions affecting the overall balance of the Geoscape and your research efforts on the recovered items unlocking new equipment for your squads and aircraft. Every management decision you make filters down to the troops you control in battle; every shot you fire could change the balance of strategic power.
Can you hold off the invasion long enough to discover a way to defeat the alien forces?
No knowledge of the previous game is required to play - XENONAUTS-2 is a standalone title with its own setting and narrative.
Key Features
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Ground Combat: The highly-detailed turn-based combat system gives you fine control over your soldiers as they battle the aliens across multiple different mission types and numerous varied environments. The day / night cycle and destructible battlefields open up endless tactical possibilities to defeat your enemies, and your soldiers will grow stronger as they gain combat experience - provided you can keep them alive!
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Strategic Management: A complex strategic layer allows you to coordinate the defence of our planet. Establish bases to extend your reach and use customisable interceptors to shoot down attacking UFOs, then deploy your soldiers to secure resources. Capturing crash sites can secure alien technology and live specimens for research, whereas protecting regions from alien activity and terror attacks will protect your funding and prevent them surrendering to the aliens.
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In-depth Simulation: The structure of Xenonauts-2 is not linear; no two campaigns unfold in exactly the same way. Every element of this complex interlocking simulation has been designed to create maximum coherence between the strategic and tactical layers: small decisions can have an impact across the entire game.
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Extensive Tech Tree: XENONAUTS-2 contains a vast variety of aircraft, vehicles, weapons, armour, and battlefield equipment for you to experiment with. and a deep research tree with over a hundred projects to unlock. Play the game the way you want to play, devising your own tactics and strategies to defeat the extraterrestrial threat!
Key Improvements from XENONAUTS-1
In addition to the new modular upgrade systems mentioned previously, here is a very small selection of key changes and enhancements:
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Improved visuals across all parts of the game, including full 3D tactical environments with a rotatable camera!
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A more detailed and immersive Geoscape simulation incorporating greater player choice and stronger elements of territory control!
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More environments and maps to fight in - including our new Jungle and Boreal biomes!
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New aliens have been added and many existing ones have been redesigned, all of which will benefit from our new and improved AI system!
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A larger research tree with more lore and an expanded variety of equipment for your soldiers to use in battle!
Xenonauts
More faithful than the modern XCOM games. You can build multiple bases to your own style and needs! Multiple drop ships, not a single one and an anthill for you to save the world with. Troops are expendable like they should be! Yay!
Eagerly awaiting the sequel, and hopefully eventual Terror From the Deep spiritual successor.
Only thing letting it down is lack of final polish - quicksave works, quickload doesn’t for some reason, and there’s a few minor glitches like the camera being stuck panning in a direction after an alien turn which requires a quick reload to fix, etc. Sometimes the AI acts a little omnipotent, such as sitting in a corner in a building never moving until the moment you get close enough for it to take a fair shot at your soldiers and then dip back into cover again, even though it shouldn’t have known you were there.
– Real player with 347.6 hrs in game
Good: Mostly faithful recreation of XCOM UFO Defense but with significantly better controls and a cool Cold War setting. No class restrictions like Firaxis XCOM and fewer restrictions in general. You make your own classes. Four gun and explosive tiers.
Nice, detailed lore with the Xenopaedia. Great music overall. Overall good weapon design, with humans getting their own distinctly designed plasma weapons. Sound effects are fantastic, especially for high level weapons and explosions. They even have different sounds for the weapon reloads.
– Real player with 140.7 hrs in game
The Heroic Legend of Eagarlnia
First off: I can’t believe that this game is priced under $19.99. It’s $12.99 — that’s simply unreal.
As a player who has never really played any grand strategy games before, The Heroic Legend of Eagarlnia has been a very surprising and enjoyable experience considering it’s an early access game developed by a dedicated team of four. If you had been watching/following this game for some time, you’ll know that Eagarlnia has gone through some rocky periods throughout the years, as the development team had been very silent about the game’s progress and status despite hosting it on Steam’s platform around late 2019. There were some hints here and there that the game would be localized to English, but there wasn’t any concrete information to go on for several months. Fortunately, the team would resurface to announce that the localization for English was well under way, and that the demo and early access release would arrive soon. If it wasn’t for their decision to localize, I most likely would’ve never stumbled across this gem of a game simply because of the language barrier.
– Real player with 636.5 hrs in game
If you’re a lover of oldschool strategy games of this kind then do not hesistate and acquire this title for yourself. The game features a truckload of detailed artwork (so many heroes…), beautiful music and enjoyable game mechanics. The weak part is definitely the translation but I think they are working on it. It’s functional but at times it can be difficult to understand the correct meaning of a skill (example: a skill says that it is good against fighters but there are no fighter units… the closest would be soldiers but it might also refer to warriors or spearmen).
– Real player with 127.2 hrs in game
Pax Nova
To be honest, this game really didn’t cross my radar until a couple of weeks ago when I saw an article on it and the combined planetary + space layers made me think of Emperor of the Fading Suns. It was on sale for launch and I picked it up. I was a bit soured to the experience initially due to bugs and some UI problems but it seemed like the devs were working on patches so I held off reviewing it. Since there’s been an update I figured I’d go ahead with the review.
Since I posted this review, there’s be a ton of tweaks, bug fixes, and content pushed out by the devs so I’m updating the review to reflect the current state. While there are still some bugs present, the devs have crushed so many of the major ones that I’ve moved the entry to the “Meh” section
– Real player with 265.1 hrs in game
I’ve been sitting on that review for a longer while, but I feel like with latest updates I can finally recommend it, just not for everyone.
You know that sentence, “wide as an ocean, deep as a puddle”? Well, Pax Nova is like that. Just not in the negative way, in my opinion. It’s a casual, simple Empire Builder/4X, that lets you just sit back and relax, something to occupy part of your brain not with a challenge, but heightened activity. Basically a sudoku of strategy games.
Each playthrough there will be multiple planets to explore, each with own map of different size, different strategic resources and with one of few different tilesets (though devs managed to utilize lighting to make two planets with single tileset to look quite different), and above that is vast space, enough for your starships to take turns of travel, despite systems touching elbows with each other. All of those have enviromental dangers, resource nodes for mining and anomalies to explore, all the stuff you expect from a game like that.
– Real player with 111.8 hrs in game
Warsworn: DRAGON OF JAPAN - EMPIRE EDITION
A nice strategy game that builds up good momentum once you get past the starting obstacles. I’m 11 hours into the game. I really liked taking on the larger enemy factions, the enemy generals look pretty sick in-game, and are usually stacked. The battles with these larger factions usually encompass multiple generals taking part, which is pretty wild, but if your playing on multiplayer it can slow down your pc.
I did run into a few bugs, none of the bugs were game breaking and the game is still in early access so I gave it a pass. I do wish the sieges had more gameplay elements, it seems a little too easily once I take out their generals or sneak around them. Other than a few factions, many of the other clans are not really proactive are pretty much docile on the map unless your at war with them. Hopefully the developers can improve performance and get a little bit more ambitious on the action.
– Real player with 22.3 hrs in game
Really cool historical characters, Fun battles and in depth diplomacy actions. You can create a new faction and start position as well as a avatar which is fun for starting a new game. Lots of potential, with room to grow. I would like to see some aspects improved upon and some mechanics streamlined. For an early access game there is much to be hopeful for and I can’t wait for more updates.
– Real player with 14.8 hrs in game
Cauldrons of War - Stalingrad
This game is a good sequel for the last game of this series CoW barbarossa and it seems to have improved a lot. The AI seems much smarter in this game than in the last one and there are a lot more actions to do than before.
I intend to play this game for a long time just like I did with Barbarossa.
I RECOMMEND that you check the game out if you are interested in a large scale operational strategy in a WW2 setting.
– Real player with 92.0 hrs in game
Pros- URAAAAAA!
Cons- the 6th Army is surrounded in Stalingrad please send help.
I’ve had the game since the beta dropped, and I’m happy to say I’ve enjoyed every minute of it. It gives fresh perspective to the massive amount of challenges both sides face during 42', while still being very tasteful or pulling punches, which I respect.
It’s not a game where one strategy works every time, where yesterday’s blitz straight to Stalingrad means today’s attack will also proceed flawlessly. It’s not a game where the AI will sit and let you roll over them; it’s a fight, sometimes for every inch.
– Real player with 58.3 hrs in game
Olden: Card Game
Olden: Card Game is designed in such a way that every battle will give a different and unique experience. A mix of overpowered and weak cards in your hand and deck will constantly test you and your opponent ability to adapt and make the best out of the current situation. In order to give players a form of individuality and theory crafting outside the match, the game offers unique talent systems per every avatar that will help the player with various perks.
In this battle of entities there is no deck building and no card collecting, so all you need to do in order to enter the match is to choose your avatar and hit the play button.
For now, there is: Entity of Light, Death, Chaos and Life.
Your entity will give your troops a unique bonus during the whole length of the game.
Basic rules
To win the game, the player needs to harvest 300 value points. Your entity receives value points whenever you sacrifice your own cards.
Once your turn begins, you receive 2 tokens: an action token and a draw token. Your options are to:
- Play a card and build your board presence
or
- Engage in combat by attacking one of your opponents’ cards
or
- sacrifice your own card, so you can harvest its current value.
Doing any one of these three things will consume your action token.
To consume your draw token, simply click on the main deck to draw a card, and that’s it.
For now, there are 3 card abilities, effect, passive and combat.
Effect is something that will happen only once, at the moment a card is played by the player. A card’s effect does not trigger in cases where you summon or resurrect it with other cards. Effects take place only if they are played directly from your hand.
A card’s passive ability will be present so long as the chosen card is on the board. Once the card with the passive ability is removed from the board, its passive ability will go away along with it.
Combat ability is something that will only trigger once that card engages in combat with an enemy card.
As mentioned, you can use your turn to perform an attack action and engage in combat. To perform an attack, simply place your card on the top of the opponent card. After one turn, your card value number will sink its value into the opposing card. If your card has enough value to destroy your opponent’s card, it will do so, and then it will return to your side of the board.
If your card does not have enough value to destroy an opponent’s card, it will do its damage after one turn, and then be destroyed.
You can engage in combat with cards that are already on the board, or with the cards from your hand.
One card can be attacked by multiple cards at the same time.
To win the game, a player needs to harvest 300 value points. Players can harvest value points by sacrificing their own cards that are not currently in combat. To perform a card sacrifice, select your card, and then click on its respective altar. Performing a card sacrifice will consume your action token.
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We thank you for having the time to check out our first game.
Shadows of the Sengoku
The year is 1467. The Sengoku period has just begun. Every Daimyo will be out for blood, trying to bring glory to their clan and be unifier of Japan. More than might and riches, cunning is required.
Enter the Shadows.
Shadows of Sengoku is a Grand Strategy game that mixes Turn-Based Tactical Combat into the formula, and puts the player in control of the Shadows; a group of elite units that serve one of the Daimyos of Japan, executing missions and expanding the clan’s influence in order to achieve its ultimate destiny: The Unification of Japan.
Conquer Your Way!
Shadows of Sengoku features over 30 possible clans that the player can choose to play as. Help the Ashikaga retain the Shogunate; Aid the Hosokawa in keeping their regional superiority; spearhead the warlike Uesugi’s offensive in the Tokaido; grow the Ainu into a formidable opponent; or fight for supremacy in the Kyushu as the Shimazu.
Each clan will be ruled by a Daimyo with their own goals and aspirations for the clan. Some may seek greatness through war, others may desire for peaceful relations and diplomacy, yet others may want to isolate themselves from the rest in a road to self-reliance. But Daimyos don’t live forever; a change in the leadership of a clan may severely alter the course of a game!
Train Your Squad!
Units can be recruited and will have their starting abilities based off of the province they hail from, with each of the game’s 80 provinces bringing different bonuses. But they all start at low level, and will need to gain experience be it in the form of open combat or using the Shadows' training grounds. Being efficient in battle will not only allow your units to improve quicker; they’ll also gain combat ranks which will unlock a whole new host of gameplay options.
There are no classes in Shadows of the Sengoku; instead a system of proficiencies will categorize your unit based on its weaknesses and strengths. An innovative skill system allows you to train your units in whatever way you desire, specializing them into one or more combat roles as you see fit. But use caution; losing a very important unit in combat can have drastic consequences to morale!
High-Stakes Tactical Combat!
Going back to the roots of tactical turn-based combat, Shadows of the Sengoku gives the players complete control over their units action. Based on a time unit system, players can more accurately coordinate and develop their strategy during combat. Each time unit will count, with units being granted a better chance of defending themselves if they have time units to spare after taking their turns.
Combat is also extremely deadly; badly positioning your soldiers can lead to a quick and untimely death at the hands of the enemy! A blend of melee, ranged, and explosive attacks will be useful in turning the tide of a battle. 8 different enemy archetypes with multiple variations within will expand the possibilities in battle and make each encounter formidable. Expect the unexpected!
Build And Research!
Improve your weapons, armor and items via a dynamic research system that does away with traditional tech trees in favor of a more procedural approach; each piece will have their own tech progression, which can first be unlocked by researching an existing item. This way players can focus research on items that more favor their playstyle; become an assassin with ranged weapons, focus on impenetrable armor and so on. But beware; the enemy is smart and paying attention to what you do, and they may just focus on tactics to counter you!
Players will also be able to build up the infrastructure for their headquarters, constructing new buildings and improving old ones as they see fit in order to gain bonuses and gain combat advantages. But these expansions must be planned carefully; there is always the possibility of an enemy attack on your hq, which could be very difficult to defend if you were haphazard with your planning!
And More!
Shadows of the Sengoku also features:
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Comprehensive mission tree system to direct the actions of your clan
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Wide variety of procedurally generated missions to keep the gameplay always fresh
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Intricate diplomatic system that allows you to form alliances, start wars, and betray your friends
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Unique Daimyo personality that will shape the way each individual clan acts
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An AI learning system that learns and adjusts to your tactics on the battlefield
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Annex provinces via diplomacy or conquest
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Non-combat missions that may drastically affect the world and provide you with benefits
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The ever-present threat of retaliation by the Emperor should your clan grow too powerful, be it politically or militarily