Medieval Kingdom Wars
I like the game. In fact, I like it a lot. There are very few things I could personally complain about, in terms of gameplay mechanics, or graphics. If I wanted something different, I’d simply play something else, instead of asking for this game to be changed to the point it’s no longer the same game.
The reason for the negative review, would be that I’ve almost completely lost faith in the the developers, as well as any hope of improvement on what is currently something non-playable for me. And the reason I’ve lost faith in them, would be due to their approach on how they handle things.
– Real player with 142.0 hrs in game
Read More: Best Grand Strategy City Builder Games.
Medieval Kingdom Wars is a Grand Strategy/RTS game that reminds me of a mix of a very simplified Paradox campaign map, with Total War elements, and then very Age of Empires style real time battles in a battle map. This game has a really cool concept, I’ve always wanted a game like this, and after reading the description apparently the 3 man Dev team always has as well, and they’ve made a pretty neat little game. What it lacks in complexity and depth it makes up for in pure fun, and it is fairly addictive as well. It’s not as immersive as a total war game or a paradox game, you won’t really feel Super in the 14th century, as many of the units are still fairly generic, but the devs are CONSTANTLY updating this game, and it’s always getting better with every update. Okay, lets do a quick rundown of it’s features and then some pros and cons:
– Real player with 54.3 hrs in game
Imperia Online
Okay, let’s go… For all those who are considering this game need to know some facts.
First thing first. It’s pure pay to win game. Meaning if you want to win era/season you need to buy: Premium, Subscription, take daily offers and so on… Or if you have luck to join some rich players alliances and they carry you all the way up.
Second thing; There are cheaters/scripters in game. There are 3rd party people who sell those stuff and when some rich player who spent so much money on the game use those stuff (scripts) IO admins will look otherway. So, as long as you’re spending money you can use cheats do frauds; you are protected.
– Real player with 7366.2 hrs in game
As far as I can tell this is the best empire builder mmo I’ve come across so far. I’ve been overlooking this game for a long time. Right now I’m pretty happy I finally decided to give it a shot. It caught me by surprise to be honest. I started off playing these types of games with Evony. Later on I tried Forge Of Empires, Ikariam, O Game. I played Stronghold Empires Online for a good time, and that’s not a bad empire builder game. But, as of now, I don’t think I’ve found a better one than Imperia Online. I’m pretty surprised to be honest. If you’ve ever played any of the games I’ve played then you most definitely want to give this one a shot. I especially like the aspect of managing a court of nobles which you appoint as generals and governors. I’ve never seen this aspect to an Empire Builder before. Pretty fun.
– Real player with 226.4 hrs in game
Tyrannis
This is a brilliant example of the kind of wonderfully niche games that steam makes possible. The mechanics are simple and (mostly) intuitive. The AI is surprisingly clever and will catch you off guard if your not careful, and the lore and aesthetics are excellent, Well worth the price.
Only two points of criticism:
First, some of the terms and concepts aren’t properly explained, Raiding (which I think just means when rebels attack though I’m not sure) is one, coalition building is another. I cant figure out how to chose who is in my coalition and it makes the endgame a bit frustrating.
– Real player with 17.9 hrs in game
Read More: Best Grand Strategy Online Co-Op Games.
An absolutely kickass game with a lot of potential. Not only is the gameplay great, but the story and all of the intel reports are top class. Since this was made by a TNO dev, it has a distinct TNO-type vibe to it that I absolutely love.
– Real player with 15.4 hrs in game
Sins of a Solar Empire®: Rebellion
Sins of a Solar Empire: Rebellion is a space strategy game and a real-time strategy (RTS) game which incorporates 4X strategy game elements. This game was developed by Ironclad Games and published by Stardock Entertainment and is only available on PC.
While you may notice another game with Sins of a Solar Empire in its title (Sins of a Solar Empire: Trinity), that is an older version of the game. Rebellion is the definitive and superior version as it not only offers numerous additions to the game, like Titans and new Factions to play as, but also contains everything from the previous versions of the game.
– Real player with 1719.1 hrs in game
Sins of a Solar Empire represents a fun and visually spectacular 4x game. But the 4x is a bit tilted. There is diplomacy and you can win with diplomacy, there is exploration and you will need to explore and there is exploitation. But Sins of a Solar Empire at it’s core is a game of extermination, combat drives the game and will dominate the majority of what you do, but that is perfectly fine considering how fun it is.
This game is well supported considering it’s age though optimisation in multiplayer is poor and they do not allow you to local host your games instead requiring you to connect to their servers. The attention to detail in the base game is excellent from space elevators and space traffic around your planets to having individual weapon ports on ships with their own firing arcs. It’s hard to get bored of this game especially if you have friends to play with.
– Real player with 663.8 hrs in game
Warhammer Underworlds: Online
Disclaimer: I got this game for free like the rest of you all this week. I am only writing this review because I see so many uniformed reviews. You’re welcome to dislike this game and find it boring, but leaving a negative review because it is exactly what it claims to be seems petty.
Summary:
This is a pretty close clone of the Age of Sigmar tabletop game by the same name. Tabletop combat can be clunky, time consuming, and even boring if your army has been wiped out or you’re waiting on your opponent to make a tough decision. So just like the tabletop game, this game has similar quirks.
– Real player with 31.6 hrs in game
I have mixed feelings about the current situation of the game. I am hoping that by the time this game goes past early access I will have only positive reviews!
I’ll start with the good stuff:
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This game is implementing the mechanics of the table top version of Underworlds - Shadespire perfectly and I have faith that the developers will do the same justice to Nightvault and Beastgrave.
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The game looks great for early access. the Visuals are great and the models look fantastic. I would like to see the background change from game to game and make it feel more like a changing city but it should not be a deal breaker in my opinion.
– Real player with 31.5 hrs in game
Lostria
IF YOU’RE GONNA TAG THIS GAME ESPORTS
YOU NEED SOME BIG BREASTED TWITCH STREAMER AS YOUR FIRST VIDEO ON YOUR STORE PAGE CAW CAW
HUNT SHOWDOWN DID THIS AND LOOK HOW POPULAR IT IS NOW CAW CAW
– Real player with 0.9 hrs in game
Lucky me gets to write the first review for Lostria.. I think? I feel like this is not the full, proper game, but a beta test, but this is unclear from the store page exactly what you’re getting into. For that reason, in an exception to my general rule (in fact for the first time in over 5,000 Steam reviews), I’ll invite the developer to correct me if I’m wrong about my observations and opinions about this game, because it does appear to be completely free, which earns developers a large amount of goodwill.
– Real player with 0.1 hrs in game
Olden: Card Game
Olden: Card Game is designed in such a way that every battle will give a different and unique experience. A mix of overpowered and weak cards in your hand and deck will constantly test you and your opponent ability to adapt and make the best out of the current situation. In order to give players a form of individuality and theory crafting outside the match, the game offers unique talent systems per every avatar that will help the player with various perks.
In this battle of entities there is no deck building and no card collecting, so all you need to do in order to enter the match is to choose your avatar and hit the play button.
For now, there is: Entity of Light, Death, Chaos and Life.
Your entity will give your troops a unique bonus during the whole length of the game.
Basic rules
To win the game, the player needs to harvest 300 value points. Your entity receives value points whenever you sacrifice your own cards.
Once your turn begins, you receive 2 tokens: an action token and a draw token. Your options are to:
- Play a card and build your board presence
or
- Engage in combat by attacking one of your opponents’ cards
or
- sacrifice your own card, so you can harvest its current value.
Doing any one of these three things will consume your action token.
To consume your draw token, simply click on the main deck to draw a card, and that’s it.
For now, there are 3 card abilities, effect, passive and combat.
Effect is something that will happen only once, at the moment a card is played by the player. A card’s effect does not trigger in cases where you summon or resurrect it with other cards. Effects take place only if they are played directly from your hand.
A card’s passive ability will be present so long as the chosen card is on the board. Once the card with the passive ability is removed from the board, its passive ability will go away along with it.
Combat ability is something that will only trigger once that card engages in combat with an enemy card.
As mentioned, you can use your turn to perform an attack action and engage in combat. To perform an attack, simply place your card on the top of the opponent card. After one turn, your card value number will sink its value into the opposing card. If your card has enough value to destroy your opponent’s card, it will do so, and then it will return to your side of the board.
If your card does not have enough value to destroy an opponent’s card, it will do its damage after one turn, and then be destroyed.
You can engage in combat with cards that are already on the board, or with the cards from your hand.
One card can be attacked by multiple cards at the same time.
To win the game, a player needs to harvest 300 value points. Players can harvest value points by sacrificing their own cards that are not currently in combat. To perform a card sacrifice, select your card, and then click on its respective altar. Performing a card sacrifice will consume your action token.
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We thank you for having the time to check out our first game.
NAVYFIELD
This is the father of all naval games, yes it may be grindy but that’s all MMOs.
Pros:
FANTASTIC ship customization(no custom paints or skins but you can fully customize your weapon load, ammo, etc)
Friendly graphics that are still appeasing but easy on low end PCs
Great sounds/music
Sim-cade gameplay (combines realistic and arcady style of play) You can choose if you want to set your gun angles by ourself instead of the auto aim function, along with things like belt armour, deck armour, etc.
Huge selection of ships in which some can be remodeled into more powerful or different ships of it’s class (ex: The Admiral Hipper CA can be remodeled to Prinz Eugen)
– Real player with 217.7 hrs in game
Do i enjoy the game? YES!
Old vet since start of the game and played nfeu later on. Now back thanks to steam.
Pro’s
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arcade style battles (quick)
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low demands on pc requirements (to low for todays standards)
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diverse community
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games 24/7 cause people from the whole world are in 1 server (does have lag when chinese play )
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for old players its mostly the nostalgic value that counts.
Con’s
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The game is so old that you cant run fullscreen unless you force it through your monitor
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alot of crashing (not for me personally)
– Real player with 110.4 hrs in game
Small War
**What kind of game is this[/]
This is a unique flag game! You need to choose your camp and build the building! Build combat units through barracks and factories, and then manipulate combat units to destroy enemy bases!
**Main features
-Each camp has its own characteristics
-A large number of combat units that can be built are indispensable in the sea, land and air
-Very strategic
-Unique pixel style art
-Support up to 8 players
-Custom tools
Why not add to the wishlist?
Twitter: @ ABCD35558798****
The Rooster’s Chess
Not even worth the time to install.
–——————
No single player mode of any kind.
No players in the multiplayer que during prime time hours (2 days in a row).
Waited 4 hours a day on two different days and didn’t see a single other person logged into the game to even attempt playing against.
Also the menu interface is horrible and the in-game purchases are overpriced cosmetics for things like ugly background images.
While you are here, would you consider following my curator page?
– Real player with 8.3 hrs in game
this game is now broken. it used to be cool but now it starts in a broken state which only lets you place with the ai opponent. i used to play this with my son and uncle, no more
– Real player with 2.3 hrs in game