Shadows Behind the Throne 2
Remember “That Which Sleeps” the kickstarter game that promised that you could play as Cthulhu and corrupt the world and a million other things, but then the dev took the money and ran and never delivered.
Implausibly Shadows is not only the game that was promised, but it delivers. The graphics are a little off and the interface is a little confusing, but goddamn is it fun to corrupt and dismantle several civilizations until eternal winter falls upon the land. There is a lot of room to grow, and here is hoping it keeps growing.
– Real player with 119.6 hrs in game
Read More: Best Grand Strategy God Game Games.
Great game. It’s a bit like Ruinarch, if you’ve ever played that, except on a strategic level. Lots of variety in the ways you can take down a kingdom. Very replayable and it’s right up my alley.
That said, it’s EXTREMELY rough. As EA as you can get while still being playable.
- Kind of a crap, poorly thought out UI. For example, saves are placed in alphabetical order instead of chronological order where your most recent one is at the top. You might have 7 autosaves, and the one you’re looking to load is save number 3, halfway down the screen and you have to look at the time to know that’s the one you want. I called my manual save aaa, so it will be at the top of the list. That’s a small thing, but there are a lot of poorly designed UI functions like that and it impacts the level of information you get from the game.
– Real player with 39.5 hrs in game
Halloween Night
26-year-old Henry is at friend’s halloween party. At 11pm they sit down at the table and tell each other terrible stories. Henry begins to tell a terrifying story from his life when he was just a little boy…
You play the role of little Henry and experience the terror that befell him 20 years earlier on Halloween. The game consists of 4 chapters, each of them is a separate day in the life of a 6-year-old Henry and includes separate game mechanics.
You are in your childhood home 20 years earlier. Your job is to stay alive and keep the Devil, who wants your soul, away from you. It will not be easy, because the Devil is getting more and more angry and dangerous every day. Surviving each day will be a challenge.
Read More: Best Grand Strategy Survival Horror Games.
Fury of Dracula: Digital Edition
I hadn’t played this game since the 1st edition that came out in the 80s. Back then three Hunters chased a nearly-impotent Dracula around the map, eventually slaying him. Nearly every time, anyway. Dracula had hidden movement behind a screen, and left some rumors in his wake, but the damnable hunter cards would give him away at horrible times, and if you encountered him he would get caught during the day more than half the time (you rolled a die, but the hunters had more cards) - a vampire during the day is as feeble in combat as you would think. We called it “The Frustration of Dracula.” He was fun to play, but it was very difficult to win with him. Still, I have fond memories.
– Real player with 37.3 hrs in game
Read More: Best Grand Strategy Board Game Games.
While no game is ever going to translate perfectly from the board to digital I have to tip my hat to Nomad games for taking on Fury of Dracula, not just for doing it, but doing a very capable job.
*When you read negative reviews about the lack of 1 vs 4 during initial roll out of the game, I have to point out that this was clearly posted on the store page well in advance and in the discussions. It shouldn’t have been a surprise to anyone and it’s a poor excuse to give a thumbs down. It was perfectly clear and the developers have repeatedly stated why they released it as 1 vs 1 and 1 vs AI initially, along with their plans to work on and release 1 vs 4. Understandably, the developers want to get it right, so we just need to be patient. Their professionalism and consistent feedback to our inquiries leads me to believe they will get it done.
– Real player with 30.8 hrs in game
Phoenix Point: Year One Edition
Been following this game since announcement, could only buy it recently
Not as polished or filled with content as reboot XCOM titles and has a lot of balance issues, but i like it, i hope devs will keep on supporting the game.
The biggest difference from other x-com-like games is that you can aim at different body parts similar to fallout’s VATS system, effectively letting you disable individual bodyparts of enemy units or strike the least protected spots to maximize damage as guns fire projectiles and not just mimick that feel, making cover work as actual cover and not just decrease a chance to hit and damage received
– Real player with 344.1 hrs in game
Phoenix Point is an evolution of the turn-based tactics genre. The free-aim system allows the player the control to make meaningful decisions in placement and in utilizing the soldiers rather than praying to RNG-esus to give us a good roll. Snipers don’t miss shots right in-front of their faces, there are no ‘99% but whoops it missed!’ moments. For this alone it’s a worthwhile and substantial upgrade to classic tactics games.
The over-world is on par with X-Com 2 with the player moving from point to point looking for cities and supplies in addition to trading opportunities. The great bulk of the player’s time in the over-world should be spent either moving to a mission or moving between havens to trade resources. One of the major missed elements of Phoenix Point, and what I see giving players an endless amount of consternation is in finding enough resources to make it through the game. I’ve also noticed the achievement for ‘Trading 10,000 Resources’ is also under 10%.
– Real player with 177.2 hrs in game
The Great Fantasy Struggle
I wouldn’t neither recommend or not recommend this game. The game is very specific. You can see game trailer and everything is in the trailer. You need to add your missioners or warriors to take over other provinces. They fight by them selves. All you need is just to add them in the right time. Sometimes you can build structures in your home city. It provides you with global bonus. Statistic window helps you to see global data but it takes time to understand how to use it.
Use space bar for pause. Actually don’t even think to play it before you read manual. Read it first, play the game and read manual again. The game is not intuitive. You need to struggle to understand how to play the game but once you get it you are good ( as you learn how to play the classic chess ).
– Real player with 12.0 hrs in game
The description of this game is misguiding, but this does not necessarily mean that the game is bad. It is not a deep or complex strategy, it requires only high attention to thoroughly and constantly check the state of provinces. The main problem is time restriction. I think, it requires a little bit of thought how to distribute the funds to achieve goal of the campaign. It may be interesting to people who like to find approaches to achieve a certain goal, but if you look for a turn-based game, operations on strategic level or micromanagement, this may not be the right choice.
– Real player with 3.5 hrs in game
Reign of Darkness
Disclaimer: I have over 255+ hours into this game and truly enjoyed this passion project. I have been power leveled, done countless dungeon grinds, tanked, dps, healed in groups. This is a critical review from an experienced player who has taken a 5+ month break and come back with a fresh character. I have also supported the developer by purchasing in game items.
As of 10/16/2020 I could not recommend this game to any new player. Between the not so friendly leveling experience to low player base. This group centric game just misses out on the party experience. There are not many active players to support leveling from 1 to 100,to even consider leveling with others, via a dungeon. Plus there is not even enough quests/mobs in the world (Outside dungeons) to get you to 100, if you went solo.
– Real player with 346.3 hrs in game
AS OF 12/14/2020
As Ive played this over the year I had grown blind to what this game offers and ignored red flags with the games developments over the span of my playtime. Currently the devs are working hard on the game to push out lots of content rather than balancing and bug fixing. As more Content is released the less polished the game looks from when I first started playing with fresh Awe-struck eyes.
The quests are dull, unoriginal, and lazy, with the dialogue for them being the most bland and uninteresting I’ve ever come across in an mmo. The newest quest additions become a game of “Where’s Waldo”, looking for a hidden object in the open world. These quests tell no story and seem to be there just to be there so they can advertise “Many quests” When in reality there are no more than 35ish lackluster/ boring quests in general. Lore and story are no where in sight and tells no actual story as of right now.
– Real player with 256.0 hrs in game
Demise of Nations
This game is very interesting it’s really fun and it reminds me of Age of Empires 2 and Rome Total War. I love how you expand your borders by moving across the map that is so cool. One thing I really don’t like about the game is unit health; I will use RTW as an example. In that game it is pure strategy like using the higher ground or using a pincher type move and so to win a battle instead of how much health your unit has. I have a few suggestions for the developers. 1) There are far to many farms and not enough other resources. In order to get a decent amount of other resources available in the game the whole map is nearly all farms. So my suggestions is to have a capability of making areas into resources like example prospecting a mountain or how dense a forrest is. 2) Put in Trading land and cities. 3) Have a capability of building roads for trade routes to other factions similar to RTW (Basically I will suggest them to play RTW to get some ideas). For trading to other factions have some things on the map like wine, textiles, and other stuff to trade to other factions for gold or for other important resources you need that you can’t obtain in the areas you control. 4) Have factions return if a place revolts if a faction has been defeated and add more factions that would be cool to. 5) Have each faction have a couple of unique buildings and units that other factions can’t get. For example the Celts can have druids and since Gaul is similar barbaric people they can have armored swordsman or something like that.
– Real player with 465.3 hrs in game
When I first got this game, I liked it, but thought it was just an ok game. I was wrong, the game is absolutely amazing (unless you hate strategy games).
It is a little difficult to see, but the graphics are pretty good, especially in-game. There are lots of different factors and numbers, such as groundwater, which either you like, or you can ignore and still play the game fine.
I like strategy games however, and I think this is one of the best ones on steam. It is very straight forward if you want it too be, yet there is a lot of content that you could pay attention to if you wanted. I also love one of the developer’s other games.
– Real player with 296.6 hrs in game
Escape - The Speedrun Game
Stars received: 2.3/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.5] Controls & Training & Help
[0.1] Menu & Settings
[0.3] Sound & Music
[0.5] Graphics
[0.4] Game Design
[0.1] Game Story
[0.3] Game Content
[0.1] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: would be something good to develop by a game studio
– Real player with 1.1 hrs in game
2/10 only 2$ soo meh
– Real player with 0.5 hrs in game
Shadows of Forbidden Gods
TLDR - Great, unique Lovecraftian turn-based grand strategy game.
The player takes on the mantle of one of multiple eldritch gods with different play styles, bent on bringing their particular brand of apocalypse. The first unlocked god is the most simple - She Who Will Feast, a giant snake that focuses on corrupting heroes and rulers through “enshadowing” them. She starts weak, without a real worldly presence, before awakening, destroying civilised lands and ultimately eating the world. Other gods include Iastur, the Laughing King who focuses on spreading madness to all, Vinerva a god representing nature’s bounties but with a serious catch, Mammon (unreleased at time of writing) who offers great material wealth for the small price of eating people and Ophanim (unreleased at the time of writing) who offers mankind salvation from the aforementioned enshadowment but at the cost of their autonomy.
– Real player with 23.7 hrs in game
My plan to destroy the world was foiled but its okay because I can change the chosen one’s name to Ligma Balls as a final act of primordial malice
– Real player with 19.7 hrs in game
The Ghost - Task of the Ghost Hunters
The Ghost - Task of the Ghost Hunters is a single player. Your task is to find the ghosts and solve puzzles. The puzzles will be an important part of The Ghost - Task of the Ghost Hunters game. There will be several levels and the levels will also have different sizes. There will be from small houses to larger multi-storey houses, which will also result in several puzzles to be solved.
Difficulty levels:
There will be 3 different levels of difficulty, which increase the realism of the game. If you are given tips every now and then with the difficulty level easy, you have to fight your way around the house alone and without tips with the difficulty level. The level of difficulty of the mind also depends on it. With an easier level of difficulty, you can hide from the ghost even more easily when the ghost is chasing you. If the level of difficulty is difficult, you will not be able to hide so easily any more and you will find the spirit more difficult.
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Graphics: There will be a realistic graphic implementation
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Levels: There are more than 5 levels in which you have to hunt the ghosts. There will be different houses in over 5 levels. There will be houses from small to large.
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Puzzles: There will be more than 10 different puzzles to solve. The number of puzzles depends on the size of the house
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Difficulty level: There are 3 different levels of difficulty (easy, medium, difficult). With each level of difficulty, the aggressiveness of the mind increases and the puzzles become more difficult to solve.
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Ghosts: There will be more than 5 ghosts. Every mind has different abilities.
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Sound: A realistic sound makes the horror experience more intense.