Waiting For The Raven

Waiting For The Raven

Well, it’s still an early-access game, so don’t expect it to work all the way through -

but I thought it was an interesting approach, and it was nice to try something different.

Douglas Adams, alas, predicted this sorry state of affairs:

“In other words - and this is the rock-solid principle on which the whole of the Corporation’s Galaxywide success is founded - their fundamental design flaws are completely hidden by their superficial design flaws.”

And if they were actually from another planet, you could overlook the developers poor grasp of human languages, as well.

Real player with 59.9 hrs in game


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The game still needs more polishing. The first spymater session is enough satisfying and the storytelling is quite reliable. There are a bunch of spark ideas during the first session gameplay including some right in time visual effect, some good cypher solving games and some well hidden bonus. The problems of first session could only be some buggy UI display and the strategy management part. I spent like 5 to 6 hours to totally break through the first session and to find out how naive the management part actually is. Beside the 10000 gold bonus and some other hidden bonus, I can just use some wine barrels, a 10 stealthy big boy and a 10 charming miss to burn all the houses to the ground without any real punishment. And the game is just like lying down there suffering from my giant gold dick-play. I mean, you guys did a lot of great work in designing the dialogues and storytelling and visual effects and different strategy dealing with different situations. But why the actual management part is so disappointing. The balance of some punishment events and the credit bonuses is totally a mess. That’s not cool at all.

Real player with 7.5 hrs in game

Waiting For The Raven on Steam

Attack on Toys

Attack on Toys

Army Men

This is probably the most precious hidden gem in steam store. You get a super cheap price (or free if you download from their main site) for a massive gameplay content with potential to be even more in future. Map is completely free-roam you can hook or jetpack your way onto anything, build anywhere, place any soldier or vehicle everywhere, drive or enter any emplacement or vehicle, even a mega robot. Personally fight the war in a front line or act as a commander and use map feature to command your troop in basic RTS style. Furthermore they have included toybox mode which basically allow you to create your own map and adding any little props or detail however you want, giving an unlimited idea to expand replayability map with community help via workshop feature.

Real player with 146.7 hrs in game


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This is a fun game to play. I hope to see more content later on, in the future. Maybe a terrain manipulator tool would be a good idea, so we can be more creative. I Also hope to see some game logic tools as well. It wouldn’t be a bad idea to implement, a player level pallet, so when the player completes a level, it go’s on to the next level, that the player has made. More map props i think are needed. A much needed level variety I think would be good. In the map maker, I think it would be nice to have a clear all option, instead of individually deleting every map prop. I think the camera needs to be fixed, when going into buildings, makes it hard to give commands to units when the camera floats into the ceiling. It would be nice to be able to spawn unites inside on buildings, instead of spawning them out side of the building, then having them follow you inside, then having to fight with the player’s camera. But over all the game is very fun, it brought back childhood memories, like Army men 3D, Army men world war, Army men air sea land, Army men RTS, Army men Sarge’s Heros 1, and 2.

Real player with 69.0 hrs in game

Attack on Toys on Steam

Carrier Command 2 VR

Carrier Command 2 VR

I have only played a brief little bit, but so far I have been able to control my units, drive the carrier, and do the first island mission without any problems in VR, but I am using Valve Index Controllers so I do not know how it will work on other types.

My only concern is that the carrier’s main camera looks a little funky as it is like a big circular 2D screen inside a glass sphere that you are standing in and for a few moments I didn’t know what I was looking at or why the screen was in my way. Once I started moving the camera and zooming in it all made sense and I was able to use it no problem. It does look weird though and makes you wonder where you are and what happened the first time you use it.

Real player with 30.9 hrs in game


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Yes, now I can recommend this game since the latest update allows all functions to work with my Odyssey+, even though the devs don’t officially support WMR. (I’m hoping they will later, however.) I did have to use a community-made set of bindings, but everything works with the only exception being the air/sea radar, where I can’t seem to increase or decrease the scan range. Fortunately, the default value of 1250m still works just fine, so it’s not a game-breaking issue. I haven’t tried modifying the bindings, so it’s possible that I could still find out the fix for it. I spent about 2 hours capturing 3 islands and I had no trouble using all the same tactics that I would in pancake mode, although it took me the first 30 minutes just figuring out what all the controller buttons did. But once I did, I was bounding between screens and stations, giving orders to units, operating gimbal cameras, manipulating maps, and driving the carrier with ease. The only really hard part was doing it all standing up… I need to get a chair next time, as my feet were starting to hurt by the 3rd island captured.

Real player with 8.5 hrs in game

Carrier Command 2 VR on Steam

Scrapping Simulator

Scrapping Simulator

This game is in early access so, you unlock all the available features quickly. As you may have guessed, this game is about disassembling eWaste for scrap materials. You can then sell the scrap directly or spend the time to melt them down to ingots for a bigger profit. Eventually, the world will be much more open and new features are coming.

I’ve logged a lot of extra hours figuring out many of the ins and outs of different processes. I enjoy the “grindy” aspects of this game and look forward to how they’ll adapt to user input.

Real player with 35.1 hrs in game

game is really fun and easy to get into having a good time playing this game easy and chilled to play. loving all the new stuff and animations but game has some little bugs here and there but can see they are trying to fix them. but loving the game cant wait to see what else they do to the game.

Real player with 30.3 hrs in game

Scrapping Simulator on Steam

Halloween Night

Halloween Night

26-year-old Henry is at friend’s halloween party. At 11pm they sit down at the table and tell each other terrible stories. Henry begins to tell a terrifying story from his life when he was just a little boy…

You play the role of little Henry and experience the terror that befell him 20 years earlier on Halloween. The game consists of 4 chapters, each of them is a separate day in the life of a 6-year-old Henry and includes separate game mechanics.

You are in your childhood home 20 years earlier. Your job is to stay alive and keep the Devil, who wants your soul, away from you. It will not be easy, because the Devil is getting more and more angry and dangerous every day. Surviving each day will be a challenge.

Halloween Night on Steam

Explosiver

Explosiver

In Explosiver you will live a story with many bullets and explosions, controlling William. You’ll be able to play in first person or third person, and you’ll have several weapons to help you in the main objective, besides, of course, a special ability that can be used by the protagonist. All this with a lot of action, which when combined with strategy, makes everything perfect.

The Colombian government is in the beginning of a collapse, and then some paramilitary groups emerge in order to seize power and make some structural reforms.

Cornered, the government searches for one of the best military veterans in the US army, and ends up hiring William, a veteran of the US army, who receives a millionaire contract to invade the main base of the paramilitary group, in order to weaken them, leaving them without supplies. And then, William arrives on the island and has some goals to weaken the paramilitary group.

William, as a veteran military, in addition to an excellent skill with handling weapons, has a special ability of time awareness, allowing time to pass more slowly in combat, when necessary.

In Explosiver you’ll control William and you’ll have to fulfill some tasks to achieve your goal. All this with a lot of action and strategy.

Are you ready for combat? So let’s go!

Explosiver on Steam

Phoenix Point: Year One Edition

Phoenix Point: Year One Edition

Been following this game since announcement, could only buy it recently

Not as polished or filled with content as reboot XCOM titles and has a lot of balance issues, but i like it, i hope devs will keep on supporting the game.

The biggest difference from other x-com-like games is that you can aim at different body parts similar to fallout’s VATS system, effectively letting you disable individual bodyparts of enemy units or strike the least protected spots to maximize damage as guns fire projectiles and not just mimick that feel, making cover work as actual cover and not just decrease a chance to hit and damage received

Real player with 344.1 hrs in game

Phoenix Point is an evolution of the turn-based tactics genre. The free-aim system allows the player the control to make meaningful decisions in placement and in utilizing the soldiers rather than praying to RNG-esus to give us a good roll. Snipers don’t miss shots right in-front of their faces, there are no ‘99% but whoops it missed!’ moments. For this alone it’s a worthwhile and substantial upgrade to classic tactics games.

The over-world is on par with X-Com 2 with the player moving from point to point looking for cities and supplies in addition to trading opportunities. The great bulk of the player’s time in the over-world should be spent either moving to a mission or moving between havens to trade resources. One of the major missed elements of Phoenix Point, and what I see giving players an endless amount of consternation is in finding enough resources to make it through the game. I’ve also noticed the achievement for ‘Trading 10,000 Resources’ is also under 10%.

Real player with 177.2 hrs in game

Phoenix Point: Year One Edition on Steam

Escape - The Speedrun Game

Escape - The Speedrun Game

Stars received: 2.3/10 _ Note: v.5 [0.0 to 1] = personal impressions

[0.5] Controls & Training & Help

[0.1] Menu & Settings

[0.3] Sound & Music

[0.5] Graphics

[0.4] Game Design

[0.1] Game Story

[0.3] Game Content

[0.1] Completion time (level/game)?

[0] is it Enjoyable & Fun?

[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)

[0] BONUS point: Multi-Player related

[0] BONUS point: Review for VR

[N] - if Registration is required with providing PII

Game description key-points: would be something good to develop by a game studio

Real player with 1.1 hrs in game

2/10 only 2$ soo meh

Real player with 0.5 hrs in game

Escape - The Speedrun Game on Steam

Carrier Command 2

Carrier Command 2

Don’t get me wrong, I like this game. Just know that if you buy this, you’re buying a half finished game, just like the original was. The manual is nearly nonexistent, I searched online for different tutorials, including reddit. That makes for a frustrating game experience. There doesn’t appear to be a way to skip the “tutorial”. There’s little to no description of how the different weapons work, to say nothing of the equipment. I enjoy playing it, and I’m having a good time conquering islands. Just be warned, this is an early release game that has been making money because the developers didn’t put an early release sticker on it.

Real player with 41.6 hrs in game

So far, I’m impressed… Even after the update, it’s an improvement on quality… I haven’t played any of the multiplayer aspect of this game yet and it is something I eager to do. I’m still learning some of the functions. One thing is, on large map’s, it is not easy chasing down the enemy carrier… It seems the carrier is on evasion from you but pressing hard for your territories. At some point, you find yourself switch from an aggressive posture to a defensive posture… You can use the map to see a direction the enemy carrier is going by keeping track of territories it takes over but the moment you go to pursue, the enemy carrier will follow the current for as long as it needs to in order to maintain a distance…

Real player with 33.5 hrs in game

Carrier Command 2 on Steam

The Worst Game Ever

The Worst Game Ever

It may be called the worst game ever, but I have had alot of fun! It is for sure something that can take your mind off everything as you die over and over deciding which direction to go! For .99 this is a deal! Thanks dev!

Real player with 2.1 hrs in game

There’s nothing I love more than getting to stay home all day and not get ready for anything, which is about half the week.

Real player with 0.8 hrs in game

The Worst Game Ever on Steam