Fallen Enchantress: Legendary Heroes
I read the reviews on this game and honestly, I don’t know if can go by them or not anymore. I ordered the ultimate package so I would have the add-ons, paid the full $40, and for that amount I will be replacing every other game I own. Here is why…
I love Civ series games, Heroes of M&M, Age of Wonders, Endless legends, GalCiv etc, those types of games, but they always had me looking for ways to make: decisions, resources, battles, buildings, etc to mean more and to be more meaningful, more important in the game while not sacrificing anything too much. For me, Fallen Enchantress: Legendary Heroes Ultimate pack is the game that finally did that in a satisfying way.
– Real player with 236.3 hrs in game
Read More: Best Grand Strategy 3D Games.
Empire building like Civ 5 + RPG elements + extensive customization for your army
It sounds like a winning combination, yes? Let’s find out..
First off, the ((tutorial)): videos and encyclopedia feature explains most of the basics very well, so the learning curve is pretty smooth. So even though it is clearly a complex game, it’s not hard to learn and play with most of the features. You still have to experiment yourself to master the customization features, which is great cuz such features are usually up to experienced players to make use of them anyway.
– Real player with 197.7 hrs in game
Frontier of Fortune
fun enough game thats simple and straight forward, and very repeatative. There’s a single means of controling the battle, a slider. unfortunately it’s of limited use once troops start fighting as even if you’re fighting at the enemy’s gates and then disengage a good portion of your troops will continue to fight the enemy, and even those who have disengaged will often immediately rush back towards the enemy once they reach the point you’ve set, compounding how horrible this is is the fact that your troops won’t fall back all at once and instead will go back is in clumps of 2-4. additionally spawning in more troops happens in a similar manner, resulting in frequent situations where player troops are picked off piecemeal.
– Real player with 3.3 hrs in game
Read More: Best Grand Strategy Board Game Games.
Empires in Ruins
Edit: The developer is super chill, and is looking to patch out the bugs soon. This is still a hard game with hit-or-miss writing and an imperfect UI, but serious props to anyone who can indie dev something this complex. Check it out if there isn’t something in the review that’s a dealbreaker for you.
This is a very “yes, but…” recommendation.
Empires In Ruins is a thing I should like. It’s a tower defense with a 4x strategy layer, and where you can econ yourself into an easier TD situation, or TD yourself out of a bad economy.
– Real player with 27.9 hrs in game
Read More: Best Grand Strategy Tower Defense Games.
**This is a short excerpt of my longer analysis and review (available in English and German). I would recommend reading the full text or watching the YouTube Video (German Voiceover, many subtitles)
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Empires in Ruins Test / Review
Empires in Ruins Review – Conclusion and opinion**
For an indie game of a small team just entering early access, the game is already surprisingly polished. The campaign includes a very entertaining story and for strategy fans an appealing game depth.
– Real player with 13.4 hrs in game
Medieval Kingdom Wars
I like the game. In fact, I like it a lot. There are very few things I could personally complain about, in terms of gameplay mechanics, or graphics. If I wanted something different, I’d simply play something else, instead of asking for this game to be changed to the point it’s no longer the same game.
The reason for the negative review, would be that I’ve almost completely lost faith in the the developers, as well as any hope of improvement on what is currently something non-playable for me. And the reason I’ve lost faith in them, would be due to their approach on how they handle things.
– Real player with 142.0 hrs in game
Medieval Kingdom Wars is a Grand Strategy/RTS game that reminds me of a mix of a very simplified Paradox campaign map, with Total War elements, and then very Age of Empires style real time battles in a battle map. This game has a really cool concept, I’ve always wanted a game like this, and after reading the description apparently the 3 man Dev team always has as well, and they’ve made a pretty neat little game. What it lacks in complexity and depth it makes up for in pure fun, and it is fairly addictive as well. It’s not as immersive as a total war game or a paradox game, you won’t really feel Super in the 14th century, as many of the units are still fairly generic, but the devs are CONSTANTLY updating this game, and it’s always getting better with every update. Okay, lets do a quick rundown of it’s features and then some pros and cons:
– Real player with 54.3 hrs in game
Spider-Robots War
Not a bad game, you can create many robots, 5 levels, decent graphics
– Real player with 1.9 hrs in game
Unfortunately even for the price of £2 its still pretty terrible, i went into the game thinking wish it had more than 5 missions, was quickly replaced by not been able to wait til i finished it, literally, left during the 4th mission, i could be so much better but was blatantly abandonded early on during alpha
– Real player with 0.8 hrs in game
Frozenheim
First, the TL;DR: While the game still feels rough around the edges, it is a fun game if you like games/matches that can last as little as 30 minutes and as long as 3 hours (exploring to get Ragnarök).
GREAT:
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Aesthetically pleasing with good music
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Building options
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Enough maps (4) to play skirmishes, games and 2 campaigns
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Minor customization (color selection) of your colony
NEUTRAL:
- You colony can expand 3 times, each with prerequisites and materials required, but the expansion is small. Depending on your starting location, it can matter a lot or none at all.
– Real player with 247.5 hrs in game
Game, building and personal information:
(Detailed)
- Frozenheim a “serene Norse city builder” that absolutely feels serene when focused on creating a settlement. I begin with just a Jarl’s longhouse and a handful of citizens standing around, and I build a lumber camp, fishing and hunting huts, a gathering station (for stone), and then a training camp so I can begin to create some soldiers. I put down some houses to grow my population, and there are windmills for wheat fields and farmhouses but they won’t generate resources in the harsh winters that cover the world in snow and ice so be aware of that.
– Real player with 65.0 hrs in game
Songs of Syx
TL;DR: Paid full $25 USD. Definitely worth it, great balance between DF and Rimworld while doing it’s own new thing. Saves not migrating versions stinks, but understandable for a complex EA game.
Amazing. Still EA and some missing features, but what is here is very well built!
I was initially turned off this game because I played a much earlier demo, but this game has grown into something truly impressive! Games in this genre tend to fall under “Dwarf Fortress” or “Rimworld”, and often fail to measure up to either. Songs of Syx strikes right between DF’s sense of scale (but then skyrockets past it as your city-state grows), and Rimworld’s friendlier UX allowing you to actually enjoy playing (but UX scaled for a massive city-state, not a couple dozen colonists).
– Real player with 242.7 hrs in game
TLDR: 8/10 (Humble aesthetics, clunky UI, but does the game play have a real arse on it…)
Songs of Syx is an increasingly curious city-builder. Though it clearly has a bit of development to undergo (0.56 is the version I am reviewing), it is making leaps and bounds with each update. Sure, maybe it’s not a whole lot to look at and things are a bit muddy and cluttered, but that’s forgivable since its function is handled with such care.
Concept
This isn’t your typical hands-on city-builder or village survival game. While it shares a lot of ground with games like Rimworld or Dwarf Fortress, it’s functionally its own game thanks to your inability to manage individual citizens. Which is kind of a blessing, since you don’t want to be able to nit and pick when you’ve bloated to a city with 1,000+ people.
– Real player with 214.6 hrs in game
Tap Tap Builder
This is the sort of game that I historically like, but this game I simply didn’t. Parts of the interface are unintuitive, like having to do each section of road fully independently and there being no option to place them all and tap them sequentially.
The graphics are a very particular style, which I personally quite like, but I can see why people might not.
In summary, I think that this game feels like a bad port of a mobile game. I don’t know whether or not it is, but it has that feel. In its current incarnation, it unfortunately isn’t something that I can recommend.
– Real player with 0.1 hrs in game
Goblins of Elderstone
My first review, finally, wow!
→ Right now i would give this game a Neutral rating, but that is not possible, and also i see great potential in this game, so i recommend it if you want to support the game and the developers. Don’t buy it yet if you’re not very patient and you don’t want to serve, literally, as a crash test dummie. ;-)
Played this game for roughly 6h, i had like 10 or more crashes. Many while i was simply trying to save → Game-Progress lost. It’s always the Unreal4-Engine that is crashing and asking you to send in a report. So the Inbox should be pretty packed by now. ^_^
– Real player with 21.4 hrs in game
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The Short of it: Currently Early Access, but bursting with possibilities and originality. Building, resource management, raiding, diplomacy, trading, defending - all done by your own customized horde of goblins!
Reminds me of: If you liked Banished, Stone Hearth, or Rimworld, you’ll probably like Goblins of Elderstone. Goblins of Elderstone brings a unique and chaotic twist to the city-building genre - it’s a Goblin Tribe Simulator! Nurture your tiny clan as it grows to stand against the other races and even the gods. Rule over the chaos and feed the growing goblin war machine by raiding dungeons and villages.
– Real player with 9.7 hrs in game
Oraiah
This is a really Great game. All i can say is great music great atmosphere, VERY immersive, and its fun. Waking up today i didnt know Id become Tobias Turdschitz of my very own Turdschitz kingdom, Will update more after i get more time in game.
Totally tubuler.
Update- im addicted
The interface is very intuitive i only studied the tutorial 5 minutes and i knew how to play the game. I love the fact that theres lots of decision making, and u feel like your far away in kingdoms fighting for your people. The bardic music is really nice and this is a good game to play while listening to talk radio if u want to turn it off. Its very addicting and i woulda payed more for this game, how far it will go i dont know, but i know within 1 hour of playing i got completely addicted . If youre thinking about buying it, just get it, you wont be disappointed for the price.
– Real player with 9.4 hrs in game
Really cool in the first 15 minutes but then you realize just how “varied” it really is. You’ll get the same 10 or so events constantly over and over with no differences whatsoever, the resource system is very lacking and so is the military and building sections. Diplomacy system and law systems are nearly non-existent.
Even if you have no troops, you’ll still get events where it says you lose soldiers and the like.
Good start but bad execution given this is the final project.
English translation is terrible.
– Real player with 0.6 hrs in game