Azlan: Rise of the Burlpups
It’s a simple tower defense game, but a good looking one.
Would rate neutral if Steam allowed that, but they are still in computing middle-age so it’s either yay or nay… let’s call it a yay for a rather casual, cute game.
PS: got the game via Curator Connect.
– Real player with 5.1 hrs in game
Read More: Best Grand Strategy Tower Defense Games.
Experienced on the Oculus Quest 2
You can view my review & gameplay here: https://youtu.be/JpKk9sO02c4
I’ll agree with Masamune27858 that this isn’t a “good” TD game. The core gameplay is just too simple. However, I don’t think it’s a bad game, it’s just not what someone who is experienced in TD games would be looking for. I do think this game would be nice for someone new to Tower Defense games.
It’s a very beautiful game. In fact, it it’s probably the best looking TD game in VR. The art-style looks really good and they would be pleasant just as VR dioramas to enjoy. The gameplay is basically just playing down one of three towers, plus upgrading or selling them. You also have a hero that you can place to help put down the enemy siege.
– Real player with 3.5 hrs in game
Galactic Civilizations® II: Ultimate Edition
In a word: Addictive. Yes, addictive in that terrifying, inescapable, “just-one-more-turn” way. Galactic Civilizations II is what you get if you take Master of Orion II, expand it so that the galaxy, tech tree and ship customisation are roughly a hundred times as huge without ever becoming boring, bump the graphics up to a standard still respectable today for a TBS, give each civilization some serious make-or-break differences (hint: the Drengin and the Yor almost always end up dominating most of the galaxy that ISN’T YOU), and shove it out there to give almost every other space-based TBS a serious poke in the eye.
– Real player with 216.8 hrs in game
Read More: Best Grand Strategy Top-Down Games.
I decided to pick up a new 4x space game after pouring many hours into Endless Space. Endless Space lacked complexity and I searched for a more in depth game. Galactic Civilizations 2 fulfill that criteria. I started playing this in 2015 so I have no nostalgic feelings for it. The game is quite good and fun despite its age and limitations, in fact it is the best 4x space game I have played so far (other space 4x I’ve played are MOO2, Endless Space and Sword of the Stars). Take a good look at the pros and cons because some points might put you off.
– Real player with 196.7 hrs in game
Scuffed Tower Defense
A must play game. Scuffed Tower Defense is genuinely a lot of fun to play, and I’d recommend picking it up if you’ve got the money. Buster.
Buster
- Buster.
– Real player with 5.2 hrs in game
Read More: Best Grand Strategy Tower Defense Games.
When I first saw this game, I had high expectations, mainly because of its resemblance of the hidden gem New EPIC SCUFFED BHOP SIMULATOR 2023 (POGCHAMP). After playing it, I can gladly say, my already high expectations were blown out of the water by this modern masterpiece. Most triple A games cannot even compare to the work of art that is this game. From the aesthetic design, to the gameplay, everything about this game is the definition of groundbreaking.
When it comes to aesthetic design, this game is perfect. Menus are simple, yet effective. The background of the main menu in specific shows gameplay that makes you pumped to play. The sound design has real bangars that always get you hyped for the next wave. The enemy design is minimalistic, but charming. The levels in the game all have a charm to them in a different way. From the dark lighting of the asteroid, to the minimalistic style of the fall, every level feels different from the last. The voice acting has tons of personality and sets a tone for the rest of the game. Even the towers all shoot bright bullets that feel really satisfying to watch tear down the enemies. Also the doggo is really cute I wish I could pet him.
– Real player with 3.6 hrs in game
Steel Nations
Wait
– Real player with 5.1 hrs in game
Early access doesn’t mean an unfinished game that has 0 features. Bugs and overall control of this game is beyond early access. Small developers releasing their game as early access should consider finishing the game to some extend at least. I understand the game has been done without a budget or anything but this is literally unplayable. Instead of trying to make 243 playable countries make 4 and make them really “playable”.
EDIT: Oh and the “5 playable modes” do not exist there is just one mod to play and the thought that they might try to sell them as dlcs is haunting me. Please if you respect the players for at least one bit pull the game out and fix the issues.
– Real player with 1.2 hrs in game
Frontier of Fortune
fun enough game thats simple and straight forward, and very repeatative. There’s a single means of controling the battle, a slider. unfortunately it’s of limited use once troops start fighting as even if you’re fighting at the enemy’s gates and then disengage a good portion of your troops will continue to fight the enemy, and even those who have disengaged will often immediately rush back towards the enemy once they reach the point you’ve set, compounding how horrible this is is the fact that your troops won’t fall back all at once and instead will go back is in clumps of 2-4. additionally spawning in more troops happens in a similar manner, resulting in frequent situations where player troops are picked off piecemeal.
– Real player with 3.3 hrs in game
Mobile Soldiers: Plastic Army
You are a military leader and must command your troops to conquer your enemies over a series of combat situations. Your objective is to defeat your opponent with an army of soldiers – RIFLEMAN, GUNNER, GRENADIER and ROCKETMAN. Use your army men to secure victory, with play over a set of STANDARD and PREMIUM maps. Premium maps can be unlocked using Command Points, earned enitrely by playing.
‘Mobile Soldiers: Plastic Army’ is a captivating, yet uncomplicated 3D experience, bringing the childhood table-top game to the world of mobile gaming. A brain game, it requires careful strategy and tactics.
You are a military leader and must command your troops to conquer your enemies over a series of combat situations. Your objective is to defeat your opponent with an army of soldiers - rifleman, gunner, grenadier and rocket-man. Use your army men to secure victory, with play over a set of standard, and premium, maps.
The rules are simple, but you will need to use your brain, and employ strategy and tactics, in order to be successful. It’s a brain game and, like chess, easy to understand the rules, but difficult to master. Each combat soldier has individual strengths and weaknesses, so use strategic thinking when facing-off against your opponent.
Carry your army to victory over a series of Campaigns against an intelligent AI player. Once you’ve taken control of a map in Campaigns, engage in Match Play against up to three opponents. Opponents in Match Play can be AI or human - in pass-to-play style.
‘Mobile Soldiers: Plastic Army’ allows you to select a number of game options, like permitted unit types, game modes - Capture the Flag, Last Man Standing, and Maintain Morale.
Capture the Flag
Capture flags to gain more resources to spend on deployment.
More end-game rewards with more flags captured.
The most popular game mode.
Last Man Standing
There are no flags; start off with a fixed number of units.
Win by defeating all of your opponents’ units.
Maintain Morale
Capture the Flag with a twist.
Think and act quickly before your team’s morale is depleted.
Gain experience, in the form of Command Points, with each game you play. Use them to unlock new types of soldiers, and premium maps, and compete on a global leader-board.
The battle has begun and you must be prepared. Easy to learn, difficult to master – can you be triumphant?
Shadows of the Sengoku
The year is 1467. The Sengoku period has just begun. Every Daimyo will be out for blood, trying to bring glory to their clan and be unifier of Japan. More than might and riches, cunning is required.
Enter the Shadows.
Shadows of Sengoku is a Grand Strategy game that mixes Turn-Based Tactical Combat into the formula, and puts the player in control of the Shadows; a group of elite units that serve one of the Daimyos of Japan, executing missions and expanding the clan’s influence in order to achieve its ultimate destiny: The Unification of Japan.
Conquer Your Way!
Shadows of Sengoku features over 30 possible clans that the player can choose to play as. Help the Ashikaga retain the Shogunate; Aid the Hosokawa in keeping their regional superiority; spearhead the warlike Uesugi’s offensive in the Tokaido; grow the Ainu into a formidable opponent; or fight for supremacy in the Kyushu as the Shimazu.
Each clan will be ruled by a Daimyo with their own goals and aspirations for the clan. Some may seek greatness through war, others may desire for peaceful relations and diplomacy, yet others may want to isolate themselves from the rest in a road to self-reliance. But Daimyos don’t live forever; a change in the leadership of a clan may severely alter the course of a game!
Train Your Squad!
Units can be recruited and will have their starting abilities based off of the province they hail from, with each of the game’s 80 provinces bringing different bonuses. But they all start at low level, and will need to gain experience be it in the form of open combat or using the Shadows' training grounds. Being efficient in battle will not only allow your units to improve quicker; they’ll also gain combat ranks which will unlock a whole new host of gameplay options.
There are no classes in Shadows of the Sengoku; instead a system of proficiencies will categorize your unit based on its weaknesses and strengths. An innovative skill system allows you to train your units in whatever way you desire, specializing them into one or more combat roles as you see fit. But use caution; losing a very important unit in combat can have drastic consequences to morale!
High-Stakes Tactical Combat!
Going back to the roots of tactical turn-based combat, Shadows of the Sengoku gives the players complete control over their units action. Based on a time unit system, players can more accurately coordinate and develop their strategy during combat. Each time unit will count, with units being granted a better chance of defending themselves if they have time units to spare after taking their turns.
Combat is also extremely deadly; badly positioning your soldiers can lead to a quick and untimely death at the hands of the enemy! A blend of melee, ranged, and explosive attacks will be useful in turning the tide of a battle. 8 different enemy archetypes with multiple variations within will expand the possibilities in battle and make each encounter formidable. Expect the unexpected!
Build And Research!
Improve your weapons, armor and items via a dynamic research system that does away with traditional tech trees in favor of a more procedural approach; each piece will have their own tech progression, which can first be unlocked by researching an existing item. This way players can focus research on items that more favor their playstyle; become an assassin with ranged weapons, focus on impenetrable armor and so on. But beware; the enemy is smart and paying attention to what you do, and they may just focus on tactics to counter you!
Players will also be able to build up the infrastructure for their headquarters, constructing new buildings and improving old ones as they see fit in order to gain bonuses and gain combat advantages. But these expansions must be planned carefully; there is always the possibility of an enemy attack on your hq, which could be very difficult to defend if you were haphazard with your planning!
And More!
Shadows of the Sengoku also features:
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Comprehensive mission tree system to direct the actions of your clan
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Wide variety of procedurally generated missions to keep the gameplay always fresh
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Intricate diplomatic system that allows you to form alliances, start wars, and betray your friends
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Unique Daimyo personality that will shape the way each individual clan acts
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An AI learning system that learns and adjusts to your tactics on the battlefield
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Annex provinces via diplomacy or conquest
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Non-combat missions that may drastically affect the world and provide you with benefits
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The ever-present threat of retaliation by the Emperor should your clan grow too powerful, be it politically or militarily
Carrier Command 2 VR
I have only played a brief little bit, but so far I have been able to control my units, drive the carrier, and do the first island mission without any problems in VR, but I am using Valve Index Controllers so I do not know how it will work on other types.
My only concern is that the carrier’s main camera looks a little funky as it is like a big circular 2D screen inside a glass sphere that you are standing in and for a few moments I didn’t know what I was looking at or why the screen was in my way. Once I started moving the camera and zooming in it all made sense and I was able to use it no problem. It does look weird though and makes you wonder where you are and what happened the first time you use it.
– Real player with 30.9 hrs in game
Yes, now I can recommend this game since the latest update allows all functions to work with my Odyssey+, even though the devs don’t officially support WMR. (I’m hoping they will later, however.) I did have to use a community-made set of bindings, but everything works with the only exception being the air/sea radar, where I can’t seem to increase or decrease the scan range. Fortunately, the default value of 1250m still works just fine, so it’s not a game-breaking issue. I haven’t tried modifying the bindings, so it’s possible that I could still find out the fix for it. I spent about 2 hours capturing 3 islands and I had no trouble using all the same tactics that I would in pancake mode, although it took me the first 30 minutes just figuring out what all the controller buttons did. But once I did, I was bounding between screens and stations, giving orders to units, operating gimbal cameras, manipulating maps, and driving the carrier with ease. The only really hard part was doing it all standing up… I need to get a chair next time, as my feet were starting to hurt by the 3rd island captured.
– Real player with 8.5 hrs in game
GALAXY CRISIS
Immerse yourself in an epic air battle with hundreds of enemies.
In 2070 AD, the galaxy was invaded by alien civilization, and humans must fight desperately!
Main goal-destroy as many enemy planes as possible.
Game features:
Third-person driving experience
Fast-paced air combat
Soaring the galaxy, bombing enemies, shooting enemy fighters, and looking forward to your journey to the ace pilot!
We Are The Caretakers
This game is a great concept, and the Afro-futurist aesthetic adds a layer of depth I did not expect. Yes, it is early access/beta, so there’s bugs, but the dev team is available nearly 24/7 to discuss problems and hear feedback. This is indie game development done right, and what is already a good game will be an outstanding final product as a result. Think of the early access purchase as a long term investment that is going to pay off soon!
tldr: buy this. support indie games, and immerse yourself in Afro-futurist sci-fi!
– Real player with 30.1 hrs in game
One of my friends said this game is sci-fi super soldier park rangers and that is spot-on.
The combat is a blast. The game is still buggy in early access but that doesn’t block it from being a beautiful and fun experience. Also - that music, man. So. Good.
Check it out if you like: Final Fantasy-esque combat and graphics and music, Divinity Original Sim’s combat, rhinos, park rangers
Main word that comes to mind when I play this game: protector
– Real player with 5.6 hrs in game