Mythic Legions Tactics
Discover the world of Mythoss and build your “Mythic Legion” in this innovative, customizable, non-Pay-to-win TACTICS game featuring Fully 3D Realistic Environments, Hundreds of Class options, and Skill Based Battles! Build your Legion! Change your faction! Fight in the WAR OF THE AETHERBLADE!
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Free-To-Play Multiplayer game that that comes with a purchasable Single Player story that includes more than 150 fully 3D Battles, Hundreds of Weapons and Armor, and nearly a Dozen Races.
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The game will be available on PC and mobile platforms initially (iOS, Android) and is being designed with strategic, satisfying gameplay in-mind…
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Fully Customizable Characters!
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Cinematic cut scenes with high-paced action!
GAMEPLAY
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Single-player or Multi-player where you can battle against your friends in Hot Seat or Tactics With Friends, or anyone in Tactics With Friends or Auto-Battler Modes.
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Not a “pay-to-win” game. Players can only enhance their power in the game by building up their skills and completing challenges during actual gameplay.
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Players can purchase different character skins and graphical enhancements to accessories or weapons (like adding flame effect to a sword.
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Turn-based strategy & tactics players will embrace the familiar joy of a classic genre with innovative features, such as movement across fully 3D realistic environments that include different elevations and landscapes such as hills, stairways and even in water. On top of those there are special moves, full 3D camera rotation, and Auto-battling options.
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Combat matters! Besides normal combat mode, players can choose to attack certain limbs and making special targeted attacks.
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Customization is king - like the Mythic Legions toy line, players can customize their characters at a very high level and add details to their characters body, armor, weapons, clothing, accessories – no 2 characters will be the same
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Players will build a “special ops” team within the faction they choose and will follow the storyline getting into battles, side missions and boss battles to advance in the game and unlock levels and rewards.
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One of the coolest features is that players will be able to play the storyline of a certain faction, and then go back and play the storyline as a different one. For example, play as the good guys chasing the stolen Aetherblade, or as the bad guys trying the outrun your pursuers and return the sword to its master.
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When players do switch storylines, they will be playing against the faction team they’ve previously created which is now run by the games AI.
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Character Skins & Power Level – Players will be building their characters using a “slot” system. Which will allow them to build up their characters skills and powers. Players can decide to change their character skins during the game (say from Knight to Barbarian) and the skill/power they’ve already built up will automatically transfer over. This also includes when players decide to switch storylines to a different faction. For example, if you build up a character to a 20 during one storyline, you will start the other storyline with a 20 so you are not starting over. The games AI will scale automatically.
STORYLINES
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War of the Aetherblade is the 1st season of the Mythic Legions Tactics game and is set in the high-fantasy world of Mythic Legions with Humans, Elves, Knights, Orcs, Trolls, Undead Skeletons and Vampires, and more
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The game’s story starts with the coronation of the Elven Queen Artemyss Silverchord at Castle Silverhorn. During the ceremony, the castle is attacked by the Legion of Arethyr and the mystical Aetherblade sword is stolen. Queen Artemyss’s legion, along with other factions and splinter cells, are now racing to win back control of the Aetherblade before it falls into the hands of its master Arethyr and he lays waste to the realm of Mythoss.
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Play the storyline as different factions – Mythic Legions has a deep storyline and there will be 5 factions included in the Single Player game.
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When a player does decide to switch factions, the skill and power levels that they’ve already built up will be transferred to their new storyline. So players don’t have to start from scratch.
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Boss Battles – every Faction will feature a boss battle featuring one of the core characters from the Mythic Legions universe
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Side Missions – Each storyline will have side missions (like a jail break out) and challenges that will either advance the story or unlock bonuses.
WHAT MAKES MYTHIC LEGIONS TACTICS UNIQUE?
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3D Realistic Levels - Most Tactics games are 2D and won’t let you rotate the camera around to see different angles. The few 3D Tactics games that exist are made where the environment itself is made of just a bunch of textured 3D squares of Hexes instead of more realistic environments. Instead we place the Hex grid over the environment instead of making it using them.
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Visual Customization - Lots of games allow for visual customizations, but we believe we have taken it much further. Not only are we customizing the standard things like skin color, face, hair, tattoos, but every piece of armor and weapon can be recolored to any color, mix and matched between different types, and effects can be added to each such as flames or frost. The customizer in this game will literally let anyone create a digital action figure and pose them in a display environment as well as shared with anyone to see your collection.
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Slot Based Characters - This is slightly more difficult to explain. The basic concept is that all of the character data is stored in a specific slot. Since Mythic Legions Tactics lets you play 5 Single Player Faction storylines as well as Multiplayer battles, we didn’t want the player to always have to start back off at level 1 every time they choose a different story or played Multiplayer. So to accomplish this you can create a different playable Character for each Faction storyline and even different ones for Multiplayer all within the same slot allowing the slot to level up. This slot continues to grow the more the player plays the game, so no matter if you are playing Single Player stories or Multiplayer battles, the Slot keeps its experience, Skills, and unlocked Classes.
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No Pay To Win (Everything is Skill Based) - Well when we set out to make this game, one of the most important elements was to make sure it wasn’t something people could just come in, buy a bunch of overpowered equipment, items, etc… and just destroy other people. So instead we removed ALL stat boosts, specials, and other enhancements from equipment. We made the game more about how skillful your characters are with each weapon, armor, or item. So by unlocking a skill, that skill then levels up as the character uses it more there by increasing the stats, attack, defense, etc… of the character. So the more you play the more your character improves instead of buying that improvement!
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Melded Classes - This is probably one of the most unique features for Mythic Legions Tactics. This allows players to essentially merge two different classes into a new one. As an example, if you leveled your character up to unlock the classes for Priest and Mage. You could Meld the two into a new hybrid class called a Blue Mage which gives the player access to most of the same Skills and Spells for both classes as well as a few new unique ones to the new hybrid class called Blue Mage. A more extreme example would be melding a Barbarian with a Necromancer. Honestly I don’t know what the new hybrid class would be called just yet, but they are on opposite sides of the Classes hierarchy with very different Stat requirements. But at the same time it is absolutely something you could do and allows for people to have a lot more fun trying out the various options for potentially hundreds of unique classes!
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Turn-Based Strategy with Auto-Battle - Most tactics game battles take a long time to complete even a single one. Some people love this. It means you can get 50+ hours of gameplay in a single game. However, others don’t like the tedium of having to choose every action for their characters to attack the enemy. While it is far more efficient to do so, it also isn’t always necessary if you are grinding to level up, or just want to play to see the story. To make the game more enjoyable for everyone, we have added what are called Battle Templates. The game will come with a few pre-made ones, but essentially a Battle Template allows you to select a set of predefined rules and action for your characters to follow instead of you having to decide each and every action. This will let you be able to just Auto-Battle levels by having your team just go through those actions automatically so you can enjoy leveling up, the customization, and the amazing story. Also, just so everyone knows, Battle-Templates work on both Single Player story levels and Multiplayer!
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Win Conditions - Normally win conditions in a tactics game are just to defeat everyone. We are definitely going to have that win condition, but sometimes the win condition might be to sneak past guards and unlock something, get all of your players to a specific area on the map without losing anyone, or incapacitate the enemy instead of kill them. These different types will offer a variety of gameplay options not seen in strategy tactics games.
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Through Rust We Are Returned
When I play a game I want a good story without having to constantly mash the keyboard in fights. This game has a compelling story revealed in the form of character memories. The game play is unique, you use the memories to determine the order of combat bonuses. It is fun and not difficult to play. I hope to see more from Chaos Crew Productions!
– Real player with 2.9 hrs in game
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Full Playthrough w/ Both Endings and reading:
Review:
This game is definitely more of a visual novel than a strategy RPG, but it’s pretty well done. I really love the mechanics of equipping memories to adapt and customize your characters it’s really cool, the big problem though is that the battles are mind numbingly easy it’s pretty much a rush down there’s not much strategy required at all. I did enjoy it’s visual novel aspects though it’s a pretty dang story the end through me for a hot minute as I was trying to figure out who was who and what was going on, but it has a really dope cyberpunk victorian take on sociopolitical struggles it’s written pretty well, there’s not many typing errors at all. Definitely recommend it’s a well done free to play my only complaint is I wish the combat was a bit more strategic it seems like they give you certain memories so you can make a tank character, but there’s no reason to might as well just go flat damage and blitz.
– Real player with 2.5 hrs in game
Rogue Lords
I really enjoyed Rogue Lords, and I decided to write this review as I have a slightly different take from the others I read.
It took me ~40 hours to finish all chapters, and I always played with the same team (the starters: Dracula “the Support”, the Headless Horseman “the Tank”, Bloody Mary “the DPS”). I think I had a total of two game overs, one at the second or third chapter, and one at the second-to-last (but see below).
I read several reviews mentioning that the game is hard and RNG can hit hard. I think they are not wrong, but I did not find it THAT hard: I think it’s more a matter of COMPLEXITY. Damage already starts in the double digits, and it is not unusual towards the end of the game to hit for 30-50 (multiple times). With 3 characters on your side and 1-3 characters on the other side, you can also have several status effects in play at the same time (probably the maximum I’ve seen is ~20). You accumulate this with relic effects and maybe even battle effects, and suddenly it becomes really easy to make a fatal mistake. I remember in one boss battle I accidentally made the Headless Horseman use an attack that steals HP and SP, while he was under the effect of a Zombie debuff (healing received becomes damage), so instead of healing him I made him Vulnerable with 0 HP and 0 SP. Fun times.
– Real player with 132.9 hrs in game
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Note that while I am giving this a thumbs up, there are definite issues that sour the experience (that I will go into more detail over below). Honestly, this rating should be 3/5, 6/10, or a neutral but we don’t have those options.
Long story short:
Rogue Lords is a fun roguelike very much like Slay the Spire, but not being a rip off in the slightest. It has a unique cheating mechanic and is pretty difficult while also having balance issues and run destroying bug. The concept is unique, fresh, and fun, but the gameplay could use some retuning and class balancing.
– Real player with 116.7 hrs in game
Burg Battle
Takes the boring parts of RTS out of it. Easy to learn AND easy to master!
– Real player with 89.9 hrs in game
Great reverse tower defense game. Easy to get hooked!
Single-player is fun, but multiplayer up to 8 players over LAN (but can fill in bots with different difficulties if you’d like) means I can blow up my buddy’s armies from afar.
Make lots of armies, blow up the other guys' armies, make bigger armies, and conquer. Multiple factions and individualized talent trees allows versatility in playstyle and adds a lot of depth to the game. 5/5.
– Real player with 21.4 hrs in game
Fate in the Darkness
As planned this is an RPG-sandbox in board game style, with a gothic fantasy atmosphere.
А living own life world, which you can interact through the game character, attended events, tasks and game deck.
The goal of this project is to port board game.
In this time the gameplay is a journey through the main game location.
This demonstrates the work I have done, from scratch.
The game is raw.
Core aspects such as: generation of game characters, map-pocessing algorythm, most part of AI logic and e.t.c. are mostly done. But still in need of optimization and content. Also there is a dungeon map-generator, but it’s unfinished and not integrated.
**Graphics will be changed and balance will be updated. Plenty of dialogs, events, tasks, items and objects are gonna be added.
Have in plans to add co-op up to 4 players and map-creation tools.**
Since it’s my pesonal project - I can change/add/delete any part of it if I see fit.
Patreon:
https://www.patreon.com/FiDsteam
At Dead Of Night
Maya is forced to spend a night at the Sea View Hotel after her friends migrated there because of the weather forecast. However, she’s awaken by a scream. Investigating, she find Jimmy Hall, the owner, assaulting a guest. Locked outside her room, she manages to get to the reception to find a master key. Her attention is caught by voices coming from a spirit box : the ghosts haunting the hotel implore her to get out and tell the world what Jimmy did… Maya is determined to escape and free her friends but not before finding the truth… while avoiding Jimmy who is conscious about her roaming around.
– Real player with 36.8 hrs in game
Pros and cons are down below) Don’t forget to drop a like if it was useful! Check out one chapter of the game here (I took the developers request and didn’t include the ending in the video to avoid any major spoilers, and likes and subs are highly appreciated and encourages, of course :3):
Advantages:
1. The game looks incredible (I mean, obviously as it is a part-game, part-movie thingy). Still, there are so many nice scripted scenes of enemy jumping from behind the corners and noticing you. Even looking in the spy glass, one can note lots of different animations for the same action of enemy walking by the door. The attention to details is very appealing.
– Real player with 28.4 hrs in game
Immortal Realms: Vampire Wars
If I were to describe this game in one sentence it would be as follows: A game with strong foundation, but a lot of underutilized or wasted potential. But let’s not get ahead of ourselves and look at its strengths and weaknesses.
STRENGHTS:
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ART. Immortal Realms: Vampire Wars features very high quality art that is best represented on Cards. I can’t praise art of this game enough. Everything is very detailed, atmospheric, diverse and just a pleasure to look at.
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ATMOSPHERE. This one is a bit subtle but at its core this game makes you feel like a vampire ruler who is playing a deadly game of influence and warfare. The fact that game represents quite a few things with cards certainly adds to this feeling.
– Real player with 149.0 hrs in game
After playing for 100 hours, completing the campaign, and finishing +16 sandbox with all factions, i can say that this game is, for the better parts :
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Stable/Playable (I encountered no game crash, nor errors, with the “worst” bug being solved by simply surrendering the fighting in which i was stuck.) (Played on an Acer Nitro N50-600, I5-8400 CPU 2.8GHz, NVIDIA GTX 1060 6GB, 8G RAM)
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Enjoyable (Some part of the campaign may be more difficult than others but taken on the right angle, they become easier.)
– Real player with 137.6 hrs in game
The Handler of Dragons
A solo dev’s attempt at ‘Two Worlds Two’…
Straight from the start, you gotta realize that this game is made by a solo developer, so no matter what, this game CAN’T be as good as other RPGs made by a team (or teams) of devs. So get the idea of this game being as good as others straight out of your mind. If you’re looking for ‘Oblivion’ or ‘Skyrim’ then look elsewhere.
Pros: #1. The graphics actually look very good, in a ‘Two Worlds Two’ kinda way
#2. Extremely fast load time from desktop to in-game (just like 8seconds)
– Real player with 83.0 hrs in game
From which way should I bite it to be honest… It’s so easy to bash a huge game for disproportionately bad designs, bugs and whatnot but then there are games like this - a one man’s passion project which is still smaller than what we receive these days under the “Indie” banner; but let’s give it a try!
At first glance it may seem like one of those pesky asset flip garbage games that offer nothing but stealing your money (I’m looking at you Dragon: The Game…and you’re one of many) however I’m glad to inform this is not the case here and I’m happy to see a project where store assets (credits do say many come from Epic Store) are actually put into a good use…but this intro is already 2 paragraphs too long ^^"
– Real player with 8.1 hrs in game
Lord of the Dark Castle
The store page is an accurate description of what’s here, and really look close at the screenshots.
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This feels like a single-player board game. You have your character token and stat sheet, and move turn by turn through simple fantasy style map layouts. You have all the classic concepts; an adventurer out exploring the wilderness and dungeons fighting trolls and skeletons in search of treasure and magic items.
There’s a bit of depth in skills and spells, if you can live long enough to explore those options, but you can be limited based on what you find, which is entirely random. And make no mistake about it: This is a rogue-like. Death is permanent, there’s no carry over or unlocks as you would get from a rogue-lite. You’re starting from scratch every play through. You can save & quit then continue, but death means restarting.
– Real player with 32.2 hrs in game
This game is a very fun and addicting roguelike. And it’s an actual turn-based roguelike - not a roguelikelike, or rogulelite, or whatever the currently preferred term is for games of other genre which borrow roguelike procedural generation and permadeath.
Lord of the Dark Castle is definitely of a smaller scale than many of it’s roguelike peers such as Tales of Maj’Eyal or Dungeons of Dredmor - there are currently only 7 levels (with 3 more to come), only 6 inventory slots (not counting active equipment), and no choice of class/race during character creation. In fact, the character creation consists of choosing the difficulty level, the character’s name (optional), the character’s appearance, and purchasing some gear in the starting shop. The money you have depends on the chosen difficulty level, and any unlocked in-game achievements - more on this last part later.
– Real player with 25.6 hrs in game