Warhammer 40,000: Regicide
‘The King is Dead. Long Live the King’
‘Warhammer: Regicide’ is a gloriously bloody reimagining of one of the world’s oldest turn-based strategy games - Chess - set against the violent backdrop of the Warhammer:40K universe. Gorgeous visuals, tactically diverse gameplay and unapologetic violence elevate a classic board game to quite something else entirely.
Campaign: Act 1 - consisting of 10 playable missions - is currently active in Early Access. Act’s 2 and 3 are to follow shortly. (This section will continue to be updated)
– Real player with 162.9 hrs in game
Read More: Best Gore Multiplayer Games.
I bought Warhammer 40,000: Regicide last Summer when I was on a Games Workshop kick. It was my intention to go for a complete collection of all the Games Workshop licensed games, and Regicide had the added benefit of me having seen some coverage on it from TotalBiscuit. It looked more of an oddity than anything else, but I managed to see it through to the end.
The game is essentially Chess set in the 40K universe, using the Space Marines and Orks as chess pieces to simulate the battles. How Regicide differs from Chess is that once you have moved, you can use abilities of your pieces on an Initiative Points system to attack your opponent. This works on a percentile mechanic, and usually amounts to shooting them, or attacking them in close combat if you’re in an adjacent square. It takes longer to eliminate a piece using this method, but if you focus enough attacks in one place, you can take out entire armies without having to capture anything; the usual method for Chess. This is augmented by additional abilities from the various pieces: Devastators (Bishops) have the ability to focus their attacks to do more damage at the expense of being able to move, Assault Marines (Knights) have increased attack power after they move and can also throw Krak (anti-armour) grenades, and so on. This creates an additional strategic layer to the game and sets it apart from either Chess or 40K in a way that, for the most part, works reasonably well.
– Real player with 68.0 hrs in game
Necromunda: Hired Gun
Best way to describe this game: Doom in 40k. Brilliant game, the athmosphare is pure 40k, the amount of deatail given to this part of the Univers is asonishing. You can tell that the developpers were pashionate and new what they were doing with the Environment. Controls and Gameplay are also verry intuitif and streamlined.
On the negative Side, the Story is pretty bad. But i didn’t buy it for it anyways. Also, there is not as mutch to do as I would wish. The main story can probably be completed in a few hours, and the other stuff are just missions that offer no real reward, besides practice and XP. Personaly, I would also have preffered if you could have more guns on you. especially special weapons. Those are realy well made, but I cant use them, because I would have to swap another favorit of mine out.
– Real player with 32.7 hrs in game
Read More: Best Gore Action-Adventure Games.
Yes, this is not Doom Eternal.
No, it is actually much better.
Let’s not waste the Imperium’s time - Here are three reasons:
You have a dog ✔ and you can pet ✔ and feed ✔ it.
There three reasons already, but in Terra’s name, have some more:
40k Themed Warhammer game ✔ with an Avitus' approved Heavy Bolter ✔
Fun and fast parkouring with wall-running ✔, double jumping ✔ and a grappling hook
but no fall damage ❤
So what are you waiting for?
Kill The Mutant!
Burn The Heretic!
Purge The Xenos!
– Real player with 17.6 hrs in game
Warhammer 40,000: Space Marine - Anniversary Edition
Brilliant game, one of my favourites of all time.
First let’s start with…
The single player campaign.
You play as a Captain of the Space Marines, who are some of the mightiest heroes of the Imperium of Man. And you can tell, not just from how powerful you are in combat, but from the way the world reacts to you - you are high status, and your presence brings hope. My favourite moment was when a wounded Imperial Guard guy slumped against the wall whispers “I got to see a Space Marine before the end” in almost religious awe, followed by a prayer to the Emperor to aid you. Really makes you want to go out and kick Ork ass for the little guys.
– Real player with 4060.8 hrs in game
Read More: Best Gore Multiplayer Games.
I really enjoy this game. It’s pretty much mindless fun most of the time. The game’s divided in 3 different game modes, or so I feel, let’s try to quickly analize each mode, shall we?
First, we got the single player campaign. The game stars Captain Titus, probably the only likable Ultramarine out there, in a short-ish action packed, VERY linear third person shooter campaign. The way it often goes is, move from point A to point B, reach a big arena where enemies try to bumrush you, kill everyone in there in the name of the Emperor, and move to the next arena, killing a few stray enemies on the way. You can carry 4 weapons at a time, not counting melee weapons, a pistol, a heavy weapon, a normal weapon, and a bolter. The weapons featured in the game are pretty much what you’d expect from the Spess Mahreens. You got a bolter, bolt pistol and a storm bolter, a heavy bolter, plasma cannon, gun and pistol, lascannon, VENGEANCE LAUNCHER (which is basically a stickybomb launcher), a melta (Which is pretty much a shotgun in this game. Why? I dunno), a stalker bolter, a chainsword, hammer, and power axe. Sadly, there are no lightning claws or power fists. In this game, there is no such thing as health regen or medkits, the enemies ARE the medkits. When you stun an enemy, either by bitchslapping them or hurting them enough, they are open for a brutal, awesome execution, which in turn, heals you. Did anybody say blood for the blood god?
– Real player with 414.3 hrs in game
Warhammer 40,000: Dawn of War III
The best I can say for this game is simple: It looks like Warhammer 40k. I like that, so it’s a good point. But is it a “Dawn of War” game? No, it’s not. It’s just another RTS. It departs from the legacy of Dawn of War and returns to the way twitch-gaming. Is there something to like about it? Sure, there is… but there’s NOTHING to like about it in way of what I would expect from the Dawn of War series.
DoW1 was more combat-focused than Starcraft, which was why I loved it… but I greatly favored DoW2, because it emphasized tactical play, which I prefer. My review centers around this idea.
– Real player with 142.0 hrs in game
If you expect a Dawn of War game, if you expect a Relic style RTS with complex tactical gameplay and features you won’t find in other strategy games, the style relic became famous for, look elsewhere, this game is none of that.
And that’s where the problem lies. If this game was a new IP, I’d probably give it a positive review and call it an interesting experiment for the RTS market.
But it’s not a new IP is it? it’s Dawn of War. And as far as Dawn of War is concerned, this game is related to that series in terms of superficial visuals only.
– Real player with 100.0 hrs in game
Warhammer 40,000: Dawn of War II
Currently on sale: Don’t hesitate to buy, it’s worth it.
This game is excellent, looks good even a decade later, and plays very well. The story is good and keeps you interested and invested, the voice acting is very well done, the graphics are great, and sound effects + ambience + music all give it a wonderful mood. Good replay value. I’ve played through it several times since I got it when it was new.
In story mode, you control personalized special units that all stay with you through the entire game. You gain new abilities and find new armor, perks, special items and weapons as you go along, and the options for unit and squad customization are great and varied. You’ll be spending an enjoyable amount of time between missions distributing gear and choosing what skills to level up on your units (and will probably find great appreciation for Cyrus' squad over time).
– Real player with 653.6 hrs in game
Seeing what’s happening with DoW 3 (I’d call it ‘necromancy’) I decided to write a few words about something, that often appeared in the discussions, and that’s the difference between DoW 1 and DoW 2, which - as some people say - ruins the game.
I’ve played DoW 1 a lot (non-steam versions) back when they came out, and I think they are amazing games, especially Soulstorm (all the races!), and I was quite used to their mechanics.
When I played DoW 2 for the first time, I was quite… suprised. Game mechanics took a bit of an overhaul, so I had to get used to it, but when I did it gave me a lot of fun.
– Real player with 110.8 hrs in game
Warhammer 40,000: Inquisitor - Martyr
This game has evolved a lot sine it’s release, there’s still improvements to be made, but the developers turned this game in to a good direction. I look forward to replay this game each season and I dump from 60 to 100 hours each time.
There’s quite a lot of build diversity. Recently minion builds got buffed so if that’s your thing you can play that. You can play sword and shield crusader or equip it with flamethrower to give a little roast in the name of the Emperor. Maybe a tech priest with poisonous auto rifle that hits enemy and then spreads to it’s counterparts? Game offers total 4th classes.
– Real player with 290.7 hrs in game
Overall a perfectly solid ARPG. Better than most, in most ways.
The idea of you playing as an Inquisitor and not, as someone put it, a discount space marine as the gameplay suggest, is actually consistently integrated into the writing, so thumbs up for that. The story is above-average for a game. The mission scripting however is laughably bad - listen to a brief exchange with mission control, go from point A to point B, encounter villain, exchange threats, kill each other, repeat. In between A and B you kill a bunch of enemies. Sometimes they are cultists, sometimes rebels, sometimes aliens. But once you have done one mission in this game, you have done them all.
– Real player with 56.1 hrs in game
Warhammer 40,000: Dawn of War II: Retribution
DAWN OF WAR II RETRIBUTION
Dawn of War II Retribution is the second expansion and third edition of the Relic Entertainment RTS Dawn of War II (2009), following its predecessor Chaos Rising (2010). It takes the setting of the 41st millenium and lets the player experience it from a tactical combat perspective, controlling resources to build a better, more refined army than your opponent in order to claim victory.
The game consists of three main elements as well as side features. These are as follows:
– Real player with 1883.8 hrs in game
Honestly, this review is based almost entirely on the Last Stand, which is a multiplayer mode within the game.
The single player campaign was fun and allows you to play through with multiple races, but for me lacks the near infinite replay value of the previous DoW titles. The multiplayer I’ve never played, except Last Stand, so I cannot comment on that.
So… almost 700hrs on Steam, plus many more on GFWL before DoW2-Last Stand came to Steam… Is the Last Stand that good? By the Throne, yes!
– Real player with 870.8 hrs in game
Warhammer Age of Sigmar: Champions
Genre - Warhammer Fantasy CCG
I have played quiet a few card games in my advanced years both digitally and in the real world. I am also a huge fan of the Warhammer universe, but more so the old world. I mean what the heck is an Orruk or a Grot?
I bought some packs of the physical game first and played a bit on my android phone. I found it quite difficult to work out the game mechanics and the user interface was a bit busy for a small screen. So I only played a few quick games.
Once I saw it was on Steam I thought I’d give it another go, especially as it allows you to link your android account and has sought after achievements you either love or hate.
– Real player with 90.5 hrs in game
If you like Magic the gathering, there are a bunch of Magic TCGs on here, go play any one of them.
If you’re looking for something new and different… Go play Hex. Hex has really interesting PvE options, and a lot of different features that kept me interested for quite a while.
If you’re looking for something new that isn’t magic, and Hex isn’t doing it for you either, I’d recommend one of the Yu-gi-oh games, or hearthstone, or god, anything other than this.
It’s interesting at first, utilizing a mechanic involving the cards having values at each corner and being rotated each turn. If you enjoy card games, you will most likely enjoy this as much as any other.
– Real player with 74.8 hrs in game
Space Hulk: Deathwing - Enhanced Edition
It’s a horde game with walking tanks against aliens.
If that premise doesn’t drag you in don’t bother.
You see genestealer tyranids, you kill genestealer tyranids, you move on.
You could enjoy the incredibly detailed sections of 40k imperial spaceships but you got nids to kill.
You could appreciate the somber tones of dark ambient music, the creaking space-hulk agonizing around you, but you hear steps and alien screams so you got nids to kill.
You play a walking tank with a fat gun in one hand, a melee weapon in the other , 3 gimmicks in the skill bar and lots of nids to kill. Unless you play an Assault Terminator or are a claw user, you forgo the gun for a fancy melee weapon, you still have lots of nids to kill.
– Real player with 256.9 hrs in game
Score
6/10;
“A solid love-hate relationship.”
Scenery
The scenery is absolutely amazing- ‘Triple A’ quality. Very pretty, very detailed. Not sure if you will hear anyone complain about these.
The Xeno’s look and feel pretty damn threatening at first, but the feelings quickly subside for two reasons:
1. You dont ever actually get to see players/bots get brutalized by the Xenos. When they die, they quietly fall to a knee and teleport out. As petty as it sounds, this absolutely killed any sense of peril for me, as this essentially tells you nobody can actually die.
– Real player with 73.4 hrs in game
Warhammer® 40,000: Dawn of War® - Game of the Year Edition
–-{Graphics/Art Style}—
☐ It’s the Matrix
☐ Beautiful
☑ Meh
☐ Paint.exe
☐ It looks like that one Rambo game everyone forgot about
—{Gameplay}—
☐ Fantastic
☑ Good
☐ Meh
☐ Having just the base controls doesn’t count as gameplay
☐ Staring at walls is better
—{Audio}—
☐ Audiophile’s wet dream
☐ Good
☑ SIIIINDRI!
☐ Early 1990’s TV static sounds better
☐ Crickets
—{Music}—
☑ Mick Gordon’s music or equivalent
☐ Good
☐ Meh
☐ It’s not winning any awards
☐ Nickelback level of quality
—{PC Requirements}—
– Real player with 65.0 hrs in game
“Beware the Alien, the Mutant, the Heretic”
‘Warhammer 40K: Dawn of War’ is, simply put, one of the best Real-Time Strategy games on the market - A blood-soaked odyssey through the Warhammer 40k Universe - filled with Imperial Space Marines, Ork Hordes, Eldar and The Forces of Chaos.
Campaign: Released in 2004 by Relic Entertainment, ‘Dawn of War’s’ brutal opening cinematic sets the stage for what awaits within - a savage battlefield across the Imperial Planet of Tartarus where the local population have been suddenly beset by Ork Hordes. As Commander of the Space Marines (The Emperor’s Personal Guard), you begin a quest to push back the Orks and determine why they are on the planet. A deep and engaging story-fueled campaign takes you from cities to lost ruins, from mountains lairs to the planets icy tundras, leading a tech heavy force of Space Marines, Mech Walkers, Artillery Tanks, Predator Tanks and Terminator Assault Squads, to unearth the cause of this strange heresy plaguing the planet.
– Real player with 54.2 hrs in game