Azurael’s Circle: Chapter 2
I am 56 male , really nice to see old style graphics flowing better on new technology. Loved the background music and the sound effects like ticking clocks, telephone, piano notes, gunshots etc making very basic graphics feel very atmospheric like you are really in that building. Great story line with classic puzzle sections, the shadow children language had me for a while! … looking forward to the chapters progressing, it looks like the author has a very good plan
– Real player with 6.3 hrs in game
Like Azurael’s Circle: Chapter 1, the unique gameplay keeps you seeking more answers. I like how areas illuminate only after you’ve entered them, which makes the scare potential great. Story line was better in the first, but I look forward to seeing how it is all connected. Fantastic twist at the end! Keep looking for those alternative endings…
– Real player with 3.6 hrs in game
Corpse Party
It has finally arrived… The long awaited Corpse Party for PC is now here on Steam!
Note!
Please keep in mind that this is not the PSP version.
Another note:
Also keep in mind that Corpse Party is not for the faint-hearted. If you’re not a big fan of horror games then I don’t suggest getting it.
I’ve been a fan of Corpse Party for a while, and seeing this on Steam only brings me more nostalgia ever since I’ve seen Corpse Party for the first time. Even though it’s not as spectacular as the PSP version in my opinion (which came out after this was made by the way), it still brings out quite the experience and will still give you shivers down your spine.
– Real player with 46.8 hrs in game
Read More: Best Gore Anime Games.
Took Your Little Sister to the Toilet, So No Truth Ending? LMAO
Corpse party was initially made very famous by pewdiepie in the gaming world, but it primarily had a fan base for the anime and manga. I am pretty late in coming to the fandom or to the franchise in general this is probably why i am not too much hyped up about it but I still managed to play the chapters more than twice to fully explore it. At first from the first chapter I was super bored as hell, I thought it was cheap, nothing interesting and it felt like I played same scenario before. But the game proved me wrong with it’s plot twister storylines, amazing character backgrounds and development and numerous endings.
– Real player with 27.5 hrs in game
One Night 2: The Beyond
Obtuse puzzles, broken variables, and solutions that aren’t clear unless you simply try everything.
It’s entertaining, to a degree, but it’s very clunky and has a lot of errors. One item (thankfully not necessary to move forward in the story) I couldn’t obtain because the answer to the puzzle was correct, but the variable supposed to hold said answer was blank.
I would only get on sale, if you MUST have it.
– Real player with 4.8 hrs in game
The atmosphere and the jumpscares are great and the background music is amazing. It really gives that horror vibe, however, I gave up after 3 puzzles ‘coz I have no patience for really hard puzzles in a game. I’m a student and to play a game for enjoyment and find that I am doing another exam, no thanks! Also, the lack of walk throughs and discussion boards about the game didn’t help either. I would’ve moved on no problem if these were accessible to me.
– Real player with 3.6 hrs in game
Azurael’s Circle: Chapter 3
is good game
– Real player with 5.0 hrs in game
Nice quick game - and spooky with some twists - not the mostgroundbreaking but doesn’t need to be, solid game.
– Real player with 4.3 hrs in game
Hello Charlotte EP3: Childhood’s End
//this review has spoilers. be cautious
This is by far one of the best games I ever played. This goes for the whole series - The first game was amazing on its own. I always enjoy games that make a special connection between player and character. The second was beautiful in its own right. But this? This is by far the best out of the three.
This game was everything I had hoped for. An amazing story. An amazing story is important, and in my opinion something that goes towards an amazing story is the impact on the player. Make the player feel something. This game did exactly that. I felt sorry. I felt happy. I fell in love with each character, even if they had little time on screen. It especially hit me when characters died. I know that you can’t control what characters die, usually, and that usually helps me get over deaths in media, but I still felt bad for the characters when I saw them come to their untimely demise. Vincent, for example. Right after Vincent died, I nearly cried. His familiar face from the earlier installment helped with that. I had quite liked Vincent, or C for familiarity sake. I could see a lot of myself in him, especially now, since I often make characters and write stories. When I saw Vincent die, well, yeah. Other than that, I felt extremely bad for Charles. Watching your friend, your idol die right in front of you when they wanted to die WITH you. The things with Scarlett made me feel terrible for him as well, and when the scene with his mother happened, well, lets say I did not handle that very well. That’s what makes a good story, to me. An impact on the player. I started caring for the characters very much. At the end of the game, after the scene with the TV, I felt appreciated. I felt like I had actually done good for the characters, all by choosing to smash that TV. I cared for these characters, and this game made me feel a lot coming out of it. I felt vaguely happy. Happy that I had done something. But, other than that, I was happy for the characters. They really had gained true freedom.
– Real player with 19.2 hrs in game
I completed this awhile ago and couldn’t really accurately write down my feelings. I was an absolute fool and marathoned all the Hello Charlotte games back to back. Considering I have severe depression, PTSD, and other mental illnesses you don’t need to know, that combination at times had a negative effect on me. So I guess I’ll mention right now if you’re riding on the coat tails of Episode 2, take a step back. Take a day or two at least to calm down, because I was feeling nearly suicidal at certain points, though that’s my own mentality to blame. This is definitely not the type of game to play when you’re feeling depressed. It’s understandable that in a state of depression you might want to play depressing games, but I think we as a species want our fiction to, at least usually, give us the message that things will be better, so for a game to say things won’t be better can really hurt. That’s why i’m saying take this when you’re not super depressed. Try to calm yourself before playing it, or play with a friend or something to lessen the blows you might take.
– Real player with 17.1 hrs in game
Jimmy and the Pulsating Mass
SUPER SHORT VERSION: this is a turn-based RPG for lovers of the genre. It’s very well-crafted, there’s a lot of strategic depth, lots of hidden content to encourage exploration and puzzle-solving, and a beautiful aesthetic. But heed the content warnings: this is a dark game with mature themes, unsuitable for children or the faint of heart.
LONGER VERSION:
Put simply, it’s Earthbound but better in every way. I could compare it to Undertale, but Undertale is an RPG made for people who don’t enjoy traditional RPGs; Jimmy is made for the people who LOVE RPGs, such as myself.
– Real player with 302.3 hrs in game
Overall 7.5/10
Music: 8/10
Gameplay: 7/10
Art: 8/10
Story: 7/10
Jimmy and the Pulsating Mass is a very thoughtfully built passion-project game created by one guy over the course of four years. That being the case, this game is pretty incredible.
Music:
There is a huge quantity of music. Over 80+ tracks cross the span of the game, and each song is carefully crafted to match the theme of different areas you explore. I found myself playing a few of the tracks on loop around the house. Truly pleasant stuff. That being said, there are also tracks which aren’t so pleasant, and intentionally so. There are many points in the game which delve into darkness, and the tracks accompany these dark dives quite well. That said, most of these tracks are fairly short, running 1-2 minutes on average. In a few places, the music can be pretty repetitive, especially if you’re grinding. I would’ve appreciated a little more variety in fight music from battle to battle, but this is a minor complaint. Every major RPG has this issue.
– Real player with 145.2 hrs in game
The Hunt - Sophie’s Journey
Sophie is the name of our heroine in this adventure RPG. Stranded on a deserted shore, with no memories about her past and rescued by the villagers of an old town. After a very long nap, she decides to leave immediately and search for clues of her origin. Prepare yourself for a journey across half the globe, threatened by environmental hazards, all kind of vermins and treacherous people. Find new friends, and maybe even a way home.
The game features a skill based character system, branching dialogue trees, choices and consequences.
Additional features:
-
new game plus, if certain conditions are met
-
more than 100 handcreated locations
Transparent Black
Remember how I did called Confess My Love a disappointing video game designed purely around wasting player time and how much curious about the future of this developer?
Well, I did had hope that developer will improve since making Confess My Love game.
The visuals in Transparent Black are nice and I see developer did tried this time with a story unlike last time…..
but sadly developer did fail to improve on majority of things:
same stupid mistakes,
same boring gameplay,
same very short loop of so-called “music” being played over and over and over,
– Real player with 6.6 hrs in game
Note: This review will be covering the base game only. The “Wish” DLC will be reviewed separately.
The “sequel” to Confess My Love, you play as what appears to be Liza on a typical day after school. On the upper left of the screen, you will see six white hearts. If you interact with each of the people in the classroom (minus the girl that sits behind you), you will
! remember something dreadful associated with them and the white hearts will turn black one-by-one. When all six hearts turn black,
! you will then find a knife after your friend leaves the classroom, lock the door, and kill everyone still remaining.
– Real player with 4.5 hrs in game
Azurael’s Circle: Chapter 1
Wow! I had my reservations at first, but the good reviews and the free price tag drew me in. This game is pretty good and I actually can’t wait to see what happens next! Brilliant idea making the first chapter free. It hooked me much like Bendy and the Ink Machine.
The graphics aren’t great, but I’m not the kind of person who really cares about that. The game played pretty well, I did get stuck because I was clicking in the wrong spot for the wall safe caused me to miss a key item for continuing the game. I figured it out by clicking all around the area until it prompted me for the code. Yay!
– Real player with 1.7 hrs in game
Very intriguing story and set up. This game takes advantage of the built-in touch/point & click controls of RPG Maker MV but there’s no hint of an RPG game in this. At first it can get a little confusing trying to use an item with a furniture or a door especially if you picked up the wrong key in the beginning and tried to use it with a locked door. But then you realise that the usage of items is entirely automatic and as long as you possess the correct item, it gets automatically used when you interact with the fixed environment. Once that’s out of the way, the puzzles are pretty straightforward and would probably take most people less than an hour to complete the chapter. This might sound like the gameplay is lacking a bit and I probably wouldn’t disagree but the storytelling and atmosphere makes up for it.
– Real player with 1.4 hrs in game
Corpse Party: Book of Shadows
I’ve finally achieved 100% completion, so it’s time to give an honest no-spoiler review for Corpse Party: Book of Shadows.
This game was very different from its predecessor. Corpse Party: Book of Shadows plays like a visual novel with a point and click adventure style of game play. At first, it took some getting used to since the first game was an RPG Horror game, but thankfully it didn’t take too long. The more chapters I played and the more I explored within said chapters, the more I began to realize this game’s change in game play was likely done on purpose. After all, looking back on all of it, this style definitely better fit the narrative Makoto Kedouin (creator of Corpse Party) was trying to show this time around. Allow me to explain.
– Real player with 53.9 hrs in game
Okay so, a little backstory.
I’ve played Corpse Party as a general series since the Back to School edition came out a few years ago on the 3DS.
Read: Not that long.
However, I adore this series. I used the PSP version of this game, Book of Shadows, to help me practice my Japanese when I was in college. I know– weird flex, but okay. It was something I could get into, so I focused more on what I was reading. Perhaps because of that, BoS happens to be one of my favorite games in this series. I love the extra care taken with each level, the Darkening mechanic, and the backstory that kind of fills in some gaps from the original while also creating a new timeline of events that eventually proceed into the plot of Blood Drive, which comes after this one.
– Real player with 28.5 hrs in game