Hell Loop

Hell Loop

Enjoyable.

Pros:

  • It’s fun to find effective strategies.

  • The “no escape” mode is very challenging and fun.

Cons:

  • Your trap choices can make some playthroughs on higher difficulty impossible.

  • Difficulty levels are hidden in main menu.

Real player with 5.5 hrs in game


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The game is pretty great as a tower defense + strategy game. The drawings are perfect and looks pretty great for your eyes, you can’t wait that much from a platformer. However sinners can scream and that would make you feel like you’re a real Evil LMAO. However, traps are pretty enough to kill all the sinners. I had one problem with achievements. I tried many things to solve it but I didn’t had achievements while I was completing them. Contacted developer about that and he said yeah there can be a bug about achievements which will be solved %100.

Real player with 2.5 hrs in game

Hell Loop on Steam

Two Till Midnight

Two Till Midnight

Two Till Midnight is a first person horror story game about a guy in a mansion, followed by a monster that is bound to the house. While you search for important items and what is going on, you constantly have to fear to get killed by “her” whom will wander around and react to the slightest noise you make.

I was beta-testing this game so I’d say that I have quite the knowledge about the game and after around 30 hours I can say that I do really like the game. There are some points that I do not like about it, but I’ll write everything in this review, the positive and the negative aspects.

Real player with 29.7 hrs in game


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Good Game/Concept, The only thing I wish is, more optimization, Because the game can fall back on the FPS at times. Otherwise good. 7/10.

Real player with 0.6 hrs in game

Two Till Midnight on Steam

Vulkan: Lost Planet

Vulkan: Lost Planet

That’s a lot of action for that price tag! Recommended for the fans of a good top-down shooter game to pass time with it!

Real player with 3.1 hrs in game


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Great arena game, very challenging. I really liked it.

Real player with 2.1 hrs in game

Vulkan: Lost Planet on Steam

Feral Fury

Feral Fury

Pros:

Solid controls

Fun gameplay

Passive Upgrades that carry over

4 characters

A dozen or so weapons

Persistant and cool blood effects

Cons:

Not much content (feels like ~10% of Isaac’s content in comparison)

A weird driving section (luckily you can skip this section)

Another weird ‘train’ level. Luckily it’s short, i guess it’s supposed to connect the story but i’m not feeling this part.

It’s a pretty bare bones, mini-Isaac game with 4 characters & a dozen different weapons. Not sure there will be any more updates/content though so I suspect i’ll be done with the game at around the 40-50 hour mark, which is still very good value. There’s enough end-game content and variety to keep you playing for a while.

Real player with 44.3 hrs in game

My story of Feral Fury began with my roommate who came to me one day and said ‘So I found a thing you might enjoy’. Famous first words. So, he winds up showing me this neat little twin-stick shooter with a panda in power armor. My first thought was ‘that’s adorable’. My second thought shortly after was a resounding: ‘THIS IS AWESOME!’ He tells me that I’m free to play it when he’s at work, as we Steam Share. He has .7 hours on it at the time of my writing this. I have almost twenty.

If you like games like The Binding of Issac, Nuclear Throne, Enter the Gungeon and others, Feral Fury is a MUST BUY for you. I’ll go ahead and echo what everyone else seems to say, but it’s true. The controls are tight and responsive, allowing for the fine movements you’ll need. The combat is both visceral and fast-paced, making split decisions the difference between life and death. The system is as forgiving as it is unforgiving, punishing second-thoughts and the slow-witted, but rewarding those who understand how the game functions. The soundtrack is perhaps a bit too cheery for what the game is, but it just underlines the deceptive nature of the game.

Real player with 31.2 hrs in game

Feral Fury on Steam

Rogue Robots

Rogue Robots

Solid Shmup Skirmishes.

Rogue Robots is a co-operative, bird’s-eye-view, twin-stick shooter set in a dystopian future. Up to four robots must fight against droves of hostile law enforcement, with the end goal of saving humanity.

It’s a fairly standard looking game. Textures are adequate if repetitive, models are somewhat stylized to make up for their unremarkable complexity, environments have a host of random scenery items that can be destroyed, and there’s a range of decent visual effects during gameplay, to make the combat appear fresh both at the start and several hours later. A lack of audio-visual feedback might cause trouble when it comes to activating abilities, but generally speaking, clarity and quality aren’t a problem.

Real player with 7.0 hrs in game

If you have a friend or two to play with, Rogue Robots could be a fun time. If you’re going solo, be prepared a crazy difficulty curve.

https://www.youtube.com/watch?v=SsTy0i0Jtt4

If you want to see some of the early game’s difficulty curve, watch my video above. Rogue Robots starts off so simple and so easy that you’d wonder if the comparisons to Spareware (Rusto’s previous entry) was a prophecy. Then the unit variety comes in and you get some upgrade points. Feel free to mix and match between the game’s four classes. But when you get to the inner city (the second circle going in towards your goal), the difficulty spikes. If you’re going solo, you’ll probably need to focus on healing via the Scout class’s skills just to survive.

Real player with 1.2 hrs in game

Rogue Robots on Steam

Berserker’s Descent

Berserker’s Descent

Big props to the developer for completing this early access properly, most devs would abandon the game with those sales a long time ago. The game improved a lot, not just since the EA release date, but even from a few days ago, particularly when it comes to rebalancing enemies, it feels so much better now. I know it looks ugly and the animation is not exactly appealing, but it’s a really fun game for replay value, it has a lot is going on under the surface with the attacks cancels, dodge-rolls, stagger mechanics, juggle mechanics and other compounding upgrades. Not to say that everything is perfect, the hitboxes in this game is something you going to have to learn by trial and error, and the platforming can be a pain in the butt. The game is not too complicated, ultimately you just have to rely on your reflexes and you don’t have to utilize all the fancy moves, but the combat variety does make it more enjoyable, there are more than a few ways to swing the sword, plus all of the timing bonuses.

Real player with 82.0 hrs in game

The Game: The game is a rouge-lite side-scroller mixed with a brutal melee combat system Risk of Rain meets Dark Souls, if you will With simple graphics and addictive gameplay.

The Good Things: Combat feels great. Shifting between normal Light/Heavy attack’s to special move’s is very smooth and rewards good timing with faster swings, more I Frame’s on dodge’s, ect. The game has a very high skill sealing that feels extremely satisfying to get better at.

The Mixed Things: There is a lot of different perks too choose from as you go through you’re run. they, however. Have a lot of balance problems. Example. Why would I choose to push my enemy slightly farther away from me with each hit when I could just increase me DMG so I can kill them quicker? More then likely done just so you don’t get the ultra OP perks as much

Real player with 31.8 hrs in game

Berserker's Descent on Steam

Rising Hell

Rising Hell

If you’re browsing reviews and trying to figure out if this game is worth your time and money then here is a quick answer for you: YES. It’s a must have game for anyone who enjoys action packed platformers!

What attracted me when I first saw this game was its overall concept. I will keep it simple for you: you control a demonic creature who’s mission is to escape Hell. And you gotta love the devs take on Hell in this game. It’s basically a vertical tower-like place which you have to ascend in order to make your way out of this demons infested nightmare. Pretty creative in my opinion. So I guess that makes it a vertical action platformer where you fight through hordes of demons trying to ascend higher and higher.

Real player with 115.2 hrs in game

I’ve been eyeing this game for a while, waiting for it to enter full 1.0 release. I bought it immediately, and so far, I am so, so impressed.

The core controls are simple: you have your attack, you have your jump (which doubles as a cool aerial finisher), and you have your i-frame dash. It’s simple, but it works; movement and attacking is buttery smooth, and opens up the real core of the game: the platforming and movement. The platforming and environmental design is simply wonderful. You’ll be double-jumping and wall-clinging around as you endlessly climb upwards, using enemies to bolster your height as you dodge saw blades, spikes, and burrowing thorns. As a huge platforming fan, I’m very pleased to see it have such a strong place in the core game design, especially on special zones like the Slaughter Spire, which has you rushing upwards using enemies as platforms while a row of saws rises quickly beneath you. It’s challenging, it’s frenetic, and, most importantly, it’s a ton of fun. It’s also worth mentioning the aesthetic is great, too - backgrounds, enemies, and traps are very detailed without becoming cluttered or unclear.

Real player with 8.9 hrs in game

Rising Hell on Steam

Hellver

Hellver

Delve into the depths of hell and slay hordes of enemies on your way down through a dark well in this retro inspired rogue-lite FPS

  • Dynamic fast paced combat with tight movement and satisfying guns

  • Gun and character skill upgrades, variety of guns, range of challenging hellish enemies

  • Atmospherically dark levels with aggressive difficulty curve

  • Rich visual style with captivating enemy design

  • Contextual music matching hardcore combat and softer recovery sections

  • Stat and performance reports per run down the well

Hellver on Steam

Friends For The Apocalypse

Friends For The Apocalypse

Inspired by games like Smash TV and UBERMOSH, FFTA aims to give players the freedom to wreak havok at a balanced rate while providing an ever increasing level of difficulty the longer you play. You will be tested by learning attack patterns and adapting to changing combat conditions.

  • Fight alongside your trusty K-9, hot-swapping between both characters at will.

  • 9 Different Weapons: available from the very start include a bow, a shotgun, assault rifle, sniper rifle and even a flamethrower.

  • Day/Night Cycles: randomly generate set pieces each time you sleep at night, making every day a new experience.

  • Paint the ground fluorescent with the blood of a thousand dead monsters.

  • 8+ Different Enemy Types: with their own unique attack patterns. including Zombies, Robots, and Sea Serpents.

  • Explosions! Chain together explosions and use them strategically to turn the tides.

  • Command your loyal pet to sit, stay, speak, attack and even play dead.

  • 14 Different Upgrades: Alter your run with different perks. Slow down time to increase reaction speed or just get out of a bad situation.

  • Manage and protect your campsite using bear-traps, barricades and a well trained K9.

  • Handcrafted pixel art with a retro SNES feel.

  • Original 8-bit chip tune soundtrack.

  • Integrated indie dev support!

Friends For The Apocalypse on Steam

Lannath

Lannath

Explore dreary, dream-like worlds that descend into madness in this Horror-RPG. This game combines survival-horror, RPG, and roguelike elements to create a truly unique experience. The objective in this game is to accumulate insanity by hunting monsters. As your insanity increases, the world will change and descend further into madness. Once enough insanity is obtained, you can challenge the final boss.

This game has a unique combat system in which you simultaneously control a headless knight and a haunted sword. You will need to avoid enemies with the knight while striking them with the sword. Use spells to gain the upper hand in combat by targeting enemy weaknesses. You can also level up your stats by finding “chlorprellae” in the world.

In Unknown Mode, you can play on randomly generated worlds. You can customize these worlds by choosing how many of each specific enemy will spawn in your world. You can use this feature as a dynamic difficulty slider to determine exactly how hostile you want your world to be. With this feature you will have a very different experience each time you play, and it allows for endless replayability.

Features

  • Unique Combat System

  • Randomly Generated Maps

  • Dynamic Customization of Maps

  • Haunting Atmosphere

  • Insanity Mechanic

  • Good for Challenge Runs

Lannath on Steam