Bad Dream: Coma

Bad Dream: Coma

Great surreal atmosphere with three main paths (good, neutral, bad) providing replayability. Each path has several interlocking sub-paths that change event details and required actions. These variances provide fodder for completionists to experience all the oddball side stuff you’d otherwise miss, and to pit your brain against the devs to conquer some of the more elusive hidden achievements. While I liked all three main paths, I found the bad ending path to be the most entertaining because many of the experiences you have are more macabre and gory. You may think twice if you plan to use live bait on your next fishing trip….

Real player with 29.7 hrs in game


Read More: Best Gore 2D Games.


TL;DR - good as a single playthrough, horrible for completionists.

I was drawn to Bad Dream: Coma due to it’s lovely hand-drawn art style and restricted color palette. I quite enjoy the Point & Click genre so I’ve played my fair share of them, especially those of the horror variety. With such experience, I found there to be two large flaws with the game that I haven’t found with its peers:

1. At times there is a lot of unintuitive gameplay. Many items are very small or in the background, requiring a lot of pixel hunting. Some parts of the game require you to simply check out everything available to you before more items required for progress are then unlocked. So instead of collecting all items to form a recipe or unlock a door (even though they’re visible, they’re not able to be interacted with), you have to get them one by one as getting each individual piece unlocks the next. This causes a lot of backtracking and carpal tunnel. It was more frustrating on subsequent playthroughs because although you as the player knew the answer to most puzzles and items required for progress, because your character hadn’t passed invisible checkpoints, you couldn’t grab what you needed.

Real player with 17.3 hrs in game

Bad Dream: Coma on Steam

Chronicle of Innsmouth: Mountains of Madness

Chronicle of Innsmouth: Mountains of Madness

Wow, this is a masterpiece. No adventure gamer should miss this for any reason.

The strength of this game is in its atmosphere: here, Mountains of Madness equals masterpieces such as Indiana Jones and the Fate of Atlantis. And indeed you are going to have Indiana Jones vibes through all the game. Psychodev studio clearly has talent in creating immersive atmospheres. They achieve this in different ways: the stunning graphics is full of exotic and evocative locations; the amazing and evocative music is never repetitive and never intrusive, but manages to talk to your subconscious and increase the experience; the presence of a party of companions, who follow you through all your adventure; the many differeent flashbacks, which increase the variety of the settings; many small details such as the flickering lights or the animated clouds; the many comic-style cutscenes which highlight the key moments in the story; the english voiceover which is very expressive and competent.

Real player with 29.3 hrs in game

“Mountains of Madness” is an atmospheric, compact and overall polished point and click adventure, who gives its own due homage to the source material and its gameplay-wise inspirations (Lucas Arts adventure games, especially “Fate of Atlantis”), while keeping its own strong autonomy and dignity.

PLOT AND CHARACTERS

The setting is surprisingly immersive and mind-blowing, the plot is good with its own sparks, even if rarely shines: some narrative solutions felt forced and other underused, left wanting for more. But I experienced worse, FAR worse in my gaming career.

Real player with 12.3 hrs in game

Chronicle of Innsmouth: Mountains of Madness on Steam

Devil In The Capital

Devil In The Capital

Another anti-European game from RSK. They begin with some newspaper articles about how Britain interfered in their “democratic elections” because Iran nationalized their oil. Our hero chuckled that the West will no longer get their “oil benefits” from Iran. Considering all the oil equipment and the oil itself was purchased by the British for millions of pounds, I wouldn’t exactly call that charity. The last game forced a connection to the murders with Britain and America to trash those countries. This game does it again by having a British boarding house owner held responsible for things found in his tenants' rooms. RSK claims the game is based on historical events. Are we to believe that the British staged a bunch of murders to try to distract Iranians from the overthrow of their government? If that’s true, Persians must really have short attention spans.

Real player with 16.1 hrs in game

This was like reading a book. You could really only take things in 1 direction. i often felt confused as to what to do next. nothing felt satisfying and the story wasn’t all that engaging. It just wasn’t my thing. I barely spent any money on this but it still wasn’t worth it. I would recommend finding some other way to spend your time.

Real player with 8.2 hrs in game

Devil In The Capital on Steam

Forgotten Hill Disillusion

Forgotten Hill Disillusion

While I give the game makers a ton of credit for a game with lots of content, more than a few puzzles are fairly ridiculous. Additionally, the camera concept was worn out before the first third was over (many of the things you needed to take pictures of were far wider than the camera screen). Including a concept in the sea area that was click-speed based (and not at all intuitive that anything was happening) was a huge miss and by itself made me not recommend the game. Several puzzles are arbitrary and could be interpreted in multiple ways - top-bottom does not naturally translate perfectly to left-right, especially given that some cultures read right-to-left. The developers overused the puzzle concept where you click one of multiple elements and only some move, while if you click a different one of the elements, a different grouping move. It wasn’t creative that I had to continue to go back and forth and back and forth to switch things on and off - that’s not creative, that’s a chintzy way of trying to add game length. And, finally, while some puzzles were clever, too many puzzles just didn’t make sense. Overall, on one hand, for $5 it’s worth it based on the length of the game. But on the other hand, for $5, I expected a better puzzling experience and not to be forced to be quick-fingers.

Real player with 124.0 hrs in game

9 Nynchkuddys out of 10

Pros:

• Amazing 2D graphics

! with two dimensions to switch between

• Memorable characters

• Great logic-based puzzles with a decent amount of visible hints to solve them on your own

• An eerie ambient soundtrack that doesn’t make you want to turn it off

• You don’t need to have played the previous Forgotten Hill games to understand what’s going on in this one

Cons:

• While the lore is overall good, the storyline itself is quite simple (may be a deal-breaker for you if you like more story-driven adventure games rather than puzzle-driven ones)

Real player with 15.1 hrs in game

Forgotten Hill Disillusion on Steam

Outpost 13

Outpost 13

tl;dr: Great concept for a game, but this is no where near complete and certainly not worth the asking price of $10. Avoid.

I picked up this game after seeing it on the front page of Steam. I looked into it and loved the pixel art and dark concept. It seemed like fun. I wasn’t really sure about the price, but I was bored and looking for an interesting game. After going through the short intro, I was pumped for the game. Then the game started. I was lost. Nothing but a screen of text explaining the times to go on. I explored a little and found large areas of nothingness. Finally stumbling on a room I could do something in, I quickly picked up on the 3-4 medicore puzzles this game has to offer. A combination of finding clues and lots of trial and error. The clues did not work as intended for 2 of the puzzles. It’s either a bug or crap game design. After some more blind clicking without direction, the game ends. Apparently, there’s going to be a second act. This was the first act? Um, usually games are divided into acts because the content is too vast to complete in a given timeframe. I feel like this is a buggy version of 5% of a real game. I’m pissed. I requested a refund, but was denied as I had “played” more than 2 hrs. Realistically, I played for about an hour, and then minimized it to look up what the heck was going on with this game for a few hours; because, suprise, there’s no pause “feature”. Press Esc by reflex to bring up some sort of menu? You just quit your game. Terrible design. Don’t waste your time or money on this one.

Real player with 5.5 hrs in game

Note: This review is a work in progress, this review will be updated when the update for Act 2 comes out.

This game was reviewed using a code sent by the developer.

Outpost 13 struck me as a very interesting concept for a game. You can choose from three different characters: Graham, Fen and Dr. Meow Meow Jones. The game’s description say’s Fen is the main character, but in the end there’s no difference.

The story is something straight out of late 80’s or early 90’s Sci-Fi flick. You play as the crews dog. The story takes place on an ice planet. You find out there’s something special about you and the team wants to conduct experiments, but you can’t let that happen. So it’s up to you to kill the entire crew as a mysterious being guides you and helps you to escape the Outpost.

Real player with 4.4 hrs in game

Outpost 13 on Steam

Survival: Zombies aHead

Survival: Zombies aHead

It’s a fun little game to pass the time, definitely worth the price.

Real player with 1.6 hrs in game

Cool game inspired by Fruit ninja. Cool to spend the time.

Real player with 1.1 hrs in game

Survival: Zombies aHead on Steam

The Cult: Marduk’s Longest Night

The Cult: Marduk’s Longest Night

Wow! That’s really cool!

I wasn’t expecting that the game turned out to be so gripping! It involves you immediately and doesn’t leave till the very end.

To begin with, the main character, Caleb Marduk, who stained his hands with blood of many people (and not only), must rescue his daughter – the only one character whose soul is not poisoned by Sins. At least not yet.

I gladly noticed that the game script pays attention to the smallest details. It wouldn’t be an exaggeration if I say that the game developers were able to create a full-fledged game universe and they’re pretty successful on this way: all the characters have their own stories and take specific place in Marduk’s journey. Nothing is casual here, and searching these connections is absorbing. Answers are not on the surface – gamers need to switch on brains and use logic to the maximum.

Real player with 19.8 hrs in game

I’ve just finished playing. Honestly, the game has its charm. I loved it. I know what I am talking about. I’ve played a lot indie-horror on my phone. I’m keen on this genre. Once I’ve seen this game I decided to pay for it and play. I’m not sorry for it at all. I think I have had great time, trying to listen up to any murmur at my room and solving puzzles:) Usually horror games use simple tactics as screamers and so on, but this is an exclusion. You won’t see here any screamers, but it has creepy atmosphere. Besides the plot is kinda deep. Idk why it reminds me some stories about penitence. The main character has interesting story behind and I hope I will learn more about him in next part of his adventures. What’s about paintings. I loved them. I see, they’re tasteful. Together with soundtracks they seem perfect background for such game.

Real player with 8.6 hrs in game

The Cult: Marduk's Longest Night on Steam

Greenwood the Last Ritual

Greenwood the Last Ritual

Starting as an investigation plot with mystic elements and magic the game takes an unpleasant

! supposedly devotional turn. The player ends with

! unknowingly helping a destructive god in his cruel apocalypse. As is insinuated in found scrolls and conversations, mankind has committed a severe sin in trying to avoid being slaughered instead of just letting it happen. This is, what the player is meant put “right”. The meager story is quite linear, I did not find any way to change this pitiable course of action.

Real player with 23.4 hrs in game

pros

  • dark and creepy atmosphere

  • intriguing horror story

  • easy, enjoyable puzzles and quests

  • big map with many different regions for exploration

  • game is not short

  • game is cheap

  • graphics looks nice

cons

  • pixel hunting

  • bad and clunky Diablo type mouse controls

  • repetetive and frequent paranormal attacks and quicktime-events halts gameplay. it’s getting tedious after a while.

  • very long loading time when starting the game

  • can’t manually save - only auto save

  • frustrating final puzzle.

Real player with 11.4 hrs in game

Greenwood the Last Ritual on Steam

Kill Yourself

Kill Yourself

I have finally finished the ‘game’. (Unlocked all Endings and Secrets except for Reading all 101 Pages of the book, which obviously takes time).

General:

Everything in the game, especially the main character commenting on the book in a realistic way, it really resonates with my ‘soul’. Like, I have finally able to meet someone who understands my feelings and actions!

(EUPD, social-anxiety, depressed, suicidal end ‘life’ thoughts as living in a dream is way much realistic and comfortable and happier than waking up to nothing)

Real player with 61.1 hrs in game

I can’t BELIEVE how this game even EXISTS MY SON HAD THIS GAME HE KILLED HIM SELF IT UR FAULT U MISOGYNISTIC AWFUL RAPSIST MEN I HATE YOU!

Real player with 14.5 hrs in game

Kill Yourself on Steam

Now You See - A Hand Painted Horror Adventure

Now You See - A Hand Painted Horror Adventure

Horror point-n-click with Hills Have Eyes/Wrong Turn vibe.

First thing you notice in “Now You See” is how beautiful it looks. Hand-painted games don’t come around very often, so the aesthetics make it stand out in the line-up of current horror indies right away. It’s a one-man game so the developer is one talented gent; and for the uninitiated, like me, it seems like it must have been fun to paint all this gore. Game’s visuals is probably the strongest initial drawing point for the curious, and very deservingly so.

Real player with 4.7 hrs in game

Through darkness, they see light. Through suffering, they feel life. In Now You See, you take a wrong turn into a religious cult’s manor only to be kidnapped and prepared for sacrifice. The fear here is grounded in a strong sense of place - one where creator Jack Martin hand-paints a gruesome portrait full of blood, dismemberment, and corpses. An original score by Isserley accompanies every step you take in the creepy manor, ultimately building up the suspense to a jump scare that quite never happens the way it usually does. In addition, great voice acting help immerse the player as each character you meet is full of life, through suffering.

Real player with 4.2 hrs in game

Now You See - A Hand Painted Horror Adventure on Steam