Innerworld

Innerworld

_A.P 1968, the early morning of December 25…

On that day, I had a strange dream.

A dream that keeps sliding down a red tube…

What I saw there… It was a strange, inner world._

Synopsis of the game :

One day Nicolas had a strange experience.

When he woke up a strange place spread out, and cult members and monsters attacked him.

Moreover, he saw his girlfriend: Hal was captured by cult representative: Andrey and his servants.

Can Nicolas and his friends defeat the cult name “Vorona”, and escape from “Innerworld”?

Features of the game :

The genre of this game is Survival-horror RPG using ATB(Active Time Battle) system. It requires speedy fighting and using proper items effective for each enemy. Don’t forget to collect information to win and proceed with the story, too!


Read More: Best Gore Tactical RPG Games.


Innerworld on Steam

Saviors of Sapphire Wings / Stranger of Sword City Revisited

Saviors of Sapphire Wings / Stranger of Sword City Revisited

Seeing such negative reviews for a game and genre I really love is always a little disappointing, but in the end, you get used to it with this genre. It’s certainly not for everyone, and the reviews tend to show that. In this case, though, I think “mixed” may be about right for it. Both games are plagued by technical issues that, while they can be overcome, shouldn’t be there for the kind of game this is, though I do I think the games themselves are worth playing beyond that (And, if you’re a fan of either Experience Inc. Games or just DRPGS in general, you will love what you get here).

Real player with 131.5 hrs in game


Read More: Best Gore Dungeon Crawler Games.


I loved the orgininal Stranger of Sword City and was really excited to finally get this “revisited” version. I mostly bought it for the SoSC game but the Saviors of Sapphrie Wings also looks interesting. I havent played much from it so I will focus on Stranger of Sword City in my review.

SoSC was my first Dungeon Crawler and if I am asked if I feel remorse for buying it the answer is a clearly :NO. I love and hate this game at the same time.

  • Story: I just love it. It starts mysertious and keeps this feeling/vibe up till the end.

Real player with 71.6 hrs in game

Saviors of Sapphire Wings / Stranger of Sword City Revisited on Steam

Requiem Aeternam Eden

Requiem Aeternam Eden

It’s fine.

Real player with 10.6 hrs in game


Read More: Best Gore Pixel Graphics Games.


Requiem Aeternam Eden on Steam

SKALD: Against the Black Priory

SKALD: Against the Black Priory

https://store.steampowered.com/app/1609100/Skald_Against_the_Black_Priory__the_Prologue

https://store.steampowered.com/app/1712620/SKALD_Against_the_Black_Priory_Original_Soundtrack_Vol_I/

You drag yourself from the black tides, across the corpses of drowned men, and onto the unwelcoming, craggy shoreline. Gulls cry overhead and the stink of seaweed fills your nose. By some miracle you have made it to Idra. It will take all your skill to survive and unravel the eldritch mysteries of the Black Priory. Pray your sanity holds.

About the Game

‘Skald: Against the Black Priory’ is an old-school roleplaying game that combines modern design and a fully realised narrative with authentic 8-bit looks and charms.

Delve into a dark fantasy world, full of tragic heroes, violent deaths and Lovecraftian, cosmic horror. Explore an engaging, branching story mixed with rich exploration and crunchy, tactical, turn-based combat that will seem familiar yet innovative to RPG fans, old and new.

Do you have what it takes to lead a company of broken heroes from the tainted shores of Idra to the gates of the Black Priory - and beyond?

Features

Lovingly crafted retro-style art:

  • Experience a richly illustrated world of authentic pixel art using thousands of hand-drawn tiles and images

  • A palette inspired by the legendary Commodore 64 computer.

  • Optional CRT filter for that authentic old-school experience.

Deep character creation:

  • Build your main character and recruit a party from among a dozen diverse characters, each with their own skill-set, agenda and personality.

  • Choose from a dozen classes and backgrounds as well as heaps of feats, spells and equipment as you take your party from level 1 to 20.

Crunchy tactical combat:

  • Engage in challenging, fast-paced, turn- and grid-based combat.

  • Play it your way, with fully customizable difficulty and feedback settings. Or hit ‘auto-resolve’, lean back, and (hopefully) watch your party cleave a bloody path through their foes.

A richly detailed, living world:

  • Explore the vast expanse of Freymark and the Outer Isles and watch your actions spell doom or salvation for the region.

  • Focus on the rich, branching narrative… Or live the life of a mercenary and explore varied sidequests and encounters - the plot will wait for you.

  • Manage your party as you make camp, recruit hirelings, travel by land and sea, and interact with powerful factions and their visions for the world.

Become part of a fantastic community:

  • Skald was made possible by crowdfunding and already has a large, passionate and welcoming community that can’t wait to meet you.

  • By joining Skald’s Early Access you’ll have a direct line to the developer, get sneak peaks and give feedback on forthcoming plans and help shape the game into a modern classic.

  • We will publish the powerful tools used to create the game in an effort to support and encourage modding and content creation once the game has fully launched.

The Story of Skald: A Dream Come True

Skald is the dream-project of a lone Norwegian developer, AL.

AL missed the thrill of delving into grand, immersive games such as ‘Ultima’, ‘Magic Candle’, ‘Wasteland’ and the Gold Box series. When he noticed the lack of newer roleplaying games that combined the classic (early 90s) charm with more modern game design he decided to take matters into his own hands.

AL set to work crafting the game of his dreams.

A highly successful Kickstarter and Indiegogo campaign with 700 backers, and a fast-growing community of passionate fans proves he made the right call.

Collaborators

Despite being a one-man company, Scape-IT has been able to collaborate with some amazingly talented people in creating SKALD:

Danny Salfield Wadeson is a UK-based writer & narrative designer who has worked on BAFTA and TGA nominated narrative games such as Roki, Backbone and Duelyst

Twitter: @MadQuills

John Henderson is an experienced fine artist and illustrator and is also a teacher of Art. Whether using dip pen, oil paint or pixels, John’s work is easily recognizable as being highly atmospheric as well as lovingly created. Having worked on many publications and indie gaming projects he is also currently busy with his own project, Wild Wood for the C64.

Twitter: @JohnHen65953721

Scott Hartill UK based artist and game designer. More interested in pixels than anything else. Currently busy developing a PS1 style survival horror in his spare time.

Twitter : @cluly

Torgeir Fjereide is a Norwegian artist and illustrator. He loves painting mythological and medieval scenes and he’ll take any excuse to paint a bearded man.

Twitter: @TheBrushOfThor

Post Horn Public Relations is a pro-bono initiative created to support talented developers.

Twitter: @horn_pr

Rachael A Edwards hails from England and spends most of her days writing fantasy novels about morally grey characters in worlds filled with mythology, corruption and magic. An avid gamer, Rachael’s love for storytelling began at a young age. She is currently working on a YA fantasy novel and is represented by Rena Rossner of The Deborah Harris Agency.

Twitter: @RachaelAWrites

MementoMoree (formerly known as Paolo Pomes) has been creating art since his late teenage years. Proficient in most types of art, from pencil & paper to highly detailed 4k textures, he’s found solace and pleasure in the retro pixel art!

Twitter: @MementoMoree

Marco Pedrana is a digital and traditional art vagrant. He started as draftsman in advertising and comics, went on in illustration, then painting, then conceptual art. He doubled back on videogame design with Aeon of Sands, creating its graphic, story, and sfx. Lately he freelances as a 3D generalist for indie game and cinema productions.

He focuses on narrative art, regardless of the medium or scope.

Twitter: @marcopedrana

Romanus Surt is the main guy at Graverobber Foundation, the developer behind Das Geisterschiff and Der Geisterturm. He does music for SKALD.

Twitter: @surt_r

Edwin Montgomery is a composer and sound designer for games, films and performance. A long-time RPG obsessive, he wrote the soundtrack for inXile’s remastered 30th anniversary version of “Wasteland”. He has created music and sounds for a variety of fantasy game worlds, including Warhammer 40,000, Game of Thrones and Neverwinter. Edwin does sound design for SKALD.

Twitter: @edwinmyshkin

SKALD: Against the Black Priory on Steam

CENTRALIA

CENTRALIA

This review was made for Elite Giveaways by Anna from Malkavian Madness

Centralia, the video game, is a cheap, lazy, and unpolished clone of Silent Hill. Silent Hill was a groundbreaking game developed by Team Silent, a group from Konami Entertainment. This game deconstructed psychological horror to arrive at ‘fear of the unknown,’ a different type of terror anchored in atmosphere and level-design. The first entry in the series, Silent Hill boasted an endless fog which surrounded the player in the dread of what’s lurking in it. This convention departs from the common enemy formula for encounters and changes our approach to horror.

Real player with 2.4 hrs in game

Some bad games try too hard, some are awful lazy cash grabs and then there are some that put the effort in but do everything wrong, yet despite it all try so earnestly that I just can’t help but be entertained completely.

This game is a semi broken mess and far too short for any amount of money with content that amounts to little more than a demo of the potential of a game yet to release.

There’s not an awful lot to say about it except it’s a Steam horror game and if you’re into the lower end of this genre, while you won’t get any long playtime from it, if you get half as much fun out of it as I did then it’s an easy win.

Real player with 1.5 hrs in game

CENTRALIA on Steam

Shieldwall Chronicles: Realm of Madness

Shieldwall Chronicles: Realm of Madness

Gather a party of hardy adventurers and venture to the desolate wastes of northern Tarren, a realm ruled by the demon kings and their twisted champions.

Explore an open world freely while pursuing either the main quest or numerous side quests as may suit your fancy. Earn glory and riches as you lead your party into ancient ruins and face the monsters that lurk there.

Write your legend in the blood of your enemies as you face the corrupted denizens of a land steeped in dark magic. Your tactics, courage, steel and sorcery are your only allies in the northern wastes.

Choose from a host of varied character classes from among the many races found in the northern wastes. From men, elves, orcs and dwarves to outlandish creatures such as iron golems and even those possessed by the demonic. Each class has unique strengths, weaknesses and abilities that you must leverage to earn victory.

The northern wastes were warped beyond recognition by the foul magics released by the sorcerers of the elves and humans in their last great war. The unchecked and reckless use of sorcery tore the realm apart and corrupted its very nature. Worst of all, the magic brought the demon kings into existence … creatures of immeasurable power and malice. They rule the north now and their armies march ever southwards in their endless desire to bring war and death to the entire world. Holding back this tide, are the men, elves, dwarves and other races who now stand together, united by a common foe.

You will venture into this realm and face its horrors. You will gather a party of heroes that will battle and overcome the dangers of the northlands. Face braying beastmen, demonic champions and monsters formed of dark magic in tactical, turn-based combat.

  • Explore an open world freely, pursue the main quest or one of the many side quests.

  • Earn glory in tactical, turn-based battles.

  • Face countless horrors as you explore ruined castles, fetid swamps, corrupted forests and dank caverns.

  • Earn gold and loot from defeated enemies and use it to better equip and customize your party.

Shieldwall Chronicles: Realm of Madness on Steam

SpellForce 3: Soul Harvest

SpellForce 3: Soul Harvest

8 out of 10 for a RPG-RTS game

6 out of 10 for a SpellForce game

You can get it for 15-25 €/$? Get it at the spot! The content-price value is perfect for what you get. 20h+ campaign with good mechanics. Sadly after the campaign there is currently only MP-PVP. What makes the game very limited for PVE players in the end-game.

The story is acceptable for a stand-alone game but a huge disaster as a series entry because of a story on fan fiction level. The ending is one of the worst thing that I have ever experienced. Really shame since the rest of the campaign was quite enjoyable. Declare this a spin-off or alternative timeline and you won’t have issues with the story errors if you have played the other titles of the series.

Real player with 127.1 hrs in game

I must say, for me, Spellforce 3 Soul Harvest is so far the greatest game of the year.

‘Wait what? What is so good in this game?’ - You might ask.

Well, my answer depends on whether you have played the original title or not.

IF YOU ARE A NEW PLAYER

In short, Spellforce 3 Soul Harvest is a story-rich roleplaying game with strategic elements. (Well, technically a standalone game expansion of SF3, but a complete solo game nevertheless). It mixes RPG and RTS in an unique and enjoyable way no other game does. (Truly, there is no other such games I know)

Real player with 85.5 hrs in game

SpellForce 3: Soul Harvest on Steam

Pathfinder: Kingmaker - Enhanced Plus Edition

Pathfinder: Kingmaker - Enhanced Plus Edition

Kingmaker is rough around some edges, with a few changes to the tabletop rules that aren’t clearly stated to the player. (If you’re unfamiliar with Pathfinder, it is a variant of Dungeons and Dragons.) A large number of frustrations I have often come from either the interface not being great at explaining when something is different, or not explaining anything at all until you’re in another menu. (A game like Pathfinder really demands a character creation/level up screen that lets you preview your whole build from levels 1-20 just to get an idea of what you’re doing.)

Real player with 255.9 hrs in game

As a cRPG this is an excellent game - great characters, great companions, great stories - main plot and companions - and a combat system that works.

As a game, it’s a mish mash of systems, ideas and a rigidly enforced ruleset that sadly overwhelms that content a little. It is a massively long game with 6 distinct acts that do not flow one after another, but intersperse themselves with a poorly explained Kingdom building mechanic that ultimately just doesn’t work and really, really gets in the way of the rest of the game. Making numbers get bigger doesn’t really make for a compelling experience, but if you don’t do it you’ll get yourself in a right mess and the game will end. It has no respect for your time as a gamer at all, and will test the very limits of your patience.

Real player with 209.4 hrs in game

Pathfinder: Kingmaker - Enhanced Plus Edition on Steam

Advent Crossroad

Advent Crossroad

I came across this game after searching for games like Etrian Odyssey & Shin Megami Tensei.

I’ll start with the positives :)

The good

The ‘vibe’ of the game is very similar to Devil Survivor, artwork is nice, story starts off nice and simple and gets more involving as you go through.

Battle system is similar enough to above mentioned games and also varied enough for you to get a kick out of organising your party with a selection of acquired skills (collected via getting hit by a monsters attack whilst you use a turn to absorb said monster skills).

Real player with 18.2 hrs in game

A great dungeon crawling game! I had a lot of fun finishing it. The SMT inspirations did a great job here, btw! Can’t wait to see your next project and good luck!

Real player with 15.4 hrs in game

Advent Crossroad on Steam

A Plunge into Darkness

A Plunge into Darkness

Not wild about ending and last boss battles were a long slog but i liked it . Fun game

Real player with 11.0 hrs in game

As typical for Aldorlea Games, this is an RPGMaker-built game, but with pronounced survival horror elements: Your party spends the entire game trying to escape a haunted mansion, with no stores, a limited supply of items to acquire, and no inns or other cheap ways to restore HP (though skill points recover during battle, and some skills can heal HP).

The gameplay offers quite a bit of fresh air. You have the usual leveling up by getting experience points from battles, but you can also choose a special upgrade from a selection after defeating a boss, such as increasing a certain stat or increasing a skill to a different tier. The skills themselves are delightfully oddball while also useful. For instance, one does extra damage if the enemy is afraid, and another does a whole onslaught of hits to randomly selected foes.

Real player with 8.8 hrs in game

A Plunge into Darkness on Steam