Death Rattle - Hell Unleashed
A fun game, running around killing all sorts of things. Quite like the campaign. All sorts of different ways to interact with the world. Things popping up all around you. Keeps you on the move and on your feet.
Definitely worth a couple of bucks
– Real player with 8.4 hrs in game
Read More: Best Gore Hack and Slash Games.
I am really enjoying this game!
At first glance I thought that this game seems really cool. The graphics are stunning, the crossbow looks cool, and the voice overs of the guards are done really well (especially the Captain). The tutorial/ training bit in the start is short enough to not be annoying, but it still teaches you the game fairly well. Once you finish the tutorial, you are surprised by a group of monsters, and when they spawn the music changes which is really cool and captivating. I also like that you can destroy some of the structures and even trees!
– Real player with 6.5 hrs in game
Muscles And Bullets
Written By Hidden Gems Review : https://store.steampowered.com/curator/38624426/
Muscles And Bullets is a game with awsome psychics with a lot of gore.
The game has (at least for me) high dificult, basically you allways are sorrounded by enemies mines and snipers which make it hard move on, so 1 false step you dead, but no problem there are checkpoints for repeat and repeat.
The game it’s simple with a lot of action but probably also with kind of strategy for kill the enemies, like explode a nade make a hole and be there like in a barricade.
– Real player with 1.9 hrs in game
Read More: Best Gore Early Access Games.
“Muscles and Bullets” is a great shooting game with destructible terrain and a detailed world.
– Real player with 1.4 hrs in game
Necrowarp
NECROWARP
The entire galaxy has been corrupted by a mysterious, demoniac source of evil, which just spawned out of nowhere to screw everything up - and to be even more “classical”, regarding profound story twists and characters, it’s up to Space Marshal Major McMâsscré to kill everything on sight that might be part of this evil (or well, just everything on sight). Of course, engaging the enemy with his prototype fighter on his own, just assisted by his neurotic tactical AI and except some of his good old friends, who might join him for a COOP session to save the day.
THE GAME
So if you are looking for an epic scaled 80s Scifi/Cyberpunk action shoot’em’brawl opera, fully packed with tons of weapons and customization options, plenty of gore and carnage plus bad and naughty b-movie kind of humor, then this cranky little shooter might be something for you!
Instead of just avoiding bullets, like in other bullet hell shmups (Shoot’em ups), Necrowarp also comes up with a lot of (un)forgiving brawler rampage as well, like crushing enemies with your melee weapons or by pushing them around or into each other. Of course, just as an addition to the huge arsenal of classic long-range weapons the game still relies on! And to make it a bit more, well, sadistic and personal, you’re not only fighting soulless robots or drones all the time, but manned enemy vehicles, crammed with really bad gang members or soldiers (trust us; they have the wrong political attitude), zombies (of course), mutants and other funky space abominations to bring democracy upon.
THE FEATURES
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Epic scaled 80s Scifi/Cyberpunk opera with sick b-movie humor
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Juicy massive destruction mayhem and gory battlefest action
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Different vehicles, air- and spacecrafts to choose from throughout the game
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Tons of weapons and customization options for your craft and gear
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Plenty of brawler and melee rampage in addition to the classic long-range arsenal
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A huge set of enemies with various weird and abnormal foes to fight against
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Lots of exotic places and locations in a diversified galaxy to explore
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Original synthwave and cyberpunk score to get you into the right mood
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Play the entire singe player campaign with a friend in COOP
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State of the art visuals and smooth performance due Unreal Engine 5
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Give Me More Pills
Johnathan overdoses on various pharmaceutical consumable prescriptions and proceeds to complete the most painstakingly difficult, yet unbelievably satisfying to complete, levels. Very interesting puzzle game. Would recommend if you’ve got some extra time and money.
– Real player with 6.3 hrs in game
I think who create this game took 3 pills of Creativafeno! Amazing concept and idea! Love it!
– Real player with 2.0 hrs in game
Carmageddon: Max Damage
Before We Begin
Before I start please be aware that as a modder of this game I do have some bias and I really love this series I wlll try and remain as objective as possible with this review.
TLDR
Carmageddon Max Damage is a game with cars. You play as a car that should ram other cars, run over pedestrians, do insane stunts, and use insane and zany powerups to help do all of the above. You can also ‘race’ and do the laps but really why would you. I personally wouldn’t even qualify Carmageddon as a racing game, its more like a character action game where the people are replaced with vehicles. It is a niche game that doesn’t try and appeal to the mass market. While there is some attempt at ‘tutorials’ the game does very little in the form of hand holding and if you are the type of person who enjoys sandbox fun combined with cars and silly humor then this game is for you and is well worth the price.
– Real player with 151.7 hrs in game
Carmageddon: Max Damage isn’t a racing game in a traditional sense. It doesn’t involve speeding around the Nurburgring in order to get the fastest lap time. It doesn’t revolve around unlocking photo-realistic vehicles, customization options, and story cutscenes. CMD doesn’t have you analyzing upgrade specs to try and get the perfect balance of speed, weight, and cornering. CMD is, “the ultimate antidote to racing games,” indeed.
At its core, CMD is a toybox; a collection of digital Hot Wheels cars that you smash together over and over to the cackling of your inner child. The game’s core mechanics encourage destruction and doughnuts, discouraging actual racing, which is absurdly therapeutic. Instead of getting time penalties for taking shortcuts through the grass as the cardboard cutout crowd stares at the action blankly, a la Forza, in Carmageddon everything the game is composed of discourages you from following the checkpoints present in each large, open map. Though there is a more structured campaign mode, it’s really just a slightly limited freeplay mode with uninteresting and tedious progression. I have never touched the multiplayer in my 62 hours playing, but I can tell you the competitive modes in single player are not engaging nor do they compliment the game’s mechanics. Carmageddon is a one trick pony that knows that trick very, very well. Upon choosing freeplay mode, you have the option to choose which race and car you want. The races in the game are made up of roughly 10 maps with several different checkpoint layouts. These races may also have different minor changes in scenery, changes in pedestrian placement, and changes in powerup placement. The cars all have different specs including top speed, attack power, and strength, but these are ultimately nullified by the game’s mechanics. Choose whichever looks the coolest and get going. As soon as the race loads you have the option to start before the countdown finishes, triggering a minimal credit cost. After that, the player is completely free to abandon all the opponents in search of powerups and pedestrians, ram right into the closest opponent, or, if there’s something truly wrong with you, attempt to complete all laps as fast as you can. Kill all the peds (takes forever), finish all laps in first (BOOORING), or wreck all your opponents to complete the race. There are a multitude of bells and whistles that make this simple formula work. One of Carmageddon’s signature features is its ridiculous cartoon physics. All the cars are as bouncy as marshmallows and flop around the levels with delightful imprecision. Twisted Metal is to Devil May Cry is as Carmageddon is to Goat Simulator. The game fundamentally is made to create slapstick comedy moments that prevent it from getting old. You may completely miss a turn, throwing you into a minefield, which then throws you into a pinball mode powerup, which then sends the entire map into chaos. You may also make one wrong calculation, end up flat against a wall, and get wrecked in the first 30 seconds. This is all moot, though, as Carmageddon is played more or less in god mode the entire time. Don’t like how beat up your car is? Hit repair twice and watch all your pieces come flying back to you. End up on your roof? Hit recover a couple of times and land gently back on your wheels in another part of the level. There is basically no way to lose Carmageddon unless you choose to restrict the mechanics yourself. This makes for a very passive and stress-free experience. The damage model is another part of Carma’s claim to fame. Before the days of Flatout and Wreckfest, Carmageddon boasted its extremely detailed destructibility and delighted players with exquisite mangled cars. The destructibility in CMD is top notch, though perhaps less impressive in today’s game landscape. Doors and hoods flap open, hitboxes become comically crushed, and your driver can get thrown out of the windshield, leaving the vehicle to drive itself. Some of CMD’s powerups exploit the damage model extremely. The ‘ave a Banana ray twists the front and rear of your opponents making them look like a crescent moon with wheels and the Splitter Ray leaves half of your victim spinning around in circles desperately trying to navigate the level. Remember when I said the game is geared towards comedy? That’s embedded in everything from game mechanics to the text descriptions and sound clips. Carma’s developers are obsessed with dirty puns and will have you rolling your eyes immediately. Aside from the vanilla CMD package, the PC version is especially worthwhile due to fantastic modding by Mad Mike. The base vehicles are fine and bring many original designs to life, but all are very over-the-top and toy-like. Mike’s extensive catalog of more realistic vehicles truly adds a layer of enjoyment to the game that can’t be ignored.
– Real player with 99.0 hrs in game
Freedom! Do or Die
This an amazing game and one of those rare occasions when a tribute game is actually better than the one that inspired it! For the price it is a big game and it took me many hours to get through the 30 or so levels! The visual effects are stunning, the levels are well designed and I love how you can just blow holes or tunnels through the terrain.
The DEV wasn’t kidding about the tough boss fights - they are epic. I was literally exhausted after finally defeating the jetpack boss.
Because you can basically create your own way through each level I find myself having fun replaying levels again and again, trying to find the most efficient way through.
– Real player with 6.3 hrs in game
I have started playing Freedom! Do or Die and am really enjoying it. It will keep me busy during the current lockdown !!
– Real player with 2.5 hrs in game
Red Faction Guerrilla Re-Mars-tered
A Great Game
Red faction Guerrilla is an awesome game which features an amazing destruction mechanic through the Geo-Mod 2.0 engine which allows for the free-form destruction of buildings and other structures. This means that instead of Shooting a rocket at a building or setting an explosive charge and having it play our an explosion animation then showing a pre-set damaged building, it calculates the amount of damage one of the different and unique weapons would cause and destroys that part of the building in a way that reflects that damage. Using the game’s unique physics engine, the structure breaks apart in a spill of debris, falling to the ground all around and even damaging the building itself enough to where the whole building can collapse in on itself altogether. This makes for different types of destruction every time. -Set a charge on all supports holding up a structure and watch it fall down as a whole collapsing in on itself as it hits the ground. - Or shoot rockets at it one wall at a time to really play out and savor the destructive possibilities. The main weapon - a sledge hammer that can break its way through almost anything really gives you a sense of satisfaction over and over again until you’ve destroyed a whole structure one swing at a time. I honestly can’t express the awesomeness and satisfaction from the destruction of every building you decide to destroy (which is a big part of the game).
– Real player with 54.9 hrs in game
Read the full review over at Save or Quit!
Welcome back to Mars!
Have you ever wanted a game that lets you destroy ANY building in the world? With most games that say everything is destructible, it’s usually pretty limited or scripted, but here you truly can and you can do it however you want to boot. Whether it’s with a rocket launcher, using C4 explosives, mini black holes, or your sledgehammer, you can demolish it all! There honestly hasn’t been a game like this in recent years that has managed to pull it off to this scale, and even after almost 9 years, it’s still a gorgeous and glorious romp on Mars fighting for the freedom of the people. Since this game has already been out for years, I will mostly focus on the Re-Mars-tered parts (OK I get the joke, but good gawd that just does not roll off the tongue and really sounds dumb) and touch on anything that I feel really needs to be addressed. Let’s return to Mars for another fun adventure full of explosives!
– Real player with 42.8 hrs in game
People Playground
Though the game is gory, violent and overall pretty morbid (possibly having dark lore as well) along with pretty unnerving secrets. Its still a FUN game to sink MANY hours into, simply by making machines, traps and random setups. Which can be very fun I usually find myself coming back to this game just to do something fun! Overall a great game with relatively common updates and weekly BANGER mods. Cya! -BryceTheKirby
– Real player with 552.4 hrs in game
Absolutly amazing! i have over 280 hours in this game, and i still love playing it, mods are really fun to mess with, and theirs quite a few secrets in the game that are fun to discover, i took me over 250 hours to discover an entirely secret map, and it was really fun to mess with syringes and chemicles, if i had one request it would be to add more fun products of mixing chemicles, like how mixing mending + acid creates a separate chemicle, More stuff like that could be really fun mess with
– Real player with 284.2 hrs in game
Silly Polly Beast
Freedom is not asked, it is taken.
This story is about a girl who, by the will of fate, faced the beast, and to become free she was forced to study its nature.
A story-driven shooter with aggressive gunfights and terrifying monsters awaits you.
How far can you go in the fight for your freedom?
Just Cause 4 Reloaded
Just Cause 4 is the video game equivalent of Junk food. It’s fun in small doses but after a while everything feels like a chore. I know looking for plot in Just Cause is like watching a porno for the character development but the story is really bland , the villain generic and the entire game is bogged down by an ungodly amount of mini events that genuinly becomes a chore after a few hours. That said flying around the world using the jet-powered wingsuit is still fun. Also two of the DLCs (Los Demonios and Danger Rising ) are pretty fun.
– Real player with 74.0 hrs in game
Got this at 90% off. It’s a cash-grab sequel to a game series that reached its natural narrative conclusion, but for $15 I’ll pick it up, sure. Basically Just Cause 3: Another One.
– Real player with 70.9 hrs in game