Reus
This will be both, a Review for new people and a compliment to the game.
I played Reus for 270+ hours, and have so far unlocked almost all the achievements to the exception of two. An let me tell ya, this is a marvelous game, really. Rarely, if ever have I played such an intricate, interconnected, interdependent game where every choice and every placement has such profound and amazing influence over everything else, specially your “victory”.
First, the warnings -
- You should not buy/play this game, if you don’t like “god games” (then really, why are you even here reading this?)
– Real player with 277.0 hrs in game
Read More: Best God Game Indie Games.
I love this game. But–full disclosure–the strategy genre is almost exclusively where I spend my gaming hours. The remaining time is usually allocated to sandbox games, and Reus sort of falls into both these categories.
While definitely not an open world game by any stretch of the imagination [the world is literally a closed ring], Reus follows the sandbox/god game pattern of affecting the world in a way similar to an artist painting a portrait. Using the proper tools (the Giants and their abilities), you masterfully paint your world on the blank canvas that is the earth. Unlike the artist, however, your creations are living beings!
– Real player with 169.0 hrs in game
Birthdays the Beginning
Birthdays the Beginning is probably my most reluctant recommendation of a game I can give.
It has so many gaping, terrible problems with it. Just check out all the other reviews, most of them sum it up.
The game is uninteractive, the animals barely do anything, might as well just be numbers with a static sprite.
It’s all a game of population control. That’s it.
It can be incredibly, incredibly frustrating trying to get certain species to spawn because they need exact precise requirements for long periods of time and balancing other populations to be in harmony. It’s a mess.
– Real player with 56.1 hrs in game
Read More: Best God Game Sandbox Games.
I would tentatively give this game a thumbs up. In the couple of days since it was released, I have played way too many hours.
First, the many negatives:
- This game has clearly not been fully implemented for PC and keyboard & mouse. The tutorial talks about using the ‘left stick’ and ‘right stick’, which makes it even more difficult to understand the controls. The key bindings are at best tricky and at worst terrible: the game uses WASD for moving, arrow keys for moving the camera (the mouse does this too, but very slowly), and XFGHJKLI for menu selections. For some reason, I (i) is used for both favouriting items and switching between macro and micro, which means you end up with a load of favourites, and have to be extra careful not to press J and use them accidentally.
– Real player with 35.8 hrs in game
From Dust
I FIXED IT!
To everyone that keeps saying that Uplay crashes and that you can’t play this is what you need to do:
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Uninstall the game and Uplay (AKA Ubisoft Launcher)
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Install Uplay from Ubisoft’s site.
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Login with your account (on Uplay) and make sure you’re online.
3.1) There is an option to activate game, choose it.
3.2) Copy the game’s activation code to it (the one Steam provides you)
3.3) It will ask you if you want to activate From Dust to that account, choose yes.
- In Uplay, choose “Go Offline”, and that’s it (but don’t close Uplay).
– Real player with 29.6 hrs in game
Read More: Best God Game Adventure Games.
I don’t play a lot of “God games” but for me From Dust was fresh and different. Tasked with guiding a primitive tribe on a quest for answers about their past you are given control of the environment, picking up dirt, water, and lava, to clear paths or build them, while fighting off nature itself.
Visually From Dust is appealing with beautiful tropical islands to arid deserts and lava crusted mountains. The way your powers mold the environment also looks very good. The campaign is just about the right length with a lot of extra content in challenges or open worlds if you’re craving more in the end.
– Real player with 15.3 hrs in game
SPORE™ Creepy & Cute Parts Pack
As one of my old favorites, this game still delivers. It really is a shame that it got so much flak from the religious communities for being associated with evolution, because it is just simply a joy to play.
Note the thumbs down is for the Creepy&Cute pack. The base game is a thumbs up, however, $20 for a handful of extra parts half of which you will never see or even use is just insane. This is a $5 content pack and no one should spend any more than that on it.
As for the base game, I would still recommend it, however,
– Real player with 102.0 hrs in game
SPORE™ Creepy & Cute Parts Pack… for all of your creative needs
SPORE™ Creepy & Cute Parts Pack adds new parts, colors, and animations to the Creature Creator feature of SPORE™. This is quite an expensive expansion with a twenty dollar price tag, on top of you being required to pay the twenty for SPORE™, even though this is not a DLC, but a standalone game.
This game has a total of 84 new creature parts which is 24 parts more than advertised, 48 new colors, 24 new animations, and 2 new testing area backgrounds.
– Real player with 74.8 hrs in game
Anthropomachy
So… I was very excited when I found this game. Not only because it’s exactly the kind of game I was looking for, but also because the price was so reasonable.
I just finished my first play-through and I did really enjoy it although I do have some comments & concerns about gameplay.
I saw before purchasing that a lot of people insisted this game needed some kind of tutorial & that has been fixed, I found the tutorial to be super helpful. I do agree with another commenter though that a guided-victory tutorial (rather than a show & tell tutorial) would be much more beneficial.
– Real player with 24.6 hrs in game
I highly recommend it!
Anthropomachy is a great strategy game, and you have to conquer the world as a Greek God!
Each God has its own powers, and you can choose your own path when purchasing them: good, neutral or evil?
It’s not so easy to be a conqueror, but I thought this is the funniest part of this game, because you have to find out what you have to do to be a better God to your followers.
The experience in-game is not boring, even when you’re doing the same actions constantly, because the developers added some features such as sudden messages appearing with choices that can help you or not (making people lose faith in you or believe you are their savior), and some news that appears in red that can help you in some situations.
– Real player with 10.4 hrs in game
Crest - an indirect god sim
Its… Okay… Thats kinda the problem.
You start off with a single location with followers and the ability to use 2 commands. That tends to be “gather food” and “make babies”. Make babies is important as you get screwed over very easily early on. Note that even in easy mode, this game is hard at times and if you can’t gather metal, you might as well start again, it leads to a dead end. Once your first town is 4/4 big at least, you need to push migration, finding a new town. The trouble is the command will result in followers following between the two towns. Once the new town is at 4/4 and the old town is at 4/4, with each having babies available, you then got to push to create another town. And you have little choice… At 2 towns it can go wrong.
– Real player with 23.3 hrs in game
It’s not very good nor is it very well thought out. The core principle is intriguing but it’s incredibly frustrating when you tell your starving people - who are supposed to follow your every command at high enough faith - to gather food and they simply ignore you only to starve to death. I’ll go over a few reasons why you shouldn’t buy this game (even on sale):
- The AI is quite simply terrible more often than not. Sometimes I’ll issue the same commandment multiple times before my people do what I want them to do (because the commandment either ran out or the original commandment has now become something else due to interpretations). (And yes my cities had high faith.)
– Real player with 16.8 hrs in game
Godhood
Godhood is an excellent game - innovative in its approach and as full of character and life as we’ve come to expect from Abbeygames.
But what makes it special?
In short: It’s a God-Game where the people and religion are what matter.
It’s not you, the deity who is doing the work: it’s them - your disciples and followers. It’s their ideas, their society which are important, and the character and life your religion gains as it grows is down to them. You give them a push (sometimes a rough shove) in the direction you want to be right, but it’s them who’re doing everything.
– Real player with 819.6 hrs in game
TL;DR: Godhood is a great management game. While the god-theme adds a lot of flavour, at its core it is a game about customizing your roster of disciples to synergize with each other and to prepare them for the unique abilities some boss fights have. A surprisingly deep strategy aspect is hidden behind a system that at first looks very basic and random.
This review has been updated for the 1.0 release.
–Core gameplay–
This is a roster management game. Since even Steam’s tagging system seems to get confused by this, let me repeat: This is a management game. Think Football Manager/Motorsport Manager, not strategic-turn-based-fighting like Darkest Dungeon or sandboxy god-game like Reus.
– Real player with 72.5 hrs in game
Theology - Religion Creator
Theology is a management game, in which you create your very own religion and use all means necessary to spread it through the whole wide world!
Unite the World under one God, one Religion! Create your dogmas and use them to convert as many as you can to your belief system. Watch as your enemies fall and disappear, forgotten by history. From ancient times, through middle ages, to the year 2020, do everything in your power to remain dominant and in control!
Choose the location of your religion’s origin. Find your first followers and use them to spread the word of your God to neighboring cities and countries. Stay in power using your own places of worship and a holy army. Convert everyone you can to your cause, peacefully or by force. The choice is yours!
KEY FEATURES:
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Create your very own religion and define all its rules and dogmas
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Build and manage places of worship
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Create armies of devoted followers
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Wage holy wars on land, sea, and in the sky
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Watch as your religion grows from ancient times to the year 2020
DECO:BLOCK SIMULATOR
Block play with simple and intuitive operation
Assemble various blocks to create your own work!
Castle and house
Furniture and tools
Cars and planes
Please try variously depending on your ideas.
Sometimes it’s possible to use physical calculations to destroy your work and enjoy it…
If you stop physics, your work will be restored and you can enjoy the collapse with peace of mind.
There is no combat, no exploration, no collecting items, no epic storyline, no vast setting or deep background.
Galimulator
The ultimate budget timelapse friendly space rts
I have rewritten this to make it a bit more critical. I encounterd this game on android in 2016 and fell in love with it because of it’s simplicity and the various space monsters, ship and sandbox abilities of which the developer kept adding more, after searching for a community I found their discord and not a while later became an alfa tester and bought it on steam just for that so I am kinda used to bugs tbh. I haven’t seen real bugs in a long time btw
– Real player with 225.8 hrs in game
Too damn good.
Galimulator is a game where you look at it and go, ‘‘Oh, another indie game with.. (insert not pg family friendly clean word here) graphics,’’ but.. it isn’t.
This game doesn’t have the best graphics for two reasons, which are listed down below.
[olist]
- Snodd, the maker of this game is the main developer, and he does nearly all of the work. The other developers, well nobody knows what they do.
Probably in Denmark betraying the emperor of Sweden, Snodd.
– Real player with 100.7 hrs in game