Space Hulk: Tactics
The digital conversion of the Spacehulk board game I’ve been waiting for.
If you don’t know Spacehulk, it’s an asymetric turn based strategy board game focused on fairly short (as long as all goes to plan) intense tactical engagements set inside derelict space ships. The human player is a five man squad of genetically and biologically enhanced human warriors in heavy powered armour and the best weapons humanity can offer, their opponent is a limitless swarm of creatures that are largely H.R.Gigers Alien in character (so like a hivemind zerg enemy) though stylistically a little different identically lethal.
Read More: Best Games Workshop Turn-Based Games.
Space Hulk: Tactics is another adaptation of the classic eponymous board game, set in the Warhammer 40,000 universe. In this game, you will witness a bloody confrontation between horrible Genestealers and brave Terminators fighting each other tactically in narrow ship corridors.
Note that this a neutral review. I can only recommend this game to someone who is a really big fan of Space Hulk or turn-based tactic games and here I am gonna explain why.
Battlefleet Gothic: Armada 2
Sadly I can’t recommend this game. Battlefleet Gothic is what got me in to Warhammer 40k back in the 1990s. I have nearly two hundred hours playing this too, but it now crashes with in a few minutes every time I play, no message just crashes. The Dev abandoned it right after launch, much Like Games Workshop abandoned the tabletop version too. DO NOT BUY, IT NO LONGER WORKS
Read More: Best Games Workshop Space Games.
God, i wish they made ships just a little more unique. Instead of x amount of points for x amount of damage, have ships be either customizable or start off with different traits. What happened to all the uniqueness of BFGA 1? Seriously, ships could be tailored so well to your personal preference in that game. Why change that?
The skalgrim mod appears to fix these problems.
Blood Bowl 2
I see a lot of negative reviews from people who have played the original blood bowl games which I can’t comment on due to BB2 being my first experience of the game, all I can say is that I love it, if I’ve got free time it’s my first, second and third choice, and if I’m not playing I’m watching a stream :)
1. Incredibly deep gameplay/strategy, after 600 hours I still feel like a noob, every team can be developed differently according to how you like to play, and more than half the teams haven’t been released yet so still plenty of variety to come.
Read More: Best Games Workshop Turn-Based Games.
Yes I do recommend this game. Yes I probably should take a rage management treatment due to the random nature of the game… STILL, like Poker… this dice game REALLY reward skill, but sometimes the game “deals” you a crappy hand… and then close to anybody can beat you.
Some really love Blood bowl and give it 10/10… some don’t… It’s abit sad that many of the reviews here are made of unexperienced gamers. And if you find the game too expensive - just buy it on sale!?
Unpatient or timid gamers should not play this game. You will experience that the PvP is very hard for new coaches. The skill level of the more experienced coaches are really high and they will punish every mistake. You move 11 players on the pitch in a conversion of a table top game. Turn based, 16 turns each. All the time you need to make risk calculations and use your logic and tactical skills. Read the player/race guides out there, it will help you alot developing your skills! The game should be of course played vs real human opponents… not the AI.
Warhammer 40,000: Inquisitor - Prophecy
-Some spoilers ahead-
Fabius Bile shows up, and I thoroughly appreciate that decision on the part of the Developers. I’d voiced some concerns early on that your player character always seemed as though he could duel Khorne and come out the victor, but the inclusion of characters like Fabius Bile helps to give the player character some realism.
Typhus, Luscious Lucius the Eternal, Miniature Angron, and Ahzek Ahriman are four major Champions for their respective Chaos Gods, these are four extremely famous and powerful characters, and Bile is often mentioned alongside them. The fact that, should you manage to beat Fabius Bile in a fight, you’ll only really be defeating a clone makes for an amazing, reusable character for the game. He’s an extremely powerful lore character, with real motivation and relevance to the story.
Warhammer 40,000: Inquisitor – Prophecy Standalone Review
The Search for more continues…
Please note that this Review may contain spoilers from the Original game
Some key points that this Standalone Expansion offers:
New Playable Class
New Enemy Races
W40K Inquisitor Martyr left us with a hefty cliff-hanger… An Uber powerful warrior, age old conspiracies mixed in with so much secrecy… An Inquisitor’s dream job to depict!
Now it’s back continuing that story and with it comes some new goodies and features. A new 2.0 rule set along with a variety of other mechanics that have joined the Prophecy. You do not need to own Martyr to play Prophecy, but if you do, your character progression will be carried over to Prophecy and you can pick up where you left off.
Warhammer 40,000: Inquisitor - Martyr
This game has evolved a lot sine it’s release, there’s still improvements to be made, but the developers turned this game in to a good direction. I look forward to replay this game each season and I dump from 60 to 100 hours each time.
There’s quite a lot of build diversity. Recently minion builds got buffed so if that’s your thing you can play that. You can play sword and shield crusader or equip it with flamethrower to give a little roast in the name of the Emperor. Maybe a tech priest with poisonous auto rifle that hits enemy and then spreads to it’s counterparts? Game offers total 4th classes.
Overall a perfectly solid ARPG. Better than most, in most ways.
The idea of you playing as an Inquisitor and not, as someone put it, a discount space marine as the gameplay suggest, is actually consistently integrated into the writing, so thumbs up for that. The story is above-average for a game. The mission scripting however is laughably bad - listen to a brief exchange with mission control, go from point A to point B, encounter villain, exchange threats, kill each other, repeat. In between A and B you kill a bunch of enemies. Sometimes they are cultists, sometimes rebels, sometimes aliens. But once you have done one mission in this game, you have done them all.
Necromunda: Hired Gun
Best way to describe this game: Doom in 40k. Brilliant game, the athmosphare is pure 40k, the amount of deatail given to this part of the Univers is asonishing. You can tell that the developpers were pashionate and new what they were doing with the Environment. Controls and Gameplay are also verry intuitif and streamlined.
On the negative Side, the Story is pretty bad. But i didn’t buy it for it anyways. Also, there is not as mutch to do as I would wish. The main story can probably be completed in a few hours, and the other stuff are just missions that offer no real reward, besides practice and XP. Personaly, I would also have preffered if you could have more guns on you. especially special weapons. Those are realy well made, but I cant use them, because I would have to swap another favorit of mine out.
Yes, this is not Doom Eternal.
No, it is actually much better.
Let’s not waste the Imperium’s time - Here are three reasons:
You have a dog ✔ and you can pet ✔ and feed ✔ it.
There three reasons already, but in Terra’s name, have some more:
40k Themed Warhammer game ✔ with an Avitus' approved Heavy Bolter ✔
Fun and fast parkouring with wall-running ✔, double jumping ✔ and a grappling hook
but no fall damage ❤
So what are you waiting for?
Kill The Mutant!
Burn The Heretic!
Purge The Xenos!
Warhammer: Vermintide 2
I’ve stumbled upon this game back when it was in the beta times from 2018 while watching a twitch streamer try it out and at that time I would never even have guessed that it had this much to offer and how much it means to me now.
From a game that was originally meant to be played for approx. 80-100 hours, this game has more creativity, beauty, lore, depth, personality, care and charm than any other live service games I’ve seen over the past years. It is so much more than meets the eye at first glance, this honestly is a piece of art hidden in plain sight, and all it needs.. is your attention towards it. The time you can spend with it is already insane and while you are getting used to it’s flow of mechanics such as mastering a high skill ceiling combat, movesets, movement, item management, becoming a team player, taking in the enviroment and what’s around you is going to test your patience. But that’s a good thing. Learning is afterall more.. effective and rewarding that way. Times when you turn philosophical and ask “why is this the way it is?" , “what’s the reason behind this?" , “what is happening exactly?" becomes more frequent. That of course, is if you are curious enough. Once you start going down the rabbit hole of exploring and unraveling the many secrets, depth and insane detailing of the game you start to realise that this is a psychological mental trip with details so tiny, that some may never even be mentioned.
Great coop-focused game that’s set in the Warhammer Fantasy universe.
But even for people who’re complete strangers to this world it’s a satisfying game to play.
If you’re in for some tense firstperson hack & slash action, while at the same time you develop your character(s) and make them entirely fitting your playstyle(s), then this game is definitely for you.
Thanks to the addition of the Chaos Wastes mode, which packs another 40 Gigs (?) of action in an entirely different gamemode, it’s pretty much two games in one.
Blade and Sorcery
120 hrs in, multiple wonderful updates, even a youtube video I made on it- I cannot recommend this game more. The modding scene can add pretty much anything you want- from dark souls weapons, to a m4 rifle you can build and customize by hand (well, depending on your game version due to modders needing time to update).
But even with that, I find myself removing my mods every now and then just to experience the base game again, it’s so good. I love what I saw one reviewer say, good for those in retail. Definitely a plus for me being in mostly customer service XD
This game needs some time to get used to. But once you are familiar with it’s mechanics it is great fun and allows a lot of experimentation. Also mods are supported and only get destroyed if cool new content is released. The new dungeon mode also offers a lot of new value.
Space Hulk: Deathwing - Enhanced Edition
It’s a horde game with walking tanks against aliens.
If that premise doesn’t drag you in don’t bother.
You see genestealer tyranids, you kill genestealer tyranids, you move on.
You could enjoy the incredibly detailed sections of 40k imperial spaceships but you got nids to kill.
You could appreciate the somber tones of dark ambient music, the creaking space-hulk agonizing around you, but you hear steps and alien screams so you got nids to kill.
You play a walking tank with a fat gun in one hand, a melee weapon in the other , 3 gimmicks in the skill bar and lots of nids to kill. Unless you play an Assault Terminator or are a claw user, you forgo the gun for a fancy melee weapon, you still have lots of nids to kill.
“A solid love-hate relationship.”
The scenery is absolutely amazing- ‘Triple A’ quality. Very pretty, very detailed. Not sure if you will hear anyone complain about these.
The Xeno’s look and feel pretty damn threatening at first, but the feelings quickly subside for two reasons:
1. You dont ever actually get to see players/bots get brutalized by the Xenos. When they die, they quietly fall to a knee and teleport out. As petty as it sounds, this absolutely killed any sense of peril for me, as this essentially tells you nobody can actually die.
Warhammer 40,000: Dawn of War III
The best I can say for this game is simple: It looks like Warhammer 40k. I like that, so it’s a good point. But is it a “Dawn of War” game? No, it’s not. It’s just another RTS. It departs from the legacy of Dawn of War and returns to the way twitch-gaming. Is there something to like about it? Sure, there is… but there’s NOTHING to like about it in way of what I would expect from the Dawn of War series.
DoW1 was more combat-focused than Starcraft, which was why I loved it… but I greatly favored DoW2, because it emphasized tactical play, which I prefer. My review centers around this idea.
If you expect a Dawn of War game, if you expect a Relic style RTS with complex tactical gameplay and features you won’t find in other strategy games, the style relic became famous for, look elsewhere, this game is none of that.
And that’s where the problem lies. If this game was a new IP, I’d probably give it a positive review and call it an interesting experiment for the RTS market.
But it’s not a new IP is it? it’s Dawn of War. And as far as Dawn of War is concerned, this game is related to that series in terms of superficial visuals only.