Warhammer 40,000: Space Wolf
IN A WORD: WORTHWHILE
IN A NUTSHELL:
WHAT TO EXPECT: Games Workshop. WH40K. Isometric perspective maps. Turn-based, chess-like combat. Comprehensive card forging. Grindy deck-building. Extensive deck management. NPC roster selection. Unlockable tactical ability selection of a binary nature. Graphically appealling. 3x pve mini-campaigns. 1x pve daily challenge mode. Versus pvp mode. Grindy achievements. Singleplayer and Multiplayer. Free weekly card drops. Requires permanent online connection.
Read More: Best Games Workshop War Games.
They’ve released the game, finally!
It is rebalanced. Got new balance for weapons and overall difficulty of the missions has been significantly reduced, but still hard to beat at the end. Good work afterall.
New Black-Maned wolf if great. A bit to overpower, but that’s OK.
It’s cheap, but offers much more than lots of other overpriced titles.
I’ve got played new version with new weapon balance. It chaged everything. Now each weapon is useful and can find place in your deck. Range weapons are no ultimate decision anymore. You have to fill your deck with melee cards, which can now hit multiple targets or, ATLAST, strike diagonally. Also almost every weapon got new handy chain effects. Shotguns now can hit close range targets. Most of equiped weapon are now more efficient (cheaper or have better params) - that realy makes sense. I’m just learning to play with new balance, but as far as I’ve seen, it feels great.
Blood Bowl 2
I see a lot of negative reviews from people who have played the original blood bowl games which I can’t comment on due to BB2 being my first experience of the game, all I can say is that I love it, if I’ve got free time it’s my first, second and third choice, and if I’m not playing I’m watching a stream :)
1. Incredibly deep gameplay/strategy, after 600 hours I still feel like a noob, every team can be developed differently according to how you like to play, and more than half the teams haven’t been released yet so still plenty of variety to come.
Read More: Best Games Workshop Board Game Games.
Yes I do recommend this game. Yes I probably should take a rage management treatment due to the random nature of the game… STILL, like Poker… this dice game REALLY reward skill, but sometimes the game “deals” you a crappy hand… and then close to anybody can beat you.
Some really love Blood bowl and give it 10/10… some don’t… It’s abit sad that many of the reviews here are made of unexperienced gamers. And if you find the game too expensive - just buy it on sale!?
Unpatient or timid gamers should not play this game. You will experience that the PvP is very hard for new coaches. The skill level of the more experienced coaches are really high and they will punish every mistake. You move 11 players on the pitch in a conversion of a table top game. Turn based, 16 turns each. All the time you need to make risk calculations and use your logic and tactical skills. Read the player/race guides out there, it will help you alot developing your skills! The game should be of course played vs real human opponents… not the AI.
Mordheim: City of the Damned
I will present this review in different segments depending on if you are:
a GW fanatic and preferably familiar with the Mordheim Tabletop game. (GWF)
A general fantasy/tactics lover (GFTL)
everyone else (EE)
First the TL:DR version:
- a GW fanatic and preferably familiar with the Mordheim Tabletop game. (GWF)
You have been waiting for this game since the first time you critted the Ogre mercenary. It’s here. Go buy it. Oh wait, its not a straight conversion like BB? Hmmm. Well then have a look below to see if this adaptation is for you. Yes there are some bugs and yes the AI is not great, but this is meant to be played vs friends anyway right?
Read More: Best Games Workshop Dark Fantasy Games.
I know the feelings about this game are very mixed but as far as I am concerned it is perfect. The difficulty is the kind of unfair that requires you to think about every move you make, even one attempt to cut a corner and you’re punished severely.
I’ve played a fair bit now and from the negative reviews I’ve read alot of people seem to dislike the hardcore nature of the game. I can appreciate why but I don’t think anyone was ever mislead about how difficult this game would be or the penalties your units face for going out of action in a mission. This is almost a roguelike RTS, the best thing about this game is that you use the environment as part of your strategy to out manouvre the far superior enemy, lock them down and beat them into nothing.
Warhammer 40,000: Sanctus Reach
“Sons of Fenris! Now is the hour of blood! Now is the time to fight! By the end of this day, every warrior among you will have a new verse to add to your sagas! In the name of Russ and the Allfather, kill them all!"
— Ragnar Blackmane, Wolf Lord of “The Blackmanes” Great Company
The Space Wolves, known in their own dialect of Juvjk as the Vlka Fenryka or “Wolves of Fenris,” in the 41st Millenium are derived from the VI Legion, once led by their Primarch, the taciturn Leman Russ…believed to return at The End of Times. The name “Space Wolves” is found to be offensive at times for the Sky Warriors of Fenris, and they will express that displeasure quite openly.
Most people have said most of the things about Sanctus Reach.
#1 - I recommend it (on sale for DLC) 8/10
#2 - Tactical side of the game is excellent; 9/10
#3 - Very easy to tell what units have acted, and not, what units are which, etc. 8/10
#4 - I enjoyed the graphics 6/10
#5 - Troop upgrades feel rewarding / OP 8/10
#1 - tutorial; If you have never played Warhammer (and this isn’t an exact port of the rules) it can be difficult to know, what you’re doing. The tutorial is very bare bones, there is some youtube tutorial support, but it’s more about options, and not strategy i.e. how to synergize, what troops are strong and weak against, tips/tricks/chokepoints etc.
It’s an OK game but sadly when I play this I can only see the wasted potential of what could have been and the way it could have expose to others the warhammer fantasy universe like the Warhammer Quest (which this game is based on), Warhammer Fantesy Battles wargame or the Warhammer Roleplaying Game.
This game is a basic dungeon crawler where you explore the dungeon and kill monsters in order to reach to the final room and receive some rewards like items, gold, items and experience.
The game fall short in the amount of the random events you may encounter while dungeons crawling and sadly most of those events have negative outcomes so you will most likely try to avoid them if you can.
A poor implementation of a great board game.
It’s fun at first, but the developers have managed to take a great board game and turn it into a grindfest. It’s as if they were trying to make a free-to-play money pit game. To pile insult onto injury, the PC version is a crappy port of the mobile version, with clunky, painful keyboard controls, no option for remapping keys, and a ton of unnecessary clicking.
Ways the Board Game is Superior
- You don’t have the absurd equipment restrictions of only being able to equip/ready 12 items, and, even more stupidly, only four of each tier (there are no item tiers in the board game). Access to bandages and provisions is critical to surviving the board game early on, but access to them is artificially (and absurdly) limited in the video game.
Adeptus Titanicus: Dominus
Where to start?
This game is beautiful. If you’re into turn-based skirmishes, strategic play, and giant mechs, it’s for you. Period.
Great unit mechanics, a fast-growing playerbase, and wonderful gameplay; for once in my life, I’ve picked up an alpha Early Access that didn’t try to rob me, and that is actually playable, right out the box.
It already supports multiplayer, it has solo skirmishes/scenarios, and there’s a campaign on the way. Well worth any price, and does more for my giant mech itch than most games can.
“No weapon in the arsenal of the Imperium or the Traitor equals the Titan on the battlefield, and a Legion of such war machines can bring any world to its knees. In truth a Titan has only three enemies: folly, hubris and another of its own kind."
— Grand Master Volkus, Ordo Sinister, Divisio Militaris
The Collegia Titanica is the division of the ancient Mechanicum and the current Adeptus Mechanicus that operates and oversees the Titans, but is also more rarely known as the Adeptus Titanicus (a contraction of Adeptus Mechanicus Collegia Titanica). Bristling with massive cannons and missile launchers capable of wreaking terrible destruction upon an enemy, they dominate the battlefields of the galaxy and are a testimony to the consummate skills of the Tech-priests of the Cult Mechanicus. The Titan Legions of the Adeptus Mechanicus are amongst the most powerful military entities within the Imperium of Man, as it is known in the 41st Millenium. Ancient and implacable, Titans are colossal engines of war, massive robotic combat walkers the size of multi-story buildings rightly known as God Machines or God Engines to the Tech-priests.
Warhammer 40,000: Armageddon - Da Orks
Armageddon - Da Orks, while featuring a nice bag of new missions from the point of view of the Greenskins, has one major flaw: Orks are supposed to be chronically underquipped and win by sheer force of mass in the lore, yet Da Orks pretty much features the same squad sizes and so many elite units that you’ll be plowing through Space Marines like through cardboard cutouts of Conscripts. This is kind of sad, because ultimately what could have been so much more rather feels like a minor reskin of the already existing campaigns, which is doubly infuriating due to the fact that when you’re actually playing as space marines, you’ll be facing exactly what I would have been expected to play as a greenskin: Huge hordes of crap units with a few elites here and there.
Ok, there’s the big, bleeding caveat with this sort of thing; If you liked the first one you’ll like this one, if you didn’t, don’t bother.
I resisted this because despite having over 800 hours invested in Armageddon, I still haven’t made it through all the DLC’s, and Orks are my second least favorite race. (Behind the Tau)
But… it’s good.
Subjectively the Orky theme is warm and cheerful and almost Christmassy, lol.
Objectively; although the initial concern is that it’s just a retread of the first, (and to an outsider it totally is)… to a connoisseur the specific mechanics are impressively distinct.
Blood Bowl: Chaos Edition
This game falls in one of two categories: You will love it immensely, or you will hate it and wish you never played it.
For starters, it has a tremendously high learning curve. I’ve put my share of time in with both this and the legendary edition and I’m still learning new tactics. Couple that with every single team having their own specific playing style that you need to learn to a certain degree, and you have a death sentence for a new player that isn’t patient enough to actually learn the ins and outs of the game.
You will discover new swear words you never knew you needed.
This game is frustrating. Let me say this right off the bat. It. Is. Frustrating. Between the rather convoluted rules and the insane randomness. This game is a pain to get into., especially if you’re unfamiliar with the table-top or previous incarnations. The tutorial helps a little buut the ingame documentation is done in absurdly fine print and is a pairn to read. this is one of those games where you will do most of your learning via play and by play I mean getting your ass handed to you a few times. Once you do learn…the game becomes deliciously satisfying. Still frustrating as hell but the furstration makes the successes all the more satisfying.. Oh there is nothing so great as tackling a guy on the opposing team and sending him to morgue.
Warhammer 40,000: Mechanicus
One of those few small indie 40k gems that really gets everything right. Gameplay is unique and fun, the mood and lore is 100% on point and the audio is some of the best that’s ever been. Really hoping for more games in this series, I’d love to see a greater variety of factions to fight and more intrigue in the future.
Not normally a fan of turn-based games. This, however, is an exception. It is so compelling in it’s atmosphere, sound design, and gameplay. The graphics are serviceable, but the art direction is immaculate; very true to the setting.
The story is not too notable, but the characters, and their interaction are well written. My only gripe is the difficulty for any of the default settings get pretty easy pretty quickly even on max difficulty. But, the difficulty is actually very customizable, from your starting resources, to perma-death, and weapon selection; so make it as difficult as you want.
Warhammer Quest 2: The End Times
60/100 2.5D dungeon crawler - often challenging..
nothing new, but decent if you like similar turn-based RPG games
for Gameplay-guide scroll down
Warning, this game is quite CHALLENGING:
-focus on a solid team with enough HP to not die every two rooms
-AMBUSH mechanic is annoying ..and a pain at that
-Travel events are similar ..sometimes very tough
-Grind for gear ..at least your main TANK/DPS should have best in slot around lv. 10
There is a lot of potential in this game to be the ‘go to’ Warhammer Dungeon Crawler. It’s nothing like the original Warhammer Quest (go and buy Warhammer Quest 1 if you want the board game version). I’m more than happy for them to ditch the original rules, as it’s like a poor man’s Hero Quest anyway, and gets super dull after a while.
I’ll go through the negatives first. It’s still not there and feels like it’s still in Beta to some respects. Put another way, they’ve spent a lot of time and energy on the dungeon section and maps, but the interface and equipment screens are absolute mince. Equipping your party is laborious, confusing and annoying. I’m sure the developer knows this, however, and if they make any $$$ back from the game I’d imagine these issues will be fixed rather quickly.