Necromunda: Underhive Wars
TLDR: Despite being incredibly buggy, frustrating and deeply flawed I still managed to while away a couple of hundred hours and did, ultimately, enjoy the experience
Elephant in the room: AI: It is incredibly bad. Pathfinding, target selection, strategy, character builds and movement. I can now predict what the AI will do in a turn and it trivialises the engagements. It prioritises objectives over everything else, including survival. As a lot of objectives take away your weapons (you use your arms to pick them up, no shoulder mounted weapons) it becomes a turkey shoot. This means the 1:1 encounters are more or less a gimme, but the 3 and 4 gang engagements become more interesting because there are limited objectives so the AI actually becomes more aggressive.
OK… so I don’t genuinely review games because opinion is often so divided on what one individual will enjoy and another will despise. Yet I felt compelled to say a few things about this game, so will jot them down here to be read or discarded at leisure.
Firstly I would like to say that in terms of whether I am giving the game a thumbs up, the answer is yes. As you will probably have seen through other reviews the game currently has some flaws. Many minor, some major - I will get to those shortly. Outside of the bugs, however, if you’re a fan of the whole Games Workshop 40k vibe and enjoy strategy games… then I would say that it’s a must have. Yes it has issues, but I believe these will be addressed, in time. Unfortunately it suffers from what has become something of an “epidemic” amongst modern computer games… where the people holding the purse strings determine release schedules and not the developers. I have worked in the industry for 20 years, so I do know a little of what I’m talking about. When the devs say they need three years and the company tells them they have 18 months… you know you’re in for trouble from the outset. Games will release buggy and the additional development time will emerge as patches and DLC. It’s shortsightedness. Financial losses through poor reviews could easily be avoided by a few more months of careful bug fixing. But I’m wandering off point.
Warhammer 40,000: Inquisitor - Prophecy
-Some spoilers ahead-
Fabius Bile shows up, and I thoroughly appreciate that decision on the part of the Developers. I’d voiced some concerns early on that your player character always seemed as though he could duel Khorne and come out the victor, but the inclusion of characters like Fabius Bile helps to give the player character some realism.
Typhus, Luscious Lucius the Eternal, Miniature Angron, and Ahzek Ahriman are four major Champions for their respective Chaos Gods, these are four extremely famous and powerful characters, and Bile is often mentioned alongside them. The fact that, should you manage to beat Fabius Bile in a fight, you’ll only really be defeating a clone makes for an amazing, reusable character for the game. He’s an extremely powerful lore character, with real motivation and relevance to the story.
Read More: Best Games Workshop Indie Games.
Warhammer 40,000: Inquisitor – Prophecy Standalone Review
The Search for more continues…
Please note that this Review may contain spoilers from the Original game
Some key points that this Standalone Expansion offers:
New Playable Class
New Enemy Races
W40K Inquisitor Martyr left us with a hefty cliff-hanger… An Uber powerful warrior, age old conspiracies mixed in with so much secrecy… An Inquisitor’s dream job to depict!
Now it’s back continuing that story and with it comes some new goodies and features. A new 2.0 rule set along with a variety of other mechanics that have joined the Prophecy. You do not need to own Martyr to play Prophecy, but if you do, your character progression will be carried over to Prophecy and you can pick up where you left off.
Necromunda: Hired Gun
Best way to describe this game: Doom in 40k. Brilliant game, the athmosphare is pure 40k, the amount of deatail given to this part of the Univers is asonishing. You can tell that the developpers were pashionate and new what they were doing with the Environment. Controls and Gameplay are also verry intuitif and streamlined.
On the negative Side, the Story is pretty bad. But i didn’t buy it for it anyways. Also, there is not as mutch to do as I would wish. The main story can probably be completed in a few hours, and the other stuff are just missions that offer no real reward, besides practice and XP. Personaly, I would also have preffered if you could have more guns on you. especially special weapons. Those are realy well made, but I cant use them, because I would have to swap another favorit of mine out.
Read More: Best Games Workshop Singleplayer Games.
Yes, this is not Doom Eternal.
No, it is actually much better.
Let’s not waste the Imperium’s time - Here are three reasons:
You have a dog ✔ and you can pet ✔ and feed ✔ it.
There three reasons already, but in Terra’s name, have some more:
40k Themed Warhammer game ✔ with an Avitus' approved Heavy Bolter ✔
Fun and fast parkouring with wall-running ✔, double jumping ✔ and a grappling hook
but no fall damage ❤
So what are you waiting for?
Kill The Mutant!
Burn The Heretic!
Purge The Xenos!