First of all, this game is AWESOME! You can play and have a good and educational experience.
The game has a history made by you, you have a computer store on the city and need to get reputation and money to your business. You can also build PCs to do Bitcoin mining to help with the monthly bills. So, the game have a really good topic, have good tutorials and a demo to you play before buy it.
On the camera you can feel a little unconfortable because it’s a little different from the other games, at least i feel that the controls are quite different but nothing that seriously. Rotating the objects using the middle mouse button (MB3) it’s a good thing but i’m not sure if everyone who plays this game know’s about this feature.
Read More: Best Games Workshop Singleplayer Games.
There are a few things to be aware of with this game.
1. This is not in Early Access or Beta anymore. As of April 22nd, 2019 this game is officially version 1.0. Things are pretty quiet from the developer so it is likely that any and all changes/tweaks to the game will be from the community via mods.
2. This game is not built on a pre-existing game engine and is not super optimized. It is a labor of love with some rough edges. I can run it on maximum 1080p settings on my Lenovo Yoga laptop, but it sounds like I am flying an airplane at takeoff.
Adeptus Titanicus: Dominus
Where to start?
This game is beautiful. If you’re into turn-based skirmishes, strategic play, and giant mechs, it’s for you. Period.
Great unit mechanics, a fast-growing playerbase, and wonderful gameplay; for once in my life, I’ve picked up an alpha Early Access that didn’t try to rob me, and that is actually playable, right out the box.
It already supports multiplayer, it has solo skirmishes/scenarios, and there’s a campaign on the way. Well worth any price, and does more for my giant mech itch than most games can.
Read More: Best Games Workshop Turn-Based Games.
“No weapon in the arsenal of the Imperium or the Traitor equals the Titan on the battlefield, and a Legion of such war machines can bring any world to its knees. In truth a Titan has only three enemies: folly, hubris and another of its own kind."
— Grand Master Volkus, Ordo Sinister, Divisio Militaris
The Collegia Titanica is the division of the ancient Mechanicum and the current Adeptus Mechanicus that operates and oversees the Titans, but is also more rarely known as the Adeptus Titanicus (a contraction of Adeptus Mechanicus Collegia Titanica). Bristling with massive cannons and missile launchers capable of wreaking terrible destruction upon an enemy, they dominate the battlefields of the galaxy and are a testimony to the consummate skills of the Tech-priests of the Cult Mechanicus. The Titan Legions of the Adeptus Mechanicus are amongst the most powerful military entities within the Imperium of Man, as it is known in the 41st Millenium. Ancient and implacable, Titans are colossal engines of war, massive robotic combat walkers the size of multi-story buildings rightly known as God Machines or God Engines to the Tech-priests.
Aeronautica Imperialis: Flight Command
First off: It’s important for prospective purchasers to understand that this is a digital interpretation of a turn-based tabletop miniatures game - it’s not an arcade shooter like War Thunder or a flight sim like IL-2 Sturmovik. Instead, it’s a turn based tactical game with a flight theme using virtual dice to determine the outcome of shooting and other actions, and IMHO it’s very well implemented and a lot of fun to play.
Aeronautica has a “WEGO” format: both opponents plan maneuvers for all of their aircraft, commit their orders, and then all the aircraft automatically move and shoot at the same time. Shooting is resolved with dice rolls (and yes, you can see the actual dice results for each shot), and you have the ability to instruct your units to focus fire specific targets, and/or expend extra ammunition (which itself is a rule from the tabletop game). Virtually everything you can do in the tabletop game, you can do here in this game.
Not bad, I felt it might be a bad decision to buy this after reading some reviews but I wanted to try it anyway (being Warhammer 40k videogames fan in general) and I am not disappointed.
There are 3 modes within the game (excluding Tutorial): Scenarios, Campaign and Skirmishes.
Skirmishes can be cool if you have a long Steam Friends list to invite them to play this (but I guess you have also to “sell” them the game first), you can customize your planes and equipment here - can be good but in practise this is used by minumum players for sure, I didn´t try it yet.
Wow! What a fantastic gift the makers of Talisman have given us! This takes you back to the beginning of the talisman world, with the creation of the crown of command and continues through the resulting havoc.
There are 7 books, each with about 4-5 quests, and each quest has 6-7 challenges that you can accomplish once you have completed the original quest once. It is challenging without being too hard and going for the challenges can take some time and replays of each quest. Also, there is indication that there will be more content added in the future.
If you want a fully fledged single player Talisman / board game experience to keep you for hours on end, this is the game.
+Revamped UI with more information for the player.
+Story unfolds via Chapters (New scenarios per chapter) and also in-game (new evolving quest-lines to complete), creating an engaging end goal for the players to achieve whilst in a Talisman board game environment.
+Chapters are introduced in tandem with the mechanics of the game, creating a good learning curve as the story progresses. This also means that each scenario offers a fresh take on the game from the perspective of a different protagonist or even antagonist.
Warhammer 40,000: Mechanicus
One of those few small indie 40k gems that really gets everything right. Gameplay is unique and fun, the mood and lore is 100% on point and the audio is some of the best that’s ever been. Really hoping for more games in this series, I’d love to see a greater variety of factions to fight and more intrigue in the future.
Not normally a fan of turn-based games. This, however, is an exception. It is so compelling in it’s atmosphere, sound design, and gameplay. The graphics are serviceable, but the art direction is immaculate; very true to the setting.
The story is not too notable, but the characters, and their interaction are well written. My only gripe is the difficulty for any of the default settings get pretty easy pretty quickly even on max difficulty. But, the difficulty is actually very customizable, from your starting resources, to perma-death, and weapon selection; so make it as difficult as you want.
Genre: Puzzle Game
You are a robot tasked with removing ALL the boxes in the room.
To remove boxes you have to move them and match two, three or four boxes of the same color.
While this may sound simple enough, some levels have obstacles, making boxes harder to move and one wrong move might make a box impossible to more if you pushed it against a wall.
Luckily to have you have 5 “Undos”, which each will take you and the boxes you have moved back one move.
There is nothing hugely wrong with it, its got a good aesthetic, and its tried and tested sokoban play.
but Sokoban and its many, many clones are free, have thousands of levels, that get to maddening levels of difficulty.
This game costs 1.79, has 40 levels, and you can finish it in half an hour.
With more content it could have scraped by with a recommend, though I think even a good clone of Sokoban (which is over three decades old now) should have more mechanics and such to make it interesting.
Warhammer 40,000: Inquisitor - Prophecy
-Some spoilers ahead-
Fabius Bile shows up, and I thoroughly appreciate that decision on the part of the Developers. I’d voiced some concerns early on that your player character always seemed as though he could duel Khorne and come out the victor, but the inclusion of characters like Fabius Bile helps to give the player character some realism.
Typhus, Luscious Lucius the Eternal, Miniature Angron, and Ahzek Ahriman are four major Champions for their respective Chaos Gods, these are four extremely famous and powerful characters, and Bile is often mentioned alongside them. The fact that, should you manage to beat Fabius Bile in a fight, you’ll only really be defeating a clone makes for an amazing, reusable character for the game. He’s an extremely powerful lore character, with real motivation and relevance to the story.
Warhammer 40,000: Inquisitor – Prophecy Standalone Review
The Search for more continues…
Please note that this Review may contain spoilers from the Original game
Some key points that this Standalone Expansion offers:
New Playable Class
New Enemy Races
W40K Inquisitor Martyr left us with a hefty cliff-hanger… An Uber powerful warrior, age old conspiracies mixed in with so much secrecy… An Inquisitor’s dream job to depict!
Now it’s back continuing that story and with it comes some new goodies and features. A new 2.0 rule set along with a variety of other mechanics that have joined the Prophecy. You do not need to own Martyr to play Prophecy, but if you do, your character progression will be carried over to Prophecy and you can pick up where you left off.
Dark Future: Blood Red States
Overall, it’s a decent game with great visuals and works well as a “play for a couple hours at a sitting” arcade game. If you pay attention to the developing story, it gets a lot more interesting. Take the time to read everything; it’s worth it, and begs you to stick around for the next chapter. Some of the mission types are a little ugly and grinding, some are great, but in general it’s more fun than not.
I have about 28 hours of playtime during the Beta weekend in addition to the hours playing the release version, so this review takes some of that into account as well.
Based on a board game from the 80s, Dark Future: Blood Red States is a tactical car combat strategy game set in the near future in an American wasteland ruled by a number of warring factions with armoured cars with big guns. The game consists of multiple seasons, with each season seeing you assume a new role fighting for or against these factions. With each season, you have a choice of missions to undertake, be it Escort missions, where you have to escort a vehicle a certain distance, or to just kill as many opponents as you can.
Tags: Casual - Runner
Additional Tags: Delete Local Content & Remove from Library
Tags: 4-lane tuberunner with dubstep. Slow pacing. The bullets do not destroy obstacles and the powerup lift is arguably ill designed. Play Redout instead.
Fermi’s path comes across as a unity engine runner with aspirations to have a lot of accessibility to a large swathe of player. The level design always consists of a tube with the only variation coming in with the placement of coins and powerups.
Runners usually please me, especially the science-themed ones like ‘Boson X’ or ‘The Collider’, but I don’t recommend this game for it is unfairly hard and generally dull, plus it has blurry textures and lags on weaker machines. It’s very difficult to assess right distances for your movement on that monotonous pathway you travel, there are no landmarks to judge it. Sometimes when the path bends you can’t even see the upcoming obstacles, so you’ll have to memorize the pre-made levels by heart. I shall hunt for achievements a bit, but I curse the devs already, Im so bored..