Aeronautica Imperialis: Flight Command
First off: It’s important for prospective purchasers to understand that this is a digital interpretation of a turn-based tabletop miniatures game - it’s not an arcade shooter like War Thunder or a flight sim like IL-2 Sturmovik. Instead, it’s a turn based tactical game with a flight theme using virtual dice to determine the outcome of shooting and other actions, and IMHO it’s very well implemented and a lot of fun to play.
Aeronautica has a “WEGO” format: both opponents plan maneuvers for all of their aircraft, commit their orders, and then all the aircraft automatically move and shoot at the same time. Shooting is resolved with dice rolls (and yes, you can see the actual dice results for each shot), and you have the ability to instruct your units to focus fire specific targets, and/or expend extra ammunition (which itself is a rule from the tabletop game). Virtually everything you can do in the tabletop game, you can do here in this game.
Read More: Best Games Workshop Indie Games.
Not bad, I felt it might be a bad decision to buy this after reading some reviews but I wanted to try it anyway (being Warhammer 40k videogames fan in general) and I am not disappointed.
There are 3 modes within the game (excluding Tutorial): Scenarios, Campaign and Skirmishes.
Skirmishes can be cool if you have a long Steam Friends list to invite them to play this (but I guess you have also to “sell” them the game first), you can customize your planes and equipment here - can be good but in practise this is used by minumum players for sure, I didn´t try it yet.
Warhammer® 40,000: Dawn of War® - Game of the Year Edition
☐ It’s the Matrix
☐ It looks like that one Rambo game everyone forgot about
☐ Having just the base controls doesn’t count as gameplay
☐ Staring at walls is better
☐ Audiophile’s wet dream
☐ Early 1990’s TV static sounds better
☑ Mick Gordon’s music or equivalent
☐ It’s not winning any awards
☐ Nickelback level of quality
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“Beware the Alien, the Mutant, the Heretic”
‘Warhammer 40K: Dawn of War’ is, simply put, one of the best Real-Time Strategy games on the market - A blood-soaked odyssey through the Warhammer 40k Universe - filled with Imperial Space Marines, Ork Hordes, Eldar and The Forces of Chaos.
Campaign: Released in 2004 by Relic Entertainment, ‘Dawn of War’s’ brutal opening cinematic sets the stage for what awaits within - a savage battlefield across the Imperial Planet of Tartarus where the local population have been suddenly beset by Ork Hordes. As Commander of the Space Marines (The Emperor’s Personal Guard), you begin a quest to push back the Orks and determine why they are on the planet. A deep and engaging story-fueled campaign takes you from cities to lost ruins, from mountains lairs to the planets icy tundras, leading a tech heavy force of Space Marines, Mech Walkers, Artillery Tanks, Predator Tanks and Terminator Assault Squads, to unearth the cause of this strange heresy plaguing the planet.
Warhammer 40,000: Inquisitor - Prophecy
-Some spoilers ahead-
Fabius Bile shows up, and I thoroughly appreciate that decision on the part of the Developers. I’d voiced some concerns early on that your player character always seemed as though he could duel Khorne and come out the victor, but the inclusion of characters like Fabius Bile helps to give the player character some realism.
Typhus, Luscious Lucius the Eternal, Miniature Angron, and Ahzek Ahriman are four major Champions for their respective Chaos Gods, these are four extremely famous and powerful characters, and Bile is often mentioned alongside them. The fact that, should you manage to beat Fabius Bile in a fight, you’ll only really be defeating a clone makes for an amazing, reusable character for the game. He’s an extremely powerful lore character, with real motivation and relevance to the story.
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Warhammer 40,000: Inquisitor – Prophecy Standalone Review
The Search for more continues…
Please note that this Review may contain spoilers from the Original game
Some key points that this Standalone Expansion offers:
New Playable Class
New Enemy Races
W40K Inquisitor Martyr left us with a hefty cliff-hanger… An Uber powerful warrior, age old conspiracies mixed in with so much secrecy… An Inquisitor’s dream job to depict!
Now it’s back continuing that story and with it comes some new goodies and features. A new 2.0 rule set along with a variety of other mechanics that have joined the Prophecy. You do not need to own Martyr to play Prophecy, but if you do, your character progression will be carried over to Prophecy and you can pick up where you left off.