Necromunda: Underhive Wars

Necromunda: Underhive Wars

TLDR: Despite being incredibly buggy, frustrating and deeply flawed I still managed to while away a couple of hundred hours and did, ultimately, enjoy the experience

Elephant in the room: AI: It is incredibly bad. Pathfinding, target selection, strategy, character builds and movement. I can now predict what the AI will do in a turn and it trivialises the engagements. It prioritises objectives over everything else, including survival. As a lot of objectives take away your weapons (you use your arms to pick them up, no shoulder mounted weapons) it becomes a turkey shoot. This means the 1:1 encounters are more or less a gimme, but the 3 and 4 gang engagements become more interesting because there are limited objectives so the AI actually becomes more aggressive.

Real player with 374.0 hrs in game


Read More: Best Games Workshop Turn-Based Strategy Games.


OK… so I don’t genuinely review games because opinion is often so divided on what one individual will enjoy and another will despise. Yet I felt compelled to say a few things about this game, so will jot them down here to be read or discarded at leisure.

Firstly I would like to say that in terms of whether I am giving the game a thumbs up, the answer is yes. As you will probably have seen through other reviews the game currently has some flaws. Many minor, some major - I will get to those shortly. Outside of the bugs, however, if you’re a fan of the whole Games Workshop 40k vibe and enjoy strategy games… then I would say that it’s a must have. Yes it has issues, but I believe these will be addressed, in time. Unfortunately it suffers from what has become something of an “epidemic” amongst modern computer games… where the people holding the purse strings determine release schedules and not the developers. I have worked in the industry for 20 years, so I do know a little of what I’m talking about. When the devs say they need three years and the company tells them they have 18 months… you know you’re in for trouble from the outset. Games will release buggy and the additional development time will emerge as patches and DLC. It’s shortsightedness. Financial losses through poor reviews could easily be avoided by a few more months of careful bug fixing. But I’m wandering off point.

Real player with 191.3 hrs in game

Necromunda: Underhive Wars on Steam

Warhammer: Chaosbane

Warhammer: Chaosbane

Update january 7th 2020:

youre welcome to read the full review, but let me say that after 130h clocked in this game, playing god knows how many relic hunts on chaos 3-5 with max modifiers, ive yet to achieve more than 3-4 greens on a char, out of 10 possible wearables.

this game is straight up just boring. i am a huge warhammer nerd, and ive had so much hope for this game, it had the potential, might still have. but its so much reusing the same stuff, main story is basically the same story and progression four times. were talking with so little difference you hardly see it.

Real player with 149.9 hrs in game


Read More: Best Games Workshop Loot Games.


REVIEW : WARHAMMER: CHAOSBANE

ACHIEVEMENTS : 43 / 43 (100%)

SCORE : 6/10

This game is if Diablo 3 had no expansion, was the first game of the studio and just threw a fine and well Warhammer coat of paint on it. This is by all means a good Warhammer RPG game, but this is no true Hardcore RPG experince alikes to POE or GD

… why should I even get this?

If you’re REALLY having a diablo itch and nothings doing it for ya, this will probably be a very good time for you. This is not a hard game with really not a whole lot of setting up to do with builds or complications with how things really work. This is a great introduction to the Diablo-Like Top Down RPGS for a basic, repetitive but overall fun experience

Real player with 127.0 hrs in game

Warhammer: Chaosbane on Steam

Warhammer 40,000: Mechanicus

Warhammer 40,000: Mechanicus

One of those few small indie 40k gems that really gets everything right. Gameplay is unique and fun, the mood and lore is 100% on point and the audio is some of the best that’s ever been. Really hoping for more games in this series, I’d love to see a greater variety of factions to fight and more intrigue in the future.

Real player with 90.7 hrs in game


Read More: Best Games Workshop Turn-Based Combat Games.


Not normally a fan of turn-based games. This, however, is an exception. It is so compelling in it’s atmosphere, sound design, and gameplay. The graphics are serviceable, but the art direction is immaculate; very true to the setting.

The story is not too notable, but the characters, and their interaction are well written. My only gripe is the difficulty for any of the default settings get pretty easy pretty quickly even on max difficulty. But, the difficulty is actually very customizable, from your starting resources, to perma-death, and weapon selection; so make it as difficult as you want.

Real player with 63.2 hrs in game

Warhammer 40,000: Mechanicus on Steam

Warhammer 40,000: Dakka Squadron - Flyboyz Edition

Warhammer 40,000: Dakka Squadron - Flyboyz Edition

“Just fly straight at ’em as fast as ya can, give ’em sum dakka, and don’t ferget to yell “WAAAGH!” dead loud like. Nuffin’ to it!"

— Flyboss Skarzag, Badtoof Skwadron

INTRODUCTION

“Warhammer 40,000: Dakka Squadron - Flyboyz Edition” is an arcade shooter I first became aware of in a preview of the mobile version in a “White Dwarf” magazine from 2017. I am only now getting to reading my older issues, yet before I got to even look the mobile game up on the Google Play Store, this was announced for PC. Being a long time player of the greenskins I knew I was destined to join their ranks once more. I am a long time PC gamer who enjoys mobile ports, in fact I often prefer them for a casual aside to more serious games. Mobile platforms are quite often the testing ground for potential PC releases and this is becoming more and more the case.

Real player with 26.0 hrs in game

I have mixed feelings about this game, but I will approve of it for 40k fans who are fond of the Orks.

There is barely any background information about the 40k setting in the game itself, and there is an unspoken assumption that the person who is playing this game is already familiar with the lore, so people who are not 40k fans will probably not care about what is going on.

Graphic settings are practically a joke: There is a single low/medium/high graphics option and the ability to turn VSync on or off, and that’s it. The framerate is capped at 60 FPS in-game, and while it easily keeps to that cap, this might bother some people with higher end gaming PCs with a +120Hz monitor.

Real player with 17.1 hrs in game

Warhammer 40,000: Dakka Squadron - Flyboyz Edition on Steam

Warhammer 40,000: Dakka Squadron - Flyboyz Edition Demo

Warhammer 40,000: Dakka Squadron - Flyboyz Edition Demo

ok, so the game is fun, has lots of kustomisation but some very important problems with the game,

1: allow you to mute all the messages so they dont show up (EDIT: you can turn off the sound in the menu, but not the popus themselves )

2: zoom back the field of view (Edit: its fine but could use slightly more zoomback)

3: for slower firing weapons, have 1-3 second cooldowns so that people can properly semi auto instead of just holding down the key

4: shooting at the oppenent is much less fun that using the faster firing rates or ramming into enemies, add more burst weapons

Real player with 5.9 hrs in game

Broadly super fun game, brings me back to Rogue Squadron 2 era of gaming, but admittedly I haven’t played many modern flight sims. Graphics, controls, art style, and audio assets are gold. Love it. So looking forward to its release plus seeing how multiplayer works out.

My only Major problem thus far is friendly NPC’s hitting me and killing me. Feels like friendly fire from NPC’s needs to be disabled, or at least contact-based damage (annoying dying from something AI does that won’t see till too late.) Some of the pathing on enemies is weird, but not a huge deal just requires disengaging then strafing them from a distance. Or maybe I just am too stubborn and tail enemies too much. :D

Real player with 4.0 hrs in game

Warhammer 40,000: Dakka Squadron - Flyboyz Edition Demo on Steam