It’s an OK game but sadly when I play this I can only see the wasted potential of what could have been and the way it could have expose to others the warhammer fantasy universe like the Warhammer Quest (which this game is based on), Warhammer Fantesy Battles wargame or the Warhammer Roleplaying Game.
This game is a basic dungeon crawler where you explore the dungeon and kill monsters in order to reach to the final room and receive some rewards like items, gold, items and experience.
The game fall short in the amount of the random events you may encounter while dungeons crawling and sadly most of those events have negative outcomes so you will most likely try to avoid them if you can.
Read More: Best Games Workshop Turn-Based Games.
A poor implementation of a great board game.
It’s fun at first, but the developers have managed to take a great board game and turn it into a grindfest. It’s as if they were trying to make a free-to-play money pit game. To pile insult onto injury, the PC version is a crappy port of the mobile version, with clunky, painful keyboard controls, no option for remapping keys, and a ton of unnecessary clicking.
Ways the Board Game is Superior
- You don’t have the absurd equipment restrictions of only being able to equip/ready 12 items, and, even more stupidly, only four of each tier (there are no item tiers in the board game). Access to bandages and provisions is critical to surviving the board game early on, but access to them is artificially (and absurdly) limited in the video game.
Blood Bowl: Chaos Edition
This game falls in one of two categories: You will love it immensely, or you will hate it and wish you never played it.
For starters, it has a tremendously high learning curve. I’ve put my share of time in with both this and the legendary edition and I’m still learning new tactics. Couple that with every single team having their own specific playing style that you need to learn to a certain degree, and you have a death sentence for a new player that isn’t patient enough to actually learn the ins and outs of the game.
Read More: Best Games Workshop Turn-Based Games.
You will discover new swear words you never knew you needed.
This game is frustrating. Let me say this right off the bat. It. Is. Frustrating. Between the rather convoluted rules and the insane randomness. This game is a pain to get into., especially if you’re unfamiliar with the table-top or previous incarnations. The tutorial helps a little buut the ingame documentation is done in absurdly fine print and is a pairn to read. this is one of those games where you will do most of your learning via play and by play I mean getting your ass handed to you a few times. Once you do learn…the game becomes deliciously satisfying. Still frustrating as hell but the furstration makes the successes all the more satisfying.. Oh there is nothing so great as tackling a guy on the opposing team and sending him to morgue.
Adeptus Titanicus: Dominus
Where to start?
This game is beautiful. If you’re into turn-based skirmishes, strategic play, and giant mechs, it’s for you. Period.
Great unit mechanics, a fast-growing playerbase, and wonderful gameplay; for once in my life, I’ve picked up an alpha Early Access that didn’t try to rob me, and that is actually playable, right out the box.
It already supports multiplayer, it has solo skirmishes/scenarios, and there’s a campaign on the way. Well worth any price, and does more for my giant mech itch than most games can.
Read More: Best Games Workshop Turn-Based Games.
“No weapon in the arsenal of the Imperium or the Traitor equals the Titan on the battlefield, and a Legion of such war machines can bring any world to its knees. In truth a Titan has only three enemies: folly, hubris and another of its own kind."
— Grand Master Volkus, Ordo Sinister, Divisio Militaris
The Collegia Titanica is the division of the ancient Mechanicum and the current Adeptus Mechanicus that operates and oversees the Titans, but is also more rarely known as the Adeptus Titanicus (a contraction of Adeptus Mechanicus Collegia Titanica). Bristling with massive cannons and missile launchers capable of wreaking terrible destruction upon an enemy, they dominate the battlefields of the galaxy and are a testimony to the consummate skills of the Tech-priests of the Cult Mechanicus. The Titan Legions of the Adeptus Mechanicus are amongst the most powerful military entities within the Imperium of Man, as it is known in the 41st Millenium. Ancient and implacable, Titans are colossal engines of war, massive robotic combat walkers the size of multi-story buildings rightly known as God Machines or God Engines to the Tech-priests.
Blood Bowl 2
I see a lot of negative reviews from people who have played the original blood bowl games which I can’t comment on due to BB2 being my first experience of the game, all I can say is that I love it, if I’ve got free time it’s my first, second and third choice, and if I’m not playing I’m watching a stream :)
1. Incredibly deep gameplay/strategy, after 600 hours I still feel like a noob, every team can be developed differently according to how you like to play, and more than half the teams haven’t been released yet so still plenty of variety to come.
Yes I do recommend this game. Yes I probably should take a rage management treatment due to the random nature of the game… STILL, like Poker… this dice game REALLY reward skill, but sometimes the game “deals” you a crappy hand… and then close to anybody can beat you.
Some really love Blood bowl and give it 10/10… some don’t… It’s abit sad that many of the reviews here are made of unexperienced gamers. And if you find the game too expensive - just buy it on sale!?
Unpatient or timid gamers should not play this game. You will experience that the PvP is very hard for new coaches. The skill level of the more experienced coaches are really high and they will punish every mistake. You move 11 players on the pitch in a conversion of a table top game. Turn based, 16 turns each. All the time you need to make risk calculations and use your logic and tactical skills. Read the player/race guides out there, it will help you alot developing your skills! The game should be of course played vs real human opponents… not the AI.
Warhammer 40,000: Space Wolf
IN A WORD: WORTHWHILE
IN A NUTSHELL:
WHAT TO EXPECT: Games Workshop. WH40K. Isometric perspective maps. Turn-based, chess-like combat. Comprehensive card forging. Grindy deck-building. Extensive deck management. NPC roster selection. Unlockable tactical ability selection of a binary nature. Graphically appealling. 3x pve mini-campaigns. 1x pve daily challenge mode. Versus pvp mode. Grindy achievements. Singleplayer and Multiplayer. Free weekly card drops. Requires permanent online connection.
They’ve released the game, finally!
It is rebalanced. Got new balance for weapons and overall difficulty of the missions has been significantly reduced, but still hard to beat at the end. Good work afterall.
New Black-Maned wolf if great. A bit to overpower, but that’s OK.
It’s cheap, but offers much more than lots of other overpriced titles.
I’ve got played new version with new weapon balance. It chaged everything. Now each weapon is useful and can find place in your deck. Range weapons are no ultimate decision anymore. You have to fill your deck with melee cards, which can now hit multiple targets or, ATLAST, strike diagonally. Also almost every weapon got new handy chain effects. Shotguns now can hit close range targets. Most of equiped weapon are now more efficient (cheaper or have better params) - that realy makes sense. I’m just learning to play with new balance, but as far as I’ve seen, it feels great.
Blood Bowl - Legendary Edition
For sale on steam: Membership to a cult.
Specifically, the cult of Nuffle - Chaos god of random shit happening in an amusing way.
Welcome to Bloodbowl, a turn based tabletop sports game/religious ceremony of Nuffle based off the Warhammer fantasy boardgame of the same name.
For those unaware of Bloodbowl and what it is. It is essentially what happens when you take (American) football and set it in the Warhammer universe. For those who don’t know American football, players take a ball and try to run it into the opponent’s endzone, at the other side of the field.
Oh boy, this f#cking game. I must be honest, all I knew about this game is that it was violent, and that I had played a demo around 8 or so years ago. And well, seeing it with a big sale like that, I couldn’t really hold it and decided to buy it. Is it bad? Is it good? As usual I’m gonna start talking about what it does worse, then move up from there.
First and foremost, the worst part of the game has to be it’s difficulty for new players. It’s a board game of sorts directly ported to a video-game… But as it usually happens, good board games are complex as all hell, and that translates poorly for new players. It also doesn’t help that the difficulty spike is directly at the start: you create your own team and then suddenly you’re thrusted with little knowledge of how to play against teams that actually DO HAVE QUITE THE LEVEL ALREADY. Your team will be on a sick losing spree from the beggining because, even though the game says there’s around 140 or so teams on the game, you’ll be playing against the same mid-level ones over and over. If I start on a 0 prestige league, WHY THE HELL PUT MID-GAME TEAMS ON IT, EVEN ON THE LOWEST DIFFICULTY!? IT’S STUPID. However that’s switched around later, when your team actually gets levels and becomes decent, the enemies are actually rather easy to predict.
Talisman: Digital Edition
Digital edition of classic fantasy RPG board game, Talisman. If you know the board game and like it, think no more, you need this.
..what if you don’t know Talisman? I still recommend it!
Heed this, though: old school board games tend to have different sensibilities than modern digital games and it may be bit too random for your taste. If you can’t stomach being on top of the world only for your game to be turned into ashes in your mouth because of no fault of your own or genius of your opponents, but rather pure chance of bad dice rolls… This may not be for you.
TL;DR: Ignore the meta-critic score; ignorant reviewers shouldn’t be allowed to review games.
Talisman: Digital Edition is an amazing adaptation of the original boardgame. I could write several pages about why this game is enjoyable to play, but there are a million reviews that can give you that. Instead, let me explain why all of the negative reveiwers are wrong:
1 - Most of the negative reviewers can’t read. I don’t know how to put this politely, but it seems that 9/10 of the negative reviews I see about this game come down to the fact that the reviewer didn’t understand how a certain card or area worked. For example, they’ll say things like, “I couldn’t use my Psionic Blast card in the middle of combat????”” … when the card clearly states when you can use it. I’m sorry, but if you can’t even read, you shouldn’t be reviewing games.
Wow! What a fantastic gift the makers of Talisman have given us! This takes you back to the beginning of the talisman world, with the creation of the crown of command and continues through the resulting havoc.
There are 7 books, each with about 4-5 quests, and each quest has 6-7 challenges that you can accomplish once you have completed the original quest once. It is challenging without being too hard and going for the challenges can take some time and replays of each quest. Also, there is indication that there will be more content added in the future.
If you want a fully fledged single player Talisman / board game experience to keep you for hours on end, this is the game.
+Revamped UI with more information for the player.
+Story unfolds via Chapters (New scenarios per chapter) and also in-game (new evolving quest-lines to complete), creating an engaging end goal for the players to achieve whilst in a Talisman board game environment.
+Chapters are introduced in tandem with the mechanics of the game, creating a good learning curve as the story progresses. This also means that each scenario offers a fresh take on the game from the perspective of a different protagonist or even antagonist.
Mordheim: City of the Damned
I will present this review in different segments depending on if you are:
a GW fanatic and preferably familiar with the Mordheim Tabletop game. (GWF)
A general fantasy/tactics lover (GFTL)
everyone else (EE)
First the TL:DR version:
- a GW fanatic and preferably familiar with the Mordheim Tabletop game. (GWF)
You have been waiting for this game since the first time you critted the Ogre mercenary. It’s here. Go buy it. Oh wait, its not a straight conversion like BB? Hmmm. Well then have a look below to see if this adaptation is for you. Yes there are some bugs and yes the AI is not great, but this is meant to be played vs friends anyway right?
I know the feelings about this game are very mixed but as far as I am concerned it is perfect. The difficulty is the kind of unfair that requires you to think about every move you make, even one attempt to cut a corner and you’re punished severely.
I’ve played a fair bit now and from the negative reviews I’ve read alot of people seem to dislike the hardcore nature of the game. I can appreciate why but I don’t think anyone was ever mislead about how difficult this game would be or the penalties your units face for going out of action in a mission. This is almost a roguelike RTS, the best thing about this game is that you use the environment as part of your strategy to out manouvre the far superior enemy, lock them down and beat them into nothing.
Dark Future: Blood Red States
Overall, it’s a decent game with great visuals and works well as a “play for a couple hours at a sitting” arcade game. If you pay attention to the developing story, it gets a lot more interesting. Take the time to read everything; it’s worth it, and begs you to stick around for the next chapter. Some of the mission types are a little ugly and grinding, some are great, but in general it’s more fun than not.
I have about 28 hours of playtime during the Beta weekend in addition to the hours playing the release version, so this review takes some of that into account as well.
Based on a board game from the 80s, Dark Future: Blood Red States is a tactical car combat strategy game set in the near future in an American wasteland ruled by a number of warring factions with armoured cars with big guns. The game consists of multiple seasons, with each season seeing you assume a new role fighting for or against these factions. With each season, you have a choice of missions to undertake, be it Escort missions, where you have to escort a vehicle a certain distance, or to just kill as many opponents as you can.