Warhammer 40,000: Mechanicus
One of those few small indie 40k gems that really gets everything right. Gameplay is unique and fun, the mood and lore is 100% on point and the audio is some of the best that’s ever been. Really hoping for more games in this series, I’d love to see a greater variety of factions to fight and more intrigue in the future.
Read More: Best Games Workshop Turn-Based Combat Games.
Not normally a fan of turn-based games. This, however, is an exception. It is so compelling in it’s atmosphere, sound design, and gameplay. The graphics are serviceable, but the art direction is immaculate; very true to the setting.
The story is not too notable, but the characters, and their interaction are well written. My only gripe is the difficulty for any of the default settings get pretty easy pretty quickly even on max difficulty. But, the difficulty is actually very customizable, from your starting resources, to perma-death, and weapon selection; so make it as difficult as you want.
Warhammer: End Times - Vermintide
I earned myself a Vermintide steam key after winning a review contest for a local gaming community with my written work on the classic grand strategy of Rome: Total War. I played Vermintide for the first time in the winter break of 2017, thinking that it will offer a few hours of good fun with friends over the holidays.
This game changed my life. To say that the developers at Fatshark have poured their souls into this title would be an understatement. For me it rightfully has a place in the hall of timeless gems such as Quake, Thief: The Dark Project or SOMA. It has not only provided me with great value for my time and a sense of accomplishment as I learned its various facets and overcome all of its challenges, but at a human level it has allowed me to connect with people who have become some of my best friends. For this alone I could offer nothing but praise to this game.
Read More: Best Games Workshop Co-op Games.
WHAT THIS GAME IS:
Left 4 Warhammer.
A hectic fast paced hack and slash action game intended to be played co-op with friends. You play one of five characters each with slightly different play styles and each with a variety of possible weapon choices unique to them. You play through missions with simple objectives and recurring crescendo events against a horde of rat men, finding supplies on the way. You get a random piece of loot after each mission. Weapons can be upgraded/broken down/crafted with the Shrine and Anvil in the inn lobby.
Battlefleet Gothic: Armada 2
Sadly I can’t recommend this game. Battlefleet Gothic is what got me in to Warhammer 40k back in the 1990s. I have nearly two hundred hours playing this too, but it now crashes with in a few minutes every time I play, no message just crashes. The Dev abandoned it right after launch, much Like Games Workshop abandoned the tabletop version too. DO NOT BUY, IT NO LONGER WORKS
Read More: Best Games Workshop Space Games.
God, i wish they made ships just a little more unique. Instead of x amount of points for x amount of damage, have ships be either customizable or start off with different traits. What happened to all the uniqueness of BFGA 1? Seriously, ships could be tailored so well to your personal preference in that game. Why change that?
The skalgrim mod appears to fix these problems.
Total War: WARHAMMER
I’ve played total war games since Rome and I have to say that yes, it’s BS that you have to pay another 60 bucks (easy) to get the “full experience” and even MORE SO to pay 4 flippin dollars for BLOOD EFFECTS in a TOTAL WAR game; yet with that being said, this is probably the most epic, amazing, awesome game that I have in my library thus far- can’t tell you how many times I banged my head against inanimate objects before taking a step back and appreciating the algorithmic-type cunning that the AI uses against you; as well as the deep and engaging gameplay aspects- morale has always been a thing but steamrolling an entire Orc Waaaaagh by concentrating fire and having nearby units re-charge the lines, close to routing, themselves- is fantastic.
It’s worth the money and a little more
Warhammer 40,000: Dawn of War III
The best I can say for this game is simple: It looks like Warhammer 40k. I like that, so it’s a good point. But is it a “Dawn of War” game? No, it’s not. It’s just another RTS. It departs from the legacy of Dawn of War and returns to the way twitch-gaming. Is there something to like about it? Sure, there is… but there’s NOTHING to like about it in way of what I would expect from the Dawn of War series.
DoW1 was more combat-focused than Starcraft, which was why I loved it… but I greatly favored DoW2, because it emphasized tactical play, which I prefer. My review centers around this idea.
If you expect a Dawn of War game, if you expect a Relic style RTS with complex tactical gameplay and features you won’t find in other strategy games, the style relic became famous for, look elsewhere, this game is none of that.
And that’s where the problem lies. If this game was a new IP, I’d probably give it a positive review and call it an interesting experiment for the RTS market.
But it’s not a new IP is it? it’s Dawn of War. And as far as Dawn of War is concerned, this game is related to that series in terms of superficial visuals only.
Warhammer® 40,000: Dawn of War® - Soulstorm
It is the 41st Millennium. For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods and master of a million worlds by the might of His inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the vast Imperium of Man for whom a thousand souls are sacrificed every day so that He may never truly die.
Yet even in His deathless state, the Emperor continues His eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor’s will. Vast armies give battle in His name on uncounted worlds. Greatest amongst His soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the Tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat to humanity from aliens, heretics, mutants – and far, far worse.
Do you know when you truly love a game?
When almost 12 years after it’s launch, the giddy excitement of running home from work to play it never actually wore off.
Don’t let my playtime fool you, I owned the boxed versions of these games loooong before they were in my Steam account and have invested literally THOUSANDS of hours into this game. I was always kind of interested in 40K, having roomates who played the tabletop when I was younger and reading the odd comic here and there, but THIS was the game that turned me into a 40K fanboy and opened me up to the whole universe.
Warhammer 40,000: Space Wolf
IN A WORD: WORTHWHILE
IN A NUTSHELL:
WHAT TO EXPECT: Games Workshop. WH40K. Isometric perspective maps. Turn-based, chess-like combat. Comprehensive card forging. Grindy deck-building. Extensive deck management. NPC roster selection. Unlockable tactical ability selection of a binary nature. Graphically appealling. 3x pve mini-campaigns. 1x pve daily challenge mode. Versus pvp mode. Grindy achievements. Singleplayer and Multiplayer. Free weekly card drops. Requires permanent online connection.
They’ve released the game, finally!
It is rebalanced. Got new balance for weapons and overall difficulty of the missions has been significantly reduced, but still hard to beat at the end. Good work afterall.
New Black-Maned wolf if great. A bit to overpower, but that’s OK.
It’s cheap, but offers much more than lots of other overpriced titles.
I’ve got played new version with new weapon balance. It chaged everything. Now each weapon is useful and can find place in your deck. Range weapons are no ultimate decision anymore. You have to fill your deck with melee cards, which can now hit multiple targets or, ATLAST, strike diagonally. Also almost every weapon got new handy chain effects. Shotguns now can hit close range targets. Most of equiped weapon are now more efficient (cheaper or have better params) - that realy makes sense. I’m just learning to play with new balance, but as far as I’ve seen, it feels great.
Warhammer® 40,000: Dawn of War® - Dark Crusade
Warhammer® 40,000: Dawn of War® - Dark Crusade Review
Claim in the name of the Emperor… Warhammer: 40,000: Dawn of War is back battle brothers, in an all new bloody war for the planet Kronus…
Some key points that this game offers:
New Races have been introduced.
New multiplayer maps.
Massive single player campaign.
Single player campaign can be played with seven different races.
Gameplay & Controls:
Warhammer® 40,000: Dawn of War® - Dark Crusade is the sequel to Warhammer: 40,000: Dawn of War and its Expansion pack Warhammer: 40,000: Dawn of War: Winter Assault.
Alright, Dawn of War Dark Crusade, where to begin? This game is by far the best Dawn of War game to date, including Dawn of War 2 and its expansions. If you’re an RTS fan, there is little here not to like. (Also, you don’t need to own the original Dawn of War OR Winter Assault to enjoy this game)
The gameplay is simple and very fun, you start out with a base and a builder unit, you proceed to make buildings filling various roles such as research, unit creation, and defense. You proceed to make a base and units to defend yourself, and you eventually attack the enemy. You have two resources, power and requisition, power is used for vehicles, upgrades and research, requisition is used for everything. Requisition is easy to get, just capture points across the map and fortify them with listening posts. Power requires you to create power generators, but bases have a limited amount.
Total War: WARHAMMER II
As you can see I have a TON of hours in this game. Absolutely fantastic, best 4X game I’ve ever played with unparalleled battles in a setting that can’t be beat. Simply the best strategy game out there bar none.
Graphics/animations: 9/10 (zoom in for awesome animations)
Fidelity to the franchise: 9/10
There are only four negatives. One you feel nickel and dimed for all the expansions, but it’s worth it. Two the AI and seige battles are very problematic. The AI…is…well…stupid…compare the AI to games like Starcraft 2 and you’ll quickly find yourself wanting human opponents. Online ladder needs a rework and the loading time for the campaign map is long. But other than that it’s a fantastic game. 7.6/10 Over 1300 hours played.
Warhammer: Vermintide 2
I’ve stumbled upon this game back when it was in the beta times from 2018 while watching a twitch streamer try it out and at that time I would never even have guessed that it had this much to offer and how much it means to me now.
From a game that was originally meant to be played for approx. 80-100 hours, this game has more creativity, beauty, lore, depth, personality, care and charm than any other live service games I’ve seen over the past years. It is so much more than meets the eye at first glance, this honestly is a piece of art hidden in plain sight, and all it needs.. is your attention towards it. The time you can spend with it is already insane and while you are getting used to it’s flow of mechanics such as mastering a high skill ceiling combat, movesets, movement, item management, becoming a team player, taking in the enviroment and what’s around you is going to test your patience. But that’s a good thing. Learning is afterall more.. effective and rewarding that way. Times when you turn philosophical and ask “why is this the way it is?" , “what’s the reason behind this?" , “what is happening exactly?" becomes more frequent. That of course, is if you are curious enough. Once you start going down the rabbit hole of exploring and unraveling the many secrets, depth and insane detailing of the game you start to realise that this is a psychological mental trip with details so tiny, that some may never even be mentioned.
Great coop-focused game that’s set in the Warhammer Fantasy universe.
But even for people who’re complete strangers to this world it’s a satisfying game to play.
If you’re in for some tense firstperson hack & slash action, while at the same time you develop your character(s) and make them entirely fitting your playstyle(s), then this game is definitely for you.
Thanks to the addition of the Chaos Wastes mode, which packs another 40 Gigs (?) of action in an entirely different gamemode, it’s pretty much two games in one.