Warhammer 40,000: Armageddon

Warhammer 40,000: Armageddon

Warhammer 40,000: Armageddon is a terrific game…for the right kind of gamer. Those expecting the second coming of Dawn of War (technically, third, I suppose) will be sorely disappointed. Those looking for a solid, turn-based strategy (TBS) game on a hex-based map will likely be quite pleased. Fans of the WH40K fluff will also be pleased, as you get to personally participate in the major events that make up the 2nd War for Armageddon. Personally, I’m loving the game thus far.

In terms of raw gameplay, the game itself is very much an old-school wargame. It’s somewhat similar to games like Steel Panthers, although it’s perhaps not quite as granular in its depiction of combat as that series. I haven’t played the Panzer General or Panzer Corps games, but I hear it’s similar to those (Panzer Corps especially, which is no surprise since they’re made by the same company). Anyway, it’s a TBS game on a hex-map. Units are allowed one movement and one firing action per turn (although you can move more than one space, obviously, and units with multiple weapons will use all of them, if they’re in range). Alternatively, you can reinforce a unit, or recover morale.

Real player with 945.9 hrs in game

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“He was an avalanche from an unexpected quarter. He was a thunderbolt from a clear sky."

— Commissar Yarrick on Ghazghkull Mag Uruk Thraka


“Warhammer 40,000: Armageddon” takes place during the Second War for Armageddon, and is the second of three massive conflicts between the Imperium of Man and the Ork Warboss, Ghazghkull Mag Uruk Thraka that took place between 941.M41 through 943.M41. The war was fought on the Hive World of Armageddon in the Segmentum Solar, where Ghazghkull Thraka launched an Ork WAAAGH! consisting of five separate Ork tribes in an attempt to seize the planet for themselves.

Real player with 465.1 hrs in game

Warhammer 40,000: Armageddon on Steam

Warhammer 40,000: Inquisitor - Prophecy

Warhammer 40,000: Inquisitor - Prophecy

-Some spoilers ahead-

Fabius Bile shows up, and I thoroughly appreciate that decision on the part of the Developers. I’d voiced some concerns early on that your player character always seemed as though he could duel Khorne and come out the victor, but the inclusion of characters like Fabius Bile helps to give the player character some realism.

Typhus, Luscious Lucius the Eternal, Miniature Angron, and Ahzek Ahriman are four major Champions for their respective Chaos Gods, these are four extremely famous and powerful characters, and Bile is often mentioned alongside them. The fact that, should you manage to beat Fabius Bile in a fight, you’ll only really be defeating a clone makes for an amazing, reusable character for the game. He’s an extremely powerful lore character, with real motivation and relevance to the story.

Real player with 94.6 hrs in game

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Warhammer 40,000: Inquisitor – Prophecy Standalone Review

The Search for more continues…

Please note that this Review may contain spoilers from the Original game

Some key points that this Standalone Expansion offers:

  1. New Playable Class

  2. New Campaign

  3. New Settings

  4. New Enemy Races


W40K Inquisitor Martyr left us with a hefty cliff-hanger… An Uber powerful warrior, age old conspiracies mixed in with so much secrecy… An Inquisitor’s dream job to depict!

Now it’s back continuing that story and with it comes some new goodies and features. A new 2.0 rule set along with a variety of other mechanics that have joined the Prophecy. You do not need to own Martyr to play Prophecy, but if you do, your character progression will be carried over to Prophecy and you can pick up where you left off.

Real player with 77.4 hrs in game

Warhammer 40,000: Inquisitor - Prophecy on Steam

Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

This game has evolved a lot sine it’s release, there’s still improvements to be made, but the developers turned this game in to a good direction. I look forward to replay this game each season and I dump from 60 to 100 hours each time.

There’s quite a lot of build diversity. Recently minion builds got buffed so if that’s your thing you can play that. You can play sword and shield crusader or equip it with flamethrower to give a little roast in the name of the Emperor. Maybe a tech priest with poisonous auto rifle that hits enemy and then spreads to it’s counterparts? Game offers total 4th classes.

Real player with 290.7 hrs in game

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Overall a perfectly solid ARPG. Better than most, in most ways.

The idea of you playing as an Inquisitor and not, as someone put it, a discount space marine as the gameplay suggest, is actually consistently integrated into the writing, so thumbs up for that. The story is above-average for a game. The mission scripting however is laughably bad - listen to a brief exchange with mission control, go from point A to point B, encounter villain, exchange threats, kill each other, repeat. In between A and B you kill a bunch of enemies. Sometimes they are cultists, sometimes rebels, sometimes aliens. But once you have done one mission in this game, you have done them all.

Real player with 56.1 hrs in game

Warhammer 40,000: Inquisitor - Martyr on Steam