Game Dev Studio

Game Dev Studio

**_So, about those mods…

No, don’t buy GDS for the mods. It’s been three months and there’s still nothing notable. The most interesting mods are still the absurdly edgy example mods that the developer put out._**

This is about the third time I’ve written this review, and for good reason: the developer, who is really awesome and dedicated to their project, keeps on adding stuff. While the original release of this game could have had a little more content, the frequent updates put out by him has not only fixed this, but has impressively improved upon some of the games faults at launch. While some people will buy games on instinct if they know just how dedicated the devs are to community feedback, I know not everybody will. So, why is Game Dev Studio worth 10 bucks?

Real player with 291.0 hrs in game


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Editing review after 11 hours of play

*Edit Review after 90 hours..

The TL/DR

Edit*

After 90 hours, I definately got my monies worth. I could not be happier, updates have been consistent and dev actually listens to community. Not bad for a 1 person team. Support this one get more great games from responsible dev’s!

Buy it, its worth it.

My views:

I patiently waited for this game and had it on my wishlist followed for 3 months prior to its release. I agree that the game seems early access as other reviewers have mentioned. However; what other reviewers are not talking about is the insane speed patches come after a bug is reported in the forums. The developer is ontop of the game, more so than I have seen in other early access/released games. Multiple updates a day! I have over 600+ games in my library, few are indie titles, and some early access. Out of all of my games I see updates for this one most often and it just came out! That says something, I have had pre-orders on almost all of my games (yes im that guy who pre-orders everything) and have never seen the speed of response shown by this developer before!

Real player with 98.8 hrs in game

Game Dev Studio on Steam

Perfectly Balanced

Perfectly Balanced

Although very simple, the game’s proposal is very solid “Distribute the weights in the remaining blocks”. It was a longer game play than I expected, but it was a plus for me as the game has a window mode so I just played casually while doing other things.

Real player with 2.7 hrs in game


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A interesting game with a clean art and good sound, the concept of this reaaly caught my attention

Real player with 1.2 hrs in game

Perfectly Balanced on Steam

Game Dev Tycoon

Game Dev Tycoon

Game Dev Tycoon is one of those games that may look sort of boring from an outside perspective (Unless you decide to be a complete memelord on a Let’s Play or Livestream) but playing the game is a really satisfying and simple affair that is both equal parts trial and error, and also thought as to what does well.

You’ll need to think about what focus you put on each game, trying to think about what sort of aspect works well for what game, for the topic and genre it is. You do it right, and you get the satisfaction of watching those money and fan counters go up. But it’s not completely up to you to figure it out, as you play and as you create game reports in game, Game Dev Tycoon will keep notes on what works and what hasn’t worked meaning if you have the capital to try again, you can at least make another attempt at it.

Real player with 70.0 hrs in game


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Fun for a good while. The actual system for designing games seems frustratingly inaccurate and arbitrary at times, mostly the “how much effort should we focus on area X and area Y of making the game”, but it does have a lot of fun moments in spite of that. If the devs were still working on it, a lot of these issues could likely be fixed with some quality of life improvements, but they’re gone now. With the game as it is, solid 7.5/10 from me.

Real player with 33.4 hrs in game

Game Dev Tycoon on Steam

Home

Home

Home was one of the first (previously) PC exclusive horror games that I ever bought. Although I have been a fan of everything horror all of my life, this little hidden indie gem really kickstarted everything that I do today. I even reviewed it once upon a time ago, and it was one of the first game reviews that I ever wrote. However, as my writing style has progressed and grown through the years, and the fact that I recently replayed this subtle masterpiece on console, I’ve felt compelled to rewrite my original review. Back to the game that started it all, back to Home.

Real player with 6.8 hrs in game

It’s a bit hard for me to form a certain opinion on Home, while certainly being a very interesting adventure, there’s flaws that I can’t seem to ignore.

You wake up in someplace, and all you find is a flashlight. From here it’s up to you to find out what happened. This is the first problem, I surely like games that based themselves in mystery and even those that leave some of the story open to interpretation, but Home relies HEAVILY on that certain aspect. While some people may like that, it sort of irritates me that I cannot find the true explanation of this game. There’s 2 ways the story can go, it all depends on what you decide in the basement part of the game, but you have the same 3 endings if you choose one or another because in the end, they’re both tragic as hell.

Real player with 4.3 hrs in game

Home on Steam