FEMINAZI: The Triggering

FEMINAZI: The Triggering

Few video games in history have garnered as much critical praise and effusive adoration as Feminazi: The Triggering. When it came out in 2017 for the PC, Feminazi: The Triggering set a new standard for three-dimensional action and introduced gameplay mechanics that are still copied today. Though it has since appeared on the GameCube and the Wii Virtual Console, the new version for the PC marks the first time this classic has received a significant update. The completely overhauled visuals are the most striking improvement, and they infuse this 1-year-old game with a vibrant modern feel. The sharp motion controls and the video hint system are new additions that fit in well, but the real star is the original adventure. Though it shows its age, The quest is indeed a timeless one that is full of invigorating exploration, tricky puzzles, satisfying combat, memorable characters, and stirring music. Feminazi: The Triggering is a great way to experience this seminal adventure, and it’s a shining example of how old can be made new again.

Real player with 15.2 hrs in game

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**This is a satire parody of today' feminists and SJWs. If you take this game seriously or easily offended by it, then you are one of the people being made fun of.

Got this as a gift from a friend. Did show interest in this as well.**

(Nearly 40 people found my review offensive.)

Below the surface, unless you’re a comedian and bought this for entertainment for your LP channel, or are easily amused and can have a lot of fun with it, there’s not much to do after a few hours. You can make your very own gender, out of 20+ genders (including Mayo, Toaster, and Apache) with description and symbol too.

Real player with 4.3 hrs in game

FEMINAZI: The Triggering on Steam

Watching Delusion

Watching Delusion

this game made me realize I only have like 2 braincells 10/10

Real player with 5.2 hrs in game

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I didn’t finish it yet but it’s fun tho hard. If you like puzzles you can buy it to spend time.

Real player with 4.7 hrs in game

Watching Delusion on Steam

Zombie Party

Zombie Party

As of May 19th 2016, I recommend. Lots of replay value.

It’s August 2019 and the game still provides much entertainment.

Zombie Party over all was a nice bullet chaos with RPG elements and chaos as a middle name. And you can you will be able to share it with your friends! There are more weapons and extra abilities than you can wrap your head around. There are 4 game modes (Adventure, Dungeon, Arcade & Deathmatch) so its your choice what you feel like. Set your pace with Dungeon mode or if you want a chaos filled flying bullet nightmare check out the other three modes. Plenty of entertainment if this is your flavor of game.

Real player with 137.1 hrs in game

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Zombie party is the first twin stick shooter that I’ve played in my life and I found the experience quite enjoyable. Although I can’t compare it to other games of this genre, I can clearly say that its a pretty well done game. It comes with lots of features, several game modes, it is vastly customizable and has huge replay value. All in all, it presents itself as an almost complete and solid product.

As a newbie in this genre, I found the learning curve quite easy. No matter the game mode chosen, you will have to do essentially the same thing: kill everything that dares to move. To accommodate myself with the game, I chose to play Dungeon mode first - maybe it’s the easiest of all since the mobs are usually in groups, therefore the player has enough time to plan their attacks.

Real player with 25.1 hrs in game

Zombie Party on Steam



An amazing series of exploratative puzzles, and one of the best uses of design space that I can recall.

The game itself is difficult to explain. Its a first person wasd + mouse control scheme with only 4 additional forms of input. Fire, jump, restart, and exit. These functions change slightly from level to level. Sometimes you might not be able to jump, sometimes you might be able to fly, sometimes your fire button does… something entirely different.

There is very little in the sense of hints (usually you have the name of a level and a single short sentence with which to build your guesses). This can be a boon or a curse depending on how quickly you pick up the goal of a stage.

Real player with 18.0 hrs in game

I’ve completed most of the game now and formed a love/hate relationship with it. The gameplay is nice and some of the levels are creative. BUT… Way too much of the challenge in this game revolve around the player not seeing a f’ing thing except the screen flickering or the theme of the world you’re in makes everything a huge pile of shit on your screen. On some levels you have to do platforming while the platforms are hidden and there’s nothing in the level that allow you to judge distances so you have to count in your head to figure when not to press forward anymore. Some levels make you lose your vision as you progress and this theme of not seeing s**t repeats over and over. There is some kind of logic in the puzzles but the rules mostly change as you progress and you will “die” because theres no way you could have known what will happen. I’ll give an example here about the poor puzzle designs here so SPOILER warning incase you’re going to purchase the game.

Real player with 16.9 hrs in game

Ilamentia on Steam