School of the Dead: Anastasia
I don’t enjoy many shooter-type games. This one, however, caught my attention because of its bright, neon-ish appearance (yes, I’m the type of person who totally jumps for graphics). And probably because both the videos and screenshots looked kinda weird. I tend to like weird games.
School of the Dead is the story about a cute neon-pinky girl named - you would never guess… - Anastasia. She sits in class when suddenly a strange accident happens. In a short period of time the school is filled with hideous monsters. Anastasia must find her little brother and needs to get out before it’s too late.
– Real player with 1.1 hrs in game
Read More: Best GameMaker Female Protagonist Games.
Not bad, i played it and felt in love. I hope dev will add some new levels with the updates because it’s so fascinating despite the little bugs so i swear you it’s the best game you have ever played
– Real player with 0.7 hrs in game
Saturn Quest: Shadow of Planetus
Arkhouse makes very strange games that tend to be as unique as they are confusing, but they are also very rewarding if you manage to find the patience and push through them. This game has a ‘boss rush’ and ‘bullet hell’ aspect to it, however, it is a multigenre game that incorporates some occasional platforming, space shooting, and top-down exploration, not to mention the signature ‘WTF Arkhouse narrative’. That being said, every time I play a game by Arkhouse it’s a steep learning curve as the games never work exactly as one would expect. I have been somewhat harsh on the developer in the past, but not because I did not enjoy the games - if anything I wish they were a bit more accessible to the general public. Compared to previous titles like Mirage of Dragon, Saturn Quest is not too difficult to navigate as long as you not skipping the dialogue. Arkhouse games tend to have hidden passages so you need to read the dialogue for the hints or you going to be running around the map completely clueless.
– Real player with 6.7 hrs in game
Love me some boss rush.
– Real player with 6.1 hrs in game
Bouncing Hero
Disclaimer: My scores/reviews are almost always based on having bought the game at close to the “lowest historical price” on steam at time of purchase.
Quick score: 3/5
Things I disliked:
The game is pretty basic and repetitive. And visually never changes at all really.
There is no way to exit the game outside of alt f4
There is a “bug” with the challenge mode where if you last played story mode in “perfect” mode and then switch to challenge mode, you will still only have 1 life.
And the final stage almost made me refund the game out of rage.
– Real player with 1.6 hrs in game
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Fenix Rage
Fenix Rage is a fantastic platformer that’s similar to (and very much inspired by) Super Meat Boy. While Super Meat Boy has momentum-based movement, Fenix Rage controls more like Donkey Kong Country (in that you stop moving immediately when you let go of the analog stick. Side Note: I prefer movement like this, but that’s just personal preference). What’s unique about Fenix Rage is that the main character has infinite jumps and dashes that you can use whenever you want.
“But wait!”, you say. “Doesn’t that ruin the game?”
– Real player with 97.1 hrs in game
Super Meat Boy with some interesting twists, but is it better or worse?
Well, Super Meat Boy is still the Nr.1 in it’s genre and Fenix Rage isn’t going to change that. Is it hard? Yes! Is it bad? Actually, no, it’s surprisingly good! It has a unique dash mechanic which changes the game quite drastically, also, infinite double jumping! The controls are simple and very responsive too. It looks decent, but it isn’t going to blow your mind in any way, except for maybe the last world. The music is pretty basic, nothing special, you probably should listen to your own soundtrack.
– Real player with 21.0 hrs in game
Super Hydorah
Great attention to detail with beautiful pixel graphics, a catchy retro synth soundtrack and amazing game play. While taking inspiration from many of yesteryear’s 2D shmup classics, Super Hydorah definitely adds enough of its own flavor to make it a unique experience. The game feels more like a love letter to the golden days of arcade gaming rather than a formulative rehash.
The game play is challenging but fair, giving it that addictive feeling which makes you itch to have just one more go every time you screw up. And since you can only blame yourself for dying, you know that you should be able to improve and do just a little bit better the next time around.
– Real player with 81.4 hrs in game
I am not gonna say anything that has been already said. Super Hydorah is a top ten game. Level design, secrets, arms, music, difficulty… All amazing and very well balance.
I would like to mention the continue system, if you understand the philosophy of the developer and the connection his work has with the arcade world, you will understand this system.
When you lose the game you will have the option to continue, if you decide to continue you will lose different things: some ship upgrades, points, you will go back to the beginning of the stage, and also you will see a different ending if you finish the game.
– Real player with 76.3 hrs in game
Night of the Blood Moon
I got the game on the Halloween sale for 79 cents, and since it was sitting in my wishlist for a while i thought i’d finally buy it. Absolutely not disappointed. The design and graphics are simple but really good, the gameplay is smooth, controls are easy to get used to, the game provides a fair difficulty and my god, the music. I personally put a lot of value in a good soundtrack and notBM did anything but let me down on that one. Real banger. Bit disappointed the soundtrack from the trailer isnt in, or i missed it, though i’ve finished the game before, but either way the game is definitely worth it and fully recommend buying it.
– Real player with 10.2 hrs in game
Video (gameplay + commentary):
Review:
Tight twinstick frenetic action roguelite that reminds me of games like Enter the Gungeon and Binding of Isaac. Easily recommended!
This game has solid and precise mouse/keyboard controls, a catchy soundtrack, uniformly beautiful pixel art and animation, and most of all, a fun game loop.
You’re basically a psychotic road runner that invades dreams and beats up cute and adorable stuff, which you accomplish with your fists or with one of a few different ranged weapons including a boomerang, crossbow, hookshot, magical orb, and more.
– Real player with 10.1 hrs in game
Stealth Bastard Deluxe
Stealth Bastard Deluxe was one of the early games out of the Greenlight gate - prior to it becoming an open door three miles wide - and it shows how decent some of those first Greenlight games were. This was made in GameMaker Studio, but you can scarcely tell as the inventiveness on display here is outstanding, both in terms of art assets used and the gameplay itself. On the face of it, it’s just another 2D puzzle-platformer in a market awash with titles from that genre, but this one has something a little different. The aesthetic is dark and brooding with a sharp sense of humour, suiting the setting well…and the soundtrack is similarly appropriate. But the gameplay is, as ever, the meat and potatoes.
– Real player with 35.1 hrs in game
SHORT VERSION
If you’re the kind of person who enjoys spending weeks on end figuring out then practicing how to complete Rubik’s Cube in 40 seconds, then SBD would be right up your street. But for anyone else, it would be very difficult to have a satisfying experience of SBD beyond say, Round 3, and I’d recommend not bothering with it.
DETAILED VERSION
Stealth Bastard Deluxe (SBD) is not a stealth game … stealth is just one minor aspect of a multi-faceted game, and the only real purpose of stealth in this case is to avoid being zapped, and consequently having to restart from the last checkpoint.
– Real player with 29.6 hrs in game
Super Blue Boy Planet
This is a fun little platform game, no doubt.
| Title | Super Blue Boy Planet |
| Developer | Tuwi Michael Nannings |
| Publisher | Michael Nannings |
| Release | 16 December 2016 |
| Graphics | 2D |
| Genre |
– Real player with 1.3 hrs in game
Wow…that was short….
Super Blue Boy Planet is a very short game about a typical hero rescuing his typical girlfriend/wife from a typical villain…who happens to be an alien race completely consisted of CommanderVideo. How short is this game? To be perfectly honest, less than half an hour. It took me 24 minutes from start to finish.
That said, it’s easy with few areas that require precise timing…and other areas where you can expect to die. Don’t let deaths discourage you, there’s normally no penalty for dying since enemies stay dead when you revive at a checkpoint. Do keep in mind that a boss will recover its entire health should you lose a single hitpoint.
– Real player with 0.9 hrs in game
Blood Moon: The Last Stand
This is a simple but difficult hybrid clicker / wave fighter game. What you see on the store page is essentially what you get. You can move left and right and you click to attack your opponents. If they are within melee range you will attack them with a slash, otherwise you will shoot them. You don’t have to worry about reloading, but you do have to decide who to attack first and which direction to be facing; because you can only attack in the direction you are facing. You have three hits and have a special bar that goes up as you defeat enemies. With that special bar you can choose to heal one health or do massive damage on one enemy. Enemies will come at you from multiple directions and sometimes you have to throw up a shield to avoid damage from a projectile.
– Real player with 1.8 hrs in game
BLACKHOLE
Not for the faint of heart. Blackhole ranks among the most challenging and rewarding puzzle platformers I have ever played.
This is one of the few indie games with a depth of play on par with classics from the SNES era. If you’re like me and you made a beeline for the Special Zone on each replay of Super Mario World, then Blackhole is the game for you.
The gameplay provides unique twists on the genre, primarily through the use of gravity platforms that rotate the screen. Each world was clearly designed with care in order to require thoughtful navigation by the player to reach full completion. Although fully completing each level by collecting all of the ‘selfburns’ can be time consuming (and sometimes frustrating), only one selfburn needs to be obtained to move on to the next level. The open-ended world construction allows return to previous stages at any time, which permits a first-time player to focus on the primary storyline without being bogged down in finding all secrets in sequence.
– Real player with 55.2 hrs in game
Holy heckin' heck, this game is insane.
I’ve seen some gameplay of this monstrosity, but you don’t know how this game really is until you’ve played it for yourself.
Pros:
-
puzzles that actually feel like puzzles
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great visuals
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enjoyable and interesting story
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awesome OST
Cons:
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(very) difficult puzzles and platforming
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the correct way to finish the puzzles can feel like exploiting
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the controls can betray you sometimes (played on PC)
This game starts with a somewhat easy start that will teach you the basics, however this easy start will quickly turn into levels that will take your quite some time to figure out yourself, and even if you know the solution, (either through youtube or by yourself) it can take a long time to finish it just because of the difficulty of certain jumps.
– Real player with 51.5 hrs in game