GameGuru
Gameguru is a rough-around-the edges, cheap, underpowered game engine. It is a spiritual successor to TGC’s previos successful endeavor: FPS Creator. FPS creator was a dream come true for wanna-be mappers and newbie game designers wanting to create their own simple little first person experiences. It worked well enough for what it was, had a super active community, and lots of mods, an easy-to-learn custom scripting language, and many successful games were made with it.
FPS Creator reloaded promised to be the upgrade everyone wanted from FPS Creator. It was gonna feature all next gen graphical features, a bigger map editor, and in general more freedom and ability. This was proposed on kickstarter where it didn’t meet it’s exorbitant asking donation, so it later was rebranded and came out as GameGuru.
– Real player with 650.3 hrs in game
Read More: Best GameMaker Multiplayer Games.
Yeah, okay, GameGuru doesn’t have the best graphics around, but they have a specific look to it, so there’s that. Making the graphics look as good as UE4 and Unity however, is practically impossible. But that’s not my point, my point is GameGuru’s graphics are good enough for making games for the hecc of it.
The engine is editable to certain extents, but not really enough for hardcore coders and developers. Again, this is an engine made more for the fun of it. Making some nice $$$ is possible, but not too easy.
– Real player with 387.7 hrs in game
Excive A-1000
Summery: Excive A-1000 is a fun old-school shooter, but the lack of options including screen resolutions, adjusting controls and other technical problems, make it feel like a under developed game. 4/10.
A full video review can be viewed here:
https://www.youtube.com/watch?v=c8uKBksCCH8
Gameplay:
Excive’s gameplay is a fun experience that pays its homage to the 90s FPS especially the likes of Wolfenstein, Blake Stone and Rise of the Triad. Its action packed, its adrenaline filled and it fast-paced. And that is exactly what I look for in such a game. It has all the critical elements that make this style of gameplay a joy to play despite its issues. However, I can’t say it is a game that’s gameplay has been well developed. There are just too many issues and too much of a lack of polish.
– Real player with 3.1 hrs in game
Read More: Best GameMaker 2.5D Games.
Excive is a oldschool fps, its really well made, watching the trailer doesn’t tell exatcly what the game really is, I was expecting another wolf3d clone but its not, you use three weapons at once by simply using different buttons, “q” for fist, “e” for bazooka and click for shoot, the game is really hard so I would recommend starting with a easy game like “spear of destiny” before trying Excive.
+good controls
+great main menu
+many difficulty levels
10/10
– Real player with 2.8 hrs in game
School of Horror
Man this game was really worth the time. I was given the game through random selected steam cards, and boy was I lucky to get this game. I would recomend this game to anyone over the age of 16 years.
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10/10
-Signed MeOldMateAustie™
– Real player with 5.4 hrs in game
Read More: Best GameMaker 3D Games.
So the game was, quite clearly, updated with a new underground map. An update could be a nice thing, but in this case the underground map is an enclosed labyrinth with no way out. I’ve tried heading down every possible path to its end and there’s nothing but dead ends and a few bundles of zombies littered throughout it. It kind of… well, it sucks. The game is monotonous and pointless and, with the update, there is absolutely no way to get to the portion of the game where you’re shooting zombies. I was looking for meaningless fun when I bought this game, all I found was the meaningless part. I am sad. I wanted to shoot zombies with the weapons the game’s description promises are in the game; but that part of the game is inaccessible and the game ends up a walking and dodging simulator with zombies senselessly appearing as part of the scenery.
– Real player with 2.8 hrs in game
AppGameKit Classic: Easy Game Development
A little background:
I’m a professional developer schooled in C### and Java. I am however not schooled to create games, but I know how the mechanics work. 3D game development is more of a hobby/side-project. Please read my review as such, if you’re completely new to programming, my feeling about this product can greatly differ from your perspective. Most of my pros and cons are subjective. But true in my opinion. Also: I use this product only for 3D development, I have no interest in the 2D side.
– Real player with 1305.3 hrs in game
I’ve changed my review. I thought about deleting it and posting a whole new review, but then I decided to keep it so TGC’s intentions to make AGK functional on Linux would be documented in the comments. If you would like to see the old review, so you’ll have some context if you read the comments, click here .
Okay, I’ve got better things to do with my time now that AGK on Linux has notably improved, and 2 lengthy reviews is 2 too many, so let’s get down to brass tacks.
– Real player with 1279.9 hrs in game